this,is just art loved how you represented Woody perfectly,im an average fan of NfH and i really like how this moveset is Neutral b,just fits woody perfectly,its the main mecanic of the game,i love how crative the ideas for the pranks are Side B,another good move,in NfH you need to catch some items to do the trick,and this just make it like the original game,taking items of the opponents to use it with 'em down b,fits perfectly,just like in NfH if you run close to the dog he stuns you,this is very good Up B-I like it,the spring adds the touch both final lawls,just are perfect,i cant say nothing but they are perfect i like th updates tho,,keep up the good work
Ok, I’ll get both elephants out of the room, THANK YOU SO MUCH FOR THE CAMEO! And, the Moveset is definitely REALLY long, but It mostly has to do with the extra content outside if the Moveset. (#17 Codecs, Woody Pranks, Update Patch segments) but nonetheless, this was still a great watch! I think the wait was DEFINITELY worth it! This moveset is very good at representing the gameplay and mechanics of Neighbors from Hell, all while giving off Woodys personality! I’m very excited for Chester Cheetah and Hoopa now that they’re revealed. Every variant of the Final Smash was great and surprised me. And I REALLY liked those victory screens. Overall, really good Moveset and I think this is your best one yet! Great job Theresnoname!
I initially forgot this, but my critiques are: I think the Coins are very unhelpful in a competitive match, considering how hard they are to earn, and the fact they alter something’s that competitively don’t effect Woodys gameplay. It felt weird how they felt useless, even though they are a pretty important aspect of the game. And I don’t know how Woody can get Neighbors from Hell exclusive items, that can’t be gained from opponents.
@@Theresnoname again, A critique I forgot, but I think Woody should be able to prank a characters traps and stage control options since that’s a staple of his gameplay apart from stealth. Also, why does Baldi have 8 notebooks instead of 7? That’s the amount in his game.
@@josiahthediscontinued9976 Yeah, I'm considering that too, but it has yet to shown which stage and fighter that utilize that feature. About Baldi's notebooks, it because of the Full Game Early Demo, in which it had 8 notebooks to collect.
in my opinion it's too complicated, perhaps Woody's neutral b could act as a counter where tapping it would have do a random trick on a opponent but holding it down could have him select a trick (the holding aspect would be useless if all the tricks do the same thing) if he wants a desired effect on a certain character. Side B should be something like a projectile or trap in my opinion, like a water balloon or egg (if possible), the Coin System could work in theory but here's how I think it should work, when Woody does enough attacks and tricks someone he gets a coin, the coin then upgrade's the trick Woody used for example, let's say Woody's neutral B had him use a bar of soap to make opponents slip, after getting a coin it's changed so he puts TV antennas on the opponent's head, reversing their controls (this is just an example i just made up i'm sure you can come up with a better example) and it can either effect all specials or only certain ones, and if Woody fails using a special or gets K.Oed he loses the coin. so the Coins would act as upgrades. They could still be used to change the final smash. Down B is good but needs to be shortened. Final Smash i think should have the dog dash through the opponets to which Rottweiler catches them and beats them up and ends with one of Woody's pranks hitting Rottweiler. As for the alternate final smash it has the dog launch the opponents onto the ship that then crashes into the iceberg doing more damage and having a chance of freezing the opponents. Also i think Woody's losing animation should have him see birds. But onto the positives of this moveset, the second win animation was just pure genius, the animeation was pretty good in my opinion and I like your idea of him using the various prank items to fight.
Well, yeah, I was planning to make the coins buff Woody, but ended up scrapping it, due to how it was unfaithful to the source material. About the coin system, I'm planning to make it has a role in his classic mode's point of view (route).
@@Theresnoname alright. i think the coin system give Woody new specials like how his neutral b is a trick on the foes, with no coins he just ties them up that lasts like a second or 2, with 1 or 2 coins he can throw a bar of soap that acts as a projectile and a slip trap. this is just a small example of how i think it could work, the amount of coins he has determines the trick he does. not sure what it could do for the other specials tho
Best Moveset On Your Channel The Attacks Were Interesting I Just Found The Final Smash A Little Strong But Apart From That It Was Great. Hope You Have More Success In The Future
You know I think Mr.Rottweiler could work as a semi clone of Woody. His slower and heavier but his physical attacks hit much harder then woody's but when it comes to his pranks they take a little longer to pull off and maybe their not as effective.
okay. so. animation's good and all. ...but the moveset itself is honestly terrible. cropping could use work and all that but the moveset itself... it's overcomplicated for the sake of being overcomplicated. it's TOO faithful in some aspects, and doesn't look fun to play. side b's "stay in the center" minigame literally ends up being "free stun on woody" if the oppinent knows how to mash and all of the item stuff is... ghhhhh ...and all of the coin stuff is useless in a competitive match... and the alt. final smash is WAY too long and literally just makes him win the match... plus, i'm gonna be honest here about my own tastes i LOVE the idea of character-specific stuff! it can be really cool if executed right. the tricks could've been a cool way to counter the opponent's playstyle, with different effects per opponent. it literally buffs the opponent in some cases, some opponents don't have effects, some have multiple-- some are reminiscent of Overcomplicated Era Nova and Overcomplicated Era Liquid Crystal. just like make neutral b do something. side b can take an item, but it's risky. said item boosts the neutral b on that opponent. from the gameplay i saw, he should be a stage control character-- heavy zoner type, he's fragile as hell. coins do nothing in a competitive match. generally i just don't like this. good animation doesn't really save how flawed the moveset itself is, and a lot of the sprites and stages are... they need work. (applejack LITERALLY shifts around during the dizzy animation) (also don't get me STARTED on how the dot idea that was suggested literally makes invisibility BAD for you) just. you can do better than this, man.
It's fine if you didn't like this moveset video, and I appreciate your critique on it. about the fun to play part, now I remember that Sakurai once said this: "If the character is fun to play is more important than if the character is new or old or if the character is recognizable by everyone." Well, looks like that I focused on his faithfulness way too much, that I forgot the fun aspect and competitive standards for him. I even planned to make the coins buffs his attacks, but because of how unfaithful it was, I scrapped it. And the playstyle system I used here in my Lawl, is dual playstyles with the old chincherrinas's playstyle system (at least for certain fighters, and not all of them have dual playstyles), and not the Competitive Smash Bros. ones, because honestly, I'm not good when classifying a fighter to the competitive playstyle system, and I like the old playstyle system more, due to how easy to understanding it. (it just my opinion btw.) And yeah, the alternate final smash, or should I say, final lawl's cutscenes are way too long, and maybe I'm planning to shorten it. besides that, yeah, too, I also need to work on the sprites and stages, because I went full speed hurry for finishing the video, with little of double checking on them, and as well my slow laptop I'm currently using, which sometimes causes Premiere Pro and Flash to running slow, and causing me to go lazier.
He will prank Mario and take the letter, or while Mario is preparing the letter, he will be exposed to a prank and go to the bathroom and fall and take the letter.
look, I want to say so much about this set, but I think all of Jesus's comment sums it up well enough. as a big fan of his source,. I really couldn't have thought of a better way to do him then this. everything fits him perfectly, (and hey, you actually made the Cheetos waterfall move! thank you for doing that as it makes if look so much better). even smaller details like the hit counter (yay) or the transition to Jake's victory made me chuckle a bit. though there are some downsides I have with this good. 1. the cutscene for the alternative final smash could be shortened 2. the 3rd victory is kinda eh, my suggestion for that is maybe have woody poke out of the hole? 3. his and Applejack's lose pose kinda goes out of the box too much besides those, this is probably a 10/10 for me!! (oh and MASSIVE Hoopa hype!)
As Stella said, there is a bunch of stuff wrong with this but I will admit I enjoyed it despite of that becuse it reminded me of Overcomplex Lawl Liquid Cristal or Nova. It needs work though but I think you can do it.
this,is just art
loved how you represented Woody perfectly,im an average fan of NfH and i really like how this moveset is
Neutral b,just fits woody perfectly,its the main mecanic of the game,i love how crative the ideas for the pranks are
Side B,another good move,in NfH you need to catch some items to do the trick,and this just make it like the original game,taking items of the opponents to use it with 'em
down b,fits perfectly,just like in NfH if you run close to the dog he stuns you,this is very good
Up B-I like it,the spring adds the touch
both final lawls,just are perfect,i cant say nothing but they are perfect
i like th updates tho,,keep up the good work
Ok, I’ll get both elephants out of the room, THANK YOU SO MUCH FOR THE CAMEO! And, the Moveset is definitely REALLY long, but It mostly has to do with the extra content outside if the Moveset. (#17 Codecs, Woody Pranks, Update Patch segments) but nonetheless, this was still a great watch! I think the wait was DEFINITELY worth it! This moveset is very good at representing the gameplay and mechanics of Neighbors from Hell, all while giving off Woodys personality! I’m very excited for Chester Cheetah and Hoopa now that they’re revealed. Every variant of the Final Smash was great and surprised me. And I REALLY liked those victory screens. Overall, really good Moveset and I think this is your best one yet! Great job Theresnoname!
I initially forgot this, but my critiques are: I think the Coins are very unhelpful in a competitive match, considering how hard they are to earn, and the fact they alter something’s that competitively don’t effect Woodys gameplay. It felt weird how they felt useless, even though they are a pretty important aspect of the game. And I don’t know how Woody can get Neighbors from Hell exclusive items, that can’t be gained from opponents.
@@josiahthediscontinued9976 About the Neighbors from Hell-exclusive items, they spawns normally like typical items, and has their own normal uses.
@@Theresnoname again, A critique I forgot, but I think Woody should be able to prank a characters traps and stage control options since that’s a staple of his gameplay apart from stealth. Also, why does Baldi have 8 notebooks instead of 7? That’s the amount in his game.
@@josiahthediscontinued9976 Yeah, I'm considering that too, but it has yet to shown which stage and fighter that utilize that feature.
About Baldi's notebooks, it because of the Full Game Early Demo, in which it had 8 notebooks to collect.
5:46
First sight of Hoopa and Chester Cheetah
I'm impressed :D you did a great work for this video in 28 mins and 15 secs you made.
BEST MOVESET EVER!
Also Applejack is Next (Note: I’m Not a Brony)
And Hype Chester Cheetah and Hoopa
in my opinion it's too complicated, perhaps Woody's neutral b could act as a counter where tapping it would have do a random trick on a opponent but holding it down could have him select a trick (the holding aspect would be useless if all the tricks do the same thing) if he wants a desired effect on a certain character. Side B should be something like a projectile or trap in my opinion, like a water balloon or egg (if possible), the Coin System could work in theory but here's how I think it should work, when Woody does enough attacks and tricks someone he gets a coin, the coin then upgrade's the trick Woody used for example, let's say Woody's neutral B had him use a bar of soap to make opponents slip, after getting a coin it's changed so he puts TV antennas on the opponent's head, reversing their controls (this is just an example i just made up i'm sure you can come up with a better example) and it can either effect all specials or only certain ones, and if Woody fails using a special or gets K.Oed he loses the coin. so the Coins would act as upgrades. They could still be used to change the final smash. Down B is good but needs to be shortened. Final Smash i think should have the dog dash through the opponets to which Rottweiler catches them and beats them up and ends with one of Woody's pranks hitting Rottweiler. As for the alternate final smash it has the dog launch the opponents onto the ship that then crashes into the iceberg doing more damage and having a chance of freezing the opponents. Also i think Woody's losing animation should have him see birds.
But onto the positives of this moveset, the second win animation was just pure genius, the animeation was pretty good in my opinion and I like your idea of him using the various prank items to fight.
Well, yeah, I was planning to make the coins buff Woody, but ended up scrapping it, due to how it was unfaithful to the source material.
About the coin system, I'm planning to make it has a role in his classic mode's point of view (route).
@@Theresnoname alright. i think the coin system give Woody new specials like how his neutral b is a trick on the foes, with no coins he just ties them up that lasts like a second or 2, with 1 or 2 coins he can throw a bar of soap that acts as a projectile and a slip trap. this is just a small example of how i think it could work, the amount of coins he has determines the trick he does. not sure what it could do for the other specials tho
Best Moveset On Your Channel The Attacks Were Interesting I Just Found The Final Smash A Little Strong But Apart From That It Was Great. Hope You Have More Success In The Future
Aaron[ The neighbors from hell revenge of gesture]
You know I think Mr.Rottweiler could work as a semi clone of Woody. His slower and heavier but his physical attacks hit much harder then woody's but when it comes to his pranks they take a little longer to pull off and maybe their not as effective.
okay. so. animation's good and all.
...but the moveset itself is honestly terrible.
cropping could use work and all that but
the moveset itself... it's overcomplicated for the sake of being overcomplicated.
it's TOO faithful in some aspects, and doesn't look fun to play.
side b's "stay in the center" minigame literally ends up being "free stun on woody" if the oppinent knows how to mash
and all of the item stuff is... ghhhhh
...and all of the coin stuff is useless in a competitive match... and the alt. final smash is WAY too long and literally just makes him win the match...
plus, i'm gonna be honest here about my own tastes
i LOVE the idea of character-specific stuff! it can be really cool if executed right.
the tricks could've been a cool way to counter the opponent's playstyle, with different effects per opponent.
it literally buffs the opponent in some cases, some opponents don't have effects, some have multiple-- some are reminiscent of Overcomplicated Era Nova and Overcomplicated Era Liquid Crystal.
just like
make neutral b do something. side b can take an item, but it's risky.
said item boosts the neutral b on that opponent.
from the gameplay i saw, he should be a stage control character-- heavy zoner type, he's fragile as hell.
coins do nothing in a competitive match.
generally i just
don't like this. good animation doesn't really save how flawed the moveset itself is, and a lot of the sprites and stages are... they need work. (applejack LITERALLY shifts around during the dizzy animation)
(also don't get me STARTED on how the dot idea that was suggested literally makes invisibility BAD for you)
just. you can do better than this, man.
It's fine if you didn't like this moveset video, and I appreciate your critique on it. about the fun to play part, now I remember that Sakurai once said this:
"If the character is fun to play is more important than if the character is new or old or if the character is recognizable by everyone."
Well, looks like that I focused on his faithfulness way too much, that I forgot the fun aspect and competitive standards for him. I even planned to make the coins buffs his attacks, but because of how unfaithful it was, I scrapped it.
And the playstyle system I used here in my Lawl, is dual playstyles with the old chincherrinas's playstyle system (at least for certain fighters, and not all of them have dual playstyles), and not the Competitive Smash Bros. ones, because honestly, I'm not good when classifying a fighter to the competitive playstyle system, and I like the old playstyle system more, due to how easy to understanding it. (it just my opinion btw.)
And yeah, the alternate final smash, or should I say, final lawl's cutscenes are way too long, and maybe I'm planning to shorten it. besides that, yeah, too, I also need to work on the sprites and stages, because I went full speed hurry for finishing the video, with little of double checking on them, and as well my slow laptop I'm currently using, which sometimes causes Premiere Pro and Flash to running slow, and causing me to go lazier.
Both Woodys would be prank buddies
He will prank Mario and take the letter, or while Mario is preparing the letter, he will be exposed to a prank and go to the bathroom and fall and take the letter.
Looking so amazing plus i can't wait for Applejack my favorite earth pony of My Little Pony Friendship Is Magic
CAST
Level Up Pacman (Lawl Rush)
Sans (Lawl Soul)
14:36 Welcome to titanic 2
14:39 aaa
look, I want to say so much about this set, but I think all of Jesus's comment sums it up well enough. as a big fan of his source,. I really couldn't have thought of a better way to do him then this. everything fits him perfectly, (and hey, you actually made the Cheetos waterfall move! thank you for doing that as it makes if look so much better). even smaller details like the hit counter (yay) or the transition to Jake's victory made me chuckle a bit. though there are some downsides I have with this good.
1. the cutscene for the alternative final smash could be shortened
2. the 3rd victory is kinda eh, my suggestion for that is maybe have woody poke out of the hole?
3. his and Applejack's lose pose kinda goes out of the box too much
besides those, this is probably a 10/10 for me!! (oh and MASSIVE Hoopa hype!)
OMG GUYS LET'S GOOOOOOO!!!!!!!
why is fancy pants a sillouette? he's a stick figure
Because he is a set 4 fighter.
@@Theresnoname It’s just that he feels way to obvious to be a Silhouette like many other fighters.
Fact: Rottweiler's too fat for Smash, if you know what I mean
Chester hype
I liked it, but it looks overly complicated, and I’m not sure what his trick on himself is. Also, I feel like the coins didn’t really do anything.
oh thank goodness! Nice Moveset! Also you're still alive?
Yes I am.
As Stella said, there is a bunch of stuff wrong with this but I will admit I enjoyed it despite of that becuse it reminded me of Overcomplex Lawl Liquid Cristal or Nova. It needs work though but I think you can do it.
Do oggy,s move set
I will, after BoBoiBoy's moveset.
SBLT X SBLP PLEASE!!!!!
What's "SBLP"?
@@Theresnoname smash bros lawl peak academy
@@rafiffalah925 Oh, that! well, I need to ask to the creator of that Lawl then, but not now, sorry.
【promosm】
Can you do Oggy‘ s movement
After BoBoiBoy's moveset, which takes so long to it.
@@Theresnoname oh ok
@@Theresnoname so is boboiboy’s moveset well you do Oggy’ s movement
@@gametoonsgameing7064 Yes.
@@Theresnoname or you do jack vs Oggy