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Tzolkin: Tribes & Prophecies | Rahdo's Final Thoughts
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- čas přidán 24. 02. 2014
- Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame expansion Tzolkin: Tribes & Prophecies . For more game info, www.boardgamege...
Part I: Gameplay Runthrough
• Tzolkin: Tribes & Prop...
Part II: Final Thoughts
• Tzolkin: Tribes & Prop...
It's funny that the one thing you're not fully on board with is the quick actions because of the added complexity - they are the simplest thing in the game. It gives players somewhere to put a worker even if there are no free entry spaces on a wheel and can't afford to place higher up, and the actions are simple things like collect 1 wood. The quick actions would probably be the first thing I would add to a new group of players.
Nice run through. I've been thinking hard on this one because I really enjoy the base game. It would be nice if they sold the modules individually because there are some I just don't see my group using. For the price of the expansion I think I'd rather just put that towards another game. You've cost me a lot of money over the last year, this time you saved me some. Thanks!
Thanks for the review! Already decided against this one (LOVE the base game, though) because of exactly the added complexity you point out. I don't like the "here today, gone tomorrow" implementation of the quick actions or the variety of powers in the tribes (I have to know not just my own power, but every other player's in order to effectively block them). I'd have been interested in just Tribes or or a simpler (left-side only, no right-side end-of-round penalty) Prophecies as a mini-expansion to use from time to time only with more experienced players. As it stands, I can usually score only about 100 points in Tzolk'in with an inevitable couple mistakes here and there; trying to manage and incorporate all this extra stuff sounds way more like work than fun.
Hi rahdo if you could ever be so kind to suggest would the gear mechanic in tzolk'in be more challenging and satisfying to play or the mancala wheel from trajan?
wow, that's a tough one. those 2 mechanisms are both very compelling. i suppose i'd have to give the nod to trajan, but just slightly, ever so slightly. but tzolkin's gears are definitely more "fun" because of the additional novelty factor
@@rahdo right shall seek your advice and take the nod with trajan 👍
Downtime.