Mathmech in-depth (combo,tips, tricks, go 1st, go 2nd, etc...)

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  • čas přidán 6. 09. 2024
  • Wassup guys, so in this video, I tried to show you how to play the Mathmech more in depth with details, but as always I explaine a little to much hh, but that is it, if you have any questions just feel free to ask in comment section and i will answer it (try has much has I can!)

Komentáře • 15

  • @Protocurity
    @Protocurity Před 2 lety +1

    There's surprisingly few combos in this video about combos. Basically the whole thing amounts to "open Balancer Lord." I'm still not sure exactly how to work Dotscaper into anything, because I was never shown how. I was just told that I could use Dotscaper. For the turn 1 board you searched out Superfactorial without 3 mechs in the grave (which amounts to Alembertian - > pass), and then say "if you have sigma in the grave." How did it get there? There's a big "?????" part of the combo where a card just magically appears in the grave somehow.

    • @creeps6467
      @creeps6467  Před 2 lety +1

      ok, yeah I totally understand hh, so, during that particular part actually, I show the combo with 2 mathmechz and then trade the sigma for the other monster that was use at the start of the combo(I believe was backup secretary), to show you the same thing but with 3 mathmech, so basically, the combo is the same, but if you have three Mathmech, then you can summon Laplacian with superfactoriel, if you have 2, then you can only go for alembertien. 3 Mathmech in grave= Laplacian, 2 in grave = alembertien, or of you have a tuner and a non-tuner than you can go magma. hope its a little more clear hh. about dotscaper now, so dotscaper is super useful actually, all just show you all the interaction you can to with it, so first, cynet mining, activate cynet mining, pitch dotscaper, boom, extender, so it give you an extra monster without normal summon, so with mining you can add for exemple, addition, then activate addition by targeting dotscaper, so you'll have 2 monster, without normal summoning, and so you can do the disciple/devotee combo and still have your normal summon for nabla. second exemple, with foolish or sarcophagus, you can banish/send it to grave (depending the card) and so it will reborn automatically, so free extender again. my other favourite interaction is with one for one, if you have 1 for 1 and a monster, its juste so good, activate 1 for 1 pitch any monster to grave (cost) then summon dotscaper, link one into disciple, and because dotscaper is send to grave, I can juste reborn it back, for link devotee, and again, you didn't used your normal summon. the other interaction is very nice, when its during your opponent turn, and you summon a monster in a zone wicckid point to, that will trigger wicckid, then you can banish dotscaper, so if I didn't used is effect when he is banish, you'll get it back on board, and if you finish with I:p you can use it for a material for your futur link plays. Hope it helped you mate!

  • @xKontra
    @xKontra Před 2 lety

    Nice👍🏻

  • @marque_iii3859
    @marque_iii3859 Před 2 lety

    Yo, hear you're the mathmech expert

    • @creeps6467
      @creeps6467  Před 2 lety +1

      Well i try to be, i love this deck, its a super sleeper deck, who is so underated, so i try to help yall understand every little tips and tricks about it so you can all learn easly 😁

  • @DaKidGamerYT
    @DaKidGamerYT Před 2 lety +1

    Hey bro where is your war robot legos?

  • @ameliajulien9070
    @ameliajulien9070 Před 2 lety