Pop! | a two player trick taker with doubling and bluffing

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  • čas přidán 9. 07. 2024
  • This is Pop!, a card game that includes doubling, bluffing, and trick taking. If you enjoy this game, you might like my other creations!
    0:00 Introduction and materials
    0:03 Set up the game
    2:06 Begin playing
    5:13 The pop cube
    7:12 Keeping score
    Print the rules: www.riffleshuffleandroll.com/
    Leave a review at BGG: tinyurl.com/ya72t2u4
    Riffle Shuffle & Roll Discord: / discord
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Komentáře • 11

  • @BobLee-df4zh
    @BobLee-df4zh Před 10 měsíci +3

    I like both the Euchre and Spades elements in this.

  • @KendallW
    @KendallW Před 10 měsíci +2

    I really like the idea of 2 publicly displayed cards and 7 hidden. Great idea. The wager mechanism is a bit confusing for me, but sounds like it would be fun. I also agree with other comments about making the rank A-7 and going up to 9s instead of Jokers. Super interesting game design!

  • @nefertarij
    @nefertarij Před 9 měsíci

    I really like the sound of this game! Hope to try it sometime as I love the way you pulled several traditional game elements together.

  • @dylangreen3754
    @dylangreen3754 Před 10 měsíci +4

    Interesting work. Including a doubling cube is a clever addition to a trick taker.
    Other than tradition, why go with 7-A? Why not go with A-7 so it's more obvious what is low and what is high?
    Similarly, why the additions of jack and jokers jumping rank? These seem to add complexity without depth. Having to remember, card count, and get sideswiped by which jacks are high this hand seems like unnecessary mental gymnastics.

    • @riffleshuffleandroll
      @riffleshuffleandroll  Před 10 měsíci +1

      It’s all based on traditional card play. The use of 7-A is intentional because of the inclusion of the bowers (which comes from Euchre), and the inclusion of the Jokers helps to extend the trump suit which keeps the game from being too rote like whist.
      An A-7 game with two jokers (big and small, becoming trump) was tested, and it was enjoyable. If the bowers prove to be too much to handle, I would recommend playing this way as sort of a Pop! Lite. ☺️

    • @valiantvalryn987
      @valiantvalryn987 Před 10 měsíci +5

      I agree there’s no mathematical difference moving the jack and joker you might as well just play A - 9 with 9 replacing the joker and the 8 replacing the jack
      It’s easier to tell what is low and high you extend the number it trumps just as evenly if you only wan 2 trumps added keep the joker and replace the 9 and you should have the same ratio
      I like the half hand revealed and the backgammon wager mechanic

    • @dylangreen3754
      @dylangreen3754 Před 10 měsíci +2

      @@valiantvalryn987 @riffleshuffleandroll I understand this structure is traditional, I just don't understand what it adds beyond complexity without depth. Does it offer meaningful choices to either player? This is a genuine question as I haven't PLAYED the game yet.
      If you haven't checked out the works of David Parlett you should do so. You're cutting trail here and I applaud your work!

    • @riffleshuffleandroll
      @riffleshuffleandroll  Před 7 měsíci

      I am familiar with Parlett =^) He is an inspiration for my model of doing things. I am going to do a full video about the design of this game because I think some good points and questions have been brought up here. In short, the addition of the off-suit jack and the jokers to the trump suit make the trump suit larger and as a result improves the likelihood that trump cards will be in play. It also shortens the suit that is the same color as the trump suit by one card decreasing the usefulness of that suit. This sort of deck structure adds to the take-that/gambling nature of the game (like Euchre). The movement of the jacks is ALWAYS a sticking point when teaching people how to play Euchre, and that is why commercial games never include such a mechanism. If I were to do a commercial version of Pop!, I would change the deck structure.