The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
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- čas přidán 18. 04. 2019
- In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues.
Sources
-Jonathan Blow's talk on the conflicts in game design • Jonathan Blow: Conflic...
-Clint Hocking's article about Ludonarrative Dissonance
clicknothing.typepad.com/clic...
-Mathias Worch The identity Bubble
• The Identity Bubble - ...
-Jeremy Bernstein Creating Strong Video game characters
• Creating Strong Video ...
-Ian Bogost - Persuasive Games
-Scott Mccloud - Understanding Comics
-Jesper Juul The Art of Failure
-Erin Hoffman - Precision of emotion
• Precision of Emotion: ...
-Jennifer Scheurle -Game design is like a magic trick
• Video
-Janet Murray -Hamlet on the Holodeck
-Chris Crawford - On interactive storytelling
- Brian Upton The play of stillness
• The Play of Stillness:...
- Jesse Schell The future of storytelling
• The Future of Storytel...
-Ken Levine Narrative legos
• Ken Levine On 'Narrati...
The quality and effort you are putting into these videos is very high. Every designer should watch this. Keep it up
Just want to say I really enjoy the content here. I feel like not many go into the importance of story and narrative in games, so I really appreciate all the analysis and thought. Thank you thank you
You deserve way more attention. Great job, keep it up!
Oh
Really interesting to watch this in 2024, where we are actually close to achieving the level of narrative-capable AI generation you mention in the video
This is such a good video. We need you on this platform!
Why would challenge be inherently against the story of video games? Don't most stories involve some form of challenge in them, some problem that needs to be solved or succumbed to? Wouldn't this work in a video game as a story of overcoming the challenges arrayed against the player and so advancing the story? I don't see what the big deal is with challenge being against story, since, isn't the soul of drama, conflict, which comes from challenge?
Great content! Please keeping making videos. The amount of up to date info condensed into 30 minutes here is pretty impressive compared to most videos I see, but I would agree that giving more pauses in pacing/adding take aways would be helpful.
Great video! Honestly, top notch content that forced me as a gamer/game designer/game developer to think about video games from a different perspective. I love when someone or something can force that upon me!
Man I love your videos they're soo inspiring
@
I honestly don't see how far or close we are of achieving these things. Videogames are not well seen around the world because of the bad reputation of some games and publishers, we are maybe now on a era of transition, were the world starts to aknowledge the existence and importance of the medium, which is happening trough the lootboxes controversy and games being shipped and very poor state. I would say it will take some time for us to get out of a bubble that we ourselves created. And I am saying that being a lover of games like Devil My Cry, Doom, Pac-Man, which ain mostly of the fun of the mechanics. If we seek our teeth into then, which The G.O (game overanalyser) already did, we will find somethings really especial. I hope those days come soon. Keep Playing!
If I may be so bold as to say that " there will always be a dissonance whether we like it or not". no matter how we try it not particular easy to really blur the line between player and character. I feel that pretending that there isn't a minor barrier to between them is not understanding mediums in of
Obviously 29 minutes isn't enough time to have all of the detail and intricacy on this topic fully expounded upon but you've made a great window for people to peer into it and get some detail out of this topic.
great quality video btw, just wanted to know what the song is at
Modern games have been so dumb down with unskipable cutscenes, scripted events, force walking and dumb ai that every game I have played have borred me do to how little gameplay I do on them
Amazing video but at
I've just come to expect ludonarrative dissonance now. I mostly play shooters and they tell mostly terrible stories but they provide a really fun gameplay stimulus. There are interesting ways to tell stories in games but it's always at a cost between gameplay or story.
not enough exploration of the possibility for games to really fully get rid of scripted stories. feels to me like an entire art medium being ignored. and one that i crave above all others.
How about Ludonarrative Synthesis ?