Video není dostupné.
Omlouváme se.

Creeper World IXE Alpha 10

Sdílet
Vložit
  • čas přidán 18. 12. 2023
  • Wishlist on Steam! store.steampow...

Komentáře • 148

  • @Desincarnage
    @Desincarnage Před 7 měsíci +98

    I'm so glad you decided to revisit the Creeper World 2 concept with a modern take. This is going to be glorious.

    • @summonsays2610
      @summonsays2610 Před 7 měsíci +23

      also combined aspects of particle fleet, very underrated game imo.

    • @beaub152
      @beaub152 Před 7 měsíci +4

      I loved both those games

    • @nicolasaugeard
      @nicolasaugeard Před 6 měsíci +2

      I also like to cover map with energy towers!

  • @HakotenX
    @HakotenX Před 7 měsíci +75

    Can't overstate how stoked I am for this game.
    Been playing since the very first game and every one has been an absolute treat.

  • @MarkDavis77
    @MarkDavis77 Před 7 měsíci +71

    I love how this guy came up with a concept and it has been a labor of love ever since. Good job

  • @therwfer
    @therwfer Před 7 měsíci +54

    I keep forgetting KC is working on this and get hyped with every new video lol

  • @TheRedrakerbz
    @TheRedrakerbz Před 7 měsíci +135

    Imagine being such a good game dev on one particular niche that in two hours you have fans pushing it up!

    • @jerrebrasfield4231
      @jerrebrasfield4231 Před 7 měsíci +8

      Pushing what up?

    • @TheRedrakerbz
      @TheRedrakerbz Před 5 měsíci

      @@jerrebrasfield4231 the videos views with algorithm boosting.

    • @corentingoovaerts133
      @corentingoovaerts133 Před 4 měsíci +2

      don't get me wrong, creeper world are a amazing game series , but we need to be a awful lot more to make an impact on the algorithm. especially for a development progress video.
      i would like to be wrong here, belive me

  • @Flemmi
    @Flemmi Před 7 měsíci +75

    you could have acid, that damages ships and metal and you could add a "metal eating compound" that is created and doesnt eat your ships. I like the idea of there being a choice to invest into making a substance or risking the acid to get in the way.

    • @hellmad
      @hellmad Před 7 měsíci +16

      Deffinitly becomes an "do i want to go risky and save time, or slow and risk the enemy building up more" desicion. Which is a dilemma strategy games should have.

    • @FlyingDominion
      @FlyingDominion Před 7 měsíci +11

      Instead of "metal eating compound," I think "nanites" or "gray goo" would be good.

    • @dani.2479
      @dani.2479 Před 7 měsíci +1

      @@FlyingDominion I agree.

  • @gokkiyoutube
    @gokkiyoutube Před 7 měsíci +34

    Love it! Couple things i'd like to point out a few ideas (and i know it's all still in flux):
    - Sand should slow down the flow of ship movement significantly, and the sand's flow direction should affect that too.
    - Ships trying to move into sand must spend additional effort to displace the sand out of the area they are occupying. This may require sand compression to work to allow ships to do that in tight spaces. Compressed sand stacks the friction penalties.
    - Sand should not flow like water, it should be slow, however, it should also interfere whenever you try to build anything on top of it, like, if you want to plug that hole leaking sand - the sand should slow the shield construction significantly on the pixels the sand is flowing through.
    - Lava should damage ship pixels as they move across, but there could be a campaign upgrade to make the ship pixels avoid lava as they move.
    - Lava should be more viscious and resist flowing with just one pixel. I'd love to see lava to flow faster with 3-4 pixels of height, but move slower or none at all when it's just 1 pixel. This way, with just one pixel, lava wouldn't flow or flow very slowly, but opening a tunnel with 3-4 pixels would make it easily flow through it

  • @darianleyer5777
    @darianleyer5777 Před 7 měsíci +14

    45:33
    Cybertron system.
    Looks like The Transformers also got found by The Creeper.

  • @ajax4165
    @ajax4165 Před 7 měsíci +39

    Yess! So excited for this game. Best wishes for your programming journey, and happy holidays! I hope the development process goes smoothly.

  • @vonBeurling
    @vonBeurling Před 7 měsíci +18

    After 405 hours of CW4, I can't wait to play this, it looks so fun

  • @nickyhr
    @nickyhr Před 6 měsíci +3

    I was slightly skeptical about this, being someone who found out about CW only with the 4th game, I wasn't sure how it'd work side on like this, but this genuinely looks amazing, the mechanics look extremely fun to mess with, the terrain manipulation, overall, I love it. I can't wait to play it, and I can't wait to see what people come up with for custom levels :D

  • @Jasey357
    @Jasey357 Před 7 měsíci +19

    Making the ships customisable like in particle fleet would add so much replayability to this title.
    Pretty please 😅

    • @ajax4165
      @ajax4165 Před 7 měsíci +6

      I'm pretty certain the customizable unit tools were already shown off in a previous video! I remember thinking it was like particle fleet and CW4.

  • @pengmaeda9908
    @pengmaeda9908 Před 7 měsíci +4

    I love this pixel style with the simulated materials like water and lava and acid and all that, reminds me of Noita, which I also love.

  • @Varrick2
    @Varrick2 Před 7 měsíci +6

    Eagerly awaiting for this games release, this series has often satisfied the slow thoughtful strategy that I don't see often in other games. Keep it up :).

  • @wpshadow
    @wpshadow Před 7 měsíci +6

    Oh boy, wishlisted this moment! It looks awesome. I'm still playing the older parts and I love that game concept so much.

  • @unbasedcontrarian
    @unbasedcontrarian Před 3 měsíci

    Cannot wait! KC has been putting out my favorite games for more than 15 years... Keep it up man!

  • @starburst98
    @starburst98 Před 7 měsíci +19

    How about systems deep inside nebula so they are occluded from any direction, but if an area is completely encircled by sensors it can be penetrated. This allows you to make areas that must have all surrounded systems beaten first.

  • @CodeKiller1999
    @CodeKiller1999 Před 6 měsíci

    This is... INSANE !!!! 😲😲😲😲😲
    No game have ever had this kind of gameplay.
    The level of physical laws used in this one (fluid dynamic for instance)... Holy crap !!!

  • @kotzebrecher
    @kotzebrecher Před 7 měsíci +8

    Goddamit, it is quarter past midnight and I was about to just put on a song while I brush my teeth and then go to bed. Only to see this video having been released 2 hours ago. Guess quarter past one is also a great time to go to bed, right?
    Oh and the top part of the map looks like a happy face with a wide grin and cat ears to me, at least at the start of the mission. I like it

    • @ajax4165
      @ajax4165 Před 7 měsíci +2

      Did you make it to the end of the vid? There was a new "unit" unveiled! Its so cool we can move the [new unit spoilers] this time (lol i dont want to spoil the surprise if you fell asleep)
      Id say a peek at the new unit and the galaxy map reveals were worth the late night.

    • @kotzebrecher
      @kotzebrecher Před 7 měsíci

      @@ajax4165 Oh, I did make it to the end. The teleporter is neat.
      I am not sure I like how the lava managed to block the creeper near the end. I think it would be neat if enough creeper pressure could push out lava through a tunnel system

  • @benshaw9951
    @benshaw9951 Před 5 měsíci

    Some ideas, unsure if you already have this sort of stuff. 1) Carriers, these could spawn upto a max limit of fighters/bombers and they are given a path to patrol, they can die and take time to replace (like an ammo for the carrier).
    2) Drillers, they just dig straight down and have a UI you can tick that can stop or start them.
    3) Protection drones for bigger ships, they patrol in a circle around the ships with short range lasers/machine guns/missiles (maybe a blank template that you can upgrade to different weapons).
    4) Sonar/radar pulse, it will trigger every X seconds and spread out like a wave, this may reveal hidden enemy bases/resources that are hidden with normal fog of war.
    5) Throwers/Spreaders, these take a liquid and spray it in said direction. You can fill them using transports or some way to funnel the liquid to them. This could work for fire/lava/water/gase/acid etc

  • @onji81
    @onji81 Před 7 měsíci +3

    Oh nice, will watch it tomorrow morning with my Coffee. Can't wait to Play this ❤

  • @alphax4785
    @alphax4785 Před 3 měsíci

    Absolutely love the Creeper World series of games. Discovered it with Particle Fleet: Emergence which is still my favorite of the series.

  • @thomasmarshall6888
    @thomasmarshall6888 Před 7 měsíci +1

    This game is looking so damn good, its just so damn satisfying!! Great work!!!

  • @artemonikon
    @artemonikon Před 7 měsíci

    My god. Every time its something new. And this new is perfect! Every part of Creeper World are different, but the same. You don't getting bored playing this games. Hoping getting some real global things in future. AND MORE DAKKA!!

  • @unusualfabrication9937
    @unusualfabrication9937 Před 7 měsíci +4

    your games are always so interesting, keep up the great work!

  • @EnigmaEagle
    @EnigmaEagle Před 6 měsíci +1

    One of the few games I am actually looking forward to, I really want to play this ^^

  • @wow-roblox8370
    @wow-roblox8370 Před 4 měsíci +2

    This really feels like creeper world 2

  • @Vipperland
    @Vipperland Před 7 měsíci +1

    Automatic like!
    Something that would be interesting (and necessary) these days is controller compatibility or optimizing gameplay for the touchscreen.
    This IXE reminds me of the rise of Flash, ActionScript is still my favorite programming language.
    I look forward to playing when it comes out =)

    • @ajax4165
      @ajax4165 Před 7 měsíci +3

      It would still be difficult to control a cursor with only a joystick.. thats been an issue for all RTS games. At least we can pause in these games lol
      I can say CW 3,4, and particle fleet can feel easy to play on steamdeck. Once you get used to a good controller config, it feels just as good as playing on kb+m.
      The touch pads for mouse and hotkeys help. The back buttons are mostly modifiers like delete, shift, middle mouse, etc.
      I could easily see these games on a phone once touch input is figured out. That would be sick.

    • @Vipperland
      @Vipperland Před 7 měsíci

      @@ajax4165 I agree.
      RTS demands a lot of camera control, groups and shortcuts in general, which ends up making it difficult to implement compatibility with the controller.
      I ended up using the Controller Companion to play CW3/4 and Particle Feet, like Starcraft on the N64, it requires a good amount of time to adapt, even using it in conjunction with the touch.
      At least today we have more buttons and two analog sticks. :P

  • @PancakeAndRiley
    @PancakeAndRiley Před 7 měsíci +1

    I love that you included the Transformers home world.

  • @PeregrineAnatum
    @PeregrineAnatum Před 7 měsíci

    Heck yeah, can't wait! CW is a series I keep coming back to because they all share a rare quality - Every time I launch one, I know I'm going to have fun.
    I just can't think of another series of games that takes such a simple concept and makes it so unique every time.

  • @WilloftheNinja
    @WilloftheNinja Před 7 měsíci +1

    The pixel graphics looks neat, and I'm so excited that you brought the composer from 3 and particle fleet back!!

  • @sweezog
    @sweezog Před 3 měsíci

    This looks SO SATISFYING to play. I'm so excited

  • @DrKrapulax
    @DrKrapulax Před 2 měsíci

    Love your games, played all of them. I like scenarios better when there are multiple ways to solve them. CW4 felt a bit weird because almost every level was like a puzzle with one right solution. I hope IXE will give players more freedom.

  • @talonleuco
    @talonleuco Před 7 měsíci +1

    This is very exciting! I love your games, and this installment looks like it will be another fantastic experience! Thank you for making such fun and clever games.

  • @john98765333
    @john98765333 Před 7 měsíci

    Quite the interesting look and design for the next gam

  • @Protogeneric
    @Protogeneric Před 4 měsíci +1

    Absolutely excited for this, I've been hoping you would revisit the 2d theme!

  • @isolatedegg3234
    @isolatedegg3234 Před 7 měsíci

    All of your creeper world games have run well on my potato PC (30 fps unless its high speed and/or a ton of stuff at once) so I cant wait for this

  • @darianleyer5777
    @darianleyer5777 Před 7 měsíci +3

    Huh....
    The FTL system looks like the Warp Drive of CW3....
    This must be after Rift Space got sealed off.

  • @lazydroidproductions1087
    @lazydroidproductions1087 Před 7 měsíci

    I like that you’ve got a system named Cybertron. Priorities in straight.

  • @MrDownhill86
    @MrDownhill86 Před 7 měsíci

    Very interesting change of concept in this CW.
    I played all CW but the one which most stood out for me personally, was CW 3, in which I put more hours than I should :)

  • @plackt
    @plackt Před 7 měsíci +2

    I don’t think the upgrade window needs to be moved, but having it minimise down where it is (above the ship image) to just show the resource would be perfect.

    • @FlyingDominion
      @FlyingDominion Před 7 měsíci

      That would be great so that auto upgrades can be "set it and forget it."

  • @duartemarco
    @duartemarco Před 7 měsíci

    loved the idea of anticreeper acting like a sprinkler

  • @matsbacklund6471
    @matsbacklund6471 Před 7 měsíci

    I'm at 47 min now and this is very intresting. I jumped on this train at CW 3 and got stuck. To my joy CW 4 was announced a month after. Now, and a while back, IXE is shown and i want it. Very good job at these games!

  • @lukestables708
    @lukestables708 Před 4 měsíci +1

    Can't wait for this!

  • @Mullins11B18
    @Mullins11B18 Před 7 měsíci

    Only played CW4 and love it and was kind of not liking this concept when announced, but seen this and I'm excited for this game. Good Job!

  • @ts_vexx6883
    @ts_vexx6883 Před 7 měsíci

    Amazing! So much progress.

  • @Lamadon_Pyreus
    @Lamadon_Pyreus Před 7 měsíci

    Looking forward to more features, and eventually polishing of cosmetic on ships. Great work!

  • @chrislunardi4839
    @chrislunardi4839 Před 7 měsíci

    love all these games so much can't wait

  • @waka630
    @waka630 Před 7 měsíci

    Can't wait. I NEED this ASAP

  • @Sweetdude64
    @Sweetdude64 Před 7 měsíci +1

    Yeah, shields seem a little strong right now, but I'm sure that's easily fixable!
    Either different types of creeper that have different levels of corroding, or perhaps more dense creeper corrodes faster, or the shields start weak but can be steadily upgraded with resources, or even investing resources to slow the active decay of the part of the shield that is directly exposed, asymptotically to the point of almost no damage (with the more resources invested, the tankier the shield)
    Either way, I'm sure all of these factors can be easily tweaked in the editor anyways. Keep up the good work!

  • @dmytriievolexandr
    @dmytriievolexandr Před 7 měsíci

    Looks great
    Can`t wait to PAC and FPS vertions of IT :D

  • @jimbo5071
    @jimbo5071 Před 7 měsíci +3

    So excited man
    I have hundreds of hours in CW and particule fleet
    Ur games are aways so great
    It may be in ur mind already, but will there be a way to create or terp in these custom materials like acid, sand, etc?

    • @FlyingDominion
      @FlyingDominion Před 7 měsíci +2

      The lorry can move the substances around. Are you asking for something like a chemical factory to combine substances into new substances?

  • @Londonne3
    @Londonne3 Před 7 měsíci

    very very excited for this game. i can see so many cool custom levels in my head right now

  • @zardecil9419
    @zardecil9419 Před 3 měsíci

    Eyyyy it's the man who designed my childhood games! Have always loved creeper world, am wondering if you have had a look at Noita, as it's taken the idea of simulated particles to a whole new level. Might be a good source of inspiration.

  • @fissionphoenix4995
    @fissionphoenix4995 Před 7 měsíci

    With the system editor there's so much potential for custom campaigns that span their own galaxies and I for one am excied to see what happens as this series continues moving forward.

  • @vogs1010
    @vogs1010 Před 7 měsíci

    This is at the top of my steam wish list every time i look at it i get hype for this game ive loved every game you have made man keep it up

  • @TaydolfSwifter
    @TaydolfSwifter Před 7 měsíci

    I love this kind of cw2 style

  • @cmetanka2529
    @cmetanka2529 Před 7 měsíci

    Thats awesome, i love your games!

  • @praticle
    @praticle Před 7 měsíci +1

    I'm so excited to play this!

  • @Keldor314
    @Keldor314 Před 7 měsíci

    To prevent ship particles from getting caught by little waves of moving creeper (and other nasty things) so easily, you could apply a blur filter to the weight penalty map. Then the particles will not only avoid just the creeper, but will try to keep a bit of distance.
    Gaussian blurs have a nice property that they're separable - if you do 1 pass blurring only in the x direction, followed by a pass only in the y direction, it's mathematically equivalent to directly summing up the entire blur kernel naively, while being asymptotically faster.

  • @ShadeOfDead
    @ShadeOfDead Před 7 měsíci

    Awesomeness continues.

  • @darianleyer5777
    @darianleyer5777 Před 7 měsíci

    23:17
    Exactly, Mister Wall!

  • @Lamadon_Pyreus
    @Lamadon_Pyreus Před 7 měsíci

    That part of making the acid fall on the metal reminded me of sugar, sugar. Anyone else feel the same?

  • @thehansboi
    @thehansboi Před 7 měsíci +1

    this game looks like the old sandbox games on mobile I used to play

  • @TheFinagle
    @TheFinagle Před 7 měsíci +2

    Looking real good. Cant wait to get my hands on it. I do hope you do some interesting alchemy to discover with the falling sand physics - both things that are good and bad for the player.

  • @Lexyvil
    @Lexyvil Před 5 měsíci

    I did not except the ships to move like that. It's kind of neat actually, that each pixel is considered a portion of its health.

  • @IncendiaryMedia
    @IncendiaryMedia Před 6 měsíci

    I can't wait to play this; even a demo

  • @Rainyredman1234
    @Rainyredman1234 Před 7 měsíci

    I think it would be fun if you could make ships for just the current mission, similar to how in other games you built turrets, rather than having a set loadout when you enter a mission, maybe it could be very energy expensive, to where the ships you build are either less effective or less energy efficient, so they consume much more energy than the ones in your fleet (mainly because I love the expansive crawling warfare of the previous titles)

  • @jasonroberts9466
    @jasonroberts9466 Před 7 měsíci +1

    I'm currently at 732 hours in CW4 this year. I might have an addiction, and would love to sink my teeth into this game ASAP. Please? Pretty please!

  • @beenieween1e
    @beenieween1e Před 4 měsíci

    Can't wait for IXE!

  • @camzxlegendary9649
    @camzxlegendary9649 Před 7 měsíci +2

    Yay!!

  • @smilydaeth2784
    @smilydaeth2784 Před 7 měsíci +3

    The star/galaxy system seems flexible and easy to use, would it be possible to add support for custom player-built galaxies/campaigns?

  • @ptmc2112
    @ptmc2112 Před 7 měsíci +1

    I don;t know if it's going to stay, but I did like being able to build nullifiers out of range, then move them into range.

  • @JayEmSea
    @JayEmSea Před 7 měsíci

    Looking good! I still play 3 and 4 all the time, looking forward to getting my hands on this new imagining.

  • @NickMaovich
    @NickMaovich Před 7 měsíci +3

    lets gooooo

  • @Devin82m
    @Devin82m Před 7 měsíci +3

    Thanks for sharing. Are you closer to a ballpark release date?

  • @TheMrSeagull
    @TheMrSeagull Před 7 měsíci

    Looking forward to this!

  • @jonhkazas6025
    @jonhkazas6025 Před 6 měsíci

    it looks like a really good game and i can't imagen how it will be on the release i subbed

  • @Arlojmikk
    @Arlojmikk Před 2 měsíci

    "why so world?" - the creeper

  • @ScottWinterringer
    @ScottWinterringer Před 7 měsíci

    a new version to add to my wishlist

  • @coolskull6592
    @coolskull6592 Před 7 měsíci

    I'm incredibly excited for this game!

  • @Fablefreewar
    @Fablefreewar Před 7 měsíci

    cant wait to get my hands on this game :-D

  • @kil98q
    @kil98q Před 7 měsíci

    Looks great!

  • @nathansmith3427
    @nathansmith3427 Před 7 měsíci

    Unfathomably excited!

  • @whitewolf9705
    @whitewolf9705 Před 6 měsíci

    What if instead of crux for the upgrade resource, you flavored it as data? Sensors collecting all kinds of information for every instance of creeper destruction which can be used for theorizing, simulating, and developing upgrades.
    Looking good, can't wait to get my hands on this. :D

  • @tlaim
    @tlaim Před 7 měsíci

    Someone needs to show this to Tom!

  • @hellmad
    @hellmad Před 7 měsíci +1

    Love seeing progress and new info on creeper world. Ive played since the first flash games. So i understand that you collect new ships over several missions, will there also be uppgrades that carries between missions? Like 1-5 slots in the mothership for upgrades? More max storage, packet speeds, max number of possible ships to bring on a single mission increase, stuff like that?

  • @euchale
    @euchale Před 7 měsíci

    Currently it feels like the water is turning into gravel and not the lava, might be better if the lava is the thing that turns into gravel when they touch.

  • @LimeyLassen
    @LimeyLassen Před 7 měsíci

    Creeper world of sand!

  • @1Superzip
    @1Superzip Před 7 měsíci +3

    you really need to be better at naming things.... GreenITE, blueITE, FlowITE. I feel like -ite and -ium names are a bit to common in the Creeper universe.

  • @Rawrrawr7157
    @Rawrrawr7157 Před 7 měsíci

    T H I S I S S O C O O L!!!

  • @Yautja24
    @Yautja24 Před 2 měsíci

    i prefer the CW3/CW4 style, but i like to give this a try.

  • @RyanDurbin10
    @RyanDurbin10 Před 6 měsíci

    There are a ton of people that would love to help you beta test the game when you get to that point. I'd love to play!

  • @BlueNEXUSGaming
    @BlueNEXUSGaming Před 7 měsíci +1

    I want to know when we get to play!

  • @IANF126
    @IANF126 Před 7 měsíci +1

    does lava also destroy the metal? should it balance wise? (would there be different kinds of metal?)

  • @DavidSchmitt
    @DavidSchmitt Před 7 měsíci

    woooo!

  • @firockfinion3326
    @firockfinion3326 Před 7 měsíci +1

    Not sure if you can keep that system named Cybertron, but I know it's probably just a placeholder.

  • @wiresmith2398
    @wiresmith2398 Před 7 měsíci +1

    Early Release / Playable Alpha when? I just 100% anniversary edition and CW2 and I'm jonesing over here!

  • @Kaador
    @Kaador Před 7 měsíci

    Interessant

  • @sethgage5237
    @sethgage5237 Před 7 měsíci

    Lava completely stoped the creeper