E0 Acheron Triple Nihility & E0 Boothill Superbreak| New MoC 12 | 2.2.2 3 Stars | Honkai: Star Rail

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  • čas přidán 30. 06. 2024
  • It looks like I have to farm def substats for Aventurine. My team couldn't survive on Aventurine with trend with no sp usage from him. 💀💀💀 That's a cycle wasted.
    Team 1
    E0S1 Acheron
    E0S1 Kafka
    E0S1 Black Swan
    E0S0 Aventurine
    Team 2
    E0S0 Boothill
    E2 Harmony Trailblazer ( Imaginary )
    E0S0 Ruan Mei
    E2 Gallagher
    0:00 Team 1
    6:15 Team 2
    10:51 Team 1 Build
    11:49 Team 2 Build
    12:44 Outro
    #honkaistarrail #acheron #boothill #kafka #blackswan #aventurine #trailblazer #ruanmei #gallagher #memoryofchaos
    Memory of Chaos MoC gameplay and showcase.
    New Turbulence
    2.2 Phase 2 Penacony
    Full stars / 3 stars clear.
    Stage 12
  • Hry

Komentáře • 10

  • @stribijev
    @stribijev Před 18 dny +2

    Harmony MC can be at E5 now :)

    • @HyrionCh
      @HyrionCh  Před 17 dny +2

      Yeah, planning to complete clockie statue this weekend before firefly release

  • @user-lz4gb2pf7j
    @user-lz4gb2pf7j Před 18 dny +6

    why did your acheron team take so much to clear? you have lightcones too. i thought it would take you 2-3 turns not 4 😢 makes me want to skip black swan

    • @danalynch118
      @danalynch118 Před 18 dny +2

      Don’t. She can be pretty helpful

    • @stormtro0pr3
      @stormtro0pr3 Před 18 dny +17

      it took him long because argenti has neither wind, lightning or imaginary weakness, brute force clears always take longer

    • @user-lz4gb2pf7j
      @user-lz4gb2pf7j Před 18 dny

      @@stormtro0pr3 would you mind elaborating on that? i'm sorta new to the game but arent weakness types only useful for characters that build break damage?

    • @kelianduo
      @kelianduo Před 18 dny

      ​@@user-lz4gb2pf7jnah,weak ele still needed

    • @stormtro0pr3
      @stormtro0pr3 Před 18 dny +3

      @@user-lz4gb2pf7j yeah, no problem.
      So, let's take Argenti as an example. Him having weakness to fire, ice and physical makes him take naturally more damage from those 3 elements even when he hasn't been broken yet, making it that matching type to the enemie's weakness not only lets you break toughness but it ramps your overall damage.
      When you don't use one the enemie's weaknesses they have neutral resistance to that element (sometimes even more resistant like aventurine to imaginary or cocolia to ice), so it slows you down quite significantly