Godot Cyclops Level Editor

Sdílet
Vložit
  • čas přidán 7. 09. 2024

Komentáře • 22

  • @UltimatePerfection
    @UltimatePerfection Před měsícem +1

    Just be aware that the CSG tools such as difference and intersection in the Menu may not always work. I've tried to carve a hole into a cube to make a cave, but all I got was errors and had to painstakingly model around it to do something that should've taken me 5 seconds.
    Reported it on github, but yeah, CSG tools sometimes don't do their job properly.

  • @beetledjuice3062
    @beetledjuice3062 Před 6 dny

    Amazeballs

  • @HonsHon
    @HonsHon Před 3 měsíci

    This looks super cool and useful

  • @Doom_C
    @Doom_C Před 3 měsíci

    Looks good. I might give this a try. Atm I'm just using csgmeshes

  • @lynt9157
    @lynt9157 Před 3 měsíci

    banger vid

  • @faerial4860
    @faerial4860 Před 3 měsíci

    great video!

  • @miusoft
    @miusoft Před 3 měsíci

    Cool 😍

  • @VEX1NS
    @VEX1NS Před 3 měsíci

    banger slanger manger

  • @brunoverasferreira6263
    @brunoverasferreira6263 Před 3 měsíci

    I have to select Rizz? What if I have no rizz? *badumtss*

  • @collinvisser7108
    @collinvisser7108 Před 3 měsíci

    Neat

  • @victor_esquinas
    @victor_esquinas Před 2 měsíci

    Is this a complement to Cyclops Level Builder?

  • @JohnnyThund3r
    @JohnnyThund3r Před 3 měsíci

    Damn, watched this video hoping somebody knew why I can't disable tube mode! Oh well...

  • @bertangokalp9002
    @bertangokalp9002 Před 3 měsíci +1

    Please Godot 4.2 Doom Clone tutorials

  • @D01Light
    @D01Light Před 3 měsíci +3

    This seems quite useful, but the way it is implemented and the way we should use it is trash

    • @luke_rs
      @luke_rs  Před 3 měsíci +5

      There could definitely be improvements to the UI. It could be to do with limitations with how it has been implemented. If you've ever used an editor like Hammer or Trenchbroom for Source/Quake mapping, it's very similar. I imagine the designer has tried to emulate those. It also lacks a few features, like the ability to extrude (as far as I could tell).

    • @Doom_C
      @Doom_C Před 3 měsíci +1

      What's wrong with the implementation?

    • @D01Light
      @D01Light Před 3 měsíci +3

      ​@@Doom_CThe fact that you need to manually create an autoload, the fact that a new gizmo is create on the already existing gizmo. When i see this i just get the feeling that two different worlds have merged together

    • @luke_rs
      @luke_rs  Před 3 měsíci +2

      @@Doom_C nothing, it works fine, I just meant that maybe the way he implemented the features in code don't allow for tools like extrusion etc.

    • @luke_rs
      @luke_rs  Před 3 měsíci +1

      @@D01Light oh yeah, that is annoying. The double gizmo had me raging at the start. It's not integrated well into the existing UI.