I used the mod FMRS to separately control each vehicle, then just edited in post to get them to play together. Did my best to get the framerates to match real time for each.
I think it’s a mix between autostrut, kerbal joint reinforcement (mod, not 100% sure if that’s the right name) and the tanks themselves (I think that’s the near future mods). It wasn’t anything I tried specifically to do. And like with the rss/ro mods this vehicle is nearly impossible to flip (you have to be going under 150 m/s to survive lol). The key thing though is if you’re ever trying to do it and having trouble, either wait longer so you’re in the thicker parts of the atmosphere or add more air brakes. Ultimately the slower you’re going the more likely you’ll be able to do it.
Pretty much quicksaves. I use the mod FMRS which lets you do that kind of thing easier, catch being it actually marks the pieces recovered whereas the quicksaves strategy wouldn’t be able.
I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.
It's a mod called "Trajectories". It's available in the CKAN app, it will install the mod for you. With exception to the clouds I get all my mods through there.
@@Omarathoum I forgot that was hard to find for me, it's over on the righthand panel in the trajectories icon. I think right-clicking it opens a menu and I think it's one of the four radio buttons that toggles it on and off. I'll work on a short video to show how to do it since it's kind of hidden. I'll try to have that up soon.
The sound of the space music
bro built flying syper heavy boosters
i was like damn they are Planes Now XD
I considered putting landing gears on them and landing on the runway but powered landings are cooler lol
The design, the realism, and specially the intro where the kerbal looks at the engines is INSANE. got a new sub!
Thanks! I’m glad you enjoyed it!
If real 300tonnes cargo to orbit was a thing in ksp
This will be the monster 💀💀
Great video! You should have more subs. I’m your newest. Keep up the good work
Bro got falcon super heavy
I was gonna make that joke
@@joyhoward6105 damn maybe next my man
How do you control the rentry of the two boosters and the main rocket at the same time?
they were separatly controlled using quicksaves and all
I used the mod FMRS to separately control each vehicle, then just edited in post to get them to play together. Did my best to get the framerates to match real time for each.
How did you make it so the second stage could handle that High G maneuver with its flip? If I tried that it would have flung itself to pieces.
I think it’s a mix between autostrut, kerbal joint reinforcement (mod, not 100% sure if that’s the right name) and the tanks themselves (I think that’s the near future mods). It wasn’t anything I tried specifically to do. And like with the rss/ro mods this vehicle is nearly impossible to flip (you have to be going under 150 m/s to survive lol). The key thing though is if you’re ever trying to do it and having trouble, either wait longer so you’re in the thicker parts of the atmosphere or add more air brakes. Ultimately the slower you’re going the more likely you’ll be able to do it.
That’s what it would look like if Elon Musk made starship superheavy.
That would be a sight to see if was made real haha
great job! This was really fun to watch!
Thanks! I’m glad you enjoyed it!
oh, that’s not- 😀
very underrated video
how do you control the boosters? is it a quicksave?
Pretty much quicksaves. I use the mod FMRS which lets you do that kind of thing easier, catch being it actually marks the pieces recovered whereas the quicksaves strategy wouldn’t be able.
Bro, how do you manage all the stages at once? Or is it automatic? Except for the landing.
I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.
@@RocketMan159 Nice
What mod shows the trajectory?
It's a mod called "Trajectories". It's available in the CKAN app, it will install the mod for you. With exception to the clouds I get all my mods through there.
@RocketMan159 yes ik but it doesn't show me other than in the map view
How did u make it show you in the normal view
@@Omarathoum I forgot that was hard to find for me, it's over on the righthand panel in the trajectories icon. I think right-clicking it opens a menu and I think it's one of the four radio buttons that toggles it on and off. I'll work on a short video to show how to do it since it's kind of hidden. I'll try to have that up soon.
I uploaded a short video to show how I got it to appear in normal view. Hope it helps! czcams.com/video/aTcAhk4COo0/video.html
cloud mod name please 🙏🙏🙏🙏🙏🙏🙏🙏
It’s volumetric clouds by Blackrack. 5$ a month but totally worth it in my opinion.
thanks you 🤝 @@RocketMan159