Pro Player Says Tekken 8 Takes Zero Skill & No Hardwork | Whining or Valid?
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- čas přidán 27. 08. 2024
- Ahsan Ali is a high level Pakistani Tekken player who believes Tekken 8 has been dumbed down to the point that he believes a player with zero skill can beat a Pro player. What do you guys think? Let me know in the comments section below!
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Biggest problem I have with this game is that at times it feels like you’re losing to the character instead of the person playing.
💯% correct
So much this. If they wanted to add heat, they should have removed Rage Art. Having both just sucks. Also feel like defensive options are lacking
Lol. Ok so if i pick your characters counter i can beat you? Sounds good. Didn't play tekken 8 so far but your comment gave me hope that i as a total new comer can beat you
@@iAmNothingness the problem is not that there character specific counters it’s that some characters have moves that are so strong and oppressive that at times it feels like there’s no counter play or the only way to counter it is to be extremely precise while they are just literally pressing buttons and getting rewarded for it.
Welcome to TEKKEN
"The character was a absolute menace" *proceeds to show a murder*
It's like they played too much 2nd Strike and were like 'Yeah, we want *that* version of Akuma.'
As a way to emphasize the point. Which I respect, by the way.
He's still out there
Lol....hahaha
"Y'all wanna see a dead body?"
The only major fuck up consistent with every major fighting game is easy to play characters being way too dominant. There needs to be greater incentives for playing difficult to use characters other than "feeling smarter".
Thats the thing though all characters are pretty much skilless to master thanks to the heat mechanics.
@@Lugent25 So youre tekken god rank right lol?
@@z-rossi3672I am 😎 and I play Lee so just get good
@@Lugent25problem also is some heat moves/smashes are far more dangerous and/or more useful than otbers.
@@z-rossi3672 I know many who are that high of a rank who still get crushed in t7.
Azucena is probably one of the best examples you could have given, even the counter to the while running (sidestep block) is inconsistent. And when you lose to that character its never “I was outplayed”. It’s “wow character did all the work for them.” And it becomes a mental game of still trying to learn from that even when the game feels most bullshit.
Bruh it's just the wr3,2. Which they'll make it linear most likely. Also remember that's her only pressure tool so that's it.
@@poiZen0 "they will" Well as of now it isnt . And also what do you call "pressure tool" ? It s not her only + on block move and it s not her only tracking move so i dont get what your point is .
An easy mode character for kids to enjoy. 😂
I dont understand the complaining about acu just side step the move its not that hard
@@louishubbard2104you can’t do that when she’s literally in your face, especially at a wall 🤣 at a distance you can but that’s still inconsistent which is fine at that point
What gets me is that spammers tend to win on most skill levels. If you dont spam and try defending - you lose.
I'm all for lowering skill floor, but it just feels wrong for braindead monkeys to be favored by the game mechanics especially online.
That is objectively not true. No matter what bullshit character you're fighting, there's no universe where better defense won't win you the game in Tekken. Blocking, side stepping, ducking strings, punishing, are still supremely effective no matter your. It's hard but Tekken is a hard fucking game. I got my ass rolled by every Steve I fought in 7 but bitching about it would be silly.
Spam = doing the same move(s) over and over
You're telling me you can't beat one move/string?
If you can win in pro level with just spamming what are you waiting for? Or maybe you are the monkey that don't use such unbeatable strategy 😂
You are the one with skill so use it baby😂
@@BobtheX "Tick damage"
I get tired of the pros that play games sometimes. There are times that I believe some of them only complain about mechanics if they negate their play style and have no opinion on the mechanics that are broken but give them an edge as a result of it that they don't want to see corrected. There are plenty of Madden pros like this out there for sure.
It is extremely mash friendly. It can be annoying when someone you know you’re better than happens to throw out the correct number of mash friendly evasive strings. Also, tekken 8 newcomers getting into purple and beyond should be telling imo.
exactly plugging isn’t even the problem the S tiers are way too strong
@@user-kd3jf2lg7z Armor and command grab one mashers.
It’s not mash friendly lol, if you know what you’re doing you can easily counter.
@@skeletor1177 No? Then why are all the pros in agreement? Why do I still face mashers at blue ranks+? Why did the best Steve player in NA (Shinblade) lost more rounds than not to a newcomer purple victor masher? Why are newcomers climbing ranks so fast as opposed to other Tekken? Sure, if you have the knowledge you know when to SS or duck during a string, as well as their frame data on block, but that doesn't invalidate all the points above, nor does it come close.
But hey....
It's tekken, still worth keeping tournament's going right??
Sorry...just bit annoyed with how fighting games are these days personally.
As someone who followed T7 from 2014 all the way to launch, i find it hilarious T7 fans calling T8 dumbed down like salty TTT2 fans havent been shitting on T7 for years. T7s gameplay is straight up based on Tekken revolution which was a dumbed down version of TTT2/T6
Tekken revolution without the stats in vs is better then T6/TTT2, shorter juggles and more fighting like the older tekkens Tk3 up to Tk5 DR. Instead of getting juggled and going in the kitchen to cook dinner and come back to see the juggle still isnt finished
Tekken 8 takes allot of skill but players who are alrasdy good at the game can't see that because they're already the best of the best, what is easy to them is very hard for your average Tekken player and what is hard for them is near impossible for the average player.
I agree with you
All I got to say is: Learn to play - to the "pros"
Sounds to me like he was just salty. There is a skill gap in the game.
Blocking, distance management, juggle combos etc still factors in. He should have been more specific in what he says and also provided a video or something instead of complaining like a little whimp
I don’t think a noob can beat a pro. I’ve just started tekken and I constantly get blasted by people in orange. I can’t even imagine fighting someone in god of destruction or tekken lord where pro players are. Their gameplay feels like we’re playing different games.
I'd take what he said to mean a "noob" with "only" 1,000 hours of Tekken.
Good and bad is pretty subjective and pro players who've been competing for 5-10 years wills have a different idea of who is a "noob".
I think T8 is a game where after you have all your combos down you can beat a super pro - since there's just more opportunities for forced 50/50s and the skill ceiling has lowered.
@@8bit_pineappleI agree if it was a best of one, but if you were running a set, someone who only knows their combos and flowcharts will probably get read and countered in the following rounds. if they switch up their strategy in a way which a pro aren’t able to read, well they would have to be certainly good lol
i played tekken 7 im just like green rank only and tekken 5 as well as 6 was the one i grew up with after buying the game i tried rank and made rank option +3 somehow i won against a garyu he aint a pro player but in my experience in tekken 7 those guys fight really really good, another one is a mighty ruler player again i won 2 times, theyre not pros but still the game feels like takes zero skill
Holy shit you fought jaja! that's LTG's rival he stays beating him on stream & with the corny sonic outfits. LTG got be so bad he put him on timeout lol.
yea i noticed that too lmao
"dont ever join my lobby with that corny ass sonic the hedgehog costume"
He used to beat his ass in T7 too and Dale acts like it never happened lol
Haha yeah, he was strong. I made a mistake and it cost me the set, but I really enjoyed that.
Ik Jaja in real life, it’s always good to see him get his flowers
I agree with him. Modern fighting games for you. Its not about hard reads, space control and movement no more. 50/50s and plus frame pressure is the priority now
And for me the content isn't enough to sustain my interest since I don't play them online often.
But I forget I'm of a minority who enjoys fighting games for more than just facing other players.
"Tekken 8 Takes Zero Skill & No Hardwork"
*me stuck at ass-rank*
okey then
The game does take skill, but it's just the skill gap is a lot smaller due to everything being easier. If you feel like you are doing good, then don't listen to what others say. Let your fists do the talking 👍🏽
@@IcePac116 yea now im trying to improve in blocking,im suck at blocking low
@@xiiaohon5304stop blocking lows that aren’t launchers. They’re not reactable and have a low pay off.
Stay plus, spam throws, power crushes and df2 launchers. You’ll get to red ranks in no time.
Tekken has always been unreasonably and unnecessarily hard. Making 8 a little easier was sorely needed. There's literally NO reason that someone should need to be a god-tier master of execution just to MOVE BACKWARDS.
Loooooooool, I agree
Then why don't they remove the need to Korean backdash by making backdash just as effective
@@kylespevak6781 We may never know. Soul Calibur doesn't have this onerous barrier to moving backwards. Does it suffer for it? I don't think so. Honestly, and I bet this is an unpopular opinion, but I would be the biggest supporter of just importing the 8WR mechanic directly from Soul Calibur into Tekken. I think it would make the game better.
@@kylespevak6781they did. backdash spam is even better than KBD on some characters. to the point where KBD and BD are better than the other in some situations. you can get caught crouching while KBD but you’re more mobile. You auto block when backdashing but it’s more defensive harder to react
KBD was nerfed lol
tbf with the way certain characters are in the game i dont blame him for thinking that. That being said i think it's the usual phase every fighting game goes through once the honeymoon phase is over of "old game good ,new game bad"
Tekken 6 was never good outside the customization options
"Previous Game was WAAAY better than Current Game, dude!"
I think T8 is good but too aggressive. T7 rage drive (1 OP move per round) was certainly a better idea than letting T8 have a bars worth of OP moves per round with heat smashes etc.
@@TheFivegoodemperors Well, not exactly "old game good, new game bad", but "old game's mechanics good, new game's mechanics bad" works too, OP
Nah it's not that, Tekken 8 is actually Bad compared to even t7, T5 and tag 2 were probably the best Tekken games then you get lobbies without practice mode while tag2 existed, you get Bad custom mode while tag2 existed, you get Bad movement and have difficulties to step while Tekken 5 existed etc
When the game is even missing options in the menus you know its Bad lol, for exemple you Can check the leader board in ranked of pc players only but not of PS players only, to look for the ID of someone, Guess what, you need to look in replays, you cant add anyone from the main menu and have to go in lounge to find the player etc
The only way I can see someone say Tekken is “easy” is because it’s kind of masher friendly and there tends to be a lot of people who mash to get their moves/combos out.
Or they are using certain characters that allow them to get away with some bs.
Even though fighting games as a whole have been watered down over time compared to back in the day, Tekken is far from easy and is one of the more difficult games to be good at.
Tekken was Always the hardest fighting game anyway the problem is not this its about the game rewarding way too much for doing wrong things, reducing that much the rewards of punishes, they Also removed many things we didn't need them to they buffed many things we didn't need them to like the normal backdash and rage arts, they added dumb chip damage, made power crushes stronger too since if it tank something the properties of the move are not the same anymore and it becomes suddenly not punishable
Obviously there's not only that they Also made ranked more easy even tho it was already simple in t7, they simplified execution a lot to the point they made some moves that absolutely needed a cd or d,df input a single button, even if its making it slower inputting like this there's just no reason to do tha
They ''buffed'' steps but you still get hit a lot when you sidestep beacause they only buffed a lot of hitboxes, and there are some chars where its impossible to step
Yesterday i played a few games in red as shaheen a char i dont often play, i met a Lili that just pressed the same button the whole game (3,1) and when i Say he pressed the same button its not a joke like he legit only pressed that and barely moved, Never did anything else, this move i know is at least -13 and probably higher, i just didn't move and kept punishing, the guy did continue, i met a Bryan and a Yoshi that were rulers, and they were just as Bad as this Lili even if they were using more moves, funny to me when those ranks are the ''average'' and ''above average'' lvl
They keep the 100s of moves per character so people can mash and cool shit happens.
TBH heat system and RA are designed for noobs.
No, tekken 8 is seriously easy.
With mashing in tekken people mean not respecting framedata and other gamefundamentals, no one is talking about rolling your face over the keyboard
Either I am the worst player in the world or this game does indeed require skill. I have yet to win one match online. My son clowns me and calls me dogwater.
Friends kid pops off whenever we play and I lose my flow sometimes since he goes ham on the controller. But I’m fine with that, cause he really loves the game age happy I got him into it. Wanted to play Diablo but we he wanted to play tekken. Really is fun for newcomers which I think was the goal with this one.
Some people like turtle defensive style and it's currently dead.
the thing is that defense playstyle in tekken takes so much more skill than mashing. I feel like adding walls to every stage was a good enough nerf to defensive playstyles but that shouldve been enough IMO.
@@chiko7547 Harada doesn't like turtle defense because it's not something you can see. It's essentially mindgames and the casual viewer watching tournaments doesn't understand what's going on, Harada wants a more "exciting" approach to Tekken, where if you aren't pressing buttons you are losing. Such an idiotic approach to a 3D fighting game, a shame we still have Harada behind Tekken, him and Mr. Why SS when you can Duck Murray are straight up bums.
@@RuteFernandes-qs6pc totally agree. I understand that you have to please casual audience too but there are better ways...
@@RuteFernandes-qs6pc
Cuz God forbid you have more than specific ways to play a game right?
It's why to me alot of modern fgs are the same with little to no offers besides below the surface.
The day I'd get a 3d fighter that isn't a anime license, or isn't a lackluster indie title or tekken n such
With content and core gameplay I'll never know.
@@chiko7547
I'm arguably a casual and even I don't like it.
I want more than aggressive play to be viable or fun.
I miss also when content in games had more modes to sink into compared to one's today.
I play fgs like I do any other ,as complete packages to revisit anytime, but that's becoming less and less in this genre imo.
And I'd like to enjoy a game that doesn't nickle and dime you with dlc,deluxe editions,pre order exclusive bs, or selling cosmetics that I may or may never get to have once servers go down?
I'll stick to my old ones like mk deception, tekken 5, or bloody roar 4 till then thanks.
If marduk is the second dlc character after eddy I'll never play another tekken again
As you shouldn't.
We wont miss you tbh
K bye 👋
Marduk will break the game if homing throws aren't removed
Why?
I'm an Alisa main, and I can agree that Alisa does carry pretty hard. Been playing her since Tekken 6, and I only got into competitive during Season Three of Tekken 7. And I openly admit that her chainsaws are stupidly busted in this game, as well as her movement being incredibly solid. I'm not ashamed to admit that she can carry, and I embrace that.
I am same
Disgusting.
@@jkthegreat5687 Eh. You just don't appreciate good food when you see it.
@@SharpnelBoyif she got nerfed would you still play her?
Thats whats hateable about guys like you, you dont even like your fighter you just pick the easy win
To reiterate once again this “any means possible” mentality and being proud of it goes to great lengths of explaining society.
I mean its true. This is more of a guessing game than a fighting game. Frame advantage is just way too much, and combo strings do absurd damage with minimal investment. Its pretty much a game of twitching around until someone gets launched and takes half their life in damage a couple times.
This.
The tried and true scrub quote
I personally hated fighting against turtles in previous Tekken games because I don't have pacience to play too safe or defensively, that's one of the reasons I think T8 is special, it really incentivizes you to attack and be offensive.
I just want the bullshit mashing to stop.
You can learn frame data
it is true that almost everyone became a rushdown archetype there is also a lot of turn stealing moves but let the game simmer a bit and hopefully (copium) devs will nerf it
Mashers are here to stay
@@numerodez6558nigga I see the guy negative on block then once’s I punish they heat burst ,smash ,dash crash etc or they have armor crushers 😂
it's murray's vision
Pros thinking the game was made for them when in consensus they just make up 0.1% of the game community.
Tekken 8 has been a Godsend. My life is legitimately improving.
Good for you my friend I hope it continues to get better!
Well, the character carry part is 1 billion % true. In Tekken king rank I only face the most unbalanced op characters which everyone put at s or a+ in tier list. And the fun part is that they dont know how to backdash or punish or sidestep. They dont know some of the important fundementals of tekken to be in Tekken king rank but the easy 50/50 and unga bunga pressure gives them free wins like Alisa chainsaws, azucena's runing 32 and f1+2, devil jins bulshit heat smash and flying stance and deagonovs running 2 and d2.
I agree. I still have fun with the game, but there's no doubt that it has been made EASIER for those who don't know how to actually play the game and want to mash their way out of anything. Granted, I'm no high level player, i just reached Mighty Ruler with Lee for now (I was Fujin with Miguel in 7)
Bro what are u saying? Azu f1+2 is a problem, why are people so biased. It's a 16F high power crush heat engager, other characters have that type of power crush, don't know what the issue is.
This is not new with Tekken 8. At all.
@@DengusK if you're talking about how easy it is to abuse, yeah, it is. The Heat system is very easy to abuse. Does it mean that its fundamentally broken? I wouldnt say so. But it should be tweaked. Lot of moves that leave you on plus frames, near to no risk whatsoever in spamming most new characters'moves.
As I said, i m having fun but its still a really early version
To think nothings wrong with it sounds a bit delusional..
@@burlone4342 I mean it is not new at all that there are characters you can attain high ranks with having zero fundamentals. That has been a thing forever.
The 0 work part, can't agree with. That sounded like the saltiest of tweet lmao. It's easier, but you still need to know wtf you're doing to rank up.
Bullshit. I know literally one combo on alisa and skyrocketed to purple ranks by spamming that and chainsaws. Shit is literally braindead. I am braindead. A braindead shouldnt be at purple ranks, yet here I am.
As someone with a league of legends background I feel like most people take ranks too seriously considering the game just came out a few months ago. Similarly to how ranks don't matter that much in the beginning of a LoL season. Many reach top 200 ranks just because they spammed ridiculous amounts of games at the very start of the season just to drop drastically after a few months. The ranking system can't possibly know everyone's exact skill level in such a short amount of time. People will be matched against others who are way out of their league or below it. This makes it so a lot of people reach a rank that they actually don't deserve. Give it another half a year and the system will adjust way better.
Arslan tweet:
Tekken 8 be like: Heat burst, Heat smash, power crushes, heat engagers, throws… that's it? 🤔 Seriously, why did they even bother giving each character a variety of moves?
True.
Two of those are moves, one is a win condition, and two are win buttons.
Yeah, but every fighting game is like punch, kick, projectile,punch,kick ect
There are 2 concepts people always forget about:
Ranked games (tourneys/casuals as well to an extent) are far easier to climb at the beginning than it is years later down the line; With the flood of new players to T8 there are far more opponents you can "farm" for points in order to rank. Getting a high rank in a fighting game's beginning is far easier than it is than at the end of its lifespan, because only the most dedicated/hardcore players are left by then.
People ALWAYS complain about new mechanics and things "making the game easier". I can personally track this back to the SF Alpha series when people were complaining that air blocking, alpha counters making the game have little to no skill, little did they know that the actual broken mechanics wouldn't be found out until years later like Custom Combos.
I mean people act like by lower the skill floor they have lowered the skill ceiling too, which is untrue because nobody knows that the skill ceiling is ffs them as a pro have the job to show us what the ceiling looks like instead of ranting about how much the floor has been lowered
I quit gaming altogether due to the "dumbing-down" of literally every game I've enjoyed since childhood. Grew up playing tag 1 in arcades, Tekken has always been my jam. T7 was absolute garbage to me, hated the nerfed movement but I still gave it a chance. The second I saw gameplay of T8, I decided to quit gaming. I didn't buy this shit game and it's shocking to me how suddenly everyone is saying this game sucks but decided to still buy it. This game does not deserve the high sales and ratings it has. Consumers will just buy shit cause it's new, it's really the players fault for how the game is. I kept saying since the launch of T7, make movement great again like it was in tag 2 or T5-7. The T8 beta was a complete waste of time; they ignored all that feedback. Such a shame.
pro players who been playing tekken for 30 years: tekken 8 takes no skills
everybody else: this game is fking impossible
Exactly my thoughts. I've played Tekken for about 3 or 4 months. I started on Tekken 7 and didn't wtf was going on as I switched from MK. Tekken 8 has really taught me Tekken in ways I couldn't figure out on my own in 7. It's a very complex game and I'm still struggling in red ranks lol
@@Filterdeez If it's in tekken 5 to tekken 7 you will never reach red ranks especially tekken5 and tekken 6. I mean tekken 5 and tekken 6 it's very hard for new players to win against old players. The rank system was not like tekken 7 or tekken 8 because it's way harder to rank up.
Or someone that understands 3D fighting games 🤷🏾♂️
The pro players mean that t8 tryed its best to negate real tekkenskill as much as possible, they did this in several ways
@@jkdman2007 lol I was red ranks in t7 within a month
It def takes skill still but rage is cheesy. Always has been imo. You can be winning a match sometimes and lose simply because a person presses R2 through your attack. They should make a mode or option without rage.
Bait it out
it doesnt take skill like older Tk.. you still need fundamentals but is busted and cheesy
i love hearing about rlly good players complain about the new install of their franchise being easier than past installs, and i think to myself does that not mean u should be dominating if you were already killing it in the harder installs?
That's not a fair analysis. So before I start *trigger warning* I'm a legacy player. I'll say by no means am I "good" I'm decent. Def not pro though. But understand that, I come from an era of having to fight your way down all the way to zero energy. Tekken's history is 20+ years of not having any mechanics that, in essence, save the player (Heat mechs & Rage mechs). So, being a legacy player, we are used to not having to deal with this. Imagine you having 3/4 of your energy over me and I have a quarter energy left, then I randomly pull off a RA. Now we both have the same amount of energy and I'm just lucky enough to win by the skin of my teeth? Wouldn't you be angry? Again taking into consideration that you KNOW you're better than me skill-wise? Because again you have 20+ years of the experience of HAVING to FIGHT all the way through to zero. I agree that yes, if a person is as good as they believe, then the person will adapt to new play style, BUT it takes away from years of experience and having to build the skills you once had back up again. I'm saying all this from my own experience. But my grief all was from T7 because the RA was basically a "Super move", which is more of a SF thing. Never had Tekken, until 7, had "super moves". So again, now, it's taking over 20 years of a specific way of thinking, to now, the way of thinking has to change. That's just my take though. At the end of the day, I LOVE this game and I will continue to adapt to whatever the producers of this game decide to incorporate.
Revelation: I have a feeling that us legacy players are going to like this version of Tekken in the long run. Why? Because I have a feeling that Heat is the counterbalance of RA. So, for guys like me, that were EXTREMELY frustrated with RA in T7, it gives us the chance to retaliate and put pressure back onto fighters.
@@doejoe5010😂😂😂
It's really funny to see the "OG" Fortnite player attitude in Tekken. The kinds of players that get mad at change and act like they're above everyone else because they played the game longer
Just like the other goofy complaint that Tekken 8 is "too anime" as if this franchise hasn't had fighting bears, robots, and other crazy stuff for many years
T8 clearly have Big problems and is Bad compared to older Tekken games like T5 and tag 2
@@ARN_Chronome whiner
Am trusting the guy whose gone toe to toe with Arslan Ash over the butthurt new players all day. He's exaggerating but i think we get his point
Trust only knee tbh lol
@@ARN_ChronomeClose minded af
@@crymeariver221 if you're decent at the game you should have your own opinion and not follow what pros Say blindly beacause its just dumb, many pros Can have strange opinions and other accurate ones (for me) and other very biased ones like arslan for exemple
One of the pros that is most accurate imo is Knee and knee is Also the best Tekken player, and i dont Say that beacause everyone Say it or stuff like that, i Can judge the lvl of gameplay and knee is clearly better, and his opinion is similar to mine on things, which is why i Said trust knee
Every character is so broken, I hope they heavily Nerf Leroy and Kazuya to beneath rock bottom to solve this problem
Kazuya? 😂
of all characters u put Kazuya and Leroy? tf ?
I see what you did there 😂
lmoa
Dragunov is top 1 in usage ranks rn. Because of this data we have decided to nerf Leroy's Hermit Stance....again
Tekken is known for being easy to play and very hard to dominate due to the skill and time that requires to. While I do agree Tekken 8 is easier than Tekken 7, it's still a complex game and that's why is so good because it pushes you to learn more and more if you are committed to have consistency and discipline, compared to MK1 which is a lame ass easy boring game Tekken 8 is a more complete game and very fun to play, I mean look at King or Bryan, super fun to play but difficult to dominate and I love it. Practice makes the master after all.
How is this even a debate? The skill floor is definitely lowered here and I'm alright with this. The problem is when you also mix in the plethora of many bs moves with little to no counter play.
Azucena wr32
Victor wr2
Feng heat stomp
Heat smashes tracking perfectly
ALISA
These are off the top of my head. Countering this shit is infinitely harder than doing it. These moves need to get changed coz the game is already easier. Having these absurd moves just sucks when your character doesn't have them too. So either give every character some bullshit with no defense too or balance the bs moves particularly
people who cry about Alisa really need to lab.
it's insane how such a normal character with lots of counterplay is considered strong or BS by scrubs.
Don't kid yourself she is bs
@@arturiaarthus8367 yeah fr lol
@@invoked5114no you're bs lab against the character if you're having trouble
She is garbage, skilless @@thedarkderp2520
We are basically playing Vanilla T8 and it's already _magnitudes_ better than T7 S4
It's not just a Tekken problem it's a fighting game problem. As brought up in the video, every new installment makes whatever franchise in question easier.
When I was younger most people never even considered playing fighting games because they were so averse or even afraid of losing and not being able to do much about it. Easy solution for developers to get more sales, lower the skill ceiling so that everyone gets to feel more like a winner.
The only negative is people that do put in the work to learn the game start to see how their efforts aren't enough to make the super tuned up game mechanics meant to assist newbies no longer a problem. I believe the frustration mainly comes from this feeling. The same broken mechanics or characters still feel like the same broken mechanics or characters no matter how good you get at the game because they were designed to be a brainless equalizer. Another problem that comes up is when a good player gets their hands on a tool that is powerful even in the hands of a scrub, that tool becomes busted.
Lastly this approach to game design for fighting games has pretty much homogenized playstyles and characters. Everything is rushdown/50-50 oriented now in almost every new fighting game.
I hate/love the changes, at first I was really on the fence of Heat, but then I came across a Raven who chipped me to death with Heat art spam, and that shit bothers me. Chip damage should NOT be in this game imho. It really dumbs down the game and tbh it makes defense a moot point bc knowledgeable players will chip you in situations where your defense was supposed to pay off. Simply playing Def will get you shit on, and I feel like that's a bad direction in this game where both offense and defense were always supposed to be a balanced mix. Heat specific character changes also bothered me, I played Heihachi for years and now that he's gone and characters get automatic electrics out of Heat, it just makes me feel bad for even taking the time out to learn. On the flipside, it feels great to see many players trying out Mishima chars for their ease of access now, and I appreciate many players just now getting into the game.
Heat also being a damn near "get out of pressure" card kind of irks me too, as you have to be careful the whole time someone has Heat available or else you might get your turn stolen. I used to hate Rage Art for this very reason.
I enjoy Tekken, period, so I am going to play it regardless, and overall I feel like Tekken 8 is a great entry into the series. It's beautiful, from the actual cinematics to the music, to character specific interactions; just an all around dope game. I am happy with almost everything, and to be fair most of my gripes are me doing exactly as you said. Bringing my Tekken 7 play style to a totally different game, when I should be adapting to new changes, mainly the offense centric gameplay and Heat awareness.
it’s ok to criticize, i fucking love the game but i’m trash at it and there are things we don’t like. i agree with you
Fellow long time hei main here. I think I mained him around tekken 5 and actually put a lot of effort into my movement and execution. I've always been a very defensive player, being rewarded for punishing over extending pressure, or whiff punishment via movement with my occasional heavy pressure. Always was using pressure at the wall ofc. I feel like I'm being punished for having solid fundamentals since kbd is nerfed so hard, and blocking is a fast way to get chipped out or just eat all of the random 5050s. Plus the ch throws, my breaks are solid but ya idk why that is a thing. I'm trying to get into the groove of 8 I have around 300 hours in so far and tbh its been a struggle for me. Reina is not for me so I'm playing kaz and dvj. The game feels so brain dead and ik I'm still playing like 7 😅 some of these extra easy mode chars are a nightmare with no counter play. Im not a fan of heat rage drive was cool, but im trying to adjust. Rage arts are so much more powerful now but that's OK, my main gripe with ra is I can no longer reliability punish it with ewgf. I think we need a few balance patches. I understand they want more casuals to make more sales but 7 was successful af why change the core of what made 7 so good? Anyway sorry to write a book but I do think we need some changes to balance out the game.
Forced 50/50's off heat smashes, throws that track, ridiculous tracking on some strings, needless to say this game feels unfinished.
I thought I was crazy when I was thinking how the heck did that hit me when I sidestepped now I know, tracking in strings is insane wtf
Certain pro players will always complain. Especially if they pick a character and can't annihilate everyone with them. Look at Punk and SF6. The guy picks Cammy and she's not terrible, but not the best in the game. Gets close but never wins a tournament with her. Picks a different character and doesn't win another tournament. Complains that Capcom needs to assist him somehow. This is no different. Another entitled Pro player that's complaining about "git good" when they themselves have constantly told people to get good. I laugh at them over this and call it just deserts.
It’s always telling when pros are quick to complain when others beat them but when they keep winning there’s zero issue with the game. Unpopular opinion but you shouldn’t be called a pro player in a game if you can’t adjust to changes. Imagine a top athlete complaining about new rules and new athletes instead of adjusting to the changes in the sports. It sounds harsh but let’s be real there are too many “pro players” now and days complaining in every single new league or tournament. Player just don’t want to accept that they fell off so they blame everyone else despite everyone having to play the same game as him
@@Bft149 While I agree that you shouldn't *constantly* complain about a game's mechanics and skill ceiling if you're willing to get so invested its competitive side that you can be considered "pro" at it, I don't think they shouldn't be allowed to criticize the game at all. I haven't really seen any of this person's tweets but if they have a problem with Tekken 8, I feel it's fair for them to make the criticizms they want, as long as they're within reason.
Your a bum at tekken 🤣
@@SoapyBowl I believe all players should be able to criticize a game regardless of whether they are pro, casual, fan, or new. But what really irks me is that often, people do the opposite instead and disregard any other criticism from the community in favor of the pros. And most often, these complaints go nowhere. It's okay to say a game became more accessible, but to say it lacks skill and that anybody not on the same playing field as the pro is immediately disregarded is just not right. Games aren't made to be taller for a percentage of players. These player did not become pros because the game was tallerd to their liking, they became pros because they took time to adjust to the game and compromise with mechanics that they didn't like in their journey.
Also, I notice that this community is so damn impatient and intolerant of changes. Instead of taking time to learn, they quickly call for major overhauls and nerfs. I take my losses, and Ima be honest: I lose more than I win, but that's part of the game's enjoyment. It motivates me to learn better and makes my win much more worth it since I took the time to analyze. Players defend their stats and ranks like it's their life achievement.
The problem is they encourage aggression and want to implement it. Aggression has been proven to be inherently less skill needed than defensive gameplay.
ALSO just because the better player wins does not mean the better player wins CONSISTENTLY against the worse player
I’ve been playing Tekken since T3 and started taking it seriously around T6. (For reference, I was a Tekken God Omega in T7 and TGP with a handful of characters & I made it to God of Destruction on T8 in the first month. Not that I think rank means all that much, but I do get to play high level players frequently.) Tekken 8 has definitely joined the “hand holding” trend for newer players. Players who were previously renown for their defensive prowess are now underperforming. The game is requiring defensive players to completely change their playstyles and players who were already extremely offensive are thriving. I don’t think Tekken 7 had it correct either, eating 30-40% for getting low parried wasn’t reasonable either. But at least in Tekken 7 it felt like your offense had to be more thought out because there was a risk to lows.
It is true. T8 caters to button mashers.
ever tekken caters to mashers. its the nature of the game u cant go play something like sf6 and mash and get combos
I used to call Tekken the Button Mashes Heaven fighting game, that was playing Tekken 2 😅
@@themyth3656hard cap. You have to play older tekken games more deliberately.
T8 ignores fundamentals in fighting games and gimmics are always winning
@@wakeupsweep8278 hard cap, you really dunno how people mashed in the arcades to the point where buttons and sticks had to be replaced for the tekken machines. The "fun" of tekken for most casuals throughout the years has always been the mashing. Tekken has always been the "button masher" variant across all fighting games on the market. MK is way too janky to abuse mashing, SF mashing isn't really rewarding (unless you were doing ED 1,2,3 or E.Honda slaps), Guilty Gear is basically way too much damage to get counter hit during mashing, KOF has way too much pushback on block so you cannot mash as much except maybe 2-3 light jabs for checks. The plethora of moves in Tekken always made it appealing to mash cuz you could get a surprising variety of moves just doing random things. Most players who took the game seriously and actually follow guides, content creators and pro scene are out of touch of the casual experience. Tekken has and always been THE "button masher" game.
Tekken 8 is scrub based mechanics
Played Shaheen and felt like I had to work super hard in purples playing really fundamental tekken...then I switched to Azucena and decided to abuse every broken thing about the heat system and her moveset and got to Fujin with a near 70% winrate...there is definitely skill involved as you climb the ranks...punishment gets you a long way, but people need to realize this is Tekken 8 not Tekken 7 the game does not favor defense and the player who goes more crazy seems to win more often and I don't see them wanting to change that too much
It's so dumb to me. Tekken has always been more of a chess game to me. with good defense winning you matches. Now it's all about going Unga bunga with characters with 5 plus on block moves being spammed and using heat burst and rage anytime your negative.. losing to people who you can see have no skill kills the game. And not enough sets with people to learn to counter them. It's either Unga bunga for 2 rounds or 1 round and leaves the game if you start catching up to thier game
As someone who only played Tekken VERY casually I’m curious, when did this “dumbing down” begin?
Was Tekken 2 a dumbed down version of Tekken 1?
Honestly I think the game Ash is playing at the top of rank is very different than the game I'm playing. To me tekken 8 is still a very complex difficult game.
Agreed it’s all about perspective
But he's not commenting on top rank play. He's literally saying that scrubs can beat pros in this game.
it is complex, which means players transferring from T7 should have total domination against newcomers, but that's not the case because of scrub mechanics and the oppressive, rewarding nature of offense. so naturally, defensive players who play methodically and patiently are not having a good time
@@lycanthropic1122pros need to get better they play all Day this game 😂, casuals are the reson games are made not pros, just git gud pros
@@javiderivia4224 Fighting games have to cater to both casuals and hardcore players to be very successful.
Its become a daily thing now that whenever I see the new Mike Hollow vid I gotta pause what im doing or catch a break for 20 mins to watch it thru, really love what your doing bro. I'm curious to know if you think that T8 has a higher skill ceiling than T7? Ofcourse the game is VERY very early in its lifecycle as you mentioned so we cant tell fully yet but based off the tools at the players disposal now (Heat, changed Rage Arts, moveset changes) do you think this leads to a higher level of play at the professional level?
I don't agree with the people saying that top players "aren't as good as they think they are" obviously - that statement is asinine. What I HAVE seen to be true is that top players are still prone to say scrub things when they are frustrated. Their complaints come from frustration rather than pulling from the large pool of fighting game knowledge they possess.
I think we can all agree if MenaRD isn't the best SF player in the world he's top 3, and he has already succumbed to frustrated scrub talk. That doesn't make him not the best, it just means sometimes these players can get emotional and their wits get away from them.
too many comeback mechanics, why should the losing player be rewarded for losing ? in what universe does this make any sense ???
a pro can still win a noob and we should be thankful for that? what about the people who are higher intermediate, and so on... its way more complex to just talk about the pro's vs noobs, damn man..
im tekken king/emperor right now, i can get blown up in a ft2 by some scrub who doesnt know anything about the mechanics of tekken except spamming out flowcharts and nonsense, you cant always guess right, you cant always react to an avalanche of nonsensical spam etc... sometimes i feel like im at the disadvantage bcs i actually know the framedata and the possibilities bcs i feel like id better be off spamming like a dumbass myself oftentimes... its really sad bcs the identity of this game is almost completely gone, there is no neutral game anymore, its one forced mixup after another, its complete trash.
T7 might be easier than t6 but at least it respects the core mechanics of tekken... this one is something different, its the middle between complete trash and somehow still resembles tekken but its really not plausible to actually play tekken if you re not a topplayer, .. the next one will be full trash thats for sure, so maybe now is the time to quit this hobby after 15 years
When the heat runs out regular tekken enters the room lol.
But its still a way to almost tekken. I was Tgp in t7. Instead of kbd i just use regular backdash now. This way i can defend better and find wiff punishes. I look for their tendencies and punish hard.
Im tekken king kazuya and i beat tf out of peeps with this strategy. I still get blown up hard by heat but once its over and i somehow survived i win everytime. My get back be sweet
there is still way to many 0 commitment mixups and nonsense even when heat is over imo, yeh... kbd is supersad what they did to it@@kolinovertheelements
Skill gap is definitely lowered but it still takes skill and dedication to get competitive results. If that isn't the case, then I expect to see random dudes in Top 8 on upcoming twt events. Let's be real, we'll still be seeing the same names up there.
There’s a difference between mashing randomly and mashing strategically. If someone isn’t respecting your plus frames, you’re not to blame and until they correct their mistake in game, they’re almost always going to lose as a result. Mashing random strings allows the opportunity to interrupt, duck and punish, etc.. After you pass a certain rank you’re not gonna get away with mashing, doesn’t matter what character you have and how much you do it, eventually you’ll be read like a book and won’t progress any further. This is where character knowledge comes into play.
Nothing to dispute here, good take. Easy to get emotional and forget how excellent Tekken 8 is as a fighting game product. As a product it's the best Tekken has ever been, with more to offer everyone at all skill levels than ever before. Not saying that makes it above criticism but as pointed out in this video, the critism here isn't a new complaint if you've been around the fgc and it's an issue with fighting games in general. You're always going to have top tiers.
Exactly 💯
What I notice is that too many characters have got too many easy launchers and plus frames compared to others
The people who keep bragging about getting a high rank with this being their first tekken are leaving out that they probably have been playing fighting games for years and are able to learn much faster than most
Idk about yall but I busted my ass to get to blue ranks. Taking ass whooping after ass whooping without plugging. Eventually I broke through but I still get fucked over because when I’m about to beat Someone higher than me they plug. It’s annoying and I feel like the work I put it means nothing
Honestly. Every character has counter play. The heat system is just a little too strong right now. Offense is very oppressive and they just need make the risk higher to match the reward Heat gives each character.
I feel like heat gives people wayyyy too many chances to come back. They got rage arts, heat smash, and a free get off me with heat burst. Whenever I have someone low on health my new instinct is to turtle up and play like my life depends on it because I make one false move then I’m launched and dead or I get hit with some spammable heat shenanigans into oki situations and murdered. They need to make Rage arts more negative also -15 is pathetic some characters can’t effectively punish the shit out of that like they should with steve I don’t get nearly as much out of it as I should.
@@walmartian422 I read your comment and listen to you solve your own problem in the game. I'd say your 'instinct' is a bit more than that lol, it's a realization of the dynamic from a strategic standpoint and you may want to adapt. I'd elevate your 'instinct' to a habit, based on conditions of the round.
From what I've observed, Heat isn't really carrying newbies all that much. 9 times out of ten, my opponents activate heat and wanna nail me with heat smash basically within the next couple seconds. It has no armor or invincibility frames, so it's easy to just check them with sidesteps or jabs. It's actually the pros that hold onto heat for the chip damage or dash cancels or easy electrics.
Heat is like a safety net for people whom just want to turn off their brain and press buttons. There’s other things as well, like Instant Running no longer having any real execution. Throws being so strong now. Feel like this game was made for ranked unga bunga players.
@@walmartian422I agree until the rage art part; every character has a fast enough grab to counter after block. It's guaranteed too.
I think this whole schism stems from character imbalance. I actually don't see why certain characters get a 10-frame Heat Smash (Jack8), another a 13-frame full screen hadou ken (Jun) while others have 16-frame heat smashes which can never come out when under pressure. This is not even counting the Heat specialties like Reina's auto high & mid parry while other characters don't even have anything nearly as good. All of these compounded with imbalanced +frame moves like Dragunov. So most of the OP characters have a few things in common - good heat smash, + frame moves, hellsweeps into juggles and good 50-50s. Those who have maybe 3 out of 4 of these things are A-tier. Those who have 1 out of 4 are C-tier.
Thank you.
Exactly my point...The most popular OP characters got a facking annoying 'forward moving' heat smash while the lower characters got a lot of difficulties getting out of that pressure.
I've only been playing with Zafina since the start...is tge onmy character left from my T7 days so yeah....She sucks tremendously now...has a lot of problems when pressured so I know what I'm talking about.
Even a newcomer can easily beat an experienced player in Tekken 8.
The problem with T8 is the skill ceiling dropping, the skill floor dropping is a good thing because it gets more people playing but so did the ceiling indirectly nerfing skills that people have built, that’s the main thing I hope with the future updates is rebuilding the skill ceiling somewhere close to T7
King is a joke.
Stage hazards are a joke.
Heat is a joke.
Characters that have crazy mixups + low launchers + crazy counterhits + launching throws. WHY?!
No infinite rematch is a joke.
People hate on my main Hwoa, but there are literally 10 others characters in the game right now who do the exact same rushdown stuff, and even better and more effective then hwoa does.
Moves that are so fast and hard to telegraph that nothing that happens with some characters makes sense. (Reina, Lars, Raven, Victor, DVJ)
Projectiles being in the game, wich makes spacing irrelevant.
Gaurd breaks at the wall, cause ofcourse lets punish defending even more.
Chip damage is a joke.
Grabs being tracking, shortened break window, means that everyone needs to be a god at breaking now. And the damage, or oki situations they give or wallsplats are bs.
Oki in this game is completely broken. Way to many moves hit you while grounded, sometimes u cant even get up.
Game sometimes comes down to 2 touches and you are dead.
And I bet all the DLC characters will be even more broken then the next. Cause all this joke of a company cares about is money.
If Tekken 8 had magic 4s it'd be fine. Some way of getting your opponent to think for two seconds before dropping the next mashy safe string.
Magic 4s shouldn't exist. Neither should super armor rage arts or super tracking heat smashes.
@@gilbertopadilla3611that’s debatable. Tekken 7 had armor for rage arts. It wasn’t that bad it’s just a way of guessing right if you’re gonna attack. But some characters need a magic 4 honestly. Bryan should absolutely have one, kazuya as well and Lee
Yea magic 4 is lame, df2 high crushing and being safe is dumb, rage arts and power crush baby mode. I don’t own T8 but can feel how structured it is.
@@kickass2733 I'm happy they toned down the counter hits. They were out of control in 7.
@@xDuuo. Give it a try. I know I complained about it but it's still better than street fighter or mortal kombat.
you know the game is braindead when characters like Claudio are now considered honest and take skill🤣(Claudio Main)
I'm Marduk player, too in Tekken 7! Stopped on Tekken King with Marduk after years and I think it's very hard to get Tekken God with him and keep staying it all the time. In Tekken 8 I have played Jack 8 since the release for almost the very first time and now already on Kishin almost getting Bushin. I really miss Marduk and can't wait to see how he will be complete in Tekken 8 ✅💥
I think there are definitely a handful of characters that people who don’t really understand the mechanics and just mash buttons can use to get up to the mid ranks, but I don’t think you’re gonna get any higher, unless you step up your guard gain more knowledge of the other fighters, and game mechanics
I just hate Dragunov….bro they get some many frames on block with some of the shit they spam on me
He's busted and easy mode to play, rhe only plus side is that every draganov plays the exact same way
I reached Tekken King in 3 days now I could mostly fight people with equal skills as me. I don't complain about mashing, wake up rage arts because I'm not a scrub who reached blue rank now and thinks his opinion is valid but can't handle Victor 222 spam, fff2 and b1+2. My complaints are exculsively about characters. T7 was also an easy game. Purple and Early Blue rank filled with textbook players. Same will be here with Fujin - Bushin and early golden will be filled with Reinas, Kings, Juns, Azus and etc.
Play TTT1 and T5 if you want hard Tekken and get fcked by Bruce and Steve spamming 1,2,1,2 just like you did in T8 ranked with Lars' u3+4. And you know the neat part? You can't counter that, it's not T8 when you could duck or SS but your dying braincells decided whine on the internet instead.
Easy game for you. Your a legacy player.
Rage arts are wack af. I’ve fought ppl who will wait till their starts blinking red then do everything in their power to get that rage art
So basically there's no way that a casual player can get better even after playing Tekken 7 casualty for 8 years
From T1 to T5 and skipped to TTT2 (my last Tekken), I can tell you that us older players rely on concentration because we had a great footies game that was developed over years of honing our concentration.
The rage/heat system does a few things rather disrespectfully:
1. Demolishes neutral play, forcing a rush type style of fighting.
2. Destroys concentration via excess cinematics/theatrics.
3. Interrupts guaranteed blows with armored attacks, which also disrupts concentration.
It's a game that requires concentration to learn how to play/fight but doesn't require it to win matches, which is throwing us concentrators way off.
It's rather insulting because what a LOT of us are losing to are what I call "Armor Carriers", people who whip out Rage/Heat at EVERY opportunity.
Others lost to people who abuse Rage/Heat and immediately transition into juggling, which has needed techniques to break the chains since Tekken 3 dropped.
I've been thinking of playing Alisa, thanks for the extra push!
Automoton spotted. Super Earth will Liberate 🌍
Good choice!
I've played Tekken from 2 to 6. I skipped 7 because I wasn't pleased with pt 6. The heat system annoyed me seeing how it gives the underdog an advantage.
As I watch T8 vids, I'm not a huge fan of how long juggles can last. It's like once you've been launched, you better hope that your opponent isn't playing as Feng or Bryan, and you better hope that he'll just mess up during the juggle... otherwise you're dead.
It seems like there's basically no way to get up after being traveled across the stage. It still looks like fun, but I can see where the complaints are coming from for some things.
juggles are definitely not instant death, maybe in the higher ranks it can be MAYBE 50% with wall. but that’s not death at all, comebacks are easier in the game than ever too.
The comebacks feel manufactured with the heat system. It really does reduce skill.
@@stringcussion9154juggles are too long, average juggle is like 7+ hits and guarantee wall carry pretty much esp with heat.
Welcome to the world of gaming we live in now.
I came from Overwatch/League/Halo so forth.
Every company is just dumbing down their game, and making their games engagement optimized to keep casuals playing the game.
Sadly we are watching Tekken fall to this, as an effort to attract new players.
Yesterday I saw a streamer just mashing her buttons with Lili from blue ranks to red, just mashing kicks and spamming rage arts every start of the round, it was hilarious but also really sad to watch.. meanwhile people actually try to get good and learn combo's and frames and punishments. Yet just mashing 2 buttons and spamming rage art gets you to the same rank.
The issue is there's a massive power disparity between characters, which makes tier whores all play the same characters and it's very boring, moreover it makes the game boring to watch when one character has every tool possible (Jun) or has a move that does everything (Azu).
The fun with games comes from assymetry and strength VS strength. When a football game has two 99 overall teams that everyone uses, it's boring. When characters don't have counterplay and can just push buttons, it's boring. If every character had to play by tekken rules ala Kazuya, then the game would be more fun.
Tekken has always been like that, it's the reason why King was so popular in Tekken 7 (well, on the Xbox).
@@KevinLawson honestly I never felt there was such a minor disparity between characters in T7, for example King couldn't do everything the way Jun or Azu couldn't exactly do everything. King had some knowledge checks but the scope of all the different gimmicks and the tight execution needed to counterplay them wasn't like that. For example, Jun or DJ goes into heat and you just can't move because they can push a button and heat smash a tracking, safe, lomg ramge move at any moment.
@@NYG5 I've only played the demo 😅 but I've seen Jun’s (lol) full screen Hadoken 😂 I've always had a problem with Tekken’s sidestep (in 7 King would do the Peoples Elbow 10ft in the air, and sidestepping all about the world for it to still hit me 😓). Or Laws Dragon Kick (I'm assuming it’s called that as Jan Lee in DoA as the same move?), it still hits you as you sidestep it.
I think every fighter should be OP, it gives the game balance and gives you more variety in you are fighting (maybe 🤷🏾♂️).
@@KevinLawson I'd rather everyone be like an 85 overall, that way there's clear strengths and weaknesses. It's more fun to play madden with two 85 overall teams than with 99 overall teams.
@@NYG5 as long as the game makes use of all the fighters. That way we get to see more of a challenge in the competitions. With the amount of fighters the game has, I don't believe that we should see average fighters, base it on the skill of the player (that might mean we say goodbye to the Rage Art/burnout mechanic - for the 3D fighters that is!).
Tekken 8 Jun will carry you to the mf moon!!!
Yeap... i was playing reina, them i change to Jun i was i like how many lancher i have ? I dont need to use all my brain just to open people... jun does so much and you don't need big combo
You mean king
@@anaturalending2000 Jun bro. TMM SWE even said she's busted during heat mode.
@@aryferreira2375hehe Same here. I am having a sigh of relief playing Jun. I'm an older player with no much time to learn a complex game that I still want to enjoy. Reina is damn cool, but way too demanding. Jun seems more approachable, but sometimes I feel ashamed when using her Heat - 2+3, 2+3. That's kinda strong-ish.
Well, will enjoy it as long as I have it. 😅
@@anaturalending2000 king has one bs and its his armour move, jun entire arsenal is retarded and when sh enters heat u legit cant play the game
I played against a king player at emperor who was indistinguishable from a jaguar stepping green rank player, no shade to green rank player's. These player's sit alongside other player's I'll match with in blues that have what I've come to expect from this level of play. The skills are all over the place. I also knew two player's who were hard stuck in red ranks throughout the tekken 7 life span who got to fujin in their first week of tekken 8, both player's dropped the game one even said she didn't feel it was deserved and actually stopped streaming the game after having streamed tekken 7 regularly for 5 year's. I don't think Namco fully understands how alienating they have made their game
how to save the game:
-GREATLY buff movement
-reduce +frames on block
- dont nerf Heat but make the gage buildup and carry over to the next round. So its not a no brain move to always throw out at the end of every single round.
- give us more options against heat smashes. It is incredibly frustrating if you know eactly when they are gonna do it but you simply have no option but to block and take the mixup afterwards. Also parries should work against Heat smashes.
I agree on sf6 ...perfect example how to cater to both player base casuals/pros
I feel like i got worse at tekken since tekken 8 because i tend to match the level of play of my opponent so when i play bots i typically spam and play like a bot vice versa anybody else feel the same?
Thats because the game rewards the person willing to go Unga Bunga so naturally you feel you need to do the same to win. That's what that Pro player is talking about. Rather than mostly relying on pure tekken fundamentals to win the person who can successfully enforce their Heat BS is put at a heavy advantage. Its lame.
@@ATC43 yeah like half the time im not even thinking and i find myself using like 4-5 moves the whole game
100% true
I remember the tekken 6 law and bob thing, but I disagree that law was harder to play than anything at that point. He's always been brainlessly easy to play, super low risk and high reward. But yeah Bob was the king of brainless back then for sure. So you know he'll be in Tekken 8 as dlc.
i think a lot of people miss the point when a pro says the game is easier or "takes no skill" ... while in previous tekkens certain characters exceled at certain situations, in tekken 8 pretty much everyone can just 50/50 you all the time, and keep you GUESSING and instead of "knowing the matchup" it just becomes a casino game like some people are calling it! I personally dont think its THAT bad... yet... but i can see the issue moving forward... i guess we are just going to have to wait for some patches and see what they do with it
I don't agree with the "some players get carried by some characters, just accept it" mentality. Fighting games should always strive to keep some semblance of balance and there shouldn't be characters that can just cheese out wins.
All I'm gonna say is we'll wait till things get balanced down the line
I saw a Flame Ruler Reina once spamming a few moves and the rolling kicks moves in heat and doing Heat Smashes. Makes me realize how such players even get to purple bro💀💀💀
As someone who likes fighting games but sucks at them, I feel like people who are good sometimes don't realize that it's easy for them, but it's not as easy as they think it is.
And I understand. When you've been good at something for too long you kinda forget how difficult it is for a beginner. I've been trying to learn how to play guitar for months, and only now I can play basic versions of some songs. However, if I were to ask people that are good at guitar, they'd find those songs ridiculously easy.
Back on the topic of games, I understand what it's like to see franchises get easier. The difference between fallout 3 and 4 is huge. But, games need the casual audience as well.
I'm not saying that there shouldn't be a balance between both sides, but if we only consider the perspective of pro players, fighting games will be impossible for beginners.
I know for one thing they DEFINITELY tuned down execution
Like i feel like the people using lee in 8 wouldn't touch him in 7 for example
I'm a Lee main from both games and he IS easier but not that much easier imo, I would say Jin is a better example
@@Section8dcmy pick would be Law. there’s prolly a couple more haha
@@noble0155 hes my sub and I agree, they made his DSS stuff easy af, hes still not "easy to win with" imo cuz of how straight forward he is and how well everyone knows the matchup but he is a shell of his former self difficulty wise
@@Section8dc he’s been really fun. especially with the nunchucks
Nah Lee’s execution was made harder in this game, but Lee was made stronger at the same time so it’s easier to do better given you take the time to learn him
I’m just feeling like heat is so unbalanced right now and that’s really the only thing bothering me and it has bothered me since launch. Some characters like Raven have these ridiculous robbery rage inducing heat smashes whilst most have some pathetic telegraphed crap. Heat itself is also pretty wack some characters get good tools others just get gimmicks right now with steve I feel like his heat is so underwhelming nobody is really even afraid of anything I can do I just get this telegraphed command grab that the opponent has 2 chances to avoid. With bryan I’m a little happier because I can spam some pretty oppressive stuff when I got someone against the wall and Kazuya is just kind of weak. I thought he was insanely strong because I played him in the demo and compared him to his iteration in 7 but now that every character is out I just feel like he’s alot like Steve occupying the underwhelming category. His new moves are good and I’m not complaining it’s just that when I fight some of these insanely oppressive characters like Dragunov, Azucena, Jun, Nina my characters don’t have offense like that and 75 percent of the round I’m running and blocking because a psychopath with dragunov can just run me down.
Honestly as someone who came from a mk background, and tekken 3… I can kind of see where he’s coming from, for me tekken 8 is a really good game. But I wouldn’t say it’s easy I think there’s a lot of cheap shit in the game that gives newer players “like me” a chance to actually win “such as super moves” which is my personal problem in all fighting games. But you can’t deny that tekken 8 has given a lot of tools to actually learn. So this point does kind of fall on his face
It’s definitely easier and you can win with little skill with some characters
I agree a little with some characters and heat is gay. Because it makes u respect your opponent when they haven’t earned it
As a beginner, entering tekken and currently self identifying as intermediate. I am absolutely pleased with the game since launch. However, the better I got, the more flaws I see with the game. The more I realize "hey that's not reactable" or "wow, wth am I supposed to do if I don't gain the advantage right away?" I love what the tekken 8 team did that allowed me to enjoy the game but I hope to see some adjustments made. I like the heat system, but some things are far to powerful.
I've played since ttt1, and like you said other than T5, every new Tekken is easier than the last. That being said, I think in Tekken 8 this is worse than I've ever seen it. It's jumped to another level now, the amount of spam in this game, easy access to force mixups etc, it's never been quite like this. Better players will usually still win but I've also watched on CZcams good players struggling more than they should to deal with the new mechanics.
I think namco did this on purpose, it's no accident. They want to bring in more players to make money. I reckon over time, they'll improve things a bit, as they will be caring more about longevity than standing out as a new game. But for now, players will have to deal with it.
Being a long time tekken player myself I have to agree. Tekken 8 definitely don't take skill. Previous tekken which I love for the skill factor and knowledge. Tekken 8 out of all them is a party game. Now it's fun but taken it serious I rate it on a scale from 1 to 10. I will give it a 4.5
Lmfao. It's not even close to a party game.
Bruh, you're cooked with this nonsense 😂
Let's hope that VF reboot stays true to VF...
No vf boring needs a change up
@@championreddif you want something to fuel your add brain, stick to T8.
Don’t try to switch up VF
and noone will care like always
@@Seama327 what?
@@Seama327if you want vf to thrive then changes are necessary, for one the characters need actual personality (All of them), the throw game need a overhaul, and they probably need to add some dynamic lighting and camera work to add more drama to the fight, also vf needs good music that changes throughout the fight kinda like killer instinct.