Bomb Rush Cyberfunk Review - Surpassing the Inspiration

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  • čas přidán 24. 08. 2023
  • In case it wasn't clear by the footage, I've already done 3 playthroughs of this game. Most of the footage used is from my 3rd run. If the video failed to say how much I enjoy the game, that certainly should.
    It's also worth mentioning, you can change your character skins and what wheels they ride. But I didn't like any of the alt colors. And changing wheels doesn't do anything, so I never bothered.
    btw, I picked up the 2 DLC characters, mostly to support the devs for how awesome the game is. And those 2 are actually characters from Lethal League. That game already looked like JSR. So they fit perfectly. Weirdly, their names were changed. Not sure why, but they're still Switch and Jet to me!
    Also, I like to think the taxi fast travel is a reference to Crazy Taxi, just to throw another dead Sega franchise a bone. It has to be intentional, right?
    / pariah695
    ko-fi.com/pariah695
  • Hry

Komentáře • 242

  • @adiscerningdunmer9311
    @adiscerningdunmer9311 Před 9 měsíci +106

    Something I felt was missing was the 'Professor K' effect. One of the things that really made JSR for me, as simple as it was, had been the broadcast transmission breaks between songs. It felt like you were really listening to a radio station, and it seriously added to the immersion.

    • @DazsdWTP
      @DazsdWTP Před 9 měsíci +21

      Thats a fair point but I think since its made in the current day where people only really listen to radio in cars and not really out and about

    • @Gaz_3
      @Gaz_3 Před 9 měsíci +29

      I think the reason I wasn't missing him is because unlike JSR and JSRF, there's an actual worthwhile story being told in BRC.
      Which is infinitely more intriguing than JSR and JSRF's very surface level narrative.

    • @kjk607
      @kjk607 Před 9 měsíci +7

      I said the same thing. DJ Professor K added so much life to the world. Sometimes BRC can feel a little dead at times. Especially when you're just tagging spots and getting Rep. DPK was perfect for moments like this in JSRF.

    • @TheInfamousLegend27
      @TheInfamousLegend27 Před 5 měsíci

      @@Gaz_3 hit it on the head, mate. my thoughts exactly

  • @erikrivera5946
    @erikrivera5946 Před 9 měsíci +208

    Its such a cool feeling hearing the music youve been embarrassed to show people show up in this game

    • @marrowyoutube
      @marrowyoutube Před 9 měsíci +1

      FRRR

    • @universebreeze
      @universebreeze Před 9 měsíci +1

      YES

    • @FlanCakes
      @FlanCakes Před 9 měsíci

      real

    • @WhizPill
      @WhizPill Před 9 měsíci +64

      @@marrowyoutube y’all are embarrassed sharing funk and jungle??? 🤣🤣🤣🤣 Get better friends

    • @f5203
      @f5203 Před 9 měsíci +6

      I hope you gain more confidence @marrow

  • @Wig_Girl
    @Wig_Girl Před 9 měsíci +170

    Had so much fun beating this game getting into that flow state. I hope this game sells amazing because I need a sequel. A sequel that fixes the minor problems could be like a near perfect game.

    • @simonsaysdie3155
      @simonsaysdie3155 Před 9 měsíci +14

      Im hoping for dlcs

    • @championgreen4963
      @championgreen4963 Před 9 měsíci +16

      Those minor problems could definitely be solved with a few updates or DLC. Look, I don't condone the over use of DLC but if it means supporting the people at team reptile I'm all for it. They have a lot of passion for their games.

    • @Wig_Girl
      @Wig_Girl Před 9 měsíci +2

      @championgreen4963 maybe but I selfishly want a sequel

    • @championgreen4963
      @championgreen4963 Před 9 měsíci +4

      @@Wig_Girl oh don't get me wrong, I'm on the same boat lol. They laid a ton of groundwork for a sequel and hopefully they get a lot of revenue from this game to work on one. I'd love to see them expand into different genres as well.

    • @breo6795
      @breo6795 Před 9 měsíci +1

      I'm agree. Thanks to this Game now I don't care if Sega makes a new JSR Game, I want Team Reptile to continue this style!

  • @Milkmanrules1032
    @Milkmanrules1032 Před 9 měsíci +270

    It’s cool when a inspired game surpasses the original. Though you could say it shows the unused potential of the original.

    • @technic1285
      @technic1285 Před 9 měsíci +31

      Rough drafts, man. They're essential.

    • @mikeyder344
      @mikeyder344 Před měsícem

      The big hit is profitability. And I promise you when JSR3 hits shelves, Sega is gonna blame this game on sales, and use it an excuse for the "niche market" argument.

  • @grimey3480
    @grimey3480 Před 9 měsíci +72

    Your Jet Set Radio reviews are actually what made me notice Bomb Rush. I had never played a JSR game but it looked fun so I bought it, and I'm having a TON of fun.

  • @towardstar
    @towardstar Před 9 měsíci +76

    I felt let down that they cut out the rock side of JSR. That's the side that always held my attention. It even looks like FLCL even though it predates it by a little.

    • @breo6795
      @breo6795 Před 9 měsíci +31

      I also loved JSR's rock songs but I think their removal in this was necessary to form their own identity more, honestly I love the tone of more modern and even experimental music that it has

    • @TVAlien
      @TVAlien Před 9 měsíci +10

      Also there are mods to get whatever music you want to the cell phone music menu. Of course that means I've added all of the JSR music to the game and my experience is now a complete 10/10.

    • @CEOMisterJohnSaxon
      @CEOMisterJohnSaxon Před 9 měsíci +3

      "Just Got Wicked" is such a banger!

    • @artandstuffproductions3640
      @artandstuffproductions3640 Před měsícem +1

      I just listen to the JSR soundtrack while playing :/
      I lock the music in this game, but I love the music in JSR more

  • @souptaels
    @souptaels Před 9 měsíci +22

    where's my Ristar-like indie game now. (besides Freedom Planet)

  • @ragnarfixdal4339
    @ragnarfixdal4339 Před 9 měsíci +19

    the bmx, skateboard and roller blades actually have tiny gameplay differences with bmx being able to manual for the longest at the cost of ground speed, while rollerblades have faster groundspeed but shorter manuals. skateboard is somewhere in the middle. The difference is quite small many might not notice

    • @Sarucapture4fight
      @Sarucapture4fight Před 8 měsíci +1

      I def think they could tweak it and apply different Boost Meter burns. Like in Sonic Riders how Skates have cheaper boosts and Bikes burn more air but are overall better basestat wise.

    • @Deadagent
      @Deadagent Před 4 měsíci

      Turn radius is also different for all of these. Bmx has be biggest turn radius while rollerblades turn on a dime. Skateboard once again is in the middle.

    • @from_mya
      @from_mya Před 3 měsíci +1

      yeah, and I can feel a slight difference in trick speed too. You do tricks slightly faster in rollers than in bikes.

    • @ellagage1256
      @ellagage1256 Před 3 měsíci

      Funnily enough messing around with the Style Switch mod made me start noticing the difference between the forms

  • @Herpashermp
    @Herpashermp Před 9 měsíci +5

    If it gets multiplayer, it’ll be a household name

  • @woadblue
    @woadblue Před 9 měsíci +14

    Can confirm, bomb rush is loads of fun. The base game isn't too difficult, though I'm only about half way through. But there are lots of secrets and challenges to flesh it out. Definitely recommend.

  • @tverdyznaqs
    @tverdyznaqs Před 9 měsíci +8

    I never played any of the JSR games and the whole 3d platformer genre is generally just WAAAY out of my wheelhouse, in fact nowadays I mainly play strategy and puzzle type games. But the music and the aesthetics in BRC's trailers really worked their magic on me so I decided to cautiously step out of my comfort zone and give it a go. So coming from this sort of background I'd like to give praise to the game for being super accessable for players like me - it took me a while to really *get it* at certain places I kept getting stuck at but the challenges never felt unreachable or overwhelming. I also really appreciate the open-ended nature of its levels where most of the content is pretty much optional - you go to an area, familiarize yourself with the layout while getting enough rep to move the story along and then you can just move on to the next area or stay and explore a little more if you feel like it. That goes a long way in letting the player modulate the level of challenge they are looking to get from the game depending on their preferences and skill level.
    Also I really dig the way you were able to make these really precise and specific criticisms of a game most people seem to agree is generally excellent. I feel like BRC is kind of the definition of a "flawed masterpiece", works like this are always super interesting from a critical standpoint.

  • @brendanblair64
    @brendanblair64 Před 9 měsíci +39

    I played a little bit of Jet Set Radio, and yeah the game's cool, but the controls got in the way for me. I'll absolutely play this at some point.

    • @joaopinto3655
      @joaopinto3655 Před 9 měsíci +11

      Play Jet Set Radio Future, you’ll fall in love. It’s smoother to control and , in my opinion, miles better than the original

    • @IwatchTubiTrash
      @IwatchTubiTrash Před 9 měsíci +4

      JSR is one of my favorite games of all-time, but it is very hard to go back to due to the camera/controls--it makes up for a lot with its charm and style though and nostalgia for me.
      JSRF keeps the charm and style, but definitely fixes a lot of the control issues.
      Having said all that, BRC is the Jet Set formula perfected and it's hard to not suggest it first if you've never played any of the others.

    • @MrREAPERsz
      @MrREAPERsz Před 9 měsíci +4

      Just play future

  • @ZedAmadeus
    @ZedAmadeus Před 9 měsíci +11

    Fun to hear someone mirror my thoughts on it being a fantastic _platformer,_ because I was doubting myself a little. I never really associated jet set radio or hover or Mirror's Edge with other platformers for some reason, but I'm not sure what exactly the dividing line is.
    You comment on it pretty early but I absolutely loved how precise the controls were, and that auto rail-grind was super well tuned... It was snappy enough to be helpful but not at all restricting, so you never had to worry about it getting in the way of your movement, something I heard happened a lot in the jet set radio games. I remember being really impressed in the first level when I realised, on those little overpasses, you could hop from one rail to the footpath, slide or manual and then hop back onto either side rail you wanted... They really nailed it. I pretty much NEVER felt like it wrested control away from me.
    I feel like the real fun of platforming in this game is the pathfinding, coming up with cool "lines" as you put it through the level, all while keeping the combos flowing-cause there really isn't enough complexity to make the whole game about tricks like a Tony Hawk, but it does look and feel wicked to do them. ...and the pathfinding you get up to later in this game, like especially on PYRAMID ISLAND, felt so incredible! That level is so well designed, probably my fave in the game. That was when I realised how to do boost-tricks, and so I'd see some far off rail, not sure if I'd be able to make it, boost trick half way across the map it felt like, actually land on THAT rail, (and this kept happening, if it looks doable it probably is!) keeping my combo going the whole time, hopping off that rail into a slide down some stairs to keep my speed up, into a flip onto some other rail UGH god I love it so much

  • @Enthusiasm441
    @Enthusiasm441 Před 9 měsíci +6

    Honestly, I did not think this would be as amazing as it is. I was fully ready to play a newer version of Future but they instead unlocked JSR's true potential. It's like the best newer game I've played in years.

  • @johnny92788
    @johnny92788 Před 9 měsíci +17

    Yeah I completed the game a day ago it was real banger, only thing left for me to do it get those big scores in some of the areas and some unlockable characters.

  • @FSAPOJake
    @FSAPOJake Před 9 měsíci +4

    This game is for Jet Set Radio fans what Bug Fables was for classic Paper Mario fans. A love letter that takes after the original games while surpassing them in many ways.

  • @alexandrpeterberg390
    @alexandrpeterberg390 Před 9 měsíci +5

    It's always awesome when the game surpasses the inspiration. It's also awesome that it managed to bring all the untapped potential that its inspiration had.

  • @Pretentigon
    @Pretentigon Před 9 měsíci +4

    The move sets do play different they’re just very slight. Skates are tightest turning but shortest manual, bikes opposite, boards in between.

    • @Pretentigon
      @Pretentigon Před 9 měsíci

      Or maybe it’s speed not turning honestly it’s so slight I can’t tell very well. The only big difference I can tell is amount of manual time.

  • @aidne9487
    @aidne9487 Před 9 měsíci +4

    dude im saying, team reptile had/has my full faith as far as this series goes. no doubt gonna see a sequel

  • @blobeyeordie
    @blobeyeordie Před 9 měsíci +7

    I am totally blown away by how good this actually turned out in just about every aspect. My favorite producer(Reso) also has a few songs in the OST, which I believe are the boss fight tracks. I about soiled myself at the first boss when I recognized the song and just knew I was in for something special.

  • @TrewDomko
    @TrewDomko Před 9 měsíci +9

    Was super hyped when they announced Bomb Rush CyberFunk! I loved their past games as well and I agree that they're the perfect team to make it!

  • @landfillao4193
    @landfillao4193 Před 9 měsíci +9

    I really enjoyed this game (18.4hrs on Steam) but I can't say it's surpassed JSRF. The 2 big reasons for me personally are that I find the police system annoying (same for JSR for the record. But this is more personal taste I suppose) and most of all the level design in JSRF is leaps and bounds better. There were clearly areas that were directly pulled from JSRF like Pyramid Park but it just didn't hold up to the Skycraper District that inspired it, 99th Street, the Rollercoaster level etc. JSRF set the bar REALLY high for level design.
    I also didn't like that there was essentially no reason to change characters since they didn't have any different stats. In JSRF if I knew I'd be getting into a race I'd grab Gum. If I knew combat was coming I'd grab Combo. But really there was no reason to use any different characters unless you needed a bike for 1 tiny section or a board to access one area. There's also a lot of QoL things that need to be sorted out (changing characters/movement styles is cumbersome, the map doesn't tell you which exit points lead to which areas etc.)
    Overall I really enjoyed the game and recommend it to any JSR fans, no doubt. But I just want a new JSR (preferably one like JSRF) even more now.

    • @bugjams
      @bugjams Před 9 měsíci +3

      Actually I like the characters don't have different stats. Let's you choose whoever you want and know you'll perform the same. With giving characters stats, some characters would inevitably be worse at some things than others, so if you really wanted to play as _x_ character but the level/challenge required _y,_ you'd be forced to switch or feel weaker in that area which would kinda suck.

    • @toonpik7
      @toonpik7 Před 6 měsíci +1

      I agree, plus it’s missing the style of JSRF. It’s like only a generic imitation compared to the culture and funk oozing from JSRF.

  • @captainunderdong3241
    @captainunderdong3241 Před 9 měsíci +3

    It reminds me of the days when games were made specifically to be fun. I had such a blast focusing solely on fun gameplay, not that story driven is bad. But it felt new and nostalgic.

  • @Densoro
    @Densoro Před 9 měsíci +3

    Man, your gameplay was an absolute _treat_ to watch, too! You're way more generous with that boost meter than I am, and some of the sequence breaks you've worked out are excellent.
    Tagger's tag could've been _sick_ here, because it could lean on the breakdancing combat to set up that launch-into-finisher.
    I had a few perspective problems with the Ch4 dream sequence and the final boss, but all in all this game was an absolute joy. Probably gonna jump back in and see if I can get as fluid as you :P Because it really is such a lovely space to just _hang out and move in._

  • @Lazypackmule
    @Lazypackmule Před 9 měsíci +7

    I know exactly how to fix the traversal types not being different from each other- give them unique boosts
    Currently they all just share the same on-foot boost animation and functionality, so there's a lot of room for distinction in both utility and control there
    Like, with parkour it could work mostly the same, but also allow you to clamber vertically up walls for a bit, or bike boosts could make you go faster if you rhythmically press the button like you were pedaling and give you longer boost trick manual extensions

    • @bugjams
      @bugjams Před 9 měsíci +2

      The different movement types actually do have slight differences. Bikes have the longest manuals, but are worse at air maneuvering. Skates are the reverse - shortest manual (aside from on-foot), but best air control. Skateboards are in the middle.
      I mean, it's still not much, I'll give you that. But there are _some_ differences.

    • @jettdunkley
      @jettdunkley Před 8 měsíci

      ​@bugjams I thought so. I did notices I'd have the best handling with certain ride types. I usually opt for the skateboards and lately bmx

  • @chaytonnnn
    @chaytonnnn Před 8 měsíci +1

    DJ Cyber is definitely my favorite character to play as. His different skins are absolutely beautiful

    • @lordjugga168
      @lordjugga168 Před 8 měsíci

      Me too. I like the winter outfit the best. How about you?

  • @bruh-fz6ql
    @bruh-fz6ql Před 8 měsíci +1

    One of my favorite things about bomb rush is that it has actual seperate artists making the graffiti. I was just scrolling through insta and saw one of my favorite artists did some of the graffiti and voice acting

    • @jurtheorc8117
      @jurtheorc8117 Před 8 měsíci

      Reminds me a bit of what the No Straight Roads developer Metronomik did in the lead-up to releasing the Encore Edition of the game. There was an event where people could send in pieces of fan art that would be placed around the game world as graffiti, which could be found and then put on a guitar-shaped HUD piece as the print of the guitar case. All credited, of course.
      Was a really cool event and simply an awesome thing to put in an Enhanced Edition of a game like that, especially with NSR being a debut game of the studio as a whole.

  • @Korebatsu
    @Korebatsu Před 9 měsíci +4

    Hope this blows up bro

  • @ImDannn
    @ImDannn Před 9 měsíci +1

    I've been following this game since day one of it's announcement, and my expectations were still blown. Great games can still be made

  • @Fewix_
    @Fewix_ Před 4 dny

    This video right here is the sole reason i decided to try it. Easily one of my personal top 10 games list

  • @guizhangchen1999
    @guizhangchen1999 Před měsícem

    Your videos convinced me to give this game a try and I loved it

  • @CEOMisterJohnSaxon
    @CEOMisterJohnSaxon Před 9 měsíci +4

    At last, you recommend a game that I will actually be able to play on my PS5! Thank you for the review!

  • @stockicide
    @stockicide Před 8 měsíci +2

    I like that the game looks a little more forgiving than the Jet Set Radio games. There were several moments in the footage you showed where your character just barely landed on a ledge, which would have killed all your momentum in JSRF, but you just kept going. Or where you smacked into a wall, which would have killed your combo in JSRF, but you were able to continue. It's like the game gives you a break instead of busting your balls for not being perfect.
    I'm excited to try a game that's even more chill to explore than JSRF.

  • @lojo1627
    @lojo1627 Před 9 měsíci

    Very thorough and well explained, great video.

  • @CanaldoZenny
    @CanaldoZenny Před 9 měsíci +6

    The new JSR Sega has been working on is basically Dead on arrival. Never they will surpass this game. They don't even have Hideki Nagamura, Ohtami is making the soundtrack.

    • @cocopickle
      @cocopickle Před 9 měsíci +3

      What new jsr sega has been working on ?

    • @marrowyoutube
      @marrowyoutube Před 9 měsíci +1

      ​​@@cocopicklea remake i think

    • @disurty3952
      @disurty3952 Před 9 měsíci +6

      To be honest this game didn't really set the bar that high. People were just starving for another game like jet set radio.

    • @breo6795
      @breo6795 Před 9 měsíci +1

      As a Big JSR and Sonic fan I Think Ohtani is good as Nagamuna

    • @VenomHEDGEHOG
      @VenomHEDGEHOG Před 9 měsíci +1

      I so get that nagamura is a master musician, after all he made the ost of sonic rush awesome, but my pal, you make it sound as I'd ohtani can't make good music, he just make the ASTONISHING ost of frontiers and mostly cyberspace, so yeah, even if hideki is not on board Sega is still covered

  • @___8241
    @___8241 Před 9 měsíci +4

    I like to think people enjoy the idea of playing JSR as opposed to actually playing it, whereas BRC is the opposite.

  • @kcryrine5056
    @kcryrine5056 Před 9 měsíci +3

    not far enough to know if youll mention it but speaking of design the graffiti itself is Gorgeous, i found the game through independent artists i follow sharing that they did work for the game, so cool and and a great way to support artists

  • @England91
    @England91 Před 8 měsíci +1

    I felt like the cutscenes were lacking that polish and I missed the DJ recapping the story but that's me

  • @DaxmathecoolNobodie
    @DaxmathecoolNobodie Před 9 měsíci +3

    Another critique I have with this game is the cellphone. There's no quick-escape if you get pretty far into the menus.

    • @kiwaminski
      @kiwaminski Před 9 měsíci

      That's no joke the pettiest, most insignificant complaint I've heard raised about the game 😂

    • @brainthebrian3690
      @brainthebrian3690 Před 8 měsíci

      Wow. You really can only get like 3 pages far in the menus, but your brain thought to say this, you said "ok let go", you manually typed it, and manually posted it. wow.

  • @Treynath84
    @Treynath84 Před 9 měsíci +2

    Bought this game the second I could after it's been in my wishlist for who knows how long.
    Played it for like 2 hours straight on a Steam Deck as soon as it installed, runs flawlessly.

  • @ashequestionmark
    @ashequestionmark Před 9 měsíci +2

    I beat BRC yesterday, and watching this vid made me realize how much I missed in the game. I'm so excited to try and 100% it with all the collectibles :)

  • @marcuscuscus
    @marcuscuscus Před 9 měsíci +4

    I loved this game!! I’ve never played JSR but I knew about it going in and have been anticipating it due to just how cool it was (+ team reptile is great). I will say regarding some comments on the easiness of the game, there definitely is a learning curve for new players, I felt like I got to experience going from being novice to expert at moving through the world, it figures that the game possibly was a lot more flatly easy for someone who has experienced the JSR games and movement style. Still, it would be awesome to see if any sort of additional post-release content could maybe focus on providing a higher level of challenge

  • @dutchsamurai
    @dutchsamurai Před 8 měsíci

    Fantastic review! I’m loving this game.

  • @le563
    @le563 Před 9 měsíci +2

    A couple subtle things about the BMX, skateboard, Skates and freerunning
    Free running has the slowest speed but is extremely responsive, you can stop on a dime and have a very small turning curcle, you can also slide infinitely on certain ground
    Skates your turning curcle is slightly wider but with extra speed, it's manual is the shortest of the lot and hardest to keep going for long, also stopping is really hard on them, but they are also very responsive
    Skateboard have a wider turning curcle and a medium length manual, but aren't as responsive as Skates, the tricks also seem to take a little longer, but not by much
    BMX is the slowest (other than free running) it has a very long manual and you can do it for multiple seconds, it's tricks are also a lot slower than skateboarding, it also feels a lot more weighted than the other transport methods.
    That's what I've noticed at least

    • @Densoro
      @Densoro Před 9 měsíci

      So I'm not crazy.

  • @VelcroSnake93
    @VelcroSnake93 Před 9 měsíci +3

    3:30 - "it's better than them in pretty much every single regard" - I remember when I got my Dreamcast JSR was one of the games I was most excited to play, but after playing it I found that aside from the visuals and music, I didn't really like the gameplay. When it came out on Steam I got it again, and tried it again, and found exactly the same thing. It just did not feel good to play to me. Now, with Bomb Rush Cyberfunk I absolutely love the game, it is basically what I wish JSR had been. (to be fair, I hear BRC is closer to JSRF than to JSR, but I never played JSRF since I never had an XBox)

  • @Tattybirch96
    @Tattybirch96 Před 9 měsíci +2

    When it comes to trick and score missions being easy, my buddy would absolutely struggle with these. He's not very good at this kinda stuff. I feel like what this game needed was multiple difficulty options and or new modes like you said.

  • @gajodealfama2280
    @gajodealfama2280 Před 9 měsíci +9

    Love this game to death. Its genuinly a very fun game and addicting. Art is awesome its stylish, plays amazing. I wish there was a way to change styles on the go instead of having to go to the hideout and the combat was a little better but not major issues.

  • @ReneeSitra
    @ReneeSitra Před 9 měsíci +1

    I shit you not when i saw dot exe, as mentioned in this review i immediately thought "oh! Are we going to have a breakdance battle for the finale??"
    Unfortunately that wasnt the case
    Still my favorite game thus far, this year

  • @TheTrueBatBrain
    @TheTrueBatBrain Před 9 měsíci +2

    This game looks awesome, but I can't stop thinking about how the TV=headed DOT-EXE crew are straight up Canti from FLCL

  • @nzpowa._.6662
    @nzpowa._.6662 Před 9 měsíci +5

    My only question after watching this video, is have you found the sarcophagus?
    Also coil was the only unlockable who gave me some difficulty to learn, and demon theory really gave me some struggles for that high score as team BRC.
    But then doing it as the score attack was fun to struggle with, learning the nuances of how to prolong my score multiplier.
    Yet the Frank's were the one who made me suffer as my last unlock next to futurism.

    • @jettdunkley
      @jettdunkley Před 8 měsíci +1

      Really? The key for beating the Frank's is just utilizing the whole map imo. All about that multiplier!

  • @magicalgirl4
    @magicalgirl4 Před 8 měsíci +2

    I finished Bomb Rush last night. Such a phenomenally fun game, they did so well. I love JSRF, I played it as a kid but BRCF is honestly the superior game, even though I prefer the music from Future.

  • @absurdistecho
    @absurdistecho Před 9 měsíci

    one thing is that one if the actual difference between the 3 movement types is the manual times.
    the rollerblade's cess slide is the shortest, and the bmx's manual is the longest
    maybe not too noticeable during normal regular degular gameplay, but for keeping combos for a long amount of time, it starts to become apparent

  • @tylercafe1260
    @tylercafe1260 Před 9 měsíci +5

    The only minor complaint is how often characters clip through themselves. You'll see their entire arm in their torsos in some scenes

  • @WhizPill
    @WhizPill Před 9 měsíci +3

    Commenting to stay on that side of Jet Set Radio CZcams thank you

  • @HealyHQ
    @HealyHQ Před 9 měsíci +1

    Glad to hear it! Really wanted this game to be good! :D

  • @mikeyder344
    @mikeyder344 Před měsícem

    One of the biggest things to me, as far as music, is the Skyblew track. I got to meet that dude at the MC CHRIS Revenge of the Nerds tour when they hit the metro gallery in Baltimore. Nobody knew this kid. And he rocked that set. Hard. Got some shit signed cuz i knew hed make it. And now the first song you hear when you hit the hideout is Skyblew. As a fan of this particular aspect of graf culture, its cool to see dudes like him making it. If you know the city, and the state, you know its graffiti culture. And the metro is always surrounded by pieces that can hit a mf deep

  • @existential_narwal9257
    @existential_narwal9257 Před 9 měsíci +1

    lets gooo new pariah upload

  • @Gaijins
    @Gaijins Před 6 měsíci

    2:50 so that’s how you break those ceilings windows.

  • @breo6795
    @breo6795 Před 9 měsíci

    I'm never get tired to say this: THIS is more than just JSR3

  • @TheFrantic5
    @TheFrantic5 Před 9 měsíci

    Thanks for your thoughts and your dissertation. Any plans for a followup video with your thoughts on the plot?

  • @astreakaito5625
    @astreakaito5625 Před 9 měsíci +4

    Been loving the game too!!!

  • @DiepSpartan119
    @DiepSpartan119 Před 9 měsíci +2

    Can’t wait for this game coming to Xbox series X or ps5 after I finish on steam

  • @aaaamine
    @aaaamine Před 9 měsíci

    The grafiti and the "finish him " while fight reaaaally feel like metal gear rising blade mode ngl

  • @2sallads
    @2sallads Před 9 měsíci +3

    I give the game a nice 8.0 out of 10. Lacks a lot of what i loved about Jet Set. The more platforming focused nature, challenging too. variety of objectives to complete per area. I also prefer the more rhythm based trick/point system.

    • @2sallads
      @2sallads Před 9 měsíci +1

      Soundtrack was also hit or miss on this one where JSRF never missed. This new game has some great stuff. But not even Hideki's stuff is as good as his older music.

  • @krxxc.kk6
    @krxxc.kk6 Před 9 měsíci +4

    gameplay is perfect, but i feel like jsr and jsrf wipe it in every other field

    • @landfillao4193
      @landfillao4193 Před 9 měsíci +1

      Agreed. The level design is the biggest thing for me. JSRF set a REALLY high bar with places like the Skyscraper District, Pharaoh Park, 99th street etc. I will say I thought the soundtrack was on par. I love this game's soundtrack.

    • @breo6795
      @breo6795 Před 9 měsíci

      And the Story?

  • @patofanatico
    @patofanatico Před 9 měsíci +1

    This game looked really cool when I first saw it but I wasn't really sure if the gameplay would be my cup of tea. (The way you described JSR and JSRF certainly didn't sound like games I would actually enjoy playing)
    Bomb Rush, on the other hand, sounds awesome from what you've described. I'll definitely give a try at some point.
    Also, on the topic of "fine, I'll do it myself" games, I'm still waiting for your Pizza Tower review lol
    It's absurd just how much that game improves on the Wario Land formula.

  • @user-ky5nq5re6s
    @user-ky5nq5re6s Před 7 měsíci

    The boost in Bomb Rush Cyberfunk feels like the boost inspired by Sonic Rush

  • @TheDareelliltee
    @TheDareelliltee Před 9 měsíci +2

    I am kind of hoping they release a patch to fill in the game with more rails and ramps. Areas like the plaza in versum hill and the food court in the millennium Mall are WAY to big to be so empty.

    • @toonpik7
      @toonpik7 Před 6 měsíci +1

      I agree, and the entire world feels very bland to me in general. I think it’s because the art style is closer to JSR but the levels are much bigger like in JSRF. But JSRF had much more detail and complex lighting that didn’t leave those big areas feeling empty like this game does.

  • @i8bitbarber69
    @i8bitbarber69 Před 9 měsíci +1

    You are spot on with what you were saying in the beginning..
    An I get it jet set radio as a franchise while near and dear to us in terms of success it may not have hit the numbers to warrant sequels.
    I get it..
    I may misunderstand this but since development and people hyped about this game
    Allllllll of a sudden sega wants to tease Jet set radio 3.. using someone else’s hype to fuel there own motivation to do something.
    It’s like when you breakup with a girlfriend cuz there lacking and you get with someone new that can provide everything you were missing an that ex out of nowhere’s like “oh oh I got that, I got it too!” 😑😑

  • @planetvaporwave9055
    @planetvaporwave9055 Před 8 měsíci

    I absolutely loved this game everything I hoped and wanted and more. For the final mission being a combo thing each time I looked it as like helping me figure out the most optimal combo line for when I want to unlock the characters in the level and then later the combo achievement for each one. I’m glad I watched this I didn’t know the vert ramps increased the multipliers I feel like a foool now lol. And graffiti idk why I didn’t think to add them for the points in the combos

  • @jingus19
    @jingus19 Před 9 měsíci

    loved the unleash the beast mode on the switch version. was thoroughly surprised when I saw how well it ran on a switch.

  • @kjk607
    @kjk607 Před 9 měsíci +1

    I definitely wouldn't say that it's better than JSRF but BRC was a lot of fun.

  • @Evixyn
    @Evixyn Před 9 měsíci

    This is heavily neat that this video has done a deep dive into this title. All the enhancements that was improved upon the original two entries and an acceptable story mode.
    The small nit picks are justified such as the removal of the tag system and the over use of the point / trick system. However this is a title made with love of the original series, that many fans of that title will heavily enjoy.

  • @zeathemays
    @zeathemays Před 9 měsíci

    Bro, unrelated to the video, you sound SO MUCH like daszombes wth. Great Video

  • @americangizmopied
    @americangizmopied Před 8 měsíci +1

    now i need someone to make a new ape escape

  • @fwg1994
    @fwg1994 Před 9 měsíci

    It's very minor, but I have noticed a few differences in how the different traversal options work. Like I've noticed that you can't ride the skateboard down stairs, while the bike and I think skates can. Other differences I'm less sure on, could just be the different animations making it feel different, but I've noticed stuff like the bike feels faster without any combo to build up some momentum.

  • @nzpowa._.6662
    @nzpowa._.6662 Před 9 měsíci +4

    Ive already hopped on a 2nd playthrough, even though ive been pleagued by a single bug preventing me from 100%ing for character unlocks. And also decks. And skate colors and bike colors.
    Probably missing a music track or 3, but just one graffiti in brink thats making me suffer just a lil itty bitty bit.

  • @Vanessa_exe
    @Vanessa_exe Před 9 měsíci

    the only thing i can think of for making the wheels a bit different is like, bikes are faster but jump worse, skates can jump higher, boards can jump further-
    -but then that would just be annoying because now not only are you running back to dance squares to change to skates or bikes or boards just for the glass floors, doors and hydrants but whatever other differences they have

  • @HRIgnomious
    @HRIgnomious Před 9 měsíci

    Are you going to do a story review like you do with some of the Sonic games? Might be worth it since the story is actually somewhat interesting this time, unlike the Jet Set Radio games.

  • @hamishwalker9637
    @hamishwalker9637 Před 8 měsíci

    33:30 you're basically describing the race against coil and only coil, only tough race in the game, lots of fun

  • @wrestlerdude6955
    @wrestlerdude6955 Před 9 měsíci +2

    I've been waiting for this🥰🥰

  • @-nomi.-
    @-nomi.- Před 9 měsíci

    this game is so damn fun that im afraid ill never be able to play jet set radio after playing this first

  • @yall_girl_eve
    @yall_girl_eve Před 8 měsíci

    Geat video! Imight get the game When I get a less claustrophobic moment when it comes to money. I was already interested, but the video clarified a lot of things

  • @NOISEDEMON12543
    @NOISEDEMON12543 Před 9 měsíci +2

    It's good. Very good but comparing it to jet set radio i came to conclusion that one side does some things better than other and vice versa. I'm happy that brc exists but saying that it surpasses jsr that's a bit too much for me. I think they're equal.

  • @KyngD469
    @KyngD469 Před 9 měsíci +1

    When I dont feel like playing brutally hard games like Bloodborne or Dark Souls 3, I like to relax with BRC. Great balance for me.

    • @sodathejunker
      @sodathejunker Před 9 měsíci

      Right? Total vibes.
      I’m so glad AC6 and BRC released close to each other, that’s how I’ve been playing them.

  • @Jet2k5
    @Jet2k5 Před 9 měsíci

    the multiplayer mod just completes the game for me . game is so good

  • @ab.6223
    @ab.6223 Před 8 měsíci

    It sounds like to me a difficulty setting would fix a lot of your critiques here, and I think that would be a good thing to add yeah. Because I, being bad at games lol, struggled with a lot of the final competitions and the harder enemies, on my first go with the game so maybe just a hard and extremely hard mode would be great.

  • @M4Dbrat
    @M4Dbrat Před 9 měsíci +2

    The game REALLY needs a hard mode, even as a mod. I still had enough fun with the game 100%ing it, but I couldn't help thinking just how much more it could be and how much more time I'd be willing to sink into it if it didn't try so hard to avoid any sort of punishment for the player. There's no real reason to have multiple types of tricks, because you don't lose the combo if you misjudge a trick while falling or whatever, at most you'll miss a score multiplier from not hitting a corner when grinding on a rail, but then you can just jump dash backwards to hit the corner anyway. Manuals are stupidly powerful on their own already, but the boost trick resetting the manual timer takes it to the absurd level and, as if that's not enough, it refunds almost all of the boost you spend on it! AND it gives you much higher score than normal tricks. Not only is getting a higher combo not making maintaing it harder (and, thus, actually rewarding), it actually makes it *easier* because you gain more boost from the tricks (which is a fine concept when it comes to racing, but, despite having a couple of really easy races, it's not a game about racing).
    I wish planning your route through the map was a thing at all for getting the combo up in general and not just for racing against the timer to clear the endgame score challenges for characters. High score counter is just meaningless when you know you can go anywhere and keep it up indefinitely until you do a misinput on accident (which doesn't really feel fair to me when it happens, even if it's technically my fault) or just fall asleep from boredom. One aspect that I actually found interesting is the fact that you can climb the stairs by boost tricking, as it can actually drop your combo if you're not careful. I think the Futurism challenge is intended to be cleared by going halfway through the Mataan "river" and then turning back, and you'll just clutch it that way if you do it naively, but instead I immediately dropped down the stairs, got the multipliers from rails there, then climbed back up and eventually ended up winning with half the time left.
    EDIT: Also, the game needs more obstacles like those bulls(?) that move back and forth over a bottomless pit and have twisty grind rails as horns, shit's really creative

  • @z-chan946
    @z-chan946 Před 9 měsíci +1

    Fun fact, there were soap shoes in development but were removed cause of Dion (the game's director) thinking they were lame. ((From what I've heard))

    • @technic1285
      @technic1285 Před 9 měsíci

      Motherfucker, I wanted those the most.

  • @kazo6324
    @kazo6324 Před 9 měsíci

    17:10 one thing I found is that the tricks take different amouts of time and give different amout of points depending on witch of the 3 you use so based on how you play some can be better

    • @theblueblaze1
      @theblueblaze1 Před 9 měsíci +2

      Im also pretty sure manual length is different, the skateboard and bike can manual way longer. I also think turning is faster on skates

  • @chickmate4446
    @chickmate4446 Před 9 měsíci

    fyi, the movestyles, (skates, bmx, and board), actually do have differences in playstyle. the skates have considerably less "manual" (cass slide for skates) time, distance, and speed compared to the other two.

  • @theblueblaze1
    @theblueblaze1 Před 9 měsíci +1

    I agree with you except the missions, I think this was intentional so people would finish the game. if it was as difficult as postgame or if the lines to copy were too long people would just quit. I think leaving it to the post game was the smart decision so enthusiasts would get their challenges and casuals can just beat the game
    But I do agree there could be more challenges. I was surprised there was no mystery tape to unlock challenges or an arcade mode like you mentioned to do all graffiti with a crazy high score or doing specific movement challenges

  • @bunnybabe3601
    @bunnybabe3601 Před 8 měsíci

    as someone who isnt very good at combos and button input i felt that the difficulty was a good level for me specifically but everything else i completely agree this game is incredible i loved it so much it made me super emotional, i dont care if we get a jsr3 i want brc2!!!

  • @frickerrific2813
    @frickerrific2813 Před 4 měsíci

    Speaking of that gaming trend you mentioned at the beginning of the video, when’s the pizza tower video man?

  • @Ecksehrin
    @Ecksehrin Před 9 měsíci

    How does the game play on mouse & keyboard?

  • @NoOneOnYT
    @NoOneOnYT Před 9 měsíci

    This was one of the best games of the year!

  • @FunIsForHaving
    @FunIsForHaving Před 8 měsíci +1

    you and Pikasprey should do a collab video. It would be hilarious cause you both have the same voice and cadence.

  • @petrikillos
    @petrikillos Před 2 měsíci

    I enjoyed the combat in BRC more than I did in spider-man 2 and I am NOT kidding.
    And the movement is on par with the spider-man one (and if you factor in the movement+ mod it's straight up even more fun in BRC).

    • @MAHIM2000
      @MAHIM2000 Před měsícem

      Install the BRCombat Mod. Thank me later!

  • @dragoniccrab
    @dragoniccrab Před 8 měsíci +1

    I'm actually legit struggling to do the combo challenges. I got really close to getting 3 million, but I can't seem to get enough points within the time limits given, even a few times I wasn't able to come close to a million or 500k

    • @jettdunkley
      @jettdunkley Před 8 měsíci

      Gotta hit them corners, billboards and ramps bro, Mix it up and get that multiplier up!

    • @dragoniccrab
      @dragoniccrab Před 8 měsíci

      @jettdunkley it took me a minute, but I was able to do it. I'm just booty cheeks

  • @themaddeer7479
    @themaddeer7479 Před 9 měsíci +1

    on top of that, we need multiplayer , imagine being with your homies and start a crew and compete with others

    • @Pariah6950
      @Pariah6950  Před 9 měsíci +3

      That, and being able to make your own character. Though, the scoring system would need adjusting to be viable in a multiplayer context. As it is now, it would just be everyone keeping combos going forever.

    • @baharry
      @baharry Před 9 měsíci

      There's a mod that's already out!