Oh you can still dish out a whole fuck ton of damage. If you load up her rocks. Do the normal combo on switch its y, y, y, L, y, y, R+a, a(you can do a twice if you are fast), y, y, then xspam (or y again if it will knock them into a wall) level 1 before xspam finishes animation, froppy, L, y, y, xspam, level1, iida, L, y, y, and then you can end it however you want with y, xspam or my favorite her faceslam leftstick+y. The combo works well with a anyone who can hold or cause a bounce.
@@alisyoung2741 could you help i can't seem to follow up the level one with froppy is there any sort of timing Becuase after i dash towards them attack them they continue to fall
@@manuelcharneca7885 make sure your flying knee (the first y after lvl1) hits after the full lvl1 the flying knee will get you some bonus time in the air enough for you to get another y off. The xspam after that seems weird. Sometimes it lands and keeps them in the air sometimes they fall through as they take damage. But if you want consistency but its harder to do Do the combo up to the first lvl1 froppy dash then iida y y and iida should reset the air time (untested though) and you should be able to restart air combo, Without the floats though. You can only float them three times per combo.
That second combo i just mention you have tp hit iida before or at the same time as the flying knee. That way your y will keep the target in place long enoigh for iida to do his air kick slam thing. If you wait for iida they will fall to far too fast. Its a lesser combo than the first one but still hurts
Basically this is just uraraka beating the shit out deku
Ochaco literally beat out the shit out of deku without giving him a chance to fight back lol
Uraraka-san caught Deku cheating. *_NOW HE’S GOING TO PAY!_*
If Midoriya was a pervert in the anime, this is what Uraraka could do for a lesson..🤣
This is DEFINITELY not me
ochako uraraka It never could weak bitch
NotSulz rudeeee
nice now my friends will definetly hate me
I feel you deku :( his been oof
lol
*Good Lord*
Well done 💪🏾🔥
I love those moves, Uraraka...but, why were you with a fake Tomura Shigaraki?
LOL!!!
big oof
okay, if you all think she hates me, no, she doesn't, she wanted to test out this combo, to see, if it was blockable or dodgeable
Nah bro, she totally caught you cheating with Hatsume.
@@topnep548 bruh, she saw this fake me and decided to attack it
@@topnep548 so how about you shut the fuck up, before I call Tsu over to bring a fucking glock
Their toooooooooooooooo pure to fight :(
Why didn’t you grab Mineta so she can beat the hell out of him.
Mineta is not in OJ1.
I'm pretty sure you know that already, Its been 2 Years since you posted this comment.
Does this still work or was it removed? And do I need those exact assists? Thanks
Trip Cardigan shigaraki and tokoyami got patched and so did uraraka lvl 1 so this is no longer possible 😭😭
Oh you can still dish out a whole fuck ton of damage. If you load up her rocks. Do the normal combo on switch its y, y, y, L, y, y, R+a, a(you can do a twice if you are fast), y, y, then xspam (or y again if it will knock them into a wall) level 1 before xspam finishes animation, froppy, L, y, y, xspam, level1, iida, L, y, y, and then you can end it however you want with y, xspam or my favorite her faceslam leftstick+y.
The combo works well with a anyone who can hold or cause a bounce.
@@alisyoung2741 could you help i can't seem to follow up the level one with froppy is there any sort of timing Becuase after i dash towards them attack them they continue to fall
@@manuelcharneca7885 make sure your flying knee (the first y after lvl1) hits after the full lvl1 the flying knee will get you some bonus time in the air enough for you to get another y off. The xspam after that seems weird. Sometimes it lands and keeps them in the air sometimes they fall through as they take damage. But if you want consistency but its harder to do
Do the combo up to the first lvl1 froppy dash then iida y y and iida should reset the air time (untested though) and you should be able to restart air combo, Without the floats though. You can only float them three times per combo.
That second combo i just mention you have tp hit iida before or at the same time as the flying knee. That way your y will keep the target in place long enoigh for iida to do his air kick slam thing. If you wait for iida they will fall to far too fast.
Its a lesser combo than the first one but still hurts
I use normal