The Sequel Nobody Understands | A "Legend of Zelda: Tears of the Kingdom" Video Essay

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  • čas přidán 15. 07. 2024
  • Lots of people seem to misunderstand exactly what it is Tears of the Kingdom is trying to do. People call it "DLC" just because the main overworld is reused, but I would argue that this game pushes open world conventions into an entirely new realm.
    I borrowed a song from Zame:
    • "Embracing One's Duty"...

Komentáře • 643

  • @dessdev8404
    @dessdev8404 Před 23 dny +498

    TW SA:
    The year botw came out, I was raped. The game was a huge part why I survived. I needed a world to get lost in. I struggled so hard with the fact, that the friends link had were dead and you couldn't change that in the end, like I couldn't change what happend to me, but it helped me to deal with this feeling. When totk came out, i was no longer the helpless 15 year old girl. I told people about what happend, I feel so much better and don't want to die anymore. In a sense i fought back against the calamity in my head, like the people of hyrule against the calamity ganon. To see that sidon, tulin, riju and yunobo didn't give up and got stronger, was the thing i needed to see. Even if the others are dead, link can still help them, and in the end, they help him too. There is always something to keep going, keep fighting and evolve. The defeated feeling after botw, after i realised i can't change the death is gone and replaced by afeelng of hope, because of how the world in zelda anf link are healing. They can't change what happend, but they can keep going... and so can I. These games mean so much to me in a sense I could never explain and I'm happy to see that there are other people who enjoy the kind of sequel totk is. Thanks for the video

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 22 dny +83

      I'm so sorry to hear about that, but I'm glad to hear you've been able to move beyond it. Thank you for sharing. :)

    • @deeb13243
      @deeb13243 Před 20 dny +28

      I feel immense sorrow for that terrible happening. As a fellow girl, even thinking about such an occurrence ravages my mind, and I could not imagine the horrors of going through it. I think your comment is utterly beautiful, and shows so much about the power of hope. Hope is the strongest combatant of sadness, fear, and probably almost ever negative emotion I can think of. And your comment is truly inspiring as to the power of it. Thank you for writing such a powerful message.

    • @RoSoliTaire
      @RoSoliTaire Před 20 dny +12

      I'm so glad you're able to get back on your feet and now stronger than ever. It's amazing how fictional works can help us cope and survive. As someone who's has been through depression in my younger years, it was books that I cling to to survive. Particularly, it was Lisbeth Salander's character in the Millennium trilogy that I drew my strengths and inspired me to go on. Thank you for sharing your experience and hopefully more fictional works can help people who are going through trauma.

    • @epicgamner1139
      @epicgamner1139 Před 19 dny +5

      i am so sorry that that happened to you. Im glad that these games helped you in any way and i hope that you continue to heal and go on with your life. I hope you're okay, or at least as ok as you can be

    • @gamsougher3574
      @gamsougher3574 Před 18 dny +7

      botw was my ptsd recovery game too, and totk felt satisfying for a lot of the same reasons that you’ve said here. glad you’re well

  • @Pajarocaro
    @Pajarocaro Před 23 dny +301

    LOOK! a Totk video that´s not over an hour long!

    • @julienossola
      @julienossola Před 19 dny +10

      Thats actually sad, considering its a "video essay".
      Its like reading a one paragraph essay

    • @sleepdeep305
      @sleepdeep305 Před 19 dny +28

      @@julienossola Brevity is a virtue you know.

    • @StarlitWitchy
      @StarlitWitchy Před 19 dny +16

      ​@@julienossolano I hate how long all these videos are. It's so refreshing to have something be to the point

    • @moosesues8887
      @moosesues8887 Před 18 dny +4

      @@julienossolawe do not got time for that brah

    • @The1andonlysharpshooter
      @The1andonlysharpshooter Před 16 dny

      @@moosesues8887following them for multiple days is a nice way to watch them. If ur just sitting and watching it can be easy to get tired of. Id rather do other things. But maybe my attention span got nuked because four years ago I could sit and watch a 2 hour one.

  • @MulliganSnicker
    @MulliganSnicker Před 19 dny +68

    “In Castlevania you’ll be fighting Dracula” *Shows footage of Metroid*

    • @Jakoren
      @Jakoren Před 17 dny +2

      They're both apart of the "Metroidvania" genre, so close enough.

    • @billyboleson2830
      @billyboleson2830 Před 17 dny +2

      @@Jakorenonly some of them are like that

    • @thesporkguy
      @thesporkguy Před 14 dny +5

      @@Jakoren “house cats and tigers are both felines so same thing…”

  • @B-ot2xx
    @B-ot2xx Před 23 dny +238

    This theme is also reflected in the music, much more orchestra. The main “Field (Day)” theme you hear while walking around now has woodwinds to accompany the lonely piano. Because Link isn’t alone anymore, and Hyrule is healing.

    • @guyWSonicpicture
      @guyWSonicpicture Před 23 dny +7

      Holy shit I never paid attention to that, so nice

    • @Perroden
      @Perroden Před 17 dny +1

      I really don't like the music in both these games and iv always loved Zelda music. But playing botw my brain just auto tunes if off and I pay no attention.

    • @diegomora7608
      @diegomora7608 Před 6 dny +2

      @@Perrodenyou think that you don’t pay attention, but every time you hear it you known where you are

    • @Perroden
      @Perroden Před 6 dny

      @@diegomora7608 no i completely tune it out. My brain dosnt even register music is playing 99% of the time. I didn't even know that was possible. That's how much i dislike it.

    • @B-ot2xx
      @B-ot2xx Před 4 dny +1

      @@Perroden I don’t think people realize that the music in these two games are so expertly composed that it’s made for the specific purpose of sounding natural. They don’t want your brain to register it when you’re playing. But if you listen to the track by itself, it’s truly a beautiful piece. While it may sound cut up a first, there’s a certain beauty to it.

  • @higurashikai09
    @higurashikai09 Před 24 dny +180

    The characters and community in TotK is definitely a big part of the sequel. Having the setting change would remove so many characters from BotW.

    • @thebluerodriguez4085
      @thebluerodriguez4085 Před 23 dny +4

      There's no need in going to another entire location, but at least don't leave, f example the ancient temple completely desolated from any content, just added the sages room and leave 90% of the place empty.

    • @frissoramon2742
      @frissoramon2742 Před 23 dny +13

      ​@@thebluerodriguez4085thats a single place on a gigantic map.
      And its not "just the sages room", its the place where you can see the locations of the geoglyphs.
      The sky islands have chests that gives you maps to treasures in the depths.
      The depths have lightroots to give you locations to the shrines on the surface.
      The towers on the surface gives you easier ways to get to new sky islands.
      The game is insanely huge, and everything is connected.
      As much as i love breath of the wild, i could not force myself to 100% that game. Just running around until the sensor beeps to indicate a new shrine.
      With tears of the kingdom, i managed to do every shrine, lightroom, and found every cave, all by myself.
      Every corner of the world gives you things to do.
      Tears of the kingdom is better than breath of the wild in almost every aspect. Something that no game (aside from maybe Elden ring) managed to do since 2017.

    • @jambone4464
      @jambone4464 Před dnem +1

      Zelda fans really do just have horrific taste, wow

  • @PoyosoDG
    @PoyosoDG Před 20 dny +97

    I remember hearing people say that Tears of the Kingdom would have been better to them if they hadn't played Breath of the Wild first, but I've always thought it was better to play BotW first since the whole point of TotK to me is seeing what has changed from before.

    • @Smfsableye
      @Smfsableye Před 19 dny +7

      Really good point. Ideally I think you should go for a light story-only playthrough of BotW then dive into TotK.

    • @FlagPoleJumper
      @FlagPoleJumper Před 19 dny +3

      ​@@Smfsableye
      When I first played BoTW, I played most of the game by just exploring. I wore clothes as little as possible (besides the headband because I thought it made me look like macho man randy savage, lol), I had only 3 hearts and min stamina, and I had a blast. When TotK was around the corner, I did a full play of BotW and was very happy that I did. All of those memories being fresh inhanced the experience for me as far I'm concerned.

    • @thelastbrickbender2139
      @thelastbrickbender2139 Před 15 dny +8

      Playing botw probably ruined totk for me, being so excited for the sequel to finally release and expand on the story and then it just doesn’t, the events of botw are essentially forgotten about, the characters are more bare bones than anyone in botw ever was, Zelda is essentially a different character altogether and Ganondorf is an even more uninteresting and one dimensional villain than the calamity, there’s also no explanation for anything that happened, in botw we knew where the tech came from, what happened to its creators, why it was hidden, how the Sheikah we know emerged, at the same time we know absolutely fucking nothing about the Zonai, where they went, why their stuff is in the depths, how the ruins on the surface came about, why they chose to ally with Hyrule, fucking nothing

    • @TreyChannel
      @TreyChannel Před 13 dny +2

      That's the whole reason why it makes some of us wish we didn't play BOTW first. Some characters developed and aspects of the world did change. I'm not saying it has to change entirely, but that alongside how it seemingly feels like the events of BOTW just don't seem to matter. Answers to inconsistencies are an unsatisifying "it just went away!" in interviews outside of games. Characterization is so flip floppy that someone like Sidon is fine, but then you get to Zelda fir exanoke and it's kinda disappointing to see either a regress or just ruined. Still love the game but there's a reason people say that. I'd trae me not being bothered by why some people act the way the way they do, or general inconsistencies with just having never seen them prior so I won't even think about it. Though for what it is worth, the changes are nice. World evolution is what I wanted, I don't need it to be in a new setting. Let's just take the writing a bit more serious

    • @TreyChannel
      @TreyChannel Před 13 dny +1

      @@Smfsableye I did this and it just made me wonder why I bothered because hardly any of it mattered lol

  • @mattfarmer7867
    @mattfarmer7867 Před 22 dny +29

    I think I may know one of the reasons that people like BOTW more than TOTK. BOTW's main emotion is this sense of melancholy loneliness. The world is largely empty of people (with exceptions, of course), Zelda is basically dead, and the world is destroyed. But there is still this beautiful world to discover, despite it all. So the whole game has this bittersweet feeling. And bittersweet is a very powerful emotion.
    But ToTK isn't bittersweet. The world has rapidly healed, your friends are everywhere, and you're never lonely. It's not bittersweet, it's triumphant. And that's fun in a new way, but it's never going to have that lasting impression that melancholy does.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 22 dny +5

      Well said!

    • @goldenninja9053
      @goldenninja9053 Před 11 dny +3

      To be honest, I like the tone of TOTK more. BOTW having that bittersweet feel was amazing, but I'm loving the fact that things are growing up again in TOTK, and that might honestly stick with me.

    • @mattfarmer7867
      @mattfarmer7867 Před 11 dny

      @goldenninja9053 Yeah it's definitely a fun bright feeling, despite how dark the game might tend to think it is. I still like BOTW more, but I love them both.

    • @mr.awesome6011
      @mr.awesome6011 Před 5 dny +2

      But the thing is TOTK does have many places and moments of loneliness and discovery. This is done through the sky islands and the depths. Both are so far removed from the main world of Hyrule and invoke different feelings of loneliness from being in the depths with little to no light, wondering if there is anything else down there close by while trying to reach the next lightroot, to being so high in the sky that you're looking down on what once was the highest peaks in the land standing among the many leftover and dilapidated structures of a long dead tribe that was once almost godlike.

    • @25meip
      @25meip Před 5 dny

      That's actually a really good point. I hadn't considered how the tone impacts people's....fascination with the world (I think that's the right world lol) And I think the sky towers actually play into that feeling a lot. Getting around the world is nowhere near as lonely and oppressive as it was before.
      But I still think the main problem was that crafting always felt like a chore. If I wanted to do anything, either I had to have spent hours and hours of exploring beforehand- or just force a solution with whatever I could manage to pull out my ass. It so rarely gave that 'lightbulb' moment of figuring out a puzzle, like BOTW's runes, it was just frustrating or boring. At least it was for me. And I feel like, as an example, people loved finding Koroks in the first game, nobody cared about helping the tired buddy koroks in TOTK.

  • @carmanwillis7537
    @carmanwillis7537 Před 23 dny +134

    You've said everything I feel about this game! And I am so happy to see that people are still feeling this way a year later after seeing so many "I'm disappointed" video essays.

    • @YoshiAteTooManyYoshiCookies
      @YoshiAteTooManyYoshiCookies Před 20 dny +16

      To be fair, both people like this and people who think it's a bad sequel make some good arguments, so it's pretty reasonable to say that it's not an objectively good or bad sequel and that it mostly is about opinion.

    • @56ty_
      @56ty_ Před 18 dny +10

      @@YoshiAteTooManyYoshiCookiesnever heard a good argument from a totk hater honestly. I swear they sound like flat hearters most of the time.

    • @56ty_
      @56ty_ Před 18 dny +5

      Yeah… I honestly believe those are just clickbait. Like, it’s so easy to ride the drama. What proves it is the content is all copy pasted and really only amplifies the toxic argument from the usual vocal minority.
      “The story sucks”, “the sky islands and depths are empty”, “the dungeon suck”.

    • @mistertagomago7974
      @mistertagomago7974 Před 15 dny +12

      @@56ty_ Those are valid reasons not to like the game. Sounds like the games biggest issues are just really blatant, I mean how is it weird for people who dont like the game to have similar reasons for not liking it? Honestly whats toxik is assuming everyone who dislikes the game is just doing it for clout or to be toxic.

    • @56ty_
      @56ty_ Před 15 dny +2

      @@mistertagomago7974 everyone is either expecting botw or Oot. Even my granny could come up with very basic and surface level reasons why totk is different from those games.
      So yeah. It’s just a trend everyone and their mama is jumping on for easy clicks.
      It’s funny cause there are reasons to criticize the game yet no one wants to put in the effort and come up with a well thought out critique

  • @konpulsiv
    @konpulsiv Před 20 dny +29

    I'm so glad this video exists! Like, I totally get the critics and how many people were expecting different things than what we got. To me, it was so healing to revisit a growing Hyrule, where people found and created community and resilience. I love that Link isn't alone on his journey this time, even though Tulin blew so many items into the abyss, Yunobo exploded into my face a million times, I randomly activated Ryju in the dumbest situations, etc. Just like real people, they got on my nerves sometimes, but in the end I was so glad they stood by my side and made the road feel less lonely.

    • @Sivanot
      @Sivanot Před 15 dny +3

      But how is Hyrule visibly growing, though? We don't see any major rebuilding efforts in the world besides Lookout Landing, which isn't really rebuilding so much as dropping a new location on existing ruins. Why didn't we do any building to help people in a game where a big focus is on being able to build things?

    • @R.A.M_Games
      @R.A.M_Games Před 9 dny +1

      @@Sivanot there’s a whole side adventure of avenging the lurelin village after it’s destroyed by moblins. A side quest where you have to find someone to rebuild the bridge leading to the rito village. Gerudo village is destroyed when you first revisit it and comes back to life once the lightening temple is complete. I do think the game could’ve had more quest that dealt with creating a whole new villlage like terry town, but it’s not like nothing in the game is being rebuilt after the destruction of the upheaval

    • @Sivanot
      @Sivanot Před 8 dny +2

      @@R.A.M_Games The only one I can agree with there is the Lurelin village one, and from your description that still isn't even what I'd wanted to see in the game.
      You have to find someone else to rebuild the bridge to a village full of people who can fly. Despite having an entire construction crew in your arm.
      It sounds like Gerudo Village just pops back up after the lightning temple, with no other assistance from Link.
      I'm never going to say that someone is wrong for liking a game. But I don't think it's arguable that Nintendo delivered a highly inferior product than what we all know they could have made.

    • @R.A.M_Games
      @R.A.M_Games Před 8 dny

      @@Sivanot see this is the problem with Zelda discourse rn. OP was expressing how much he loved the the different races coming together in the world building and the story, you respond by questioning the validity of that statement, I give a free examples of it happening within the story and gameplay, you you still complain because “its not what I wanted in a game about building” which it’s not just a game about building and was never promised to be a game just about that. there’s a lot of valid criticism to be had with TOTK and the Zelda series as a whole, however we as a fandom need to stop confusing projecting our wants(especially wants that were never promised to begin with) with the valid criticisms.

    • @Sivanot
      @Sivanot Před 8 dny +2

      @@R.A.M_Games I never said the game was just about building, but it's undeniably a big part of what people were excited for in the game once it was shown.
      Nintendo presented a very cool method of constructing things, in a double post-apocalyptic setting, and didn't think it would be fun to actually use it to advance the setting at all.
      I am not coming at this from a means of "i want this, it isn't there, therefore bad" I am describing something that makes the game objectively worse than it could have been with marginal extra effort on the part of the devs.
      This is only one complaint as well, and not even a major one, there are many more valid concerns surrounding TOTK.

  • @TanikaNuva
    @TanikaNuva Před 23 dny +77

    I’m so glad to see that someone on the internet sees this game in the same way I do!

    • @jetsguy226
      @jetsguy226 Před 23 dny +11

      Same! I was worried I was the only one!

  • @chooongusbug724
    @chooongusbug724 Před 23 dny +115

    Ive sat with Tears of the Kingdom for over a year now, and honestly? Tears of the Kingdom is one of the greatest games ive ever played, it took what i loved about BotW and turned that up a couple notches while fixing almost all of my issues i had with BotW (either in ways i didnt expect like Fuse and weapon degradation or something as small as giving me the option to drop a weapon when i open a chest). TotK is one of those games that i think, over time, people will start to appreciate a lot more. This game had crazy expectations put on it that it could never live up to (kinda like Majora's Mask in that regard). And with Echoes of Wisdom taking pages out of Tears of the Kingdom's book? I think the future of Zelda looks very bright, these creative player driven experiences are awesome and ultimately what Miyamoto had envisioned originally with the very first Zelda...Aonuma and Fujibayashi where able to realize it

    • @minecrafter3448
      @minecrafter3448 Před 23 dny +8

      That’s the thing though. It had crazy expectations that it DID meet. Do you remember the first 3 months after this game launched? Everyone loved it. The Zelda cycle is an unfortunate thing though, people now pretend it didn’t. It’s essentially perfect, any criticism I’ve seen of it completely falls flat.

    • @chooongusbug724
      @chooongusbug724 Před 23 dny +10

      @@minecrafter3448 You miss the forest from trees, it met my expectations and then some. But some people were getting ridiculous with their wild theories and those expectations led to people being upset TotK wasn't what they wanted instead of looking at the game for what it actually is. That is part of the Zelda cycle too, so I don't know why you're trying to argue with someone who loves the game and it's very apparent with my comment

    • @minecrafter3448
      @minecrafter3448 Před 23 dny +3

      @@chooongusbug724 Just trying to add the conversation. Sorry, I’ve got a year of pent up hatred for these “people” that are inevitably going to make enough noise to make the next game worse. (I’m of course talking about 3D Zelda, the next 2d game looks like a clever fusion of the new and old styles)

    • @chooongusbug724
      @chooongusbug724 Před 23 dny +7

      @@minecrafter3448 they aren't gonna be able to make enough noise lol. Echoes of Wisdom follows what TotK set up, that open ended creative gameplay. Zelda is gonna keep going the route of BotW/TotK and I'm very glad to see they're trying this with 2d Zelda also. A complete change to my favorite series isn't a bad thing at all

    • @minecrafter3448
      @minecrafter3448 Před 23 dny

      @@chooongusbug724 not so sure. if the overwhelming praise for totk had continued, echoes of wisdom may have fully embraced the open world style. The 3d game after totk could have been just as open as totk but with underwater exploration, but that’s unlikely now. Nintendo listens to criticism, at least they have during the switch generation. They don’t care if it’s right or wrong, they listen.

  • @coolguychecker7329
    @coolguychecker7329 Před 23 dny +59

    In a ask the developer interview, Fujibayashi said they were confident Tears of the Kingdom would recapture the feeling of playing Breath of the Wild for the first time. This was specifically in response to fans feeling like they wanted to play Breath of the Wild for the first time again.
    But I think you're also right in the sense that how they recaptured that feeling is revealing about what they thought were the key elements of playing Breath of the Wild for the first time. Everything you pointed out was the key ingredient for them even in Breath of the Wild, but the novelty of the exploration may not as been as defining for them as it was for us. It's similar to how Skyward Sword cut out a connected world and relegated it to a vehicle section. It revealed a schism between how they thought of Zelda and how fans thought of Zelda. I think there are a lot more fans on their side this time around, but I'm a little disappointed that they didn't emphasize the raw exploration of Breath of the Wild as a key feeling of playing that game for the first time.

  • @camerowilliams1692
    @camerowilliams1692 Před 23 dny +55

    "Majora's Mask was the sequel to Wind Waker, and Ocarina of Time was the prequel to Phantom Hourglass" .....

    • @chooongusbug724
      @chooongusbug724 Před 23 dny +17

      Jokes are hard

    • @christianhodgkinson6969
      @christianhodgkinson6969 Před 23 dny +5

      Technically, he's not wrong

    • @HDGamerofficial
      @HDGamerofficial Před 20 dny +3

      @@christianhodgkinson6969he is, Majora’s Mask isn’t a sequel to WW😅

    • @user-sf3ns6ed3g
      @user-sf3ns6ed3g Před 18 dny

      Sounds about right

    • @christianhodgkinson6969
      @christianhodgkinson6969 Před 18 dny +2

      @@HDGamerofficial normally yes, but keep in mind in the beginning of wind waker it retells the ending of OOT, and Ganondorf broke from his seal some unspecified time after or while the Hero of Time was in Termina

  • @cephalopodgaming6665
    @cephalopodgaming6665 Před 23 dny +25

    This video perfectly encapsulates everything I’ve felt about Tears of the Kingdom in my time playing. I’ve even used the “returning to your hometown” metaphor myself before! Thank you for making sense of the game’s identity in a condensed way

  • @illuminate4
    @illuminate4 Před 23 dny +76

    “a proper narrative sequel” sums it up perfectly

    • @Perroden
      @Perroden Před 17 dny +9

      🤣😂🤣 no

    • @iloosion2419
      @iloosion2419 Před 17 dny +17

      except the npc's forgot u and about the calamity which nearly killed them all. good NARRATIVE sequel for sure

    • @ViviBuchlaw
      @ViviBuchlaw Před 17 dny +10

      Proper narrative sequels have cohesive narratives and are...sequels?

    • @thelastbrickbender2139
      @thelastbrickbender2139 Před 15 dny +8

      No, just no

    • @goldenninja9053
      @goldenninja9053 Před 11 dny +1

      Ignore the dummies who haven't even paid any attention to the actual dialogue here. Sure, some characters did kinda forget what Link did, but if I remember right, quite a bit of time has passed between BOTW and TOTK, so some things are bound to be forgotten.

  • @weatherman1504
    @weatherman1504 Před 10 dny +4

    It is a very rare and beautiful thing to see a video about TotK that isn't talking smack about the game and talking down to the enjoyers of it. Thank you, and keep up the good work.

  • @Tulinx
    @Tulinx Před 22 dny +33

    I love this essay/video, TotK isn’t about discovering new places, (even though you have the depths and sky for that), it’s about revisiting your favorite locations to see what’s changed.

    • @xerohh
      @xerohh Před 8 dny +3

      The thing is barely anything changed in your favourite locations 💀 Hardly any difference

  • @TomCat05t
    @TomCat05t Před 23 dny +82

    The first time I watched a video dunking on TotK, I asked myself, "Wait, does this mean I haven't been having fun playing the game?" This man gets it. 👍

    • @ViviBuchlaw
      @ViviBuchlaw Před 18 dny +13

      You caan enjoy something that has flaws, or you may not find them to be flaws. Just because other people dislike something doesnt mean you also need to. But hopefully their videos got you to think critically about the game. I wasn't satisfied with it, but if you were, more power to you!
      I think that, when looking at it analytically, we must agree that there is a non-insusbtantial group of people who dislike it, and that ought to be respected and considered. Likewise, I think the inverse is also true

    • @williamwolfe962
      @williamwolfe962 Před 17 dny +3

      Just because people like The Room and have fun watching it doesnt mean its a blockbuster

    • @omegalilbchass8270
      @omegalilbchass8270 Před 17 dny +2

      If I say I have fun playing 1-2 switch does that make the game less objectively flawed? No. It's possible to enjoy a mediocre game

    • @The1andonlysharpshooter
      @The1andonlysharpshooter Před 16 dny +1

      @@ViviBuchlaw I wish I had your way with words.

    • @DJx2410
      @DJx2410 Před 13 dny +1

      @@ViviBuchlaw you summed it up perfectly, I love totk and would even go as far as saying its my fav game, but I like to listen to ppl that don't like the game cuz I think its important to acknowledge when something has flaws. I think its valid to like, even love the game for what it is and I also think its fair to dislike it for what it is/isn't. but I don't like when ppl force their opinion whether they like it or not

  • @mackerel6099
    @mackerel6099 Před 23 dny +28

    This was always what I loved about totk! It feels like an old sequel film where they made the first one with a banger cast and no franchise plans but the first one did so well they green lit another one. It has all the same jokes as the first but slightly different (totk will have players complete similar side quests for the same character), and the setting is basically the same but there’s a new one in there too (sky and depths). Those movies always had the same thing as the first but w a twist and that’s what totk did and I love it for that

  • @CreativelyJake
    @CreativelyJake Před 23 dny +10

    what i thought upon reflecting on TOTK, was that the way they approached the game was to make it a re-do of botw. a remix, if you will. they had zonai stuff planned since the beginning of the darn trailer for "zelda wii u" but well, they didn't go for that stuff. they went hard into sheikah tech
    but now, the gameplay and story function of everything sheikah is replaced with everything zonai, in a sense
    it does mean that... the game kind of has to try hard to shoehorn itself into being a game that remembers that the other game happened: as in, where did the guardians go? why is malice now gloom?
    i dont think thats necessarily a BAD thing but its just. honestly i think i wouldve gladly accepted it being touted as a remix rather than a sequel, since to me it very much feels like "if we had more time, technology, and had different ideas for botw, this is what we would've done"
    like... demon dragon ganon briefly looks like calamity ganon in that one cutscene, and i think thats a nod to how this is a different take on calamity ganon.
    i think if you took out the slim few mentions of the prequel, being BOTW, it'd still stand well as a game. but it DOES have a unique spot in standing as a world that you re-experience after you've experienced a hyrule that existed in a drearier state in BOTW. so in that sense, yeah, stuff like hateno does make it a great sequel. the ways that you can see the world has grown... that time has moved on... that is what makes it a unique experience as a sequel. but in terms of the primary story, they definitely didn't focus too hard on making it a sequel, but... im sure plenty of that was out of wanting it to be able to stand on its own, and be a fun and engaging story for people who hadnt played BOTW. a good example of that i think is tulin. tulin is... almost nonexistent in botw, so both people who have played botw and who havent played it, are generally on the same page when experiencing his story.
    overall i love totk, and i think its an interesting combination of being a "remix game" and a sequel in the sense that its expanded upon the world, and uses the prior experience of botw to enhance its own world
    like it wouldnt stand as well alone if they entirely touted it as a remix. the tone of the world in general sorta relies on botw having happened: the calamity having been cleared up and saved, and civilization rebuilt
    ...but again, i also think that sometimes, sequels are developed with the mindset of "lets re-do what we did, with different stuff this time" instead of "how can we follow up on the story elements we created in the first game?"
    if they had done the latter, we'd have gotten an in game explanation of malice (not gloom) and how dead-ganondorfs malice created calamity ganon. or a different approach to zonai stuff, instead of it being "fundamentally this takes the role of sheikah stuff but its more interestingly designed"
    ...now time to actually watch the video

  • @TheDevastator619
    @TheDevastator619 Před 23 dny +17

    I was expecting this comment section to be littered with “nuh uh!” Great essay and it feels nice to be seen for how I also viewed the game. Still have some qualms with the games, but I still love it.

    • @goldenninja9053
      @goldenninja9053 Před 11 dny +1

      Oh trust me, there are some people replying to others here that are doing that, but they don't seem to have any evidence that they're right, so who cares lol.

  • @Shonen_Shadow
    @Shonen_Shadow Před 18 dny +6

    Personally for me I ended up playing BOTW much later than most people and everyone kept hyping up how good it was and when I finally played it I was actually kinda disappointed I felt like everything in the game was too generic none of the items or weapons felt special, the Divine Beasts all felt the same and the bosses felt very uninspired compared to the zelda games that came before it but after playing Tears of the Kingdom I absolutely loved it it fixed all of my issues I had with BOTW and then some I truly don't understand how people can say it's just a "DLC" it is so different and has way more content and fun mechanics compared to BOTW

  • @Tamara-tg3ho
    @Tamara-tg3ho Před 23 dny +8

    i gasped in the middle as you got to the main point and my guy you made me cry at the end.For me,you hit the nail in the Coffin.Thats what Totk is for me.A sequel,a proper sequel.Thank you.

  • @thelastbrickbender2139
    @thelastbrickbender2139 Před 15 dny +5

    2:12 and it’s exactly the kind of sequel totk isn’t

  • @tomtee_
    @tomtee_ Před 7 dny +3

    This reads more like an advertisement than an analysis and I disagree completely however I respect your opinion

  • @brevanlipscomb680
    @brevanlipscomb680 Před 20 dny +7

    Bless you. This is the exact kind of content I was trying to find when the negativity towards TotK started becoming more prevalent. Is it a perfect game? No. But I think a lot of the negativity comes from coming at it with expectations for something that it’s not, and you sum that up fantastically.

  • @lubtearts8985
    @lubtearts8985 Před 20 dny +5

    One of my favorite games ever

  • @_S1712
    @_S1712 Před 24 dny +4

    Very noice, I'm currently playing TOTK and the explanation about your video about the sequel thing and the nostalgic effects of the game is real. Good job!

  • @PauLtus_B
    @PauLtus_B Před 4 dny +1

    It often sounds like the people who didn't connect with Tears of the Kingdom were playing a different game. I also think that might be quite literally. The game is so open it becomes very much possible to play through the game without engaging with a lot of the new mechanics and try to play it like Breath of the Wild. I can imagine it won't be that interesting like that.

  • @ELMQ
    @ELMQ Před 3 dny +4

    TotK feels like DLC because they didn't change the purpose of the reused world. Huge missed opportunity. It is BotW but better. That's all. There is no reason to revisit the world of BotW after this.

  • @No-by7wu
    @No-by7wu Před 22 dny

    This is such a great video. I love finally seeing a video that’s so well thought out

  • @wunderwalze
    @wunderwalze Před 18 dny +3

    The thing about mastery… I kinda felt like I had already achieved that after completing half of the game, especially totk. At that point the enemy camps, mini bosses, sky islands, chest rewards, korok puzzles just keep repeating without getting harder (baddie’s HP and DMG go up but the movesets stay the same). Even the dungeons don’t get more difficult or complex.

  • @doublecomplex4741
    @doublecomplex4741 Před 23 dny +7

    This is a solid argument.
    i think some people understand that its a sequel, but disagree with its narrative direction.
    Either way, I enjoyed watching your take. I personally didn't begin BoTW until 2021, so my experience with the time perspective was different than most people's probably would be. Looking forward to the movie and future releases!

    • @ultimatedumbass4640
      @ultimatedumbass4640 Před 22 dny

      Agreed. It's not that people don't understand how sequels work but rather they didn't find the new content for this sequel to be that substantial which I kinda agree on tbh. The storytelling wasn't the best either imo. But I did have more fun with this game. Might be because I played BotW in 2020 and didn't feel anything from the world so TotK's changes made things a little interesting.

  • @williamwolfe962
    @williamwolfe962 Před 17 dny +3

    Everything you said in the video was true, but I don't think that 'nobody understands' this. The argument is that Nintendo failed to deliver these things you and most people recognize they were aiming for. They said this was a 70 dollar experience (the most expensive switch game, the first to jump to this price), but the game did things like, every reward in the depths was reused amiibo armor or copy pasted every dungeon cutscene. They reused the memory cutscene format for the story but this ruined a lot of peoples experience of it, because you can see the ending twist way too early. They said the dungeons were like traditional dungeons again, but this was only surface level and failed again to scratch any sort of well designed dungeon itch for a lot of people. They made the UI worse than BotW, tweaking it a bit to make a couple things like cooking better but making other parts like arrows much worse so that the gameplay is very start and stop as you scroll through 100s of items. They had less shrine quests than the original game even though they had more shrines total, and more of the shrine quests they did have led to empty reward shrines.
    I think your hometown revisit analogy is kind of apt. As a kid you remember fondly playing on that playground, but now 20 years later its rusty and overgrown and nobody bothered to repaint it or fix the cracks in the sidewalk that are now glaring and everybody trips on them. Just because the kids CAN still have fun on that playground, and parents who used to play there still have fun playing with their kids there, doesnt mean it doesn't need some work. Ultrahand and fuse are beyond impressive, but it really seems like they focused almost solely on those new abilities and failed imo to do enough changes to the rest of the game to fill that 6 year wait.

  • @cherubin7th
    @cherubin7th Před 6 dny +3

    totk is the first Zelda that I just get myself to keep playing. Everything in this game feels so pointless to do and is only about leveling up, but nothing makes you see something new and cool, like the caves look all the same, underground looks all the same, I discovered most of the sky quickly and now only the scores are left to do. The stories before the 4 temples were awesome. Temples were too simplistic, some shrines where more intense. Shrines are good puzzles, but they are just quick puzzles and nothing is going on here really. No drama outside the main story. Like wow pirates attacked the village, only to be standard overworld enemies and the people didn't seem to care about that. The best non main story boss was at the bottom of Korok forest, because he permanently died and the reward was not just a consumable, but instead you saved the forest. This is what I like, not just consumables or level ups and thats it.

  • @TheSteelFenix
    @TheSteelFenix Před 23 dny +4

    I hadn't seen the game in that way. I was starting to think like the people that say it's a dlc, and I didn't want to accept that. But this point of view made me remember that's not true. Good video.

  • @michaelrosa700
    @michaelrosa700 Před 23 dny +1

    Loved this! Super well done!

  • @mettapollweaxd9682
    @mettapollweaxd9682 Před 8 dny

    All excellent points comprised in almost 13 minutes. Such a great video, I enjoyed it a lot! Please keep it up👏👏👏👏

  • @whisperedflame6952
    @whisperedflame6952 Před 7 dny +1

    TOTK is best seen as a part 2 to BOTW and not as an entirely new sequel imo.

  • @CaptBurgerson
    @CaptBurgerson Před 20 dny +13

    Incredible work on this video! And HOLY CARP it’s your first one too?? GG honestly

    • @mr.v1792
      @mr.v1792 Před 17 dny

      Capt ur also a genius!

  • @7F0X7
    @7F0X7 Před 7 dny +2

    I just gave up on this game after finishing that worst brain dead water temple in Zelda history on top of the most brain dead easy gameplay that becomes utterly trivial the moment you start collecting white monster pieces. That was the straw that broke the camel's back for me after beating every main-line Zelda since LTTP, most of the spin-offs, and clearing BOTW with 400+ hours doing every single quest. I'm willing to be yall money that the Switch 2 will get a re-release of TOTK with new DLC content baked in that will be purchasable on the switch version. Hopefully that will include a Master Mode that will make the game worth playing through. That one thing is what made BOTW a pretty good game in the end and kept me questing through completion.

  • @bigoldturkey
    @bigoldturkey Před 17 dny

    Bro you deserve more subs. Quality is insane.

  • @SayisSaying
    @SayisSaying Před 24 dny +19

    Hit the nail on the head so eloquently and concisely. I really don’t know what people wanted from this game besides what we actually got. My only personal issue with either game is clunky UX design. But tears of the kingdom really is a fantastic sequel and I very much enjoy interacting with all the citizens of hyrule.

    • @Zythryl
      @Zythryl Před 11 dny +1

      I think wanting characters whose actions match their wants, and their knowledge at a given time, is a reasonable expectation. It wasn’t delivered.

  • @Slicent
    @Slicent Před 19 dny +2

    Thank you bro, I feel like no one understands this game but you really explained it

  • @aaronwynn8114
    @aaronwynn8114 Před 18 dny +1

    The re-using of the map with slightly different active spots is like the second playthrough in the OG game

  • @StarlitWitchy
    @StarlitWitchy Před 19 dny

    Really nice video!! Loved it!! :)

  • @bigfootapologetics
    @bigfootapologetics Před 17 dny

    Well said! I think the story themes (as mentioned in one of the recent interviews) of "connection" tie into the growth you mention perfectly; everything from Link's final catch to the teamwork we see between characters to the idea of connecting things with Ultrahand to the literal hand icons brings this world together beautifully.

  • @PhysicalGeneral
    @PhysicalGeneral Před 23 dny

    Your video sums it up perfectly! ❤

  • @gamsougher3574
    @gamsougher3574 Před 18 dny +1

    the last part 😭 it’s so true. like i started a new totk save on a new profile a few months ago and really wanted the champion’s photo from the botw dlc on the profile in totk. so over like a week i went back to botw and just. played the entire game and the dlc from memory. i had like 5 hearts and used amiibo stuff and stuff on the main quest path only. it was exhilarating, and fun, and then going back to totk after was great too!! it’s rewarding and empowering to understand these games and this world so thoroughly. that’s exactly why botw got me through the times it did-it gave me a world i could understand, and master, and love. a world that felt like it loved me back, despite all the tragedy. and in totk we see that world grow, just how we did, and it’s beautiful. and it’s why i can’t really see totk as anything other than a gift.
    also, fantastic music choices :)

  • @skilarbabcock
    @skilarbabcock Před 23 dny +2

    There's something so much more satisfying this time around as well. I wasn't a fan of Botw from a gameplay standpoint. But totk expanded, revised, and now it actually feels like a Zelda game despite having the new formula

  • @deadinside-iq2ry
    @deadinside-iq2ry Před 18 dny +2

    This feels somewhat subjective, which is fine but i wouldnt word it as if its the reason everyone plays. I played botw to immerse myself in a world. getting stronger was my last priority. I actually intentionally put self imposed limitations on myself bc i felt TOO strong. i wanted to do the same thing with the next game but from the start i tried hunting down every shrine I could find and 100% them for the reward (which i eventually looked up and realized i didnt want at all) . I even used the really op hover bike for the depths. it was a terrible mistake that ruined my experience with the game. that on top of my griped with the story telling lead to me having a significantly worse experience with totk compared to botw. I however do agree that what drives exporation in totk 2 is the curiosity of what has changed. you were onto something with that one.

  • @omicron3012
    @omicron3012 Před 20 dny +2

    I can understand the nostalgia from players for whom Breath of the wild was a big part of their childhood. The feeling of going back to a place you have spent so many time exploring as a child to see how different, yet familiar it is must be magical, akin in a way to the feeling we experienced in Ocarina of Time, going back as adult Link to someplace we visited as child Link.
    However, giving you a set of glowing green lego blocks and awkward abilities doesn’t make up for the broken beyond repair gameplay loop, the underwhelming dungeon experiences, the boring, tedious and repetitive side content, the completely forgettable cast of characters with even less personality than a Deku stick and the complete lackluster story.
    This game will live in Zelda history as the sequel we didn’t need. The sandbox that stretched too far. With Echoes of Wisdom, they appear to be going back to a more traditional formula, albeit with small and fun elements of creativity and openess that is now part of Zelda's DNA, whether we like it or not. And after a year of dread, I finally have hope they can strike that delicate balance between a linear adventure with prevalent story and puzzle experiences and non linear exploration.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 20 dny +1

      I agree it did have its flaws (and I'm hoping they strike a better balance in the next game), but I do enjoy its gameplay loop a lot. I liked the sidequests, and I liked the new options for traversal and combat.
      I like how Tears of the Kingdom is much more dense and populated that BotW, but I can see how it comes across as bloated and tedious to someone who isn't already enjoying it all.
      I hope Echoes of Wisdom brings you everything you're looking for!

    • @omicron3012
      @omicron3012 Před 19 dny +1

      @@HayatoSenseiDark Yes, I like how they really tried to improve on BotW's shortcomings. It's too bad they ended up causing more problems trying to fix the previous ones. Despite that, people enjoy the freedom the game provides which is a good thing.
      So far so good for Echoes of Wisdom. I am curious to see more of it.

    • @omicron3012
      @omicron3012 Před 19 dny

      @@HayatoSenseiDark By the way, nice profile pic. I'm a huge fan of Soren in the Ike FE games ^^

  • @NathanielDowell
    @NathanielDowell Před 13 dny +1

    I felt that TOTK was more like an alternate universe sequel to BOTW. There were BOTW characters and locations that had grown and changed, but the total absence of Guardian tech made it seem like they'd swapped out the ancient history of Hyrule from Guardians to Zonai, resulting in a weird feeling of disconnection for me.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 7 dny

      I do think they should have been a little more obvious with the connections to BotW. A bit of dialogue about the old tech disintegrating unexpectedly would have gone a long way, I think. Zonai and Sheikah histories can coexist, but it's a bit odd that they don't even try to make that connection.

  • @ACEDonnell
    @ACEDonnell Před 23 dny +3

    Man I wish I enjoyed totk as much as other people

    • @themoviecritic1092
      @themoviecritic1092 Před 20 dny +1

      Sorry you don't like it as much but it seems you're not alone in that regard

  • @spacefacecadet
    @spacefacecadet Před 18 dny +1

    I'm glad you all love this game. I don't think I "misunderstand" it because I felt underwhelmed and disappointed by it, though. I just value different things in my gameplay experience than you do.

  • @danieljackson561
    @danieljackson561 Před 23 dny +4

    I wanna love this game, but i cant. This game should be called tears of the lost potential. I only ever felt this was a zelda game at the beginning up to were he drops in the water. The colgera fight, and when the lightning thing clears the storm clouds in the sky. Most of what they improved on was bland which sucks because there is so much potential. It doesnt make sense why it took 6 years to make this game.

  • @Kid_illithid
    @Kid_illithid Před 19 dny +1

    I love this game, but I was very distracted because I figured out Zelda was an impostor very early on but everyone on Hyrule was like HURRRRRRRRRRrrrrrrRrrrrr.
    You would think Link would tell somebody. He doesn’t talk a lot You don’t ever read his text, but he does talk a lot.
    You often explain things to NPC‘s with your dialogue choices and he moves his hands around like he’s talking and stuff. We just never hear what he says.

  • @OliveHugh2
    @OliveHugh2 Před 23 dny +2

    I don’t usually get ppl who say they agree to 100% on an essay. But with this video I feel that way, thank you for a great perspective I shared even before watching this video

  • @samnelson6509
    @samnelson6509 Před 23 dny +2

    THANK YOU! You put my thoughts about Tears of the Kingdom into words perfectly! Pretty much since the release of the game I've seen way too many people hating on it and it was honestly really upsetting because I absolutely love the game. Thank you so much for making this video!

  • @rickthebas
    @rickthebas Před 23 dny

    Beautifully put

  • @The1andonlysharpshooter
    @The1andonlysharpshooter Před 16 dny +1

    These video essays about TOTK specifically has truly made me realise that everyone has different limits and taste. Which I already knew but I feel like I unlocked another level of understanding.
    They talk about the exact same topic like the item menu or abilities, and yet they will say the completely differing opinions on it. And you cant say neither of the opinions are wrong because they’re both true.
    This game truly taught me that something someone absolutely hates about a game, another didn’t even think twice about.
    From the title of this video and watching the video all the way through, I wasn’t really convinced that this game is something no one seems to understand. Because the points brought up in this video were points others have brought up and either shared a similar positive sentiment, or recognised the positives about it but overall took a negative experience out of it.
    Great video nonetheless.

  • @silberpfeil8863
    @silberpfeil8863 Před 4 dny +2

    I bought TotK on launch day, I could not believe Nintendo would use the same world. Checked out the disappointing sky islands and underworld and realized Nintendo did actually do it. I’ve never felt so disappointed in a video game ever. They fucked up big time and it has been collecting dust ever since. People trying to justify TotK to me are like people who try to justify the last season of GoT or the SW sequel trilogy. I really think it is that bad.

  • @kevinalley5854
    @kevinalley5854 Před 23 dny +5

    Very well done and composed beautifully. Truly enjoyed the explanation and you nailed what it means for me anyway.

  • @spacefacecadet
    @spacefacecadet Před 18 dny +1

    Are you sure you need a machine to make those horses useless 😂

  • @felixmiguel4627
    @felixmiguel4627 Před 10 dny +3

    Idk chief, a lot of what you said could be said about a lot of games. And personal stories doesn't make the game better, it's just nostalgia. The problem is that Nintendo markets the game as a tribute to creativity. The game has a lot of options, sure, but the game almost never makes you struggle, thus , there's no challenge. The game is fun tho.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 9 dny

      I think what makes TotK stand out for me is the fact that most sequels actively choose to take place in a new location. TotK chose to revisit the same location *on the same hardware*. It evokes a unique flavor of nostalgia for its predecessor that most sequels can't accomplish.

  • @albertbertaton8014
    @albertbertaton8014 Před 2 hodinami

    The growth section of this videoa wass like poetry

  • @MostAttractiveDudeInTown
    @MostAttractiveDudeInTown Před 23 dny +4

    I'll give my two cents about this game as well. I really liked tears of the kingdom. Playing it for the first time felt really great. I really liked seeing the new enemies, playing around with the new abilities and seeing all the changes in the world of Hyrule, both big and small. I loved seeing how the people changed as well. Both mayor characters like the sages, but also minor characters like Hudson and even some random NPCs like Calip.
    All in all i really liked the game, but to me that feeling faded quickly. I got the feeling i was seeing the same set of monsters everywhere very fast, only a few new additions. The only time i didn't feel this was in the Gerudo desert with the Gibdos. But other than that i felt like no matter where i went I would see the same bokoblins, moblins, lizalfos, horriblins, likelikes, constructs, chuchus and keese. I would have loved to see more biome exclusive enemies. And i don't mean ice variants of existing enemies for snowy areas. I mean something like deku babas in Faron or Darknuts in Hyrule castle and a few ruined structures like a colloseum, Akala Citadel or Fort Hateno. I also felt like I was not challenged, ever. I had one tough fight with a Gleeok and one close encounter with Gloom hands, but no other fight felt like a challange. My most recent death is still at the location of the first Gleeok I ever encountered! Sure I did play botw, so I do have an advantage. But this little new challenge just felt sad. Why don't three Lynels come at me at once in the colloseum? Or at least have some other enemies nearby. Why isn't there something like an enemy camp of bokoblins with a Hinox so they can wake the Hinox up, so you need to be extra careful. Why do all nearby enemies vanish when a gloom hand spawns? Link is now 10 times stronger than he was in breath of the wild, yet the enemies Don feel like they have increased their strength accordingly. The old Enemies haven't changed in any way other than having a horn attack and the new enemies only feel mildly more challenging than anything botw had to offer. Or at least the Froxes, Gleeoks, Gloom Hands and Boss Bokos do. Evermeans, Baby Froxes, Horriblins, Likelikes and Aerocuda are not any more challenging than a bokoblin.
    And final issue i had was the sky and depths lacking in interesting stuff to do. The only interesting stuff in the sky to me were the two temples, the great sky island and the thunderhead isles. All the other sky islands felt like an afterthought to me. Most sky islands were just kinda empty, they either had a shrine and zonai dispenser or a boss and a treasure chest. But there were no big explorable sky islands other than the four "mandatory" ones. And for being in the sky a lot of them lacked the interesting traversal that should have come with the consept of being a floating landmass. There were few enemies, few animals, very little variety and literally no different biomes in the sky. Genuinely every sky islands has the same gray and yellow color pallet. And there were no NPC's other than in the great sky island. The depths was only slightly better. It at least had the exclusive Froxes and all the enemies dealing gloom damage. And the lifelessnes felt like it may have beem more deliberate, with it being the world Ganon envisions, just darkness and his monsters covering the land. But i felt it could have used a bit more variety in biomes either way and it definitely should have had more types of structures rather than the same mines, colloseums and yiga hideouts copied and pasted everywhere.
    All in all it was a good game, tho it did end up feeling repetitive quite quickly.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 23 dny +2

      I agree with all of this. TotK had *more* enemy diversity than BotW, but BotW didn't have enough enemies to begin with. And it was a little disappointing how little there was in the sky! The stuff that *is* there is good (diving challenges, rock escorts, zonai puzzles), but the good bits are spread out across the entire empty sky.

    • @MostAttractiveDudeInTown
      @MostAttractiveDudeInTown Před 23 dny

      @HayatoSenseiDark Yeah, pretty much. Botw didn't have enough unique stuff. Then for totk they doubled the amount of stuff to find, but also more than doubled the map size. Wich resulted in there being proportionally the same amount of stuff.

  • @savien6401
    @savien6401 Před 6 dny +1

    While i do agree on the zonai devices (and i dont know if its just me) but controlling the vehicles like the cars feel so clunky and terrible that i dont use them. I mostly make flying vehicles

  • @AidenFerguson-kd9td
    @AidenFerguson-kd9td Před 23 dny +3

    It’s to easy tho. The early game is hard, but it gets easy so fast after that.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 23 dny +1

      Is it getting too easy, or do they just make Link too strong? I agree they could have added more challenging areas!

    • @Ray-dl5mp
      @Ray-dl5mp Před 20 dny

      The ending is a great challenge for a Zelda game. Near perfect for how the game plays. I give Nintendo a lot of credit for that.

  • @julienossola
    @julienossola Před 19 dny

    Amazing video, a bit to short, but I liked everything you said. Thank you!

  • @HDGamerofficial
    @HDGamerofficial Před 20 dny +2

    I agree with basically all of this, BUT I completely understand the Zelda fans (myself included) feel conflicted with this game, it’s an incredible experience to play through and I’m happy I got to experience it, I’ve come back to the game multiple times to try and complete more of the map percentage and screwed around like I’ve done many time in Botw. But when it comes to aspects like lore, it was a real let down, they basically said “every other game doesn’t matter, this one has separate lore to the rest of the series ok bye” which feels like a slap in the face to long time fans. I personally love all the changes in the overworld and I hope tons of people see this video be everything said is GREAT, but I can understand why people have made hour long video essays on this game cuz it truly is conflicting 😅

    • @R.A.M_Games
      @R.A.M_Games Před 9 dny

      @@HDGamerofficial see this is where we as older fans got TOTk confused. Tears did not “throw out previous lore out the window” it has done what every other Zelda game lore has done: gave us some answers while leaving us with more question. That and the lore continuity within TOTK is presented mainly through side quest, NPC, or the world building and is not the center main focus of the story. Now if that is a problem I completely understand but that’s a separate issue vs feeling like the lore continuity doesn’t exist at all in the game.

  • @giganticmoon
    @giganticmoon Před 18 dny +1

    i don’t even hate this game or anything but i feel like it should’ve been more of a sequel than a standalone “sequel” it’s not dlc obv but it really should’ve worked on that

  • @Shyka.
    @Shyka. Před 14 dny

    Thank you for this beautiful video

  • @lauka65
    @lauka65 Před 18 dny +1

    I played TOTK few month after finishing BOTW. It feels amazing how this new mechanics open to me, with the whole BOTW story fresh entering into TOTK was amazing. Discovering the undergreund and new things, wsa amazing

  • @guiqlord4348
    @guiqlord4348 Před 3 dny

    I feel like I'm the only dude that just didn't touch BOTW for a long time, then heard of TOTK coming out in may, boughyt it and played it with almost no memories of my botw gameplay. And I think that's why I think TOTK is better than BOTW. Because I still knew a bit of what was before, but seeing every changes that I could recall made me enjoy this game a ton. When I played it, I didn't have any other game to play that I enjoyed as much as TOTK for about a year or two. It was a crazy experience to me, with the plethora of options you have to handle a problem. I was amazed about how a game this complex could run on a worthless support, about how almost no other game had done something like this before, it was crazy. And I became a bit sad when I saw that almost every friend of mine and most people on the internet had either forgotten about the game or just straight up said it was a failure of a sequel. I didn't understand their point because I knew that I enjoyed it much more than I did with BOTW, or at least from what I can recall. This game amazes me, and it can only show how much passion nintendo puts into the zelda franchise, and I'm honestly waiting for a game that can compete with this game : gameplaywise, soundtrackwise, visually wise, ..., this game almsot feels like it's perfect, and I know that if it wasn't for the switch, it would've been even better.
    Ik that was a lot of yapping, but I do think TOTK isn't just a sequel, it's a new game too. It obviously has flaws that it couldn't prevent but those appear as minor compared to what the game accomplished. Most people I know have played TOTK also played BOTW shortly before it came out, and is probably the reason why they didn't enjoy the experience as much as I did. TOTK is an insane game and I can't thank it enough for what it did to me as a person. I truly feel like this is the experience I had been waiting for after a huge amount of time.
    So yeah, I can say it proudly, TOTK is a masterpiece, as a sequel, but also a game as in and of itself.

  • @Rushy137
    @Rushy137 Před 18 dny

    Great video! Hell yea man!!

  • @kakarikokage2514
    @kakarikokage2514 Před 20 dny +1

    So grateful to see more people who enjoy the game for the same reasons I do. I honestly gave up defending the game and just ignored most videos that began coming out.

  • @davecurtis86
    @davecurtis86 Před dnem

    Theres no way it took them >6 years to make ToTK.. I think they were working on Switch 2 Zelda at the same time.

  • @ZeldaEastWest
    @ZeldaEastWest Před 20 dny +1

    Finally, someone who gets it. Phenomenal video. Subbed.

  • @shadeblackwolf1508
    @shadeblackwolf1508 Před 23 dny +1

    My one problem with this game.. it that its memory of the previous title is... spotty at best in terms of what this link has already done with these people.

  • @PauLtus_B
    @PauLtus_B Před 4 dny

    I totally agree!
    I went into Tears of the Kingdom wanting simply more Breath of the Wild, but I got a more interesting experience than that. We got to see how the world got to change and similarly, we now have a new set of tools to interact with that world, giving us a new perspective on it on a gameplay level too.

  • @Klotzy4433
    @Klotzy4433 Před 3 dny +1

    These statements are completely valid and even true, still It is painful and annoying for me to see what direction my favourite childhood series is taking. When i played tears of the kingdom for the first time, i was looking for a Zelda experience, not for a new game experience. I wouldn't quite say this is only a misunderstood sequel, simply I would say the entire series as it is now is misunderstood, especialy by people like me. They are abandoning what we "Traditional Zelda fans" see in a Zelda game. Its realy hard to except change likes this, but what am I to do against it? The Zelda franchise now is going to be its own thing, basicaly a hard reset. The games are about being able to do anything in any way you want and playing a new game thats able to be made masses of content of, instead of focusing on the moments that made the Traditional games so magical. Its realy difficult to explain what im yapping about right now, as I have an extremely stupid way of describing my feelings. Im just mad about people seeing this new infinite content form of Zelda as Zelda. It unironicaly Makes me frustrated and sad. Its obvious that traditional Zelda is now dead and a thing of the past. I think I'd rather just stay in the past and replay Twilight Princess while the new fans have fun with the newer games. It feels like staying in your home town while everyone else moves away lmao. Maybe they'll figure out how to get the Dungeons right next time, Maybe they wont and I'll be mad again. But I probably will still come visit, even if I drop the new games halfway through. What im trying to say is that I just learned to let go of my frustration with new Zelda. I'll enjoy old Zeldas as my comfort games, the worlds I know and the worlds and stories I can revisit and relive whenever I want, and enjoy the new Zeldas as standalone games without trying to constantly complain about how it feels unfaithful. Have your fun, I'll have my fun back here, just like all the other people that think like me should too. Its over. Which is still completely stupid. But again, what are we to do? Whine about it on Twitter? I would still say that Totk is a terrible sequel and a total disapointment after the first 10 "WOAH WHATS THIS!?" though. Bye!

  • @maniravsadhur8409
    @maniravsadhur8409 Před 19 dny +1

    I bought TOTK when it came out, but I still haven't played beyond a few hours. My (temporary) problems with the game are 1- I can't keep the powers from BOTW, which were really useful and rather fluid, it's a shame, even for continuity's sake, 2- I don't care for the bulding mechanisms, and 3- I only played BOTW rather recently, and it made TOTK all the more frustrating, to the point that I decided instead to keep playing BOTW.
    I'm sure it'll pass soon and I'll be able to enjoy TOTK as I did BOTW, but I'm not quite there yet, and I have to find a way to enjoy building stuff, since I bet it's essential in many parts of the game.

  • @alwf905
    @alwf905 Před 22 dny +2

    Totk is my favorite game currently. But I think it would’ve been elevated if they had the depths be smaller but with more concentrated stuff to do.

  • @MaybeLater002
    @MaybeLater002 Před 23 dny

    Great video!

  • @dietomh8682
    @dietomh8682 Před 6 dny

    Majora's mask secuel to wind waker? My boy is high

  • @speedude0164
    @speedude0164 Před 23 dny

    I always talk about how the evolution of the land of Hyrule was the highlight of the game's story for me and the reason I was always in support of them reusing the map, but something else you mentioned that doesn't get talked about enough is how the game treats your evolution as a player. Most people are gonna go into the game with a general idea of how it controls and they're not gonna have any issues taking down a regular Breath of the Wild enemy, but they now have a whole lot of new mechanics to get the hang of and the enemies themselves come in new variants and have new tricks up their sleeves. You can play the game with only the abilities you carried over from Breath of the Wild (in fact I plan to for a challenge run at a later date), but you'll have a much harder time doing so because of how both the enemy and the terrain has evolved; taking advantage of the new tools at your disposal is how you're gonna get the edge this time. Tears of the Kingdom isn't a new adventure that failed to recapture the wonder of Breath of the Wild; it's a new chapter in that same adventure and an evolution of it, and the gameplay reflects that so well.

  • @drovethedrill711
    @drovethedrill711 Před 18 dny

    Wow.... what an excellent video! Your perspective on the game and its intentions struck me as extremely obvious, but only after hearing you share it.... like when we draw a blank on a word we wanna use and someone else calls it out. Every point you made was something I felt when playing the game, but I lacked the clarity to describe it. Thanks for calling out the words for me!

  • @JQuelin7
    @JQuelin7 Před 20 dny

    Something that helps me with the feeling of adventure is disabling the ‘-‘ button so I can’t use the map or fast travel

  • @graenovember
    @graenovember Před 23 dny +1

    thank you for this video. ik everyone is entitled to their opinion but i played botw for the first time during the pandemic. after that, totk came out as soon as i finished my first botw playthrough. i didn’t understand what 2015 botw players meant that they didn’t feel the same/didn’t like totk as much bc it’s the same hyrule. i, who recently played botw and came out of that experience, had so much fun with totk and seeing how hyrule changed and became better after botw’s events. it was so nice to see how the hyrule has become more of a community after all those “years”.
    tbh, i don’t really put much stock in the “feeling of exploring hyrule the first time.” i didn’t feel anything special playing botw because it was my first ever zelda game, and the world felt too empty and lonely for my tastes. maybe that’s why i liked totk much more too in terms of the world. I like the feel of community in totk and change, much more than the lonely post-apocalyptic hyrule of botw.

  • @LegoLad01
    @LegoLad01 Před dnem

    Thanks for this! So refreshing seeing a video that is positive about the game. Everyone is focused on the bad for some reason. I actually stopped playing TOTK and started playing BOTW again. But you make me wanna play TOTK again....THANKS!

  • @Pheicou
    @Pheicou Před 19 dny +1

    The thing about this game to me is, yes, all of this is really impressive and the amount of stuff I can do with these abilities is great, but why am I doing all of this? To me, there was no tangible reward in spending my time doing it, I don’t enjoy physics based games personally so I had no interest in koroks or shrines, I didn’t want to do those things which is basically most of the game, so all I had was the story, which I really liked, but in order to get to the story bits there was a lot of gameplay in the middle I didn’t enjoy, that was sad to me.

  • @senordivinebeast646
    @senordivinebeast646 Před 20 dny +11

    In a time where this game seems to have a cloud of disappointment around it from many people, you did a great job of explaining how truly wonderful it is. Awesome video!

  • @Wingforth
    @Wingforth Před 19 dny +5

    Breath of the Wild was my reward to myself for finishing my final semester of art school. On the day I finished school my sister passed away. Breath of the wild instead became part of my grieving process. It was the right game for me at the right moment.

    • @HayatoSenseiDark
      @HayatoSenseiDark  Před 19 dny +1

      Thank you for sharing such a bittersweet memory. I'm sorry for your loss, but I'm glad to hear you've been able to move forward.

  • @HyperfixationStation
    @HyperfixationStation Před 23 dny +2

    This is a great video! Although for me, the reason I kept going back to replay botw wasn't to get better at the game, it was to replay in new ways -- trying to re-experience the discovery in new ways. I'd play without the map, or by starting in different places, etc. So for me, totk could've had a lot more to discover and rediscover, especially in the sky, which I was hoping would have more variety, like the Great Sky Island set us up to expect. Still, a great game, and the curiosity to revisit locations DEFINITELY drove a lot of my excitement! :D

  • @painuchiha2694
    @painuchiha2694 Před 23 dny +2

    Great video
    I’m still on the camp hyrule hasn’t changed enough and tbh it wasn’t ever gonna be enough.
    I prefer a new map but I still love totk and think it’s somewhat under appreciated

  • @g-man7322
    @g-man7322 Před 20 dny

    This described the feelings I had with TOTK 10000%. I always had this idea in the back of my mind when playing the game and when watching the countless hours of critiques (good and bad) of the game. All of them had points I agree with and points I disagreed with or at the very least could see the argument for, but I always felt like something was off with those critiques.You hit the nail on the head with this video perfectly put into words what I felt. Thank you for that!!

  • @xellostube
    @xellostube Před 2 dny +1

    Sorry to go in an opposite direction, but I believe Breath of the Wild (BOTW) was truly a work of art compared to Tears of the Kingdom (TOTK), which feels more like a "work of tech."
    Exploration was the main element that kept me playing BOTW for hours. I loved walking through the Dueling Peaks, constantly looking up in awe. Arriving at Zora's Domain by night was particularly astonishing. These experiences are why I loved BOTW so much and why I pre-ordered the limited edition of TOTK. Unfortunately, TOTK feels more like a marketing product and doesn't quite match up to its predecessor.
    BOTW was well-balanced in almost every aspect, and the story felt interwoven with the Hyrule I was so eager to explore. It was a tale of failure and redemption that resonated deeply with me. You wake up because things have gone terribly wrong, and sacrifices had to be made. You feel the struggle in every part of the story.
    In TOTK, they've diminished the exploration aspect, which was crucial to BOTW's charm. What are we left with? Unfortunately, not a great story. The narrative in TOTK feels underwhelming and seems like a pretext to keep the game afloat. Some story choices are particularly disappointing.
    I completed TOTK, including every shrine and 400 Korok seeds, but it still felt like DLC - a sandbox DLC at that. While I appreciate the new ideas in TOTK, many elements seem to lack purpose. The new guardians pale in comparison to the original ones.
    TOTK needed a fresh story and a new Hyrule to complement its new ideas. They could have created a game as majestic as BOTW, but instead, they opted for what feels like a sandbox DLC.
    In conclusion, while TOTK is certainly enjoyable, to me, it represents a missed opportunity and an unfortunate choice in the series' direction.

    • @xellostube
      @xellostube Před 2 dny

      as you may notice, I didn't even metioned the depths

  • @maegnificant
    @maegnificant Před 19 dny +5

    The narrative could have been written in about a week.

    • @majindd4540
      @majindd4540 Před 18 dny +2

      And the same applies to botw and every other Zelda game's narrative lmao

  • @minecrafter3448
    @minecrafter3448 Před 23 dny

    That was beautiful