Unreal Engine 4 Tutorial: Inventory Drag 'n Drop (2)

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  • čas přidán 11. 09. 2024

Komentáře • 19

  • @edenlu1331
    @edenlu1331 Před 5 lety +1

    Unbelievable! How can there are only 3k views on such great tutorial??? People are missing great stuff! This series taught me sooooo many things that I never knew, thank you

  • @LasithaPerera23
    @LasithaPerera23 Před 7 lety +1

    Please make new videos for this series.. Really helpful series this is

    • @JayAnAm
      @JayAnAm  Před 7 lety +1

      Will be continued after the High to low poly series.

    • @LasithaPerera23
      @LasithaPerera23 Před 7 lety

      Jayanam thank you...

  • @beat91sms
    @beat91sms Před 3 lety

    i would like one of the items to be a gold bag for example and when the player picks it up it dosent go to inventory but yes to a numeric value in inventory that i can change on the item it self it has already item value option but i cant seem to make it happen, i made the text binding to increase gold but when i pick up the gold bag still goes to inventory as 1 item, can someone help plz?

  • @robertbereza6335
    @robertbereza6335 Před 7 lety +2

    When was the function Clear Inventory shown at 07:04 implemented? I can't find it in any of the other tutorials and without it the items don't disappear from the inventory when added to the action bar. My Inventory blueprint still looks like the one at the end of the video "EU4 C++ Inventory UI: Show Items". Thanks!

    • @JayAnAm
      @JayAnAm  Před 7 lety

      Hi, it is not a function, it is an event that is declared here 00:36. The event is a multi cast delegate that is defined in this video: czcams.com/video/81L0uF7Dohc/video.html

    • @robertbereza6335
      @robertbereza6335 Před 7 lety +1

      Thanks for a quick reply! I was actually not referring to the event, but to the function that is called "ClearInventory" which can be seen in the Inventory-blueprint even graph, and not the Actionbar-blueprint. I can only be seen very briefly when you're copying the foreach-loop from the inventory-blueprint.

    • @samuelsweet
      @samuelsweet Před 7 lety +1

      Nice spot. Was trying to figure out why the icons weren't being removed from the UI

    • @JayAnAm
      @JayAnAm  Před 7 lety +2

      Sorry for late reply, didn't see your post. I suggest to download the lowpoly project www.patreon.com/posts/healthbar-in-12474305
      It contains the Inventory at this state of development.

    • @robertbereza6335
      @robertbereza6335 Před 7 lety

      Great, thanks a lot, I will check it out!

  • @danilopereira9756
    @danilopereira9756 Před 7 lety +1

    bro can you make a death screen ? tnx nice work

  • @pranjalbhattacharjee5601

    how do i make the system support multiplayer.....??

    • @JayAnAm
      @JayAnAm  Před 7 lety

      That you would be another tutorial because it's a larger project, but i have multiplayer tutorials on my list.

  • @larchive5507
    @larchive5507 Před 5 lety

    2:27 on comprends pas où tu es, d'où tu pars ni rien, ton tuto se veut explicatif mais on se perd faute d'explication contextuel, soit un peu plus pédagogue

  • @kevinwittke5802
    @kevinwittke5802 Před 4 lety

    thanks in advance for this video.
    If anyone needs more help: docs.unrealengine.com/en-US/Engine/UMG/HowTo/DragAndDrop/index.html