Unbelievable! How can there are only 3k views on such great tutorial??? People are missing great stuff! This series taught me sooooo many things that I never knew, thank you
i would like one of the items to be a gold bag for example and when the player picks it up it dosent go to inventory but yes to a numeric value in inventory that i can change on the item it self it has already item value option but i cant seem to make it happen, i made the text binding to increase gold but when i pick up the gold bag still goes to inventory as 1 item, can someone help plz?
When was the function Clear Inventory shown at 07:04 implemented? I can't find it in any of the other tutorials and without it the items don't disappear from the inventory when added to the action bar. My Inventory blueprint still looks like the one at the end of the video "EU4 C++ Inventory UI: Show Items". Thanks!
Hi, it is not a function, it is an event that is declared here 00:36. The event is a multi cast delegate that is defined in this video: czcams.com/video/81L0uF7Dohc/video.html
Thanks for a quick reply! I was actually not referring to the event, but to the function that is called "ClearInventory" which can be seen in the Inventory-blueprint even graph, and not the Actionbar-blueprint. I can only be seen very briefly when you're copying the foreach-loop from the inventory-blueprint.
Sorry for late reply, didn't see your post. I suggest to download the lowpoly project www.patreon.com/posts/healthbar-in-12474305 It contains the Inventory at this state of development.
2:27 on comprends pas où tu es, d'où tu pars ni rien, ton tuto se veut explicatif mais on se perd faute d'explication contextuel, soit un peu plus pédagogue
Unbelievable! How can there are only 3k views on such great tutorial??? People are missing great stuff! This series taught me sooooo many things that I never knew, thank you
Please make new videos for this series.. Really helpful series this is
Will be continued after the High to low poly series.
Jayanam thank you...
i would like one of the items to be a gold bag for example and when the player picks it up it dosent go to inventory but yes to a numeric value in inventory that i can change on the item it self it has already item value option but i cant seem to make it happen, i made the text binding to increase gold but when i pick up the gold bag still goes to inventory as 1 item, can someone help plz?
When was the function Clear Inventory shown at 07:04 implemented? I can't find it in any of the other tutorials and without it the items don't disappear from the inventory when added to the action bar. My Inventory blueprint still looks like the one at the end of the video "EU4 C++ Inventory UI: Show Items". Thanks!
Hi, it is not a function, it is an event that is declared here 00:36. The event is a multi cast delegate that is defined in this video: czcams.com/video/81L0uF7Dohc/video.html
Thanks for a quick reply! I was actually not referring to the event, but to the function that is called "ClearInventory" which can be seen in the Inventory-blueprint even graph, and not the Actionbar-blueprint. I can only be seen very briefly when you're copying the foreach-loop from the inventory-blueprint.
Nice spot. Was trying to figure out why the icons weren't being removed from the UI
Sorry for late reply, didn't see your post. I suggest to download the lowpoly project www.patreon.com/posts/healthbar-in-12474305
It contains the Inventory at this state of development.
Great, thanks a lot, I will check it out!
bro can you make a death screen ? tnx nice work
ok thx ,will come.
how do i make the system support multiplayer.....??
That you would be another tutorial because it's a larger project, but i have multiplayer tutorials on my list.
2:27 on comprends pas où tu es, d'où tu pars ni rien, ton tuto se veut explicatif mais on se perd faute d'explication contextuel, soit un peu plus pédagogue
thanks in advance for this video.
If anyone needs more help: docs.unrealengine.com/en-US/Engine/UMG/HowTo/DragAndDrop/index.html