Unreal Engine 5: How To Use Glass Materials on Nanite Meshes
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- čas přidán 11. 09. 2024
- If you've been working in Unreal Engine 5, and have any Nanite Meshes that you want to have Translucency on, but so far have had no luck, then look no further. In this quick tutorial, I go over over why you're Glass Materials have not been working on Nanite Meshes, and what you can do about it.
Message me in the comments if you have any questions on anything discussed or anything I may have not even mentioned but could have.
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I would suggest changing the name of the video since it doesn't actually show how to use a glass material on Nanite. This actually isn't a solution for Nanite meshes. I mean no offense, since there is nothing wrong with the video in itself. Clear and points to proper sources. However, with that title, I feel a bit cheated after watching it. Just something to take into consideration.
Check the comments, in the only other conversation in this vids comment section, I explain what went wrong. Apologies for the inconvenience tho 💯
TLDR: Disable Nanite from any mesh that has a glass material (slot).
Dude, you wasted a few minutes of my life telling to just disable Nanite.
The solution is to disable nanite on meshes to use translucent on nanite mesh ? That stupid x).
Click baited
If you've disabled Nanite, then you are not using a translucent material on a Nanite mesh.
Was this supposed to have audio? Or actually do anything. seems like you just disabled nanite on the mesh.
Wow, this video is 4 weeks old and no one ever told me it didn’t have audio. Wtf, wow, yes this was definitely supposed to have audio.
I was talking the entire time but to summarize, the current version of Nanite capabilities does not extend to Translucent Materials. So I showed the documentation showing that, and basically said that if you want your glass showing probably, you have to disable nanite.
So if you have a car model, you can either disable nanite entirely, or separate the windows from the car (so that they’re 2 different models) and then import them into Ue5 and combine them (this way the windows won’t have nanite, but everything else will). Cannot believe I’m just now hearing about this, thanks for your comment
@@Barcode6321 Maybe review your own video's before uploading it, lmao!
@@j2k784 I could, but that is what comments are for 🌝
@@Barcode6321 Honestly man when I watched it, it felt like it was one of them silent tutorials 😂.
@@j2k784 yo i literally laughed out loud. i for some reason imagined those old silent movies when you said that
How to use nanite when you can't? Don't use it. Wow thanks for the incredible info.
your tutorial has no sound, and makes absolutely no sense whatsoever, leaving me even more confused than I was before, sorry
UE5.1 supports nanite in glass, so this tutorial isn’t even necessary unless you’re using ue5.0
@@Barcode6321 so how is it that I can’t see my glass texture at all in 5.1 when using nanite?
Thx for comment explenation
1, doesnt actually show how to use glass on nanite. 2, the silence is aweful
Red description
@@Barcode6321 both title and description are nothing to do with using glass on nanite. And sorry, but I'm not sitting there watching a silent video of someone just clicking away on a screen giving no information whatsoever
This was a waste of my time dude.
Well that was a waste of time. Why give a video a totally incorrect title?
he wasted 10 minutes of my time showing me how nanite meshes can automaticly turn to regular meshes when they have transparent materials .
i am reporting this post as an spam cause its misleading in nature . may it be your last time bothering people like this .
Edit : also have my dislike .