I personally think on the glide grapple glide argument. Personally playing sekiro and elden ring both showed me unlimited stamina while out of combat but drain durong combat is top shelf.
@@spookieboogi6161 I can't think of a good actual reason not to. I can think of one padding game time but I don't think they think that deep into stamina Regen but who knows.
@@spookieboogi6161 totally I don't play mmos for long usually just give em a short try and move on cause there is always a few things that I end up not liking. Single player games to me are more viable only because mmos are huge and generally are more than the purchase price so I want one I love
@@spookieboogi6161 there are MMORPGs with huge single player content. The single player in ESO is hundreds of hours long and you don't have to jump into group stuff that much. PvP is in its own specific area,away from the main maps.
@@spookieboogi6161 good armour for what though? If you are just wanting to single player then you don't need a meta build. Yep it's a grind if you want the best stuff and want to PvP then yep it gets tiring. I wasn't saying it was perfect or anything, just saying there was a bunch of single player stuff. I'm not sure what money you would need per month either. It's not a subscription. You do have to buy expansions to play new areas true. Again not saying it's perfect, it has it's issues for sure.
Stamina management is a shit mechanic that forces you to play defensive and drag out fights. Either give me a dodge with a short cooldown that I can manage and supplement with other abilities or let me dodge as many times as I want like Hades and build the game around that. I don't want to watch Malenia do her 2 hour cut-scene combo so I can get in a hit once in a blue moon.
I will say that the monetization is what keeps me from trying MMOs again. I hate game companies selling "convenience" features, selling a solution to a problem they have caused. While MMOs are the most prominent, it also applies to XP boosts to skip long grinds in single player games, like Shadow of War or the recent Assassin's Creed. I stopped buying those games because of that monetization.
Yup and always so many people defending those practices... "You only pay for convienience" "You only pay to skip some grind" but if game was not designed with having those items in Item shop in mind then they would never make it so grindy. Like you said, they make prolems themselves on purpose (for example astronomical exp requirements to level up) and sell solutions to them for $$ (exp booster, for only 9.99$ a week you can earn x10 experience points).
One other seriously important thing to point out: MMO's these days are coming out with almost no roadmap or guidelines it wants to follow. For example when Vanilla WoW was rushed out the door, Burning Crusade was just around 1/2 years behind, After that Wrath was up and coming. This got people hyped into the atmosphere of playing the game becuase it almost felt like an endless content machine. People had the same things to say in Legion. People caught with the content in Legion and another patch dropped, extending that game time exponentially (I didnt play this so any peeps who played legion can correct me :P) The microtransactions bug me immensely but I assume everyone's already in agreement they suck.
If the Game gives you premium currency just for Daily login my alarm bells start ringing very loudly. For me that means only one of two things. A) They want you to get used to spending premium currency and/or B) The game is so heavily monetized that they can afford to give you a small amount every Day. Now maybe im completely wrong there but Games in the last few Years have made me assume the worst in that regard.
It's more likely that they give out currency to people so they can use it for the alpha test. I doubt this will make it into the final game and will likely be replaced with typical daily login rewards you see in KRMMOs (boosters, upgrade materials etc.)
@@SoundBubble which means it’s a pay to win (upgrade) game where you have to grind the same activity 20 hours a week to see progress. Nah. Pass. Games that have daily log in rewards are all like this. GENSHIN, brave excuse, honkai etc
@@Valvad0sshonkai allows you to beat Main story without even grinding cz you can use trial characters for all stages, it's actually pretty charitable on rewards
i guess its both...and yes, i also assume the worst, especially from a korean mmo with stuff like auto-combat (watched to many josh strife worst mmo ever episodes )😂
That's why I usually go through the entire game at launch and never touch them once I hit the massive grind-wall and/or the end of current content. Did it for Genshin at launch. Same for Lost Ark. Going to do it for whatever new MMO catches my eye, including the one described in the video, I guess.
Played BDO for like a month until I reached the part where you hit the plateau when it comes to progression. The combat was great and I loved travelling around in the world, but yeah... quit coz I couldn't bear to just leave my laptop on 24/7 to fish or train a horse. Sure, you can get by without doing this, but it constantly feels like you're leaving out something on the table and I hate logging in everyday only to think I could've been further ahead had I auto-fished all night.
It's not an issue of the way you think and you're not weak in feeling this way. It's the way the game is designed to get ppl to give them more money ( predatory monetization). These other guys fell for it. Even if they don't pay themselfs (which I doubt), they are already working for corporate. You are weak....you're the problem....pay money and make it all go away.
In terms of retainers ( the ff14 inventory holder ) the only time you'd buy more of them is when you start crafting classes as you need somewhere to put everything and the game only gives you 2 retainers ( that are free ) your chocobo saddlebags ( unlock after a quest ) and the players own inventory, just playing through the game normally you have enough to hold everything but if you want to max out your crafters it's just a real problem ( start one class then go onto another only to need something crafted from a different class you get the point).
I still consider that kinda bad becuase they are trying to manipulate the min-maxers into spending money. Still, not as bad as most examples listed in the video though
the additional inventory is included in eso+ (the subscription), you only can buy 10 more inventory slots with real money out of around 1400 including housing/bank/guild bank/mount etc. And those 10 more slots are from pets.
It's 15 actually but if you just accept it's really a sub game with a free trial it's not a big deal. The fact most of the best looking mounts and cosmetics are in the store is pretty gross though when it's really a sub game, as are the crown crates, especially the crown gems...🤮
The extra retainer you can rent in FFXIV do act as extra inventory but i'm fairly sure most people use them for the ability to sell more items and to passively gather various items (which is worse imo).
while pay for more inventory&market cap feels bad,its somewhat understandable since more items=more server spaces. Its way reasonable than reward,xp boost,daily skip etc....
There's also another alternative to level scaling vs. zone scaling - where the zone generally has a difficulty/level for most of the mobs, while also having areas or enemies that are particularly difficult. If done well, this keeps the lower-difficulty zones alive even for stronger players, meshes well with party play (difficult mobs could be taken down by a single strong player or a group of weaker players) and honestly feels a _lot_ more realistic and immersive. And it gives you the feeling that you should always be on your toes, because you can always encounter more than you're ready for. Of course, this works best with level-less games (Ultima Online often uses this to great effect), but some kinds of level systems also work fine for this (e.g. not the kind where anything 3 levels above you is unkillable and 3 levels below you is worthless :D ). Not to mention the possibility of random strangers helping people who got way over their heads out of a thick spot, though unfortunately that kind of ad-hoc multiplayer almost disappeared from MMOs.
OSRS sells bank space now for in game gold and it has exponential costs for each additional space so it's very expensive. The idea is to sell you bonds aka wow tokens to get the gold and get it I suppose.
Sincerely, level scaling helps making every zone in the game still be worth returning to if it's done right, and makes it so they're not trivial. And it helps even more, if the game have multiple different paths and maps with their own level ranges. Sadly, WoW kinda failed about this for one reason: At least when I last played WoW years ago, if your character passed the level scaling range, your character doesn't receive downscale to the level max range, and monsters will be upscaled only up to the maximum level of the range, so if you explore lower leveled maps, it will be more dull than exploring them during their level range. And WoW has one huge world that could make use of made right level scaling, even more for explorer players. Like, the base game continent itself is HUGE.
people who dont want level scaling makes no sense.. they rather whole zones just be completely dead.. just so they can feel stronger when they come back.. but theres no reason to ever come back at that point
@@바보Queen I have to add an extra point regarding this: Simply adding level scaling to a zone wont exactly make it more worthy returning to. If the zones themselves doesn't have something worth visiting again once the player has cleared all content from it and got their character stronger, then the zone will still turn obsolete because it has nothing else to offer, which is also a issue. Guild Wars 2 partially solved that issue with some maps having world bosses, where even people at the end game participates for some loot. But on other maps, there's simply not much reason to return, unless you liked to do some specific event, like the wars on Harathi Hinterlands.
I hate auto battle because this means that the in-game economy, and progressions are gonna be designed around the game being run 24/7. It's black desert launch all over again where if you don't grind 14hours a day and leave your character do AFK cooking/processing/horse training for 10 hours a day you'll have no chance of keeping up with the neckbeard. and the worst part is that it makes me physically disgusted playing auto battle, makes me feel like I'm playing a mobile MMO.
I like how it's compared to new world/BDO, while it has a lot borrowed systems from Lineage that was before those games (not surprising as it was considered as successor to it (has some weapon models, zone names and so on))
Gonna be honest.. New world doesn't have shared cooldowns when you swap weapons. Maybe it did and I blocked it out, but your two weapons have independent cooldowns. I've honestly never played a game with an autobattle and you are 100000% right. I would never quit if I could play a game without having to play all the time.
Your takes on videos consistently manage to entertain and brighten my days, love your channel and content Kira. Always a good time listening to your videos whether it's Derek the evil bird or other shennanigans.
Phantasy Star Online 2 has the option to pay for more inventory space. In PSO2 base you really did need it, playing without extra space was cumbersome because you only get 30 slots by default and 1-3 of those are taken up by your outfit, 1-4 of those are taken up by your weapons and weapon camos, 5 slots taken up by armor, so that's already around 1/3 of your usable slots and the rest are gonna' be taken up really quickly, especially if you haven't also purchased Material Storage for stuff like Grinders and ingredients. Thankfully, in NGS this was massively improved. You can still buy inventory, but your default is now 100 slots, you have 100 slots of temporary storage in case you go over that, you can access all of your storages at any time, and your outfit no longer takes up inventory space. I'm super glad this change was made. Even if your inventory fills up faster, it's now way more manageable. There's auto-sell now too which helps, but it is mostly a paid feature. Just like most stuff in PSO2 you can still save enough Star Gems, the semi-premium currency, to purchase a limited-time auto sell but it's really not super necessary unless you know you're gonna' be doing some hardcore grinding.
Curse this game to the depths of the burning hells. We should never compromise on auto battling, no matter how "weak" they claim it is. I sincerely hope this game flops horribly on the global release.
You could make the early-game areas having endgame content lightly sprinkled in that's somewhat difficult for beginners to wander into and die to. Currency awarded for daily log-ins probably means everything is going to be that bit more expensive for premium stuff to compensate. They forgot the N in FKN; you know, fookin. I think I prefer people investing into the guild rather than resources given to the owner to pay people with. I guess there isn't much of another way to reasonably handle having the resources to pay your guildies and reasonably progress, yourself.
ESO does sell you inventory however you can buy most of it with in game gold and its more than enough that you won't really miss the shop ones. I think I'm at about 180 or so with just the in game stuff and the mount inventory (which is an added +60 slots). About the only inventory I pay for is the one that comes with the subscription which is the crafting stash.
The r/mmorpg is full of angry people. Most people over there always over react to everything and anything with 0 thought process (and show that they have extremely limited experience with a variety of MMOs) Auto pathing is a great feature btw, it's so comfortable to click the map and have your character move there, while you go get a drink, go to the loo...
So like most subreddits? I imagine that would be a bit difficult to use if there are any real threats in the game that demand your occasional attention to deal with instead of wandering being completely safe.
I agree, though the only reason why this is a comfort feature is because travel times in those games are an inconvenience rather than a part of the gameplay. They don't make travel fun.
Just replace "r/mmorpg" with "world", we've been taught that emotion is more important than logic in the last decade or so. As long as you are passionately inflamed enough, and have legions of similar behind you, you will get your way. I think it started in retail when people realized if you just cause enough of a scene they'll give you whatever you want just to get you out of the store.
selling inventory is one thing, but inventory weight is far more predatory. in BDO it was a PAIN. lost ark for example allows you to buy inventory slots, but you can buy those with in game gold, u dont need to p2w to get it.
Level capped zones, ESPECIALLY in BDO, I just had to do a quest that had me kill around 8k enemies that I would have straight up quit if I wasnt just a little bit beefier than what I was fighting. Maegu is also a godsend in doing that quest with a mix of ranged and AOE abilities.
BDO is a glorified Warriors/musuo title. Hare it as an MMO. Hope Throne & Liberty is something I can enjoy, because genuinely most Korean ones tend to be more flash than substance. Cool about the zones
@3:35 Idk i still think to solve such issues having zones with a general level range plus certain quests / events in those lower level zones that bring in high level players and maybe even offer rewards for lower level players that participate is the way to go.. I loved Rift for the Rift invasions (i also liked the soul tree idea but thats another story..).. so something like that just for multiple level ranges having higher and lower player both participate
Bigger bags make sense up to a point especially with the recent changes which affects supreme runes of holding. A 24 slot bag increases your storage by 4(vs a 20 slot bag) at ~10g/slot. Converting gold to buy the bag slot and buying an additional 20 slot bag would increase your storage by 20 at a cost of ~7.5g/slot.
My tastes for MMO’s definitely have changed as I got older. I’m not looking to have to spend hundreds of hours to get to the good part. I don’t like endless treadmills of progression with no true endgame. And I don’t like having my gear be too weak every 3 months. I don’t want to have to play hours every day doing “work/ chores” to keep my character relevant.
An MMO should not have an end game. It should be a world that is interesting from lvl 1 to lvl cap. Lineage 2 didn't even have a lvl cap when it launched (at least it was impossible to actually reach). People just enjoyed playing that game whatever lvl they were.
I haven't played anything with auto pathing, but I do like when auto run is an option because I like to knit or crochet while playing (started just during loading screens), so in big world mmos like ffxiv, auto run is nice because I'm not exploring, I'm literally going from point A To B.
Played BDO for relatively long time. So the idea that this game is similar to BDO in terms of large scale has me quite excited. Cause everyone knows that if a new game has PVP, the drama and scale of the fights are at its peak during the first few months.
The problem with games giving premium currency is that it usually means its tied to some kind of progression. Which then becomes the problem of you have to spend a month waiting to get enough premium currency with the alternative being just spend $20
"they have gone away with all the bad stuff in bdo" "you can catch up pretty easily" awww man if you knew what they realy did. they did give access to easy tri boss gear but what you don't realise is that late game gear is light years away from those they basicly pushed the finish line a few centuries further while giving new players a few years of headstart to not discourage people from starting. If you've been told that now its easy to catch up or that it got better, you've been lied to. you probably also forgot about: the 9 buff needed to play in a competitive manner or "faster" the cashop guide and all the storage/weight/inv/worker housing/stable slots/pets needed to be able to play the game as intended.
Dude you don't even know wtf you talking about... Watch Im Choice video on p2w in bdo, he got to the 6% most geared players in the game 703 GS in 55 days with 60 bucks only (for the tent). You can catch up you just don t know how... And they now give you full TET boss gear from season and 1 piece of PEN gear if you didn t know...
@@TheRealNgsGamer Artisan memory still exist Old moon and kamasylvia buff still do too. and somoene who clapped his credit card will still get a significant advantage on this RNG based game. Also with AP brackets he would still get clapped by somoene who just swiped and did the same amount of work. true most people dont know what to do but bdo is a very complex game and you can't expect anyone to just boot up the game and end up with 703 GS in 55Days or even after a few years.
@@michaelf7470 how so?? almost every PVP stuff in the game is AP cap (node wars,etc), the ranked mode they add in the game now (arena of solare) you don't even use your own gear so swiping doesn't even matter there... And i don't swipe and have months of value packs, old moon, etc. Funny they are giving does items for free this month just by login to the game. You talk you don't even play the game dude, they give does things for free and in events all the time now... you don t need to swipe sht for does things, i don't bc i actually play the game if you don t play you don't have them simple as that...
Honestly, it sounds like it's just going to be the same schtick we always get from Korean games recently. It'll be really good at the start, then die out when the game gets top heavy and people demand excessive gear levels for trivial content. Or it'll randomly ban players because their anticheat systems tend to be pretty bad like Blade and Soul had a pretty nasty issue with theirs that would sometimes not even let an antivirus be turned on to be able to play in some cases. Another major issue with these games is, well, huge hype leads to full servers, then hype ends, 90% of population leaves, then they don't do server merges, so the game feels dead no matter what level you are. Kinda like Lost Ark right now, which may not have leveled zones so to speak, but zones are story based, so it feels dead and could actually be dead since no server is ever 'busy' and most posts about server population hubs are from last year when there was 200k players and now there's 50-60k players and slowly dropping more and more.
Over the years I've tried many Korean mmorpgs and never lasted more than a couple of days. I guess I'm just not the target audience. Still, day one of any big online game feels special.
in old scool runescape u can buy bankspace with ingame gold that can be aquiered by whales tru the proces of buying bonds just wanted to inform u kira. ppl always say pay to win cant be implemented bad, then look at runescape players that dont wanna pay for membership buy the bonds for ingame gold and the wales on the other side of the trade sell them for 5 to 10 mill each. 5 eu per bond btw. ''player'' sold gold is cheaper
Wow is an exception and I like/hate it. Most of the hate is bc if I’m playing it’s going to be night out when I can play after work on weekdays. Only get to see the game daylight if I play on weekends in the middle of the day
I prefer level scaling personally. It's more efficient on the content. Games with fixed levels keep having the problem where 80 to 90% of the zones become worthless and then everyone spends all their time in 1 or 2 zones. Creates a situation where most of the dev time is spent on things no one plays, but players overplay content that is only a small fraction of the dev time invested. I think it mostly comes down to the scaling algorithm ( see Diablo 4) on the bad feeling. Having too much of the player power in stats and just broadly scaling it, never works out well. Leveling up should grant you more mechanics, which then you have to master, and in turn grants power. You scaled down to the monster, but you became better as a player and can now trivialize content.
If you are so strong willed...good for you. Most people aren't. Or to put it another way, they don't realize how they are manipulated and convince themselfs, that to pay them is what they want. You obviously have no idea how much work these companies put into the science of figuring out how they can squeezy you in the most effective way possible. F2p games, p4convenience games and basically all cash shop games are designed/developed to get your money. You can proclaim how strong willed you are as much as you want, it doesn't make you immune to manipulation. There are whole psychology seminars about it.
inventory and weight limit cash shop locked and not account bound on top of it is already way too much for me personally, one of the shittiest designs in mmos ever
I find the auto battle to be silly. Just give offline xp unless it is the thing you mentioned about wanting to appear more populated but if that is the case you will find out the truth pretty quick anyway.
This is how Blade and Soul is right now but open world and some extra features here and there, this game will be big at launch and will die off reall quick
I'm currently enjoying SWTOR for last three months. I played BDO for a while, got to endgame and the game broke me with their upgrade model, forced me to abandon it, before I lose my mind grinding bosses on multiple instances. :)
Will see what the game is when it comes out, but barely anything that has been shown makes me really excited for the game. It seems like the typical korean grind with forced PvP areas and infamous P2W aspects. It's been done and re-done at this point and while I expect something better at release, I do not believe it will deliver anything different than the norm. The premium currency given for daily logins is a red flag for me. It feels like the devs want to build up player retention for F2P players so they may have the feeling of catching up with paying players. BDO is not one of the most popular MMOs out there. Successful? Sure. But popular? No.
A mix of levels in each level is the better choice IMO. It's just the reality of MMOs that once majority of players are level cap then areas are going to be dead and you have to ask yourself what was the point of putting in the game really. New World gave each area purpose. Something like that is the better option over level specific areas.
Yo definitely check out BDO when next season starts (probably 31st May with Woosa awakening but not confirmed), I tried it again after not playing for ~4 years or so and the new/returning player experience is a world apart from what it used to be and they've added heaps of really nice QoL stuff over the years, it's still p2w with an overwhelming amount of anti-inconvenience purchases but overall it feels like they massively improved the game
i still dont understand people still expect MMORPG to not be P2W on "any level". MMORPG is hard to make, develop and taking care of but the number of player is not that much compare to other genres. They need sell something to keep the game going. Imagine being mad because the game has "Premium currency" lmao, it's in every MMORPG.
And you're basically burning electricity + helping your pc parts age faster. Just make a management mini-game that is time based for those who like that stuff(like the mission boards in WoW), why pointlessly have to render stuff when no one is watching.
@@egemenozan5641 exactly. It's bad for the environment, bad for the consumer, and bad for your devices. Why encourage these decisions by giving them your time?
@@cutiko Mostly im very curious about Throne and Liberty, but i dont i have the time to source the internet for all the news and peace togeather from all sources. Well see how bad the monitisation is.
ncsoft - last 2 mmos from them became so p2w it was completly unbalace at some point, include stuff only p2w lot boxes could give u or F you + amazon so if there are boobs they will cover it
This has peaked my interest haven't played an MMO since retiring from FF14, I don't mind spending a bit in a game as long as it doesn't go overboard for example I'm willing to pay for a monthly pass to a free game similar to a subscription so this genuinely seems like i could get into it and if its published by Amazon I don't have to worry about the shitty region lock nonsense that BDO had, to this day I still cant play that game even though I live less than 30 minutes from the Mainland USA by plane, who seriously region locks something to that extent.
It's going to be a pay to win, Korean mmo grinder. What do people expect. I completely disagree with you about BDO. Horrible looking game. Makes my eyes hurt playing it for more than a few minutes. Do not like the art style or the world at all.
There are alot of horrible monetization practices and as much as i hate most of them i sadly dont think anything that has already been implemented can be pushed out unless it the result of the legality changing around a certain practice. But what we have to do is push back whenever they try to push or sneak in new avenues of monetization. Its hard though when so many gamers defend and make excuses for their favorite studios. Even if something seems reasonable or not to big a deal we have seen it time and time again where if you give these companies an inch they take a mile
so a lot of systems this game has is similar or the same as in BDO looks like, i personally don't mind it as i love BDO but i guess i can see how it can rub some people of, although i would like to play it for myself before drawing any conclusions beforehand
I personally think its probably a smart desicion for them implementing the auto battle system. There is sure to be rare drops that you can farm afk from low level mobs, and do you really want to do that manually? I remember what it was like to mindlessly kill low level trash for weeks on end to get a rare drop and feeling the fraustration of seeing others just botting it. This is a reasonable approach to making the game fair to all players. It will also be nice to see so many characters out in the world doing things, even if they are afk auto batteling. In theory its good so we will have to wait and see as its not been well tested yet.
Did you read your comment through? A "rare" drop is not rare if everybody is just botting to get it. If you have to make people bot to get an item, then just increase the drop rate. It achieves 100% the same goal. There is never an excuse to add a bot to your game, unless the game is bad or you want to monetize autofarming.
man pretty much every game has us mad. most AAA games these days dont even have the same level of content and mechanics as games from the early 2000s, just souped up good graphics(i know mmorpgs are another topic entirely though, dont get me wrong)
One day Id love to see KIRA do a video just breaking down how modern MMO's have taken the black market and made it white. "Oh, people are buying gold from thire partys? Lets sell it them" "Oh, people are paying people to boost their accounts? Lets sell them boosts" "People are using bots? Lets just give them bots to play whikst they are asleep" Its kind of crazy how the stuff the addicts used, is now pushed on the casual user. Its kind of like if bought weed from a dealer and then said "you should use heroin" Thanks for the advice on ruining my life.
@@novelezra markets will always cave to consumer demand and unfortunately the reality is that a lot of people don't actually want to PLAY games, they want to "win" at them. That mentality being contagious, combined with a ludicrous level of competitiveness and attaching value to in game power among players is what's led to this situation, and unless the players suddenly decide as a whole that they don't want any of these things, this is just the reality we have to live in. There isn't really an answer for it other than working on convincing people that rushing through everything in life just leaves you dissatisfied and empty.
about leveling : as usual modders found a better way, a skyrim mod resets the set level in zones you already cleared and changes it to plus or minus whatever you want level difference randomized for ex min 0.5x max 2.0x since it's random you never have 2x times the same difficulty could be a cakewalk could be like very hard I already died 78x and i'm level 6 not in dark souls...in skyrim !
There's so many mods for Skyrim that you can change encounter zones to whatever you want. You can remove it, raise or drop it, add it to certain enemies or dungeons and a tonne more You can change everything about combat, including adding injury systems. You can change weapon stats, stagger, stamina drain. The choices are endless
What are your expectations regarding the cost of running MMOs? Do you consider them to be cheap compared to other games like League of Legends and Valorant, which can generate revenue through esports and sponsorships? The sustainability of MMO business models is questionable for several reasons: To keep the player base engaged, MMOs require regular content updates. Without new content every few months, players tend to become bored and lose interest in the game. This means developers have to continuously expand the game. In contrast, offline/online AAA games typically require minimal post-launch development, resulting in lower costs compared to MMOs. MMOs, on the other hand, need to invest more in developing new mechanics and classes, which is considerably more expensive. Developers themselves are costly resources. In the gaming industry, it has become acceptable for players to spend small amounts of money on cosmetic items like skins. However, when it comes to purchasing power or advantages in the game, some people are critical. This distinction is puzzling because both types of spending inherently support the developers. Although some players take this to the extreme, it ultimately comes down to personal spending habits. Blaming the game for it is unjustified. Let me share my personal experience to illustrate this. I have been playing MMOs for over 15 years, and the one I disliked the most was MapleStory. Recently, Lost Ark helped me realize the importance of a "pity system" when spending money. Therefore, having a fair system in place is crucial. If you choose to play MMOs completely for free, you should still have access to all end-game content by investing your time. As long as this principle is upheld, there should be no room for complaints. If essential content is locked behind paywalls, then there is a problem. It's important to have reasonable expectations when playing games for free. If you cannot come to terms with these realities, MMOs may not be suitable for you. Perhaps AAA MMOs like Elden Ring might be more fitting, but online MMOs are designed to reflect a real economy, which necessitates these elements.
im going to go against the grain here and admit that i actually really like auto combat and idle games in general, as an adult that works all day, seeing progress in a game that im not manually playing does actually give me a dopamine hit. That said, i do also think that if a game is going to have auto combat then that should be what the ENTIRE game is built around, and the whole game should be primarily for idle gamers. I don't like that the auto combat seems to be tacked on to this one. it should be very decisively one way or the other, no inbetween
I dont think you should be playing an MMO my friend. Kira pointed out "Thats a mobile Feature that got dragged into MMOs" which is presumably true. Ive never heard of such a thing...
@@Vanished584 there's hundreds of mobile mmos with that feature already, and it will likely become somewhat common to see it on pc too eventually as games become more and more cross platform and it becomes normalized. i dont necessarily think that's a good thing since i know most real gamers really abhor it, but it just wouldnt surprise me if it happened
@@leylinacustoms I know, I just wont play MMOs at all if it becomes the norm. The fun of an MMO is actually being online with people for long periods of time. If they take it away or water it down like WoW retail did, then screw it., Im basically playing an always online single player. (That was also Kira's take on it I think) But thanks for havin a chat, hope you have a good day.
This is one of the biggest divides I've seen. There are CZcamsrs who are relentlessly bashing this game for its autocombat feature, and they receive an overwhelming number of upvotes and very few downvotes. On the other hand, some argue that this particular aspect might not be as bad as people think, and that the game has significant potential. Surprisingly, they too receive an abundance of upvotes and almost no downvotes xd
I personally think on the glide grapple glide argument. Personally playing sekiro and elden ring both showed me unlimited stamina while out of combat but drain durong combat is top shelf.
@@spookieboogi6161 I can't think of a good actual reason not to. I can think of one padding game time but I don't think they think that deep into stamina Regen but who knows.
@@spookieboogi6161 totally I don't play mmos for long usually just give em a short try and move on cause there is always a few things that I end up not liking. Single player games to me are more viable only because mmos are huge and generally are more than the purchase price so I want one I love
@@spookieboogi6161 there are MMORPGs with huge single player content. The single player in ESO is hundreds of hours long and you don't have to jump into group stuff that much. PvP is in its own specific area,away from the main maps.
@@spookieboogi6161 good armour for what though? If you are just wanting to single player then you don't need a meta build. Yep it's a grind if you want the best stuff and want to PvP then yep it gets tiring. I wasn't saying it was perfect or anything, just saying there was a bunch of single player stuff. I'm not sure what money you would need per month either. It's not a subscription. You do have to buy expansions to play new areas true. Again not saying it's perfect, it has it's issues for sure.
Stamina management is a shit mechanic that forces you to play defensive and drag out fights. Either give me a dodge with a short cooldown that I can manage and supplement with other abilities or let me dodge as many times as I want like Hades and build the game around that. I don't want to watch Malenia do her 2 hour cut-scene combo so I can get in a hit once in a blue moon.
I will say that the monetization is what keeps me from trying MMOs again. I hate game companies selling "convenience" features, selling a solution to a problem they have caused. While MMOs are the most prominent, it also applies to XP boosts to skip long grinds in single player games, like Shadow of War or the recent Assassin's Creed. I stopped buying those games because of that monetization.
Yup and always so many people defending those practices... "You only pay for convienience" "You only pay to skip some grind" but if game was not designed with having those items in Item shop in mind then they would never make it so grindy. Like you said, they make prolems themselves on purpose (for example astronomical exp requirements to level up) and sell solutions to them for $$ (exp booster, for only 9.99$ a week you can earn x10 experience points).
One other seriously important thing to point out: MMO's these days are coming out with almost no roadmap or guidelines it wants to follow. For example when Vanilla WoW was rushed out the door, Burning Crusade was just around 1/2 years behind, After that Wrath was up and coming. This got people hyped into the atmosphere of playing the game becuase it almost felt like an endless content machine. People had the same things to say in Legion. People caught with the content in Legion and another patch dropped, extending that game time exponentially (I didnt play this so any peeps who played legion can correct me :P)
The microtransactions bug me immensely but I assume everyone's already in agreement they suck.
If the Game gives you premium currency just for Daily login my alarm bells start ringing very loudly. For me that means only one of two things. A) They want you to get used to spending premium currency and/or B) The game is so heavily monetized that they can afford to give you a small amount every Day. Now maybe im completely wrong there but Games in the last few Years have made me assume the worst in that regard.
It's more likely that they give out currency to people so they can use it for the alpha test. I doubt this will make it into the final game and will likely be replaced with typical daily login rewards you see in KRMMOs (boosters, upgrade materials etc.)
@@SoundBubble which means it’s a pay to win (upgrade) game where you have to grind the same activity 20 hours a week to see progress. Nah. Pass. Games that have daily log in rewards are all like this. GENSHIN, brave excuse, honkai etc
@@Valvad0sshonkai allows you to beat Main story without even grinding cz you can use trial characters for all stages, it's actually pretty charitable on rewards
i guess its both...and yes, i also assume the worst, especially from a korean mmo with stuff like auto-combat (watched to many josh strife worst mmo ever episodes )😂
@@Valvad0ss honkai tbh isnt bad at all
"I also get harder the deeper I go." Very well done, sir. I LOL'd.
"You can play with controller if you're a fucking loser" Sir, I did not come here to be attacked. 🤣
Now you're sounding like a little brother.
@@DirtCheapFU Can confirm, I will tell mom that Kira is bullying us. I just wanted to game & chill.
1:00 kinda weird as almost all mmorpgs are fun when you start for some time, the honeymoon phase and all
That's why I usually go through the entire game at launch and never touch them once I hit the massive grind-wall and/or the end of current content.
Did it for Genshin at launch. Same for Lost Ark. Going to do it for whatever new MMO catches my eye, including the one described in the video, I guess.
@@The9thMonth Genshin isnt even an mmo and doesn't require you to grind that much for just story.
@@0XenonPL0Was just an example because I don't religiously remember every single game I stopped playing in the past, lol. I know that already.
@@The9thMonth making an example should atleast make you check for sure if you are correct :P
Played BDO for like a month until I reached the part where you hit the plateau when it comes to progression. The combat was great and I loved travelling around in the world, but yeah... quit coz I couldn't bear to just leave my laptop on 24/7 to fish or train a horse. Sure, you can get by without doing this, but it constantly feels like you're leaving out something on the table and I hate logging in everyday only to think I could've been further ahead had I auto-fished all night.
That's just a fundamental issue with the way you think.
@@MD-zm6sn exactly, it's just someone's inability to fight the urge of FOMO
thats on you
That's why I don't play these games
It's not an issue of the way you think and you're not weak in feeling this way. It's the way the game is designed to get ppl to give them more money ( predatory monetization). These other guys fell for it. Even if they don't pay themselfs (which I doubt), they are already working for corporate. You are weak....you're the problem....pay money and make it all go away.
Auto combat is just sad.
It makes the game feel like it's full of bots you can't even report.
I just found your channel recently man and I love it, you're funny in a non-forced way and you have good takes. Cheers from USA
chill kid
@@Drothen- what? that was the most normal comment. You chill lmao
@TRON i'm fucking 30 years old and still getting called a kid on the internet ah some things never change
@@prisoner817 the only stable aspect of our lives
@@prisoner817 lmao ur pfp is great
WoW doesnt sell inventory directly; they sell gold and you can use that gold to buy bigger bags, bank slots, and unlock the materials tab
In terms of retainers ( the ff14 inventory holder ) the only time you'd buy more of them is when you start crafting classes as you need somewhere to put everything and the game only gives you 2 retainers ( that are free ) your chocobo saddlebags ( unlock after a quest ) and the players own inventory, just playing through the game normally you have enough to hold everything but if you want to max out your crafters it's just a real problem ( start one class then go onto another only to need something crafted from a different class you get the point).
Legit never needed one
ewww FF
I still consider that kinda bad becuase they are trying to manipulate the min-maxers into spending money.
Still, not as bad as most examples listed in the video though
the additional inventory is included in eso+ (the subscription), you only can buy 10 more inventory slots with real money out of around 1400 including housing/bank/guild bank/mount etc. And those 10 more slots are from pets.
It's 15 actually but if you just accept it's really a sub game with a free trial it's not a big deal. The fact most of the best looking mounts and cosmetics are in the store is pretty gross though when it's really a sub game, as are the crown crates, especially the crown gems...🤮
The extra retainer you can rent in FFXIV do act as extra inventory but i'm fairly sure most people use them for the ability to sell more items and to passively gather various items (which is worse imo).
while pay for more inventory&market cap feels bad,its somewhat understandable since more items=more server spaces.
Its way reasonable than reward,xp boost,daily skip etc....
And what exactly do you win by doing that? This is a PVP game, it isn't even remotely the same thing.
The retainer is a literally a bank tab that you can slap tits on... let's not lie to ourselves.
There's also another alternative to level scaling vs. zone scaling - where the zone generally has a difficulty/level for most of the mobs, while also having areas or enemies that are particularly difficult. If done well, this keeps the lower-difficulty zones alive even for stronger players, meshes well with party play (difficult mobs could be taken down by a single strong player or a group of weaker players) and honestly feels a _lot_ more realistic and immersive. And it gives you the feeling that you should always be on your toes, because you can always encounter more than you're ready for. Of course, this works best with level-less games (Ultima Online often uses this to great effect), but some kinds of level systems also work fine for this (e.g. not the kind where anything 3 levels above you is unkillable and 3 levels below you is worthless :D ). Not to mention the possibility of random strangers helping people who got way over their heads out of a thick spot, though unfortunately that kind of ad-hoc multiplayer almost disappeared from MMOs.
Literally the cash shop is going to be what makes or breaks the game for most people
Combat needs to feel good and yes cash shop should not be to unfair. Since it's a Korea MMO it will have P2W but the questen is how much :)
having seen the game now.... the cash shop is the least of your concern on breaking the game lmao
OSRS sells bank space now for in game gold and it has exponential costs for each additional space so it's very expensive. The idea is to sell you bonds aka wow tokens to get the gold and get it I suppose.
I care zero percent about MMOs, but here I am listening to you go on about it! The magic of Kira!
same tbh
That perfectly sums up about half my subscribed channels list.
Sincerely, level scaling helps making every zone in the game still be worth returning to if it's done right, and makes it so they're not trivial.
And it helps even more, if the game have multiple different paths and maps with their own level ranges.
Sadly, WoW kinda failed about this for one reason:
At least when I last played WoW years ago, if your character passed the level scaling range, your character doesn't receive downscale to the level max range, and monsters will be upscaled only up to the maximum level of the range, so if you explore lower leveled maps, it will be more dull than exploring them during their level range.
And WoW has one huge world that could make use of made right level scaling, even more for explorer players. Like, the base game continent itself is HUGE.
people who dont want level scaling makes no sense.. they rather whole zones just be completely dead.. just so they can feel stronger when they come back.. but theres no reason to ever come back at that point
@@바보Queen I have to add an extra point regarding this:
Simply adding level scaling to a zone wont exactly make it more worthy returning to.
If the zones themselves doesn't have something worth visiting again once the player has cleared all content from it and got their character stronger, then the zone will still turn obsolete because it has nothing else to offer, which is also a issue.
Guild Wars 2 partially solved that issue with some maps having world bosses, where even people at the end game participates for some loot. But on other maps, there's simply not much reason to return, unless you liked to do some specific event, like the wars on Harathi Hinterlands.
I hate auto battle because this means that the in-game economy, and progressions are gonna be designed around the game being run 24/7. It's black desert launch all over again where if you don't grind 14hours a day and leave your character do AFK cooking/processing/horse training for 10 hours a day you'll have no chance of keeping up with the neckbeard.
and the worst part is that it makes me physically disgusted playing auto battle, makes me feel like I'm playing a mobile MMO.
I like how it's compared to new world/BDO, while it has a lot borrowed systems from Lineage that was before those games (not surprising as it was considered as successor to it (has some weapon models, zone names and so on))
If this game was more like lineage 2 C1-C6, it might be worth playing.
Gonna be honest.. New world doesn't have shared cooldowns when you swap weapons. Maybe it did and I blocked it out, but your two weapons have independent cooldowns. I've honestly never played a game with an autobattle and you are 100000% right. I would never quit if I could play a game without having to play all the time.
Your takes on videos consistently manage to entertain and brighten my days, love your channel and content Kira. Always a good time listening to your videos whether it's Derek the evil bird or other shennanigans.
Phantasy Star Online 2 has the option to pay for more inventory space.
In PSO2 base you really did need it, playing without extra space was cumbersome because you only get 30 slots by default and 1-3 of those are taken up by your outfit, 1-4 of those are taken up by your weapons and weapon camos, 5 slots taken up by armor, so that's already around 1/3 of your usable slots and the rest are gonna' be taken up really quickly, especially if you haven't also purchased Material Storage for stuff like Grinders and ingredients.
Thankfully, in NGS this was massively improved. You can still buy inventory, but your default is now 100 slots, you have 100 slots of temporary storage in case you go over that, you can access all of your storages at any time, and your outfit no longer takes up inventory space. I'm super glad this change was made. Even if your inventory fills up faster, it's now way more manageable.
There's auto-sell now too which helps, but it is mostly a paid feature. Just like most stuff in PSO2 you can still save enough Star Gems, the semi-premium currency, to purchase a limited-time auto sell but it's really not super necessary unless you know you're gonna' be doing some hardcore grinding.
Curse this game to the depths of the burning hells.
We should never compromise on auto battling, no matter how "weak" they claim it is. I sincerely hope this game flops horribly on the global release.
I agree
You could make the early-game areas having endgame content lightly sprinkled in that's somewhat difficult for beginners to wander into and die to.
Currency awarded for daily log-ins probably means everything is going to be that bit more expensive for premium stuff to compensate.
They forgot the N in FKN; you know, fookin.
I think I prefer people investing into the guild rather than resources given to the owner to pay people with. I guess there isn't much of another way to reasonably handle having the resources to pay your guildies and reasonably progress, yourself.
ESO does sell you inventory however you can buy most of it with in game gold and its more than enough that you won't really miss the shop ones. I think I'm at about 180 or so with just the in game stuff and the mount inventory (which is an added +60 slots). About the only inventory I pay for is the one that comes with the subscription which is the crafting stash.
The r/mmorpg is full of angry people.
Most people over there always over react to everything and anything with 0 thought process (and show that they have extremely limited experience with a variety of MMOs)
Auto pathing is a great feature btw, it's so comfortable to click the map and have your character move there, while you go get a drink, go to the loo...
So like most subreddits?
I imagine that would be a bit difficult to use if there are any real threats in the game that demand your occasional attention to deal with instead of wandering being completely safe.
I agree, though the only reason why this is a comfort feature is because travel times in those games are an inconvenience rather than a part of the gameplay. They don't make travel fun.
Just replace "r/mmorpg" with "world", we've been taught that emotion is more important than logic in the last decade or so. As long as you are passionately inflamed enough, and have legions of similar behind you, you will get your way. I think it started in retail when people realized if you just cause enough of a scene they'll give you whatever you want just to get you out of the store.
@@Atlas_FGC Most of the subreddits I use are full of kind and rational people
@@exidrial431 And since they have the autotravel system, they will never have any incentive to improve upon it...
Auto battle is the lazy way of saying "we can't/don't want to" be able to handle bots so lets let everyone do it!
Fun times with kira
selling inventory is one thing, but inventory weight is far more predatory. in BDO it was a PAIN.
lost ark for example allows you to buy inventory slots, but you can buy those with in game gold, u dont need to p2w to get it.
Level capped zones, ESPECIALLY in BDO, I just had to do a quest that had me kill around 8k enemies that I would have straight up quit if I wasnt just a little bit beefier than what I was fighting. Maegu is also a godsend in doing that quest with a mix of ranged and AOE abilities.
8k? WTF...
@@memitim171 I play bdo and i dont recall quest that required 8000 mob kill 🤨
BDO is a glorified Warriors/musuo title. Hare it as an MMO. Hope Throne & Liberty is something I can enjoy, because genuinely most Korean ones tend to be more flash than substance. Cool about the zones
Old School Runescape now costs gp for more bank space. Not inventory but bank space upgrades.
@3:35
Idk i still think to solve such issues having zones with a general level range plus certain quests / events in those lower level zones that bring in high level players and maybe even offer rewards for lower level players that participate is the way to go..
I loved Rift for the Rift invasions (i also liked the soul tree idea but thats another story..).. so something like that just for multiple level ranges having higher and lower player both participate
GW2 does sell inventory but they definitely made it way easier to make bigger bags so you don't have to feel the need to buy space.
Bigger bags make sense up to a point especially with the recent changes which affects supreme runes of holding. A 24 slot bag increases your storage by 4(vs a 20 slot bag) at ~10g/slot. Converting gold to buy the bag slot and buying an additional 20 slot bag would increase your storage by 20 at a cost of ~7.5g/slot.
My tastes for MMO’s definitely have changed as I got older. I’m not looking to have to spend hundreds of hours to get to the good part. I don’t like endless treadmills of progression with no true endgame. And I don’t like having my gear be too weak every 3 months. I don’t want to have to play hours every day doing “work/ chores” to keep my character relevant.
An MMO should not have an end game. It should be a world that is interesting from lvl 1 to lvl cap.
Lineage 2 didn't even have a lvl cap when it launched (at least it was impossible to actually reach). People just enjoyed playing that game whatever lvl they were.
Amazon: Oh, we really struggle to fight Bots in our games...
Also Amazon: WoW, lets buy this Auto-Battle-Pathing game to make life easier for Bots.
I haven't played anything with auto pathing, but I do like when auto run is an option because I like to knit or crochet while playing (started just during loading screens), so in big world mmos like ffxiv, auto run is nice because I'm not exploring, I'm literally going from point A To B.
I'm an old Lineage 2 and Aion player, I might check T&L out. My first mmorpg in 15 years.
Played BDO for relatively long time. So the idea that this game is similar to BDO in terms of large scale has me quite excited. Cause everyone knows that if a new game has PVP, the drama and scale of the fights are at its peak during the first few months.
The problem with games giving premium currency is that it usually means its tied to some kind of progression. Which then becomes the problem of you have to spend a month waiting to get enough premium currency with the alternative being just spend $20
Decided i wasnt even going to touch it when learning it has auto combat
"they have gone away with all the bad stuff in bdo"
"you can catch up pretty easily"
awww man if you knew what they realy did.
they did give access to easy tri boss gear but what you don't realise is that late game gear is light years away from those they basicly pushed the finish line a few centuries further while giving new players a few years of headstart to not discourage people from starting.
If you've been told that now its easy to catch up or that it got better, you've been lied to.
you probably also forgot about:
the 9 buff needed to play in a competitive manner or "faster"
the cashop guide
and all the storage/weight/inv/worker housing/stable slots/pets needed to be able to play the game as intended.
Is there still no pvp content other than just grinding at the same spot?
Dude you don't even know wtf you talking about...
Watch Im Choice video on p2w in bdo, he got to the 6% most geared players in the game 703 GS in 55 days with 60 bucks only (for the tent).
You can catch up you just don t know how... And they now give you full TET boss gear from season and 1 piece of PEN gear if you didn t know...
@@TheRealNgsGamer Artisan memory still exist
Old moon and kamasylvia buff still do too.
and somoene who clapped his credit card will still get a significant advantage on this RNG based game.
Also with AP brackets he would still get clapped by somoene who just swiped and did the same amount of work.
true most people dont know what to do but bdo is a very complex game and you can't expect anyone to just boot up the game and end up with 703 GS in 55Days or even after a few years.
@@michaelf7470 how so?? almost every PVP stuff in the game is AP cap (node wars,etc), the ranked mode they add in the game now (arena of solare) you don't even use your own gear so swiping doesn't even matter there... And i don't swipe and have months of value packs, old moon, etc. Funny they are giving does items for free this month just by login to the game. You talk you don't even play the game dude, they give does things for free and in events all the time now... you don t need to swipe sht for does things, i don't bc i actually play the game if you don t play you don't have them simple as that...
@@TheRealNgsGamer in how many hours of playing?
Honestly, it sounds like it's just going to be the same schtick we always get from Korean games recently. It'll be really good at the start, then die out when the game gets top heavy and people demand excessive gear levels for trivial content. Or it'll randomly ban players because their anticheat systems tend to be pretty bad like Blade and Soul had a pretty nasty issue with theirs that would sometimes not even let an antivirus be turned on to be able to play in some cases. Another major issue with these games is, well, huge hype leads to full servers, then hype ends, 90% of population leaves, then they don't do server merges, so the game feels dead no matter what level you are. Kinda like Lost Ark right now, which may not have leveled zones so to speak, but zones are story based, so it feels dead and could actually be dead since no server is ever 'busy' and most posts about server population hubs are from last year when there was 200k players and now there's 50-60k players and slowly dropping more and more.
Over the years I've tried many Korean mmorpgs and never lasted more than a couple of days. I guess I'm just not the target audience. Still, day one of any big online game feels special.
in old scool runescape u can buy bankspace with ingame gold that can be aquiered by whales tru the proces of buying bonds just wanted to inform u kira. ppl always say pay to win cant be implemented bad, then look at runescape players that dont wanna pay for membership buy the bonds for ingame gold and the wales on the other side of the trade sell them for 5 to 10 mill each. 5 eu per bond btw. ''player'' sold gold is cheaper
day night cycles dont actually mimic 24 hours in real life, usually its alot faster, like 2 real hours of day then 2 real hours of night
Wow is an exception and I like/hate it. Most of the hate is bc if I’m playing it’s going to be night out when I can play after work on weekdays. Only get to see the game daylight if I play on weekends in the middle of the day
If its anything like Lineage 2M, auto battle will be more efficient than manual.
Could hear my missus laughing in the other room at the deeper comment😂
I prefer level scaling personally. It's more efficient on the content. Games with fixed levels keep having the problem where 80 to 90% of the zones become worthless and then everyone spends all their time in 1 or 2 zones. Creates a situation where most of the dev time is spent on things no one plays, but players overplay content that is only a small fraction of the dev time invested.
I think it mostly comes down to the scaling algorithm ( see Diablo 4) on the bad feeling. Having too much of the player power in stats and just broadly scaling it, never works out well. Leveling up should grant you more mechanics, which then you have to master, and in turn grants power. You scaled down to the monster, but you became better as a player and can now trivialize content.
rable!, rable!, rable!, rable!
If you are so strong willed...good for you. Most people aren't. Or to put it another way, they don't realize how they are manipulated and convince themselfs, that to pay them is what they want. You obviously have no idea how much work these companies put into the science of figuring out how they can squeezy you in the most effective way possible. F2p games, p4convenience games and basically all cash shop games are designed/developed to get your money. You can proclaim how strong willed you are as much as you want, it doesn't make you immune to manipulation. There are whole psychology seminars about it.
Funny people bugging out about this when for me, they lost me at "developed by ncsoft."
inventory and weight limit cash shop locked and not account bound on top of it is already way too much for me personally, one of the shittiest designs in mmos ever
It sounds like an idea Fallout 76 would have.
Yes, this korean mmo will surely be different this time.
OSRS sells additional bank space, which by the time you need it, you can afford it
I find the auto battle to be silly. Just give offline xp unless it is the thing you mentioned about wanting to appear more populated but if that is the case you will find out the truth pretty quick anyway.
The shareholders won't though. 😉
BDO has training dummy auto combat for xp. This sounds similar
It's a skill/weapon mastery..It sounds good on paper but we will see how it will actually be in the game
You can use auto battle while chatting.
This is how Blade and Soul is right now but open world and some extra features here and there, this game will be big at launch and will die off reall quick
17:00 FFXIV sells inventory through additional retainers (as part of an additional charge ontop of your subscription fee)
I'm currently enjoying SWTOR for last three months. I played BDO for a while, got to endgame and the game broke me with their upgrade model, forced me to abandon it, before I lose my mind grinding bosses on multiple instances. :)
Will see what the game is when it comes out, but barely anything that has been shown makes me really excited for the game.
It seems like the typical korean grind with forced PvP areas and infamous P2W aspects. It's been done and re-done at this point and while I expect something better at release, I do not believe it will deliver anything different than the norm.
The premium currency given for daily logins is a red flag for me. It feels like the devs want to build up player retention for F2P players so they may have the feeling of catching up with paying players.
BDO is not one of the most popular MMOs out there. Successful? Sure. But popular? No.
A mix of levels in each level is the better choice IMO. It's just the reality of MMOs that once majority of players are level cap then areas are going to be dead and you have to ask yourself what was the point of putting in the game really. New World gave each area purpose. Something like that is the better option over level specific areas.
Level scaling: after a long hard battle he killed the dragon, after a long hard battle he killed the crippled toddler
True
Yo definitely check out BDO when next season starts (probably 31st May with Woosa awakening but not confirmed), I tried it again after not playing for ~4 years or so and the new/returning player experience is a world apart from what it used to be and they've added heaps of really nice QoL stuff over the years, it's still p2w with an overwhelming amount of anti-inconvenience purchases but overall it feels like they massively improved the game
lol Bryz reference is appreciated
i still dont understand people still expect MMORPG to not be P2W on "any level". MMORPG is hard to make, develop and taking care of but the number of player is not that much compare to other genres. They need sell something to keep the game going. Imagine being mad because the game has "Premium currency" lmao, it's in every MMORPG.
auto play is the worst. If you dont have your PC to play auto whille you do other stuff and sleep, you will be behind :P
And you're basically burning electricity + helping your pc parts age faster.
Just make a management mini-game that is time based for those who like that stuff(like the mission boards in WoW), why pointlessly have to render stuff when no one is watching.
@@egemenozan5641 exactly. It's bad for the environment, bad for the consumer, and bad for your devices. Why encourage these decisions by giving them your time?
I HATE login rewards! They are insulting! I buy a game to play I feel like they are up to something when they do the login rewards.
It's a NCSoft game, who is getting angry at monetization bullshit? How did they not expect it?
can't hear you, I just jumped out of my plane, 1 like equals another plane
Not gana lie, I clicked this video so fast the momment i saw this on my feed.
Lowkey fan yo
@@cutiko Mostly im very curious about Throne and Liberty, but i dont i have the time to source the internet for all the news and peace togeather from all sources. Well see how bad the monitisation is.
I hope the grapple movement feels as fluent as Warframe
Old sch runescape doesn't sell you inventory. You can only buy bankspace with im game currency.
Nexon you know what you are getting into. If you got the molah go spend it, if not avoid it. Simple as.
ncsoft - last 2 mmos from them became so p2w it was completly unbalace at some point, include stuff only p2w lot boxes could give u or F you + amazon so if there are boobs they will cover it
This has peaked my interest haven't played an MMO since retiring from FF14, I don't mind spending a bit in a game as long as it doesn't go overboard for example I'm willing to pay for a monthly pass to a free game similar to a subscription so this genuinely seems like i could get into it and if its published by Amazon I don't have to worry about the shitty region lock nonsense that BDO had, to this day I still cant play that game even though I live less than 30 minutes from the Mainland USA by plane, who seriously region locks something to that extent.
Premium currency, I'm blacklisting this for having it at all.
It has auto pathing, and auto combat…not sure about this one.
It's going to be a pay to win, Korean mmo grinder. What do people expect.
I completely disagree with you about BDO. Horrible looking game. Makes my eyes hurt playing it for more than a few minutes. Do not like the art style or the world at all.
You either like bdo or you don’t. I like it tho.
There are alot of horrible monetization practices and as much as i hate most of them i sadly dont think anything that has already been implemented can be pushed out unless it the result of the legality changing around a certain practice. But what we have to do is push back whenever they try to push or sneak in new avenues of monetization. Its hard though when so many gamers defend and make excuses for their favorite studios. Even if something seems reasonable or not to big a deal we have seen it time and time again where if you give these companies an inch they take a mile
I get this sense that Koreans don't actually know how to make a good MMO, they just want to make money and create an MMO to do it.
we don't do excitement in England 🤣
so a lot of systems this game has is similar or the same as in BDO looks like, i personally don't mind it as i love BDO but i guess i can see how it can rub some people of, although i would like to play it for myself before drawing any conclusions beforehand
I personally think its probably a smart desicion for them implementing the auto battle system. There is sure to be rare drops that you can farm afk from low level mobs, and do you really want to do that manually? I remember what it was like to mindlessly kill low level trash for weeks on end to get a rare drop and feeling the fraustration of seeing others just botting it. This is a reasonable approach to making the game fair to all players. It will also be nice to see so many characters out in the world doing things, even if they are afk auto batteling. In theory its good so we will have to wait and see as its not been well tested yet.
Did you read your comment through? A "rare" drop is not rare if everybody is just botting to get it. If you have to make people bot to get an item, then just increase the drop rate. It achieves 100% the same goal. There is never an excuse to add a bot to your game, unless the game is bad or you want to monetize autofarming.
Throne & Liberty will be a big when it comes out. But yeah, it won't be for everyone.
man pretty much every game has us mad. most AAA games these days dont even have the same level of content and mechanics as games from the early 2000s, just souped up good graphics(i know mmorpgs are another topic entirely though, dont get me wrong)
I feel you man. I mean people still choose WoW over any other MMO becuase it feels the best to play. It shouldnt be like that...
final fantasy 11 doesn't sell inventory spaces
The same people who denied lost ark not being p2w will prolly call this one not p2w aswell.
been supporting you since 2024
One day Id love to see KIRA do a video just breaking down how modern MMO's have taken the black market and made it white.
"Oh, people are buying gold from thire partys? Lets sell it them"
"Oh, people are paying people to boost their accounts? Lets sell them boosts"
"People are using bots? Lets just give them bots to play whikst they are asleep"
Its kind of crazy how the stuff the addicts used, is now pushed on the casual user.
Its kind of like if bought weed from a dealer and then said "you should use heroin"
Thanks for the advice on ruining my life.
It's going to happen one way or another, and is nearly impossible to prevent, so why wouldn't they?
@@iamjustkiwi Well that's actually my point, they felt forced into it.
@@novelezra markets will always cave to consumer demand and unfortunately the reality is that a lot of people don't actually want to PLAY games, they want to "win" at them. That mentality being contagious, combined with a ludicrous level of competitiveness and attaching value to in game power among players is what's led to this situation, and unless the players suddenly decide as a whole that they don't want any of these things, this is just the reality we have to live in. There isn't really an answer for it other than working on convincing people that rushing through everything in life just leaves you dissatisfied and empty.
about leveling : as usual modders found a better way, a skyrim mod resets the set level in zones you already cleared and changes it to plus or minus whatever you want level difference randomized for ex min 0.5x max 2.0x since it's random you never have 2x times the same difficulty could be a cakewalk could be like very hard I already died 78x and i'm level 6 not in dark souls...in skyrim !
There's so many mods for Skyrim that you can change encounter zones to whatever you want. You can remove it, raise or drop it, add it to certain enemies or dungeons and a tonne more You can change everything about combat, including adding injury systems. You can change weapon stats, stagger, stamina drain. The choices are endless
What are your expectations regarding the cost of running MMOs? Do you consider them to be cheap compared to other games like League of Legends and Valorant, which can generate revenue through esports and sponsorships?
The sustainability of MMO business models is questionable for several reasons:
To keep the player base engaged, MMOs require regular content updates. Without new content every few months, players tend to become bored and lose interest in the game. This means developers have to continuously expand the game. In contrast, offline/online AAA games typically require minimal post-launch development, resulting in lower costs compared to MMOs. MMOs, on the other hand, need to invest more in developing new mechanics and classes, which is considerably more expensive. Developers themselves are costly resources.
In the gaming industry, it has become acceptable for players to spend small amounts of money on cosmetic items like skins. However, when it comes to purchasing power or advantages in the game, some people are critical. This distinction is puzzling because both types of spending inherently support the developers. Although some players take this to the extreme, it ultimately comes down to personal spending habits. Blaming the game for it is unjustified.
Let me share my personal experience to illustrate this. I have been playing MMOs for over 15 years, and the one I disliked the most was MapleStory. Recently, Lost Ark helped me realize the importance of a "pity system" when spending money. Therefore, having a fair system in place is crucial.
If you choose to play MMOs completely for free, you should still have access to all end-game content by investing your time. As long as this principle is upheld, there should be no room for complaints. If essential content is locked behind paywalls, then there is a problem. It's important to have reasonable expectations when playing games for free.
If you cannot come to terms with these realities, MMOs may not be suitable for you. Perhaps AAA MMOs like Elden Ring might be more fitting, but online MMOs are designed to reflect a real economy, which necessitates these elements.
Auto Battle is only good for fighting mobs 5 levels below you.
im going to go against the grain here and admit that i actually really like auto combat and idle games in general, as an adult that works all day, seeing progress in a game that im not manually playing does actually give me a dopamine hit. That said, i do also think that if a game is going to have auto combat then that should be what the ENTIRE game is built around, and the whole game should be primarily for idle gamers. I don't like that the auto combat seems to be tacked on to this one. it should be very decisively one way or the other, no inbetween
I dont think you should be playing an MMO my friend. Kira pointed out "Thats a mobile Feature that got dragged into MMOs" which is presumably true. Ive never heard of such a thing...
@@Vanished584 there's hundreds of mobile mmos with that feature already, and it will likely become somewhat common to see it on pc too eventually as games become more and more cross platform and it becomes normalized. i dont necessarily think that's a good thing since i know most real gamers really abhor it, but it just wouldnt surprise me if it happened
@@leylinacustoms I know, I just wont play MMOs at all if it becomes the norm. The fun of an MMO is actually being online with people for long periods of time. If they take it away or water it down like WoW retail did, then screw it., Im basically playing an always online single player.
(That was also Kira's take on it I think)
But thanks for havin a chat, hope you have a good day.
It needs more blockchain, the crypto bros feel left out!
This is one of the biggest divides I've seen. There are CZcamsrs who are relentlessly bashing this game for its autocombat feature, and they receive an overwhelming number of upvotes and very few downvotes. On the other hand, some argue that this particular aspect might not be as bad as people think, and that the game has significant potential. Surprisingly, they too receive an abundance of upvotes and almost no downvotes xd
Never playing this shit because of NCSOFT alone. Been on my personal ban list ever since they killed City of Heroes