Great talk, but the title is ''out of space'' in relation to the talk, or better, it doesn't reflect it. ''How to fund your little indie team to make games on different platforms'', would be a better title. or ''How to use new platforms to fund your little indie game project''. The point, when to give up: If you can't find a platform thats funding your prototype, stop the work and make another one.
The editor here really has to make it so that the slides don't disappear at random points in the talk. I see it repeated in a lot of the GDC videos, but it's pointless and it makes it hard to take notes.
Seeing this probably couldn't have come at a more useful time in our development cycle. Something thats been a real struggle to do is have literally ANY kind of funding. We have been trying to keep our projects alive by doing stock investing and if anyone here does that knows it requires a lot of time and attention and frankly, almost took over our priorities all together at one point. I WAS kind of hoping to get an answer on when to call it quits with a project but I think the video says if you believe in your game, don't give up- just seek out new emerging markets. Thanks for this talk.
Very interesting talk! Thanks a lot for explaining all of this! I always looked down on the early gen released console games and thought they were disgusting money grabs but now I understand that there really is a NEED for these games and I've experienced it myself with the PS4 and how it lacked ANY games for MONTHS!
I personally think it would be better to not show animal pictures between slides, because it is distracting and does not add anything to the talk. Plus I find the name misleading. Other than that: Nice Talk, that shows off some alternative to the traditional launching and funding model that is deeply embedd in our heads.
Great talk, but the title is ''out of space'' in relation to the talk, or better, it doesn't reflect it.
''How to fund your little indie team to make games on different platforms'', would be a better title.
or ''How to use new platforms to fund your little indie game project''.
The point, when to give up: If you can't find a platform thats funding your prototype, stop the work and make another one.
gotta love that gdc intro noise blowing my eardrums out
The editor here really has to make it so that the slides don't disappear at random points in the talk. I see it repeated in a lot of the GDC videos, but it's pointless and it makes it hard to take notes.
This is seriously the best GDC talk ever - the games, how they do it, the uncertainty, the guy - so bizarre! Love it.
Seeing this probably couldn't have come at a more useful time in our development cycle. Something thats been a real struggle to do is have literally ANY kind of funding. We have been trying to keep our projects alive by doing stock investing and if anyone here does that knows it requires a lot of time and attention and frankly, almost took over our priorities all together at one point.
I WAS kind of hoping to get an answer on when to call it quits with a project but I think the video says if you believe in your game, don't give up- just seek out new emerging markets.
Thanks for this talk.
How are you doing now? This talk is a bit old, but your comment is only a year old. Any success with this strategy?
Very interesting talk! Thanks a lot for explaining all of this!
I always looked down on the early gen released console games and thought they were disgusting money grabs but now I understand that there really is a NEED for these games and I've experienced it myself with the PS4 and how it lacked ANY games for MONTHS!
so this is why games are full of gimmicks nowadays. great talk brandon!(please bring back insert credit podcast)
Probably the most useful talk on this entire channel.
yes! it was awesome hearing about not only successes and things to do, but also failures and things to avoid!
The desperation is real.
this guy can be in the next season of Mr. Robot
That is an interesting strategy I never thought of. And of course a very bad title for this talk.
great talk, thank you
This was brilliant.
A nice surprise. I didn't expect this type of answer, thank you for this.
good animal pics, really keep my attention on the presentation tbh!!
I completely lost it at czcams.com/video/DuoZsrUcdd8/video.html
I too am making a 2D game hoping for an Unreal grant, but I guess I won't get it now.
tile-matching puzzle
You won't. Or better to say, you haven't.
There is a part of another video in this talk. But still a nice talk.
@GDC - review the video - the original talk has 28 minutes or so - but the video has another talk 'attached' to it, resulting in a 58 min video!!
Is there a link for the extra part of this? Thanks in advance!
I personally think it would be better to not show animal pictures between slides, because it is distracting and does not add anything to the talk. Plus I find the name misleading.
Other than that: Nice Talk, that shows off some alternative to the traditional launching and funding model that is deeply embedd in our heads.
It feels like they are intentionally trying to make bad games.... i dont get it
I was about to comment "this feels like a scam"... then he literally used the word "scam".
its not really a scam though. Just smart business model.
who is getting scammed in this model
It is basically a scheme. I'm not sure why someone would do this, because it can't be very much money.
now i'm depressed.
SQUIRREL
Oh hey, look at that guy
Dude work on your breathing method. It can't be healthy to talk half an hour like that
Why so nervous bro?