Factory Method Pattern - Design Patterns (ep 4)
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- čas přidán 7. 06. 2024
- Video series on Design Patterns for Object Oriented Languages. This time we look at the Factory Method Pattern.
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This guy is already speaking in 1.5 speed. You are the best Christopher! Thank you
Hehe
I could not able to here properly in 1.25x too😄😄
@@madhusudanratnalu400 you took me my words :)
@@madhusudanratnalu400 then is not boring.
and here 1i'm watching it in 1.5x
BTW, whenever I need a reference for design pattern, I would actually go back and watch your videos instead of Design Patterns by the gang of four, because you're incredibly good at explaining Object-Orientation concepts.
Please keep up your awesome work!
I think I'm understanding why you're such a good teacher.
I can't identify how you're doing it, but you manage to move on and explain new things saying the same thing over and over and over again. But everytime you say it there's something new yo realise about it, the way you wrote the script of your videos (or just made them) is amazing.
Yesssss, i love to see the video once again and see that he was explaining the same concept from the beggining but i just did not understand
The example in the book confused me to no end, but you described this so clearly. I think the missing piece for me was understanding the power of encapsulating different strategies for object creation. Once I understood that, it all clicked. Thanks so much, I hope you will continue with more tutorials!
Amazing work!Crystal clear explanation, personalized and out of this world editing!I usually put the videos at 1.25 speed to actually keep my ear on them - yours is purely A+!Cheers!!!
I really appreciate you going through the logic of "Well why wouldn't we just do xyz", "we don't do that because then...". It really helped make it click that it's not just about being able to instantiate different sub-types, it's also about being able to instantiate them in specific, repeatable ways.
Thank you Christopher for another helpful explanation on patterns. I cannot imagine how long it takes to edit all these jump cuts. God bless.
Thank you for the kind words and the understanding :) It does take a long time ;) :)
@@ChristopherOkhravi You should use jumpcutter to avoid wasting all this time :-)
github.com/carykh/jumpcutter
Guys! Please read this comment until the end, I know it is long but it will be worth your time if you really want to learn. I love these videos but this video is WRONG!
This is a MISINTERPRETATION of the Factory Method pattern. This is NOT the purpose of the pattern, this is a very common misunderstanding. Be careful. I'm telling you this because I'm reading it from the Gang of Four Design Pattern book, I have it in my hand right now.
Where did this video go wrong?
1. When it said that the problem this pattern solves is isolating the complexity of the creation. This is NOT the purpose. Isolating the creation of the objects is the responsibility of the Abstract Factory, not Factory Method.
2. When he said that a factory method can return several types of Products. No!! The factory method should return a SINGLE Product type (this is a little lie, but bear with me)
The problem that is solved by this pattern is that the Abstract Creator can't know which Concrete Products should be used by each Concrete Creator, so it let's the Concrete Creators define the type of Concrete Product to be used via a factory method, which is an abstract method (Java).
Let's say I have a Zoo class (Abstract Creator) and I have multiple types of Zoo: DogZoo and CatZoo (Concrete Creators). I also have the class Animal (Abstract Product) and the classes Dog and Cat (Concrete Products). Also, the Zoo has a List of Animals.
OK, so let's say the Zoo has a method SpawnAnimal() that creates a new animal and adds it to the Animal List. But... Wait... Zoo doesn't know which type of animal it should add to the list! Does it add a cat? a dog? a parrot? Zoo can't know! So Zoo says "OK I will define a factory method createAnimal() so that my subclasses can tell me which type of Animal they want to use when I spawn an animal".
So the DogZoo will return a dog in that createAnimal() method. The CatZoo will return a cat. Then when the Zoo calls the SpawnAnimal it creates the new animal with its createAnimal function.
That's the idea of this method. The ConcreteCreators tell the AbstractCreator which ConcreteProduct to use!!!
That's why the definition says "let subclasses define the ConcreteProduct". The purpose is NOT about isolating the creation in a separate Factory class!!! The purpose is NOT to allow switching factories on runtime to change from one behavior to another!!!
Now that I have your attention. I lied when I said that the factory method can only return a single type of Concrete Product. There is actually a variation called the "Parameterized Factory Method" but it requires a parameter to tell the Factory Method which type of object to return in case a Concrete Creator is compatible with multiple Concrete Products.
Going back to my example it would be something like FarmZoo and CityZoo. The farm zoo is compatible with Dog, Pig and Sheep. The CityZoo is compatible with Lion, Zebra, Hippo and Giraffe. The createAnimal() would now be createAnimal(type). That's it. So now when Zoo wants to spawn a new Animal you can tell it which type of animal to Spawn. But it won't let you spawn an animal that is not allowed.
Now about the isolation. The Abstract Factory pattern DOES isolate the creation logic, thus, the clients create the factory and expect the factory to return a desired object to them. In the factory method there is NO client that consumes a factory expecting an object to be returned. In the factory method pattern the client of the factory method is the Abstract Creator!! The abstract creator is literally the class that "consumes" the factory method implemented by the subclasses.
In other words, Christopher has created an Abstract Factory in which the Concrete Factories have a single Factory Method. Keep in mind that Abstract Factory can be implemented as a collection of Factory Methods OR as a collection of Prototypes.
Please, Guys, I hope you understood this because this is a HUGE misunderstanding in the industry and most Juniors think they understand Factory Method but they really don't, they constantly confuse it with Abstract Factory because even smart teachers get it mixed up.
I hope this was clear :) If you didn't understand, my advice is to go and read the Design Patterns: Elements of Reusable Object-Oriented Software book.
@@AFPinerosG omg ur right
@@AFPinerosG I regret I can only give this one Thumbs up!
Thank you for this!! I’m an absolute beginner with OOP and this is one of the only videos I’ve found that helps it make sense at my level. The visuals and examples are so great. You rock!
These are the best explanations of these theories on CZcams, I swear. Thank you so much for sharing your knowledge with us all.
Nothing went to my mind when I watched this video for the first time. Then I went back and read this concept on "The Head First Design Patterns" book and then came back here. This time things are very relatable and visualizable. Now I following this method for all the patterns and its very helpful. I suggest the same for beginners.
Your communication style is amazing. The way you explain these concepts is one of the best. Thank you!
Your videos are awesome! I have watched them all in the past, and I continuously come back to them and use them as a reference. I can't thank you enough!
Dude you are fuckin amazing, I haven't found any other channel that explains and make clear the concept like you did.
Hope you make all the g.a.m.m.a patterns on this series, cheers !
Thank you! Will do :)
You are amazing and very charismatic (which is important) teacher! For someone who is new to programming and patterns your videos are of a great help! Thank you!
This is the best explanation of this pattern! What could be better? Personaly for me - to show an example of what different way of creating products can contain different factories. This could help me to understand more clearly the benefit of using factories versus creating straight the products. But anyway, thank you very much for such understandable information delivery!
Mate i just love your attitude :) Learned a ton of things from you. Please keep it going, especially code walks series. It really helps us to look on a broader perspective. Take care!
Looks like you high but I was surprised how clearly you understand what people need to know, what they struggle with - all your examples are TOP. And how clearly you explaied everything! One of the best teachers I ever saw. Recommended!
i just love your way of explaining difficult things. Seriously these videos are very helpful
Like before a watch because you are a legend !
:D
That man is amaizing
he is real great actor.
Holywood is mising real great actor.
let hem here dude so he helps us in programming stuff :D
Goddamn the factory pattern is already quite complicated here. And now I checked on some pluralsight tutorials - and there are a lot more complications, pitfalls and ways to do it. I think I will skip this pattern for now.
Thank you Christopher! The example of the game development is brilliant! I think I will always keep that bit in mind whenever I hear the term factory.
The Asteroid example really helped drive home the point. I'm still not completely clear about a lot of things but I have a lot more clarity. Thank you very much!
This is just awesome, I have never thought its possible to explain those patterns so interesting with just white board. Thanks for you work.
Fan of your details and expressions. It can be seen that you do it by heart and how much you love being a teacher.
the best tutorial for this. watched many, but now i actually understand it.
This was by far the best explanation of factory method pattern I found on YT. Thanks.
This guy's energy is the best.
Absolutely amazing tutorial, by far the best on CZcams! I finally understand the factory patter now! Thanks so much.
Thank you so much for your time! Cant wait for the next one!
Thank you! :) Will make sure it comes sooner than later this time :)
The editing in this video gave me heart palpitations.
+SuperTurboCrash Terribly sorry about that and I hope you are ok :) But hopefully the information per second ratio was quite high?
actually IMO it was pretty good, at least it's easier to not resign, or fall asleep when something is constantly happening. Perfect for my sleepy day like today:P Thanks @Christopher for this vid. I barely can remember when was the last time I was that much into viewing something on design patterns.
I actually found it quite entertaining to watch, partly because of all the jump edits, and the subject content was explained very well.
Christopher this is awesome. I feel like I always have to review this stuff because sometimes I can't be sure if I truly understand it or not and you make it so clear. Very well done my man!
You are amazing!!! One of the best teacher I've ever seen!!!! Congratulations!!! And keep the awesome work!!!
Thank you for all the exclamation points :) :) I’m very glad to hear :) Thanks for watching :)
Im a CS student and you explain it 10000x better than my lecture. Thank you!!!!
YOU ARE AWESOME!!! Thanks to you I now REALLY understand design patterns. Everything you teach is so clear and it's fun and interesting to learn from you. Thank you so much. You are the best.!!!
Dude, This is the best design pattern lecture series I saw till now
Hello Christopher, you've really made my day, your explanation is quite stunning, great thanks for you mister, From now on, no confusion anymore about Factory Method Pattern.
I realized this is the best explanation after watching bunch of other videos on the same topic for couple of days. Thanks for making such a quality video on Factory Method Pattern.
At roots I propose to use this when
1. The client program is only interested in what kind of object is required, rather than what exact object is required. Best Example: I need level4 obstacle and not really bother to tell anything more than that.
2. When The client program is more concerned about how they co-relate when they get created more than one. Ex: random Animals are expected rather balanced animals from a Factory.
Awesome explanation. Thanks.
without animals and cars there wouldn't be OOP
Every try to explain OOP uses animals and cars.
Duh! Mammal enough?
I know, right? And what's funny is that real-world OOP rarely deals with such familiar, real-world abstractions.
without OOP there wouldn't be animals nor card.
@@jason_v12345 I do. I work for Lufthansa Technik. I abstract aircraft engines.. I love it
Great catch! But I'm not :)
A 100% agree with you on that the example the book gives is rather hard to relate to. Your explanation helped me understand the factory patterns much better. Thanks a lot!
I came here after going through the HFDP book and somehow although having gone through the pattern twice, it was not very clear to me. It's a great content, 27 mins worth every second, gives a very clear idea going from top down approach to the design pattern. Very well explained, thank you.
Thanks for these videos Christopher. You have a superb, enthusiastic delivery style !
Hi, I think this is a fantastic set of tutorials. I found it really useful. Hope you will find more time and energy to progress though the book quickly and not give up.
Thanks for the encouragement! I'm very glad they're useful. Will try my best indeed.
Going to recommend your channel to all of my class mates.
These are such fantastic videos, you have a true talent for teaching! Thank you so much for making them!!
So yeah, amazing explanation, away from the technical and complex words present in every article I've read so far. It's just the perfect vocabulary, the perfect explanation in conjunction with the perfect examples. Good job buddy, keep it that way
Much appreciated. Thank you for the kind words, the detailed feedback and for watching of course 😊😊😊
Excellent, excellent, excellent lecture! Takes the time to introduce, repeat, cite examples, repeat.... No stupid power point slides... Talks to you and uses his hands and mouth to clearly explain...
You are a teacher.... Hats off to your way of explaining and fitting in examples... perfectly....Thanks a lot.
The way u hold on to user's attention level is just impressive !!
Very clear explanation!
I haven't found any other channel or video that explains the concept like you did.
Christopher: Check this book, it's really easy to understand
Also Christopher: Man, the examples on the book are catastrophic
Thank you for the lectures, I usually watch them after I read few chapters to confront my thoughts with yours and get a second opinion :). Always helpful, although I don't always agree. Best wishes
This helped SOOO much before my exam tomorrow! THANKS!!
You´re incredible, man. The way you teach is awesome. I can´t get away from the video, i just want to watch more and more
Great series, I am really enjoying it! I am going to recommend this series to my webdev students.
A thumbs up isn't enough, just had to tell you that this is a fantastic video and you do a great job of explaining these concepts and the needs for them.
You have the best intro's on CZcams..They always make me laugh..lol
I was looking for a real tutorial about design pattern, when you said dont use static method, I subscribed and gave a like. Keep it up bro !
that was a moment of clarity for me too
Brother , you are the best tutor for design pattern , i was facing so much difficulty with Head first , but now i got a new head to make me understand .. Thanks and keep the good work.
I think I will use this series for the apprenticeship scheme we run in my company.
It's very good!
Hey Christ! I realy liked your all the design pattern series. You way of explaining thing is really really great. While explaining you always make sure touching all the corners and make subtle point clear. You understand each concepts very clealy and make sure it passes well to audience which is amazing. I had a teacher who passed me Mathematics like same way and which actually brought interest in Mathematics. I am finding the same experience once again. Keep it up.
Thank you so much man. Every single video of yours makes me feel like I found a gold mine!
This! This is the pace and explaination I need. Absolutely fantastic job! 😁
i've been trying to understand this for a minute and you just nailed it dude, thank you!
I love your teaching above all others I have found! and I have watched probably five peoples stuff. Clearest definitions, great explanations, amazing diagrams that drive home the point, and you do amazing at putting everything in real understandable terms! Also your editing style is strange, but it works very well to keep my attention.
I'm learning things I thought I already knew! Thank you!
I'm glad to hear :) Thanks for sharing the comment, and thanks for watching :)
Really, really good explanation. Loving this series.
6:59 - I had this exact opinion when I first study this chapter, so I thank you for confirming I'm not insane!
The examples they give are like "New York pizzas are thin crust" and "Chicago pizzas are thick crust". This IMO is bad because it makes it sound like the produced concrete objects are different (like they have been decorated with decorator pattern or something) while the factories stay the same. The examples in this video are better because they show the variation in the factories without decorations to the produced objects.
Thanks for this design patterns series, i downloaded all videos because i cant lost this treasure...
It worth watching not even for pattern understanding but for the plot. I was like - wow, what's going to be next with these asteroids and animals? Your expressions are just amazing. Thank you very much. Subscribed.
Thank you, your videos are amazing and you have an exceptional teaching talent. This is really interesting how such simple idea can be used in so many powerful ways. Thanks again!
I'm glad I found your channel. Great explanation.
I love the way you explain design pattern! I really do. great job.
Excellent. Engaging, beautifully explained, and a joy to learn from. Thank you so much 😊
Thank you for your videos Christopher. You're a great teacher...keep them coming on new topics as well....kudos!
I finally understood the difference between simple factory and factor method. Thank you!
I've been looking for such a great explanation for a loooooong time. Thanks for sharing :)
Man ! I owe you a lot. Thank you so much
Why haven`t I found this channel earlier? So useful, the best explanation ever
The examples of factory method and abstract factory patterns provided by this book are the most convenient and understandable ones I've ever seen. And I: 1) have seen dozens of them; 2) am not from NY, Chicago etc. I'm not even from USA.
Please know that you save my and so many others' lives. People, we need to protect this man at all costs!!!!
I love that book and I enjoyed your presentation on factory patterns.
You are amazing as a teacher dude, I find it very hard to not understand and follow everything you are saying, it's almost intuitive. Keep up with cutting the video in a lot of pieces, I think it makes the learning process easier if you "shoot" sentences instead of sending a big package of words. I don't know if that makes sense but anyway, keep up with whatever you do. Kudos to you.
I come from other videos where everybody is giving great comments however the video is trash. I finally came to the right place where the explanation is actually good. Thank you Chris you should build a Java course someday!
I love the editing! Great explanations, thank you!
This man is a true teacher. That's how it's done.
A very clear and concise explanation.
I'm so happy after watching your vid that intuitively i implemented factory pattern without realizing it. I mean the idea behind.
But basically it helped me reduce duplicated code (copy pasting then tweak a bit about the other about) just because things were behaving the same way, i though of something that will create them but based in a configuration that is set for the subject.
Outstanding instructor. Thank you so much for doing what you do. We said/presented/explained.
Absolutely fantastic video- explained ridiculously well. Thanks so much!
Thank you so much Sir. Incredibly easy explanations to such tough design patterns. Respect !!!
just want to say i really enjoy your videos! :) thanks for putting them together.
Another great explanatory video! Thanks for the great work Christopher!
I think it is really interesting how you show that various types of creators and products can reduce to a few creators and products with different properties.
You are a great teacher Christopher Okhravi!
I love that you move so much while speaking, it helps me get less distracted
THank you for your explanatoin, it was really useful and easy to understand!
Thanks! I'll make sure to check out that Patreon page. The repetitive explanations of the same thing suits me well as I watch your vids standing in a crowded subway and can't easily annotate.
Thank you very very much for the considering :) No pressure.
East or West ..Christopher is best :) ..Great work ..this came after 3 months ...I thought you stopped making design pattern videos. Thanks :)
Heheh, thank you :) I'm sorry about the massive delay. It was not my intention to let this much time pass between the videos. But I'm trying to do a PhD and it turned out more tough than I had anticipated :) I will try my best to stay on schedule from now on :) Thanks for staying! :D
Very clear explanation!
When I try to do unit testing, I find that it will force me to use factory pattern. Whenever any instance is instantiated in runtime, it cannot use dependency injection to inject the reference. However, if I use new operator inside the method, I cannot control the instantiation of the instance. Thus, the class cannot be tested in isolation.
In this case, I am forced to inject a factory to the class and use the factory to create object. In this way, I could mock the factory and have a full control of the instantiation.
Excellent example and explanation. This should have been part of the video :) :) I agree 100%. Thanks for watching.
That's actually an eye-opening example, thanks a lot.
Lucas Chau ,
Can we have an example please? Couldn't wrap my head around injecting a factory when a dependenct is injected (or supoosed to be injected?)
Sorry.. just didn't make sense.
I get the point you are trying to make, just can't see the implementation or design itself :(
please explain "Whenever any instance is instantiated in runtime, it cannot use dependency injection to inject the reference." if you are free, thanks!!!
Superbly explained!! Just what I needed. Thank you so much!!
Thanks for watching! And for the kind words :)
Chris, I just went through the pizaa example by Head first book. The example got me super confusing towards the end because they did not really use a separate Factory interface for instantiating Pizzas. They used PizzaStore class which can order and create pizzas. They should have separated concerns by using another class/interface for creating pizzas. Your example makes a lot of sense!
i love this channel so much, Mr. Okhravi is a bless for the community. God bless you
I completely agree with the fact that the book's example is causing more confusion than understanding. Your explanation at 5:35 is legendary and that's all I wanted to understand this pattern. Thanks a ton for that.
I was reading the book and got confused a lot , now I watch your videos first then read the book. Thanks!