Arnold for Cinema 4D: Variance Techniques For Random Color | Greyscalegorilla Tutorial

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  • čas přidán 29. 08. 2024

Komentáře • 110

  • @kaktamdela
    @kaktamdela Před 8 lety +11

    You make my day Chad, mooore and moooore Arnold !!! Plssssss

    • @cgpov
      @cgpov Před 8 lety +7

      Thanks Video Leming!

  • @richardxs
    @richardxs Před 7 lety

    Chad, you are the new C4DtoA God! Love every tutorial you make for Arnold. Thank you for sharing your knowledge!

  • @botsheloikaneng5384
    @botsheloikaneng5384 Před 7 lety

    I just love these guys ! I built my whole career watching your tutorials. Keep the good work up guys

  • @tuttivoglionomox
    @tuttivoglionomox Před 6 lety

    Even simpler than the official videos, Great Job!! Keep them coming!!

  • @vytasatvmanstudios
    @vytasatvmanstudios Před 7 lety

    Fantastic tutorial, Chad. Makes me wish we had Arnold at work.

  • @chr1st0pher
    @chr1st0pher Před 7 lety

    wtf this is amazing. i could listen to chad talk about rendering for days

  • @JulianZett3D
    @JulianZett3D Před 8 lety +1

    Yes finally more Arnold! Thanks Chad

  • @22carmoon
    @22carmoon Před 8 lety

    Really helpful, can't find any Arnold tutorials anywhere. This is perfect, thanks

    • @chadashley6304
      @chadashley6304 Před 8 lety

      You're welcome!

    • @22carmoon
      @22carmoon Před 8 lety

      Chad Ashley Will there be more C4DtoA tutorials in the future? These are really easy to follow

    • @cgpov
      @cgpov Před 8 lety

      Most definitely there will be more! Thanks for the comment!

  • @lucyfaire1980
    @lucyfaire1980 Před 7 lety

    Thanks for this tutorial! Looking forward for more project based tutorials for Arnold like this.

  • @abdallahelias6937
    @abdallahelias6937 Před 4 lety

    MIKE AND CHAD ALL THE RESPECT GORELLLAAAZZZZZ !!!!!

  • @altberg__
    @altberg__ Před 8 lety +1

    yeah. new arnold stuff. thanks chad!

  • @John-ml1bv
    @John-ml1bv Před 7 lety

    You definitely made me re-think my Octane vs. Arnold renderer decision about which one will be my next renderer. I have seen also your GSG comparison video where you pointed out perfectly why you are in love with Arnold. To be honest, I haven't work neither with Octane nor Arnold but after watching a lot of tutorials on both sides, Arnold to me makes a much more homogeneous piece of render software and the learning curve seems to be much steeper.

    • @chadashley6304
      @chadashley6304 Před 7 lety

      Glad the video has you thinkin! Thanks for the comment!

    • @John-ml1bv
      @John-ml1bv Před 7 lety

      +Chad Ashley Absolutely. But not only regarding Arnold. You also made me thinking twice regarding Octane in regards to RedShift even if it does not have a final C4D Plugin yet. But your thought (you named it the Octane effect) is right and things I stared reading on RedShift look more like Arnold for GPU than Octane from the way how to deal with it. I have seen your RedShift test renders on Instagram and it looked amazing!

  • @Bivan4er
    @Bivan4er Před 8 lety

    Awesome! Waiting Second part of Arnold Material!

    • @kaktamdela
      @kaktamdela Před 8 lety

      Иван можешь подсказать куда копать ? голову сломать можно с этими нодами, что в октане, что в арнольде. где взять саму эту базу (знаний я имею ввиду) , что с чем мешать куда добавлять и так далее... а то Чад показывает так и так и так. ну окей. а дальше.

    • @Bivan4er
      @Bivan4er Před 8 lety

      а дальше ждать второй части по материалам. Тут два варианта - 1)ждать уроков , 2) копать самому. Но во втором случае после долгих муччений от этой ссаной системы нодов будешь кайфовать

    • @kaktamdela
      @kaktamdela Před 8 lety

      Да знаю, что это нормальная тема, но просто в реальности хуй проссышь. Я обшарил весь тырнет, прокурил весь солиданжел сайт их туторы тамошние. там тоже мол это на то пятое на десятое. Я и подумал, может есть какая то база изначальная, типо которую полюбас надо знать ? ты сам не думал еще запилить что то по арнольду ?

  • @kylebrosius9118
    @kylebrosius9118 Před 5 lety +4

    Looks like the Alshaders link is corrupt. Send you to a different spammy place every time.

  • @BrolyFX
    @BrolyFX Před 6 lety

    FINALLY FOUND WHAT I WAS LOOKING FOR!! THANK YOU THANK YOU SO MUCH!!

  • @traegami
    @traegami Před 8 lety

    Oh thank you chad, finally i'm getting it . . .

    • @cgpov
      @cgpov Před 8 lety

      Awesome Terry, glad to hear it!

  • @gypsygrowl
    @gypsygrowl Před 7 lety

    Amazing, simply amazing, more Arnold would be great XD thank you!

  • @agustingara
    @agustingara Před 8 lety

    Thank you Chad!

    • @cgpov
      @cgpov Před 8 lety

      You're welcome Agustin!

  • @sorinalexandrucirstea1994

    Just putting this out there, I love you guys for sharing all of this for free, I wouldn't have a career in this industry if it wasn't for you! Thank you very much and sorry for the sudden burst of emotion xD

  • @MESHQuality
    @MESHQuality Před 8 lety

    Awesome! Thank you Chad!

    • @cgpov
      @cgpov Před 8 lety +1

      What's up MES! Thanks dude!

  • @Schwarzenborg
    @Schwarzenborg Před 7 lety

    Really loving this channel and appreciating these arnold tutorials. Was wondering if you'll ever be going over volume in arnold?

    • @chadashley6304
      @chadashley6304 Před 7 lety +1

      Yep, I plan on doing some volume work soon. Thanks for the comment!

  • @AniketRajPhotographySpring

    JUST AMAZING!!! THANK YOU!

  • @igorberest3436
    @igorberest3436 Před 3 měsíci

    Прекрасная работа, тема раскрыта. Молодец!

  • @alimantado373
    @alimantado373 Před 7 lety

    Im up pretty late tonight watching this series on Arnold. Id like to learn how to layer textures in Arnold like in Bodypaint. Im sure youve covered it , but I havent found it as such. Love the Node based workflow too, forces me to use Xpresso more .Thanks for these series of tutorials.

  • @jurandfantom
    @jurandfantom Před 8 lety

    I hate that nod system but it is sooooooooo powerful! Yeah more Arnold tutorial please (especially alsurface plug-in ) - there is no alsurface tutorials :/

    • @chadashley6304
      @chadashley6304 Před 8 lety

      I LOVE nodes. It's just a matter of getting used to them. Thanks for the comment!

  • @qwe2q32
    @qwe2q32 Před 7 lety

    Спасибо! очень интересно и полезно! Arnold beautiful render!

  • @Mikeanddrea
    @Mikeanddrea Před 4 lety

    What gets me is understanding what each node is outputting. I can copy what you’re doing but it frustrates me not knowing WHAT I’m doing. Like how do I know when to use the rgb_to_float node? What is the utility node exactly outputting, what value and in what form so I know what to plug into that? How do I know what range is being plugged into the range node from the to_float node? Also, off topic but my version does not have the linearize node.

  • @Rovsan4d
    @Rovsan4d Před 8 lety

    Awesome . Thank s

  • @delizade
    @delizade Před 6 lety +1

    Thank you for this +Greyscalegorilla
    And, I think there is an issue with new version 2.4.1. I don't know may be because it is a demo version I have. I can not get exact colors (5 colors) as output. There are middle values. I put my 5 colors to the ramp and made them 'step' BTW.
    anyway, huge thanx !

  • @auldzbuzz3374
    @auldzbuzz3374 Před 8 lety

    I Love You CHADDDDD!!!!!

  • @basanthkumar2248
    @basanthkumar2248 Před 3 lety +1

    Hey Chad ! First of all, Wonderfull tutorial, thankyout. I am a new bee for Arnold and C4d as well. I tried the ramp rgb for different pictures in photo frame, I got the output in CPU render but in the GPU render I get only the gradient shaders according to the ramp but not the pictures. I really appreciate, if you can give me the solution , thanks in advance.

  • @KnightOfNostalgia
    @KnightOfNostalgia Před 7 lety

    MOREEEEEEEEE ARNOLD PLEASE! :)

  • @marcoyu2886
    @marcoyu2886 Před 5 lety

    How to make gradient towards one direction rather than random ?

  • @deadlinkss8350
    @deadlinkss8350 Před 8 lety

    Cool video lot of information.. May I know how to swap two textures.. Like vertex shader using.. Etc

  • @ntpowertools9199
    @ntpowertools9199 Před 7 lety

    More arnold render tutorials, pls!

  • @jankarl5269
    @jankarl5269 Před 3 lety

    eyy it just got reup! Why was this removed in the first place?

  • @MuhammadJunaid-gi6xt
    @MuhammadJunaid-gi6xt Před 8 lety

    hahah yeah, thank you chad! for this kind

  • @lawjestaw
    @lawjestaw Před 7 lety

    can i uv map a video texture instead of a single image ,, i tried to use the camera calibration but it just worked for a single image ,, so if you have a way to do that this will be great i hope you answer me cuz i really need that :)

  • @philippaps44
    @philippaps44 Před 6 lety

    Is there a way to do distribute different textures to instances as you did at the last part of the tutorial but in Octane?

  • @Girennut
    @Girennut Před 6 lety

    Hi, Chad, is it possible to do the same in octane? (I mean, add textures to the gradient)

  • @jm4giv
    @jm4giv Před 5 lety

    Nice!!! The video at 8minutes. Can we use the utility node for different texturez on a scifi tiles displacement shader?

  • @jackcoleanimation2348
    @jackcoleanimation2348 Před 7 lety

    keep up the great work guys! I have a question though, is there a way of using the GSG HDRI Rig with Arnold?

    • @jackcoleanimation2348
      @jackcoleanimation2348 Před 7 lety

      Also sorry, If I use the Arnold Sky, when I plug an HDRI into it, its coming out at black and white? Any ideas? Thanks!

    • @Greyscalegorilla
      @Greyscalegorilla  Před 7 lety +1

      We have a plugin called HDRI Link that does exactly this. Should be out early 2017. Stay tuned!

  • @fleabilly
    @fleabilly Před 5 lety

    How would you randomise the uv information? rotation and offset of either one texture map, or as in the Ikea photos, a series of random images in a folder.?

    • @Greyscalegorilla
      @Greyscalegorilla  Před 5 lety

      Using the same utility method but instead driving offsets in a UV Transform node. hope this helps!

  • @JArtzGraphics
    @JArtzGraphics Před 7 lety

    I put a utility shader on an object so every polygon has a different color (object is animated by deformers). Now the colors of the polygons change every frame. How do i fix that? Really appreciate your help :)

    • @chadashley6304
      @chadashley6304 Před 7 lety

      Interesting, I'll look into it. thanks for the comment!

  • @wodan74
    @wodan74 Před 8 lety

    Is there a reason not to use the Grayscale mode of the Random node and use the RGB2Float node in stead?

    • @chadashley6304
      @chadashley6304 Před 8 lety +1

      Great point Wodan74! I hadn't seen that before. Thanks for contributing! You just saved me one node ;)

  • @_toban
    @_toban Před 7 lety

    is there anyway you could tell me what the settings on your arnold shader is for the legos? im working on a project and it would be a great help

  • @FofferMS
    @FofferMS Před 6 lety

    Thanks a lot for your Videos, Chad.
    Is there a method to make these random colors with Redshift?

    • @Greyscalegorilla
      @Greyscalegorilla  Před 6 lety

      Yep, here is a method that Merkvilson recently posted on Twitter twitter.com/Merkvilson/status/927263321031675905

    • @FofferMS
      @FofferMS Před 6 lety +1

      Cool! Thanks a lot!

  • @sethdeter2735
    @sethdeter2735 Před 4 lety

    For some reason, I can't select "none" for my color interpolation on my ramp node in the latest version of Arnold (running Arnold 6.0.3.1). Does anyone know how I can get a clean image? Thanks in advance!

    • @mistercrayle
      @mistercrayle Před 4 lety

      Right click on the ramp, Interpolation of all Knots, Step.

    • @KNOPKABABLO6
      @KNOPKABABLO6 Před 2 lety

      @
      Seth Deter I have the same problem, but right click > step didnt fix that, how do you solve this problem?

  • @agustingara
    @agustingara Před 8 lety

    Hey Chad, do you know how can I make my own shaders library and save them in a Presets folder?

    • @MESHQuality
      @MESHQuality Před 8 lety +1

      click on your material,click "create" in material tab(above on your material) and click "Save material preset"

  • @RexArtTv
    @RexArtTv Před 7 lety +1

    Nice video. Do you have the project file for this?

    • @Greyscalegorilla
      @Greyscalegorilla  Před 7 lety

      Sorry, we can't give out the scene files for this...we didn't make the models.

  • @procise1982
    @procise1982 Před 7 lety

    Great work! Is it possible to copy one node from a shader network and paste it into or pull it somehow into another network ? if so how? Thank guy looking forward to hdri Link

    • @chadashley6304
      @chadashley6304 Před 7 lety

      Yep, this is a great feature. You can also pull other nodes/shaders into different networks created a reference. Very useful. Thanks for the comment!

    • @procise1982
      @procise1982 Před 7 lety

      Thanks I saw you demo that in another video. Got another would you ever pull in a network shader that has bump in it and then do another bump on top of that for whatever reason or would you just use one bump and try to control the look of the bump for different materials with a layer color node. Got a lot of questions since I just picked this up..maybe someway I could feed you questions better for future videos?

    • @procise1982
      @procise1982 Před 7 lety

      ran into a the answer to the bump question. Basically make two materials with bump in each of them and then reference them both into another material and then layer them using a layer color node which is put into the beauty. Your going to need and alpha on one of those layers in the layer color node just to be able to show the difference.

  • @ALIGOSSstudio
    @ALIGOSSstudio Před 7 lety

    Hey Chad BIG thanks for the tutorial, I'm a new user of Arnold. I can't find the way to make perforated material
    it would be a great help thank you .

    • @Greyscalegorilla
      @Greyscalegorilla  Před 7 lety +1

      Where are you getting stuck?

    • @ALIGOSSstudio
      @ALIGOSSstudio Před 7 lety

      I wanted to recreate this texture with "Arnold" Thank you
      www.dropbox.com/s/7zuh7y8krxr5oaf/17192202_10212930452925842_2571823913731298048_o.jpg?dl=0

  • @Multi4nick8
    @Multi4nick8 Před 6 lety

    could i achive this result with ligth?

  • @zelimax_pro
    @zelimax_pro Před 7 lety

    the name of the track with the background?

  • @SpeedoRacingTunnig
    @SpeedoRacingTunnig Před 7 lety +2

    What PC you have? :o

    • @alimantado373
      @alimantado373 Před 7 lety +1

      fast as a cat trying to walking on a frozen pond :) which is pretty damn fast. Id like his GPU

    • @HyberCrashDK
      @HyberCrashDK Před 7 lety +1

      Arnold is a CPU render :-)

  • @davandstudios
    @davandstudios Před 7 lety

    So this has nothing to do with Arnold Schwarzenegger? FINE! I'll watch anyway

  • @Imotepth
    @Imotepth Před 8 lety

    i want vray so bad :)

    • @Imotepth
      @Imotepth Před 8 lety

      But thanks anyway for picture color picking tip in variance shader :) Here is my vray render s25.postimg.org/v3ejg9a1r/legos_net.jpg

  • @Kainkun
    @Kainkun Před 8 lety

    i want octane so bad XP

  • @det1971_
    @det1971_ Před 8 lety

    i miss goofer!!! ;)

    • @chadashley6304
      @chadashley6304 Před 8 lety

      Do you mean my dog Cooper? ;)

    • @det1971_
      @det1971_ Před 8 lety +1

      Chad Ashley yes yes yes... it was cooper and not goofer... :)))))

  • @irakligariba
    @irakligariba Před 8 lety

    wow. nice one. thanks! is linearization necessary for material inputs? or its just for preview?

    • @chadashley6304
      @chadashley6304 Před 8 lety

      It depends if you are going from sRGB to data. If you are using an sRGB node and using it to drive a data node, you would need to linearize it. Hope that helps

    • @irakligariba
      @irakligariba Před 8 lety

      i thought that.. for example if you want to connect object id to color then you would have to pass it through linearize. but if you are connecting it to specular weight or roughness then you should leave it as is.

    • @irakligariba
      @irakligariba Před 7 lety

      hey Chad. thanks for random color tip again. here is my result instagram.com/p/BMhobnDB-IB/?taken-by=iraklisan