Best explanation on CZcams. Its hard to do and I kinda do it a little naturally, but when I try, I cant get it right usually. It is difficult for me at least. Great video.
You actually got this backwards. Turning towards the ground levels the car out. So in this situation, as you approach the jump you turn slightly right to get the car to rotate towards the direction of the corner (right) in the air. When the car is in the air, you then turn left to stop this rotation, and just before you land you turn right in the direction of the corner again. If you don't believe me, go watch some videos on youtube and slow them down with the speed setting behind the cog in the lower right corner of the video player.
This is a good video because aside from whipping, it is important to know what the car is doing in the air when you turn the wheels left or right. Everyone pretty much knows what throttle and brake does in the air. But sometimes i will turn the wheels left or right in the air just to simply straighten the car out for landing, say if i took a jump a little sideways. So, sometimes it looks like im whipping or trying to and all im doing is flattening the car in the air for landing. Other times, like in your example, whipping is beneficial right into a turn.
Right, so my personal technique for straightening the car in a non-whip scenario is the blip the throttle rather than blip the steering. I just feel more comfortable doing that and then tapping the brakes to set up for the landing than in fiddling with the steering.
Excellent presentation! Being a retired 1/8 buggy racer this was something I could never really master like the pro drivers and it definitely cost me slower lap times. I still managed pretty well but wasn’t on pace like the real fast guys. If you can master the whip it’s beneficial to faster lap times.
that was a great video with good explanation I saw a video just like this on short course world and he did the explanation with an actual buggy and it was kind of hard to understand the way he was saying it so with your geometry and the way you did the drawing and everything it like really broken down👍🔥😎🔥👌
Very good video. I watch all your videos and was hoping you would do one on whipping so thank you. Can you do a vid on scrubbing air over a jump, it seems to be more practically for a beginner level driver?
Cant believe im gonna slightly disagree with you,your brilliant, based on your jump setup diagram/ when you leave the lip if you turn left first the right side will drop first and as you release and turn right as you land the car will level out
You got it backwards doc. If you turn right, the car will roll left, yaw left, and nose down. The more caster and kpi you have the more it will roll and nose down. If there was no caster or kpi, and you turn left mid-air, the car will do basically a flat spin, yawing to the right (clockwise looking top down). A car will never yaw left when turning left. That's impossible. Movements mid-air have to cancel each other out. Front wheel movement have to cancel out rear wheel movement when hinging at the kingpins.
You got the rotation thing wrong. If the car is freewheeling in the air and you turn the wheel left...the car will not rotate left, It will rotate right. It will rotate right as well as roll right and nose down. The more caster you have, the more it will roll and nose down. Basically the car will hinge on the kingpins. Hold your car in the air. Have a friend hold the front wheel and keep it from moving. Now push the rear of the car to make the car effectively be turning left. That's what your 4wd car will look like in the air...but not as extreme. In reality the front wheels will move a little bit, and the rear of the car will move a little bit....they will meet each other half way.
I never learned to whip, so I just don't even try. Sometimes I steer mid-air out of instinct if I see the car doing something weird and I try to catch it, but I don't make a point of whipping just for the sake of it. I tried it for one race years back and it didn't make me any faster. You'd have to be a very elite driver to even take advantage of it, in my opinion.
@@doctormosfet I don’t think there is any tbh info wrong with someone trying to learn the skill the pros didn’t learn it over night practice makes perfect I agree though as far as risk vs reward personally I run the safest lines I can at about 80-90 percent helps me with my consistency I’ll only push as hard as I can if I feel there is a chance to close the gap and make a pass if I don’t feel confident I can do that I’ll just focus on hitting my marks and most the time the guy way ahead of you will make a mistake or flame out from pounding the trigger burning all his fuel and you get a free pass I love rc I’m glad I got back into it last year I’ve learned so much in just the short time I’ve been back at it
@@doctormosfet this video really explains the physics perfect to understand even if you aren’t trying to whip this is valuable information for the nasty kickers that might form late in the mains
Ok so I can not whip very consistently in 2wd. So what I tend to do in this type of , landing just b4 a turn is to hit the face of the jump slightly left of center (for a right hand turn) and attempt to land slightly Right of center to better negotiate the turn. I find that I personally can achieve this much mor constantly that whipping... tho I do continue to practice the manuver
Another dimension I like to add is using the throttle to level out your car plays a role as well depending on the jump face. I have a jump like this right now at our track. If you whip, you also have to brake slightly then throttle before you land or else you will chassis slap the rear. Man...I must say when you do land it, the feeling is awesome.
@@hysao9210 Throttle control while airborne for me isn't an issue. I can downside landings and level out and all that. It's getting the timing of the "whip" process CONSISTENTLY enough to execute the maneuver during a race. The penalty for not hitting the sequence just right could mean that I end up in the C or D main.
@@hysao9210 I heard the same thing you have to give throttle so the tail could go down on the first jump and then when you're ready to land on the whip you have to give break so the nose goes down I heard that also
Best explanation on CZcams. Its hard to do and I kinda do it a little naturally, but when I try, I cant get it right usually. It is difficult for me at least. Great video.
You actually got this backwards. Turning towards the ground levels the car out. So in this situation, as you approach the jump you turn slightly right to get the car to rotate towards the direction of the corner (right) in the air. When the car is in the air, you then turn left to stop this rotation, and just before you land you turn right in the direction of the corner again. If you don't believe me, go watch some videos on youtube and slow them down with the speed setting behind the cog in the lower right corner of the video player.
I just mentioned the same but you described it better
i think he talks about 2wd cars. what you say is true for 4wd cars, check my channel for rc car freestyle tricks
stephane Z no it is not. Physics works the same, every time
@@invisiblespeedrc what i meant is that when you steer+brake in the air a 2wd and a 4wd, it won't behave the same way
Thank you. I felt like some of this was off…
Still helped me think about it more deeply though. 🙂
This is a good video because aside from whipping, it is important to know what the car is doing in the air when you turn the wheels left or right. Everyone pretty much knows what throttle and brake does in the air. But sometimes i will turn the wheels left or right in the air just to simply straighten the car out for landing, say if i took a jump a little sideways. So, sometimes it looks like im whipping or trying to and all im doing is flattening the car in the air for landing. Other times, like in your example, whipping is beneficial right into a turn.
Right, so my personal technique for straightening the car in a non-whip scenario is the blip the throttle rather than blip the steering. I just feel more comfortable doing that and then tapping the brakes to set up for the landing than in fiddling with the steering.
Excellent presentation! Being a retired 1/8 buggy racer this was something I could never really master like the pro drivers and it definitely cost me slower lap times. I still managed pretty well but wasn’t on pace like the real fast guys. If you can master the whip it’s beneficial to faster lap times.
that was a great video with good explanation I saw a video just like this on short course world and he did the explanation with an actual buggy and it was kind of hard to understand the way he was saying it so with your geometry and the way you did the drawing and everything it like really broken down👍🔥😎🔥👌
That's how I roll, baby ;)
@@doctormosfet Nice👍🔥😎🔥👌
One word for this video. Subscribed!
Great info and super helpful!
08:26 - "idk if that's pitch or yaw"
...That's roll 😅
Great video - perhaps it would be beneficial for viewers to illustrate things in 3D using one of your many cars?
Very good video. I watch all your videos and was hoping you would do one on whipping so thank you. Can you do a vid on scrubbing air over a jump, it seems to be more practically for a beginner level driver?
That's on my list ;)
Cant believe im gonna slightly disagree with you,your brilliant, based on your jump setup diagram/ when you leave the lip if you turn left first the right side will drop first and as you release and turn right as you land the car will level out
You got it backwards doc. If you turn right, the car will roll left, yaw left, and nose down. The more caster and kpi you have the more it will roll and nose down. If there was no caster or kpi, and you turn left mid-air, the car will do basically a flat spin, yawing to the right (clockwise looking top down). A car will never yaw left when turning left. That's impossible. Movements mid-air have to cancel each other out. Front wheel movement have to cancel out rear wheel movement when hinging at the kingpins.
Well, it wouldn't be the first tutorial I messed up...haha.
You got the rotation thing wrong. If the car is freewheeling in the air and you turn the wheel left...the car will not rotate left, It will rotate right. It will rotate right as well as roll right and nose down. The more caster you have, the more it will roll and nose down. Basically the car will hinge on the kingpins. Hold your car in the air. Have a friend hold the front wheel and keep it from moving. Now push the rear of the car to make the car effectively be turning left. That's what your 4wd car will look like in the air...but not as extreme. In reality the front wheels will move a little bit, and the rear of the car will move a little bit....they will meet each other half way.
Oops...
Good stuff
@8:26 that's not pitch or yaw its roll. Pitch would be making the nose go up and down and yaw is moving the nose left or right but level.
I’m having a real hard time training myself to turn away from the turn first I always end up whipping the wrong way just trying to go fast😅
I never learned to whip, so I just don't even try. Sometimes I steer mid-air out of instinct if I see the car doing something weird and I try to catch it, but I don't make a point of whipping just for the sake of it. I tried it for one race years back and it didn't make me any faster. You'd have to be a very elite driver to even take advantage of it, in my opinion.
@@doctormosfet I don’t think there is any tbh info wrong with someone trying to learn the skill the pros didn’t learn it over night practice makes perfect I agree though as far as risk vs reward personally I run the safest lines I can at about 80-90 percent helps me with my consistency I’ll only push as hard as I can if I feel there is a chance to close the gap and make a pass if I don’t feel confident I can do that I’ll just focus on hitting my marks and most the time the guy way ahead of you will make a mistake or flame out from pounding the trigger burning all his fuel and you get a free pass I love rc I’m glad I got back into it last year I’ve learned so much in just the short time I’ve been back at it
@@doctormosfet this video really explains the physics perfect to understand even if you aren’t trying to whip this is valuable information for the nasty kickers that might form late in the mains
Ok so I can not whip very consistently in 2wd. So what I tend to do in this type of , landing just b4 a turn is to hit the face of the jump slightly left of center (for a right hand turn) and attempt to land slightly Right of center to better negotiate the turn. I find that I personally can achieve this much mor constantly that whipping... tho I do continue to practice the manuver
Another dimension I like to add is using the throttle to level out your car plays a role as well depending on the jump face. I have a jump like this right now at our track. If you whip, you also have to brake slightly then throttle before you land or else you will chassis slap the rear. Man...I must say when you do land it, the feeling is awesome.
@@hysao9210
Throttle control while airborne for me isn't an issue. I can downside landings and level out and all that. It's getting the timing of the "whip" process CONSISTENTLY enough to execute the maneuver during a race. The penalty for not hitting the sequence just right could mean that I end up in the C or D main.
@@hysao9210 I heard the same thing you have to give throttle so the tail could go down on the first jump and then when you're ready to land on the whip you have to give break so the nose goes down I heard that also
i'm not completely sure this is the guy we should be listening to.
haha what would you say that ?
Interesting
It's mind-boggling how many sub-communities exist in this world