GMT Games - MBT: Main Battle Tank
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- čas přidán 6. 07. 2024
- GMT Games - MBT: Main Battle Tank is a physical hex and counter game that can be played on Vassal or Tabletop Simulator. An introduction to the Basic Game Rules using Vassal.
Note: The MBT vehicles in the wooden building hexes are actually in the alley 4.1.4.1.3. The advanced rules provide a method for vehicles to enter buildings 6.6.3 - Hry
This is a very good primer. Extremely useful. 👍🏻
G'day mate. Thanks for doing this as I made lots of errors when playing this.
Not difficult to do! And the manual is a game within a game!
@@LTAH2615 That it is. I see you're in the ACT. I'm in Queanbeyan.
@@dadvsson If you want to play - aus3620 at gmail.com
Thanks for the video. One issue with the movement with the BU marker around the 7:00 mark. The BU wreck forces the tank off he road but you do not reset the whole movement, you just use the 5T factor rather than the 11. So the road movement cost is still used and not the woods.
Thanks for the comment. That is not my interpretation of 4.5.1.1.5 third para quote To move at the Path or Road speed, the vehicle must start its move
on a Path or Road hex and follow the route described by the Path or Road for its entire move, ending its move on a Path or Road. end quote
para four quote If a vehicle combines Path or Road movement with non-Path or Road movement, it must use its Cross-Country movement factor
for the entire move. end quote
@@LTAH2615 You are correct, but you are mixing movement speed with movement cost. . All 4.5.1.5 is saying is use the movement speed, but the cost remains the same for the road if you are following it.
@@campsawyer an interesting interpretation - road movement factor can be used in cross-country mode (e.g., 5T). I think the movement modes are exclusive.
4.5.1.1.2 All movement is considered to be Cross-Country unless the vehicle is utilizing Path or Road movement.
@@LTAH2615 I understand what you are saying and know that other games use different modes as you point out. But if you watch other videos and check with the designer you will find that there is not a mode but a rate and cost.
@@campsawyer A Wreck (KO or BU) counter or an opposing vehicle located in a
Path or Road hex does not prevent movement but does stop a vehicle
from using its Path or Road movement factor. If the route crosses a
Wreck or an opposing vehicle, the vehicle must use its Cross-Country
movement factor for the entire move.