Can The WEAKEST Thruster Break The Sound Barrier?
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- čas přidán 1. 05. 2024
- Welcome to another episode of Trailmakers! Today I want to try to break the sound barrier with the weakest thruster in the game, the rocket thruster. With only 60 power, is it going to have what it takes to bring a vehicle to super sonic speeds? How many will be needed?
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About Trailmakers:
In the toughest motoring expedition in the universe, you and your friends will build your own vehicles to cross a dangerous wasteland. Explore, crash horribly, use your wits to build a better rig, and get as far as you can with whatever spare parts you find on your way.
Welcome to the Ultimate Expedition!
Journey over grueling mountains, hazardous swamps, and bone-dry deserts on a distant world far from civilization - it is just you, your fellow adventurers and the amazing, jet-powered hover-buggy you built yourself. Explore, crash your vehicle, build a better one, and get as far as you can with whatever spare parts you find along your way.
Trailmakers is about building very awesome vehicles and machines, but you don’t need an engineering degree to get started. The intuitive builder will get you going in no time. Everything you build is made from physical building blocks. Each block has unique features like shape, weight and functionality. They can be broken off, refitted and used to build something new. Individually the blocks are fairly simple, but combined the possibilities are endless.
Expedition Mode is the challenging campaign mode of Trailmakers. You are competing in an off-world rally expedition with only a few building blocks to get you started. You must build, tinker with and rebuild your machine to progress. Journey through a big world, overcome deep gorges, angry wildlife and dangerous weather to progress and find new parts that will juice up your machine. The world in Expedition Mode will test your survival skills and ingenuity.
Sandbox Mode is where you want to head for an unrestricted, sandbox, vehicle-building experience. Here you can build anything you can dream of, and play around with it in the world of Trailmakers. It is a great place to test out crazy machines, and experiment with the physics engine. With tons of different blocks, hinges, thrusters and interactive vehicle parts - the skybox is the limit.
Trailmakers is even more fun if you play it with other people. Build cool vehicles and compete in mini-game modes with your friends or other Trailmakers online. Build a helicopter, send it to your friend, and shoot them out of the sky. Put two seats on a tank, and let your friend control the turret. As we get further in Early Access development Expedition Mode will also be adapted to multiplayer.
Learn more about the game on www.playtrailmakers.com #scrapman #trailmakers - Hry
RAW ENGINE SOUND BARRIER CHALLENGE!! I gotta see it!
do engines have speed limit though?
@@smithefrank they overheat after a few seconds and need to be turned off to recover
@@StephenHall-zz2ymisn't that raw thrusters?
@@StephenHall-zz2ymthat is raw thrusters, raw engines just don't have good acceleration.
the commenter might have meant raw jet
Different idea: What's the fastest acceleration to the sound barrier ever? Use any means necessary to find that lowest 0-1236KPH number.
Just a ton of rocket engines controlled with the logic gate thing that skips the ramp up.
With glitches you can do it instantly. There's a video on it already.
@@padalan2504 ah. man...
Piston accelerated projectile with a seat on it
Yeah he's done this accidentally already. With glitches and/or dynamite you can be launched in a seat instantly well above the sound barrier
19:22 scrapman:sixtyninnniiicceee
Me:clever. Veeerrryyy cleeevvveeerr scrapman
I came to the comments for this comment.
I came to the comments to comment this comment but then saw that this comment had already been commented in the comments
@@dergus8833 thats a tongue twister. also i have been saying it like that for a long time..
@@dergus8833 i came to the comments for that comment but saw your comment under his comment so i thought id come in and leave a comment of my own
😂😂😂
Since the space map just teleports you from one side to the other when you hit the edge. The devs really need to do the same thing with the test map.
Would be buggy since you are usually riding the ground when the warp would occur
@@nooooooooooooodle That's fair. Maybe they could make it where it teleports you up just a tiny bit. But idk how that would effect speeds and air resistance.
Would it be difficult to make the test map basically infinite in size?
@@FailRaceFan In theory no... It would be as easy as making it "procedural"
@@VascoCC95 The test map is just a flat plane, there is no terrain to be generated...
1 set of wedges facing up and 1 set facing down at the front of your vehicle does cancel out the vertical air resistance forces, but it only cancels out perfectly if they are on the same X Z axis. The way you placed them on your vehicle should provide slighty more downforce on the front and more lift at the back
Yep and that 1 x 1 x 2 wedge haunted me the whole video and those extra cridblocks
should ask for the test map to be able to loop like the space map
I don't play the game (because I broke), and I was hoping they were going to make it loop in the update.
The solution would be to spawn chunks in front of the player and delete chunks behind them. To counter an float overflow you could have the first few chunks always loaded in and just teleport the player to 0.0. That would be pretty much unnoticable if you implemented it correctly. And if it were noticable in sort of a small lag it would still be better than crashing into a wall
@@Blast3901 it doesn't have to be unnoticeable for the test Map, because you test thing, it's nice to know that, for exemple, you need two Map length to go Supersonic
And the Space Map do the loop well, why are trying to redo it? Oo
If it’s possible to hit supersonic with something then scrapman will do it
You don't know if it's possible before someone does it
Yup!
There’s actually a LOT of different types of propulsion scrapman never tried to see the MINIMUM he could use to break the barrier. He never tried the dragon engine, dragon jet, raw jet, bulldawg engine, or outboard engine
How about with the minigun?(from the recoil)
@@abhijeetmankani cool idea
@abhijeetmankani I was just gonna say he made gun powered planes
For the confusion of the seat sizes, you are probably mistaking the seats for scrap mechanic since they are four or three wide for the functional seats.
GG. For the engines, have one wheel in the back to push it but have skies for the front.
What Trailmakers need is a 2-to-1 centring block. One end is 2 wide, the opposite is 1 wide with wedges to add aerodynamics to it.
The amount of bugs it would create😂
But I have a theory, that they don't give us blocks as the 1×1 so we have to use our brain and be more creative and more original, but hey! That is just a Theory! From game theory!!!!
@@DavidRamirez-lq2co "The amount of bugs it would create." Yeah, won't it be great. 😁
@@ShawnHCorey it sure woud be funny
@@DavidRamirez-lq2co Pipes? They're 1x1.
@@DavidRamirez-lq2coa game theory*
I've noticed you could shave a little bit of weight from your final design. The gyro stabilizer can replace some of the frame pieces. Idk how much speed you'll gain. Also, you can move the thruster, so they are above the rear ski instead of in front of it and make it a little shorter, and that might save some more weight. Again, I have no clue if you'll gain enough speed.
Reducing weight doesn’t gain top speed, only acceleration.
remember trailing aero dynamics are a thing in the air as well once you add them you will notice it, they are just more noticeable in water.
How are you thrustered out when you now have design improvements that could apply to all your previous records?
Improvements on existing designs may not make a full video out of one thruster, but I bet there's enough interesting stuff in there for a few compilation videos.
Now try to go as slow as possible with the strongest thruster, but still moving, just very slowly.
Counter thrust would allow it to CRAWWLLLL
Scrapman's character thanking Scrapman that at least he added aerodynamic shield so that the face doesn't turn into jello
I want to see a combined super sonic challenge where you have to use an equal amount of two different sources of thrust.🎉😂
ScrapMan, your quest to break the sound barrier with all forms of propulsion will not be complete until you use Bulldog Engines, RAW Engines, Helicopter Engine(preferably v2, but if v1 works better, go for it!), Power Couplers, Bulldog Thrusters, RAW Thrusters, Gyros, Hover Blocks, both Propellers, Spinning Servo, Rotating Servo, Steering Hinge, Underwater Propeller (because the physics have changed a lot since early access and you may have a better chance), and the recoil from the Large Cannon.
Yes.
In order to receive the title of the Sound Breaker of Trailmakers, you must use all sources of movement, even if not originally intentional (looking at you, power couplers)
how are you gona break the speed barrier with a STEERING HINGE????????
HOW?!
Alternative Ski Idea:
So, since the idea behind using skis in these rocket sleds is to eliminate the speed lost to friction against the ground, I think the same result could be achieved by simply lifting the sled off the ground.
Now I know that the spirit of these videos is to make super-sonic land vehicles however, I believe an air-boat-esque design, which hovers slightly above the ground without flying still falls within the spirit of the challenge.
To this end, since skis require an increase in weight and vehicle length to add their frictionless effect without removing the benefits of a perfect aerodynamic profile (by Trailmakers' physics standards) I believe a better idea would be to use gimbals and logic. Logic blocks can be used to replace connection points or used to attach gimbals within the aerodynamic nosecone of the sleds, without adding as much size or (hopefully weight) to the build. Additionally, using logic to hover only one block above the ground means that friction should no longer be an issue, and tilting shouldn't be as damaging seeing as the forces should be stabilised across all axes of nosecone and gimbals should tilt to match meaning you still won't have to deal with friction.
I've tried to break the tail propeller record from Scrapman's last supersonic video in this way.
First with skis, then 3 engines were doable.
With gimbal jets and hoverblocks I got almost the same speed result.
I miss when you had those crazy ideas like were you made the misels were they make the people fly up also when you made the spike trap i really miss when you did that stuff and i want to see you do it again
Yeah. I think he should also do some callbacks, like using those in battles or races for some nostalgia.
If you put the seat sideways, you can create a wider wheelbase, therefore allowing you to remove the gyro. It would also fix the issue with the center of thrust.
Yeah, just make a 'breaking the sound barrier' video on all the other propulsion that hasn't been done yet.
Duh
Please do a video improving you're last creations for super sonic speed
You might not have needed to stabiliser there Scrapman. You don't see it in the aerodynamic overlay, but windshear is a thing in this game.
That wedge block at the top that you pointed downward was not only slowing you down, it was also causing instability at higher speeds because it was catching the wind and lifting you up and making it unstable. Your previous tests have shown that wedge orientation can impact build stability at high speeds too, which supports this observation.
For high-speed builds like this, I'm fairly certain that it's better to always have the wedge pieces oriented so that the wind shears to the sides or the top of the vehicle. That way, you have the best windshear and most stability possible without additional blocks like the stabiliser.
Breaking the sound barrier with RAW engines and Bulldawg engines would be a fun idea, I would definitely watch those videos if you make them
I think it's so funny that your little avatar's head flicks back when you start, the g-forces shown just through him! Love your vids, Gentle Hugs
Men they really need to add some new parts that would convert equal number of connection points to unequal , like a flat connector but with connections on both side, maybe in different sizes too, like 4 to 3 , 2 to 1 and honestly 3 to 2 is not needed but could also be usefull in making stuff like You do.
Great video btw. Love Your content.
There must be a break even point where it's worth adding a square of aerodynamic friction to remove however many squares of ground friction.
I don't know where that break even point is, but it simply must exist. That means that past a certain length, it's better to add skis on the front and back, and lift everything off the ground. It may also be worth having just the seat and wedges in front, skis in the back, and nothing in beetween.
yes this is true, however.
Having a seat aligned with a wheel tends to make said wheel clip into the ground and bounce up aggressively
@@Spork15 I think wheels are bad for a few reasons in Trailmakers? But maybe skis can be good.
Air resistance is squared, ground friction is linear.
@@Poldovico skis do not have that effect, so yes. Skis would be a W idea
@@pascal2085 Based on what? Surface area? Block count? Speed?
I just used hidden skis on suspension for a hovercraft build. They work much better at taking ramps and hills than using hover blocks. Plus, it has high buoyancy so the transitions between land and water are very smooth.
These videos about breaking the sound barrier are always fun to watch
so, my guess as to how the skis are working is that they check the distance between them and the ground, if the ground is within range, it applies small force upwards to lift the vehicle before touching the ground. That would explain why at high speeds you're getting a bouncing effect.
Yeah dude I love these ones. Any source of propulsion, and going back and refining old ones would be cool too
I want to see a multiplayer challenge where you only use that tiny thruster
A vid going over all the old designs, updating them with new techniques
Suggestion: Break the sound barrier by the recoil of any type of gun that you want!
I haven't tried it in a while but at one point it was possible to break the sound barrier with dragon engines. You will probably need to use several wheels to get higher speeds.
I use that engine for "cold gas thrusters" to make small adjustments in space either for a crew module that enters atmosphere and has to slow down or for docking something in a station
This experiment reinforces the fact that aerodynamics are the major limiting factor in breaking the sound barrier in Trailmakers. If I recall correctly, he needed two of the large rocket engines, each 30 times more powerful than one of these little rocket thrusters, so by thrust alone it would have taken 60 thrusters. But since the aerodynamic profile is only a 2x3 instead of a 4x4, less than half the cross-sectional area, it took far less than that - even before the addition of skis.
Hovercraft battle with no restrictions
Would be awesome
I wanna see you revisit all the more classic or other ways you have tested and see if you can find the minimum amount required to beat the sound barrier with your more vast knowledge and updated physics
7:09 they don't take a while to ramp up to speed. Your construction was just much heavier than in the previous sound-barrier breaking videos.
... I think. I would be surprised if the devs made the ramp-up time THAT long, or made them function like ramjets, where the thrust increases with airspeed. But it's technically possible.
Glad you saw my comments about running from corners to get extra distance, Scrapman!
I am such a big fan of your videos and i learned a lot from you in trailmakers and I really wanna play trailmakers with you to show you some builds because i dont have steam to put it on the workshop.
Ya remember that trick where ya can point a Hover Engine Thrust straight up, down, left, or right, then have a Wedge redirect the force 90 degrees to push ya forward with the Hover Thrust...? Maybe try using just that and Skis alone and can ya break the Sound Barrier...? :)
Then after that, can ya break the Sound Barrier with only UFO Engine thrust...? :D
Glad you finally tried skis
Clearly the ultimate challenge is to find out what is the build that will have the least amount of power cores while still breaking the sound barrier.
Multilayer Monday Challenge:
*Recoil Race*
Build a flying machine propelled solely by weapon recoil (no engines allowed), then take on some of the flying races with Yuzie and others.
Hey scrap, I would love to see a mini-gun propulsion challenge, no other propulsion just mini-guns, maybe you could do boats planes and then cars? I think it would be cool. Keep up the amazing content! Love to see it!
A video series on how fast a type of thrust/propulsion can break the sound barrier. Reaching the sound barrier in the minimum amount of time
A video about improving all supersonic vehicles with the skis would be cool.
In theory, tail aerodynamics are a thing in trailmaker, so you should wedge the back of the vehicule. The front wedges have to be aligned in the vertical axis uf you want them to cancel out correctly without losing speed. Also weight is irrelevent to top speed, only to acceleration, so don't be afraid to add it if it improves efficient
Dude. ScrapMan. I want to see some sound barrier runbacks with this improvement!
A sound barrier ski revisit!
Because the tail propeller can with 3 engines with skis!
Now that you know the power of the skis, maybe try a gravity sound barrier.
It's possible, I tried it.
C'mon Scrapman, 9:20 everyone knows the diagonal of a square is longer than its sides. 🌌🧠
Now we need a every previously tested Engine - Optimization video with skis.
I think you could have trimmed down the profile a decent bit with 8 thrusters. Not sure it would be enough, but maybe.
I'm also very curious about the aerodynamic differences between skis and 1x4 wedges - could have reduced some more weight (and friction) if they're the same.
Side note: can you break the sound barrier with gyros?
Love your videos
raw thruster would be cool
i have a supersonic challenge for you, you can use whatever thruster, but you need to try different cockpits. not just the lightest one, i wonder if the motorcycle seat, with a 3x3 hitbox to work with, wouldn't allow a slightly more efficient design.
for thrusters that ramp up like this one you can have a sensor give a constant output to the thrusters that is at 0.02 power to avoid the ramp up and give you faster acceleration.
I think it would be cool for you to do a video of you revisiting all your old sound barrier designs and redoing them with what you now know. See if you can improve them
Two things:
I'm not sure if you did Propellers?
And you could try breaking the sound barrier with outboard engines in a boat/hydrofoil. That might be challenging.
I'm convinced scrapman is going to find a way to break the sound barrier with nothing, that'll be a good video 🥴
VIDEO IDEA:
Can you try to brake the sound barrier with 1% of the thrust of the dragon thruster
Trailmakers should make the test map loop like the space map does. So then you can pick up as much speed as you want.
Sound barrier challenge where you can only use 1 of each engine/thruster/prop starting with lowest power, when it fails, keep that engine and add the next least powerfull
I did a frame by frame comparison and a 4x1 wedge definitely has faster moving arrows than a 3x1 wedge. The arrows on the skis seem to match the speed 3x1 wedge. It's pretty much impossible to notice if you don't go frame by frame though.
YES we need a RAW Engine super sonic's.
Though with the new "tech" in this video, you gotta go redo all of them :D
There are many points where you could have saved weight in the ski design. You could replace some of the grid blocks at the front with rocket thrusters. Also, you could replace another two grid blocks with the gyro stabiliser.
You could revisit all of your old designs with the improvements
using the same design, i just did it with 6, just by removing the non necessary weight.
edit:
the version with 6 is very hard to control.
it only manages so move in a straight line, only about once every 10 attempts.
so i made a new version with 8 that reaches 1350 every time.
both were uploaded to the workshop with your video title as it's name.
p.s
please do a "multiplayer Monday" where you evolve the vehicles like darwin evolution.
start with a boat, than evolve the winner's vehicle to a boat, then to a plane.
i think that would be amazing.
having only a minute or so, to "evolve" so most of the old stuff stays.
Just one set of skis right under the center of mass would most likely do fine.
19:21 I saw what you did there!
Have you accidentally caused a gliding effect with the inside wedges?
Now that you found that skies help. you could go back a stream line all the other thrusters
It so counter intuitive that absolute flat and absolute hard surface make so little friction, that skies just float above it almost no touching
19:19 "67, 68, 6 Niiiiiice"! 🤣
You should use mirror block to lower friction, they have no aerodynamic resistance and are a 1x1x1. Also using shield blocks on the very front, as the sides of the shield block have the same drag as a 4x1x1 wedge.
make a supersonic airplane that is capable of air control. I would love to see that in Trailmakers
The skis have good aerodynamics and friction
I need more and longer sky survival videos from you scrap man! I love them and can’t wait to see what you come up with next video!
I can see your profile picture moving.
Nice video.
Can you use pistons so that you can glitch the skies one up the vehicle?
id LOVE to see a RAW break the sound barrier, i am big fan of the RAW engines
I never seen that truster ! Okay, I didnt open the game in like 2 years...
Best to go diagonal (corner to corner) on that map. Get the most distance out of it.
Ah, I see you, did just that.
Do onwater sound barrier braking with the water engines, you should also maybe try and go from the weakest to the strongest truster in the game adding them one by one until they break the sound barrier
missile that breaks the sound barrier unmanned
Video Idea: is it possible to break the Soundbarrier using one of every thruster
can't believe how totally accurate you were with the diagonal estimations???
Have you considered an initial boost with detachable blocks? Some large jets to quick get up to around 1000 so you don't have to worry so much about the map size?
I think (might be wrong) that the inverted round aerodynamics is less weight than the 1x2 wedge.
ALSO:
A propeller and helicopter engine sound barrier challenge would be cool with the different blade sizes (smallest to largest) (and if you haven't already done it).
AND:
I saw @notonlyhuman6073 recommended raw engines/thrusters, and think that would also be really cool to see as they are heavy, and have a short use time, but many attachment points.
As always though, continue to make great videos :)
There's some small things that Scrapman didn't realise that annoy me.
1) Instead of using wedges, he could've used the inverted curve pieces, as I'm pretty sure they're lighter.
2) When he adds the gyro stabiliser, there's two grid blocks and a wedge that are made pointless, as the gyro could've just replaced them.
Never mind, just seen that he fixed issue 2.
The wedge in front of the top set of thruster should be grid block because it’s lighter; it drove me insane
One would assume that one can completely bypass the weight & friction concerns by using hoverblocks, however they have a very wide profile to deal with for aerodynamics.... perhaps depending on how off-balance it gets, it's worth trying hoverblocks and put the seat at a 90degree angle instead of upright so it's also "wide" instead of tall?
Now time to redo all old tests!
Raw engine challenge and a propulsion method revisit with ski's until another batch of propulsion methods are released!
Please start with the first one you tried ScrapMan, I hope you deliver on this point.
@18:27 if you move the bottom thrusters to the top you could move the skies underneath and remove more weight and the extra flat connector
Idk if that would be enough for 8 to do it but just a little more optimized
Quantum rudders as propulsion and then the soundbarier! I think cosmo showed how they could be used as propulsion.
Now you should try to improve them all, and yes do the raw engine
Also skies at an angle provide less friction and no air resistance
Maybe try with the vertical only jets because that could be interesting