GMT Games - MBT: Main Battle Tank

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  • čas přidán 6. 07. 2024
  • GMT Games - MBT: Main Battle Tank is a physical hex and counter game that can be played on Vassal or Tabletop Simulator. An introduction to the Basic Game Rules using Vassal.
    Note: The MBT vehicles in the wooden building hexes are actually in the alley 4.1.4.1.3. The advanced rules provide a method for vehicles to enter buildings 6.6.3
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Komentáře • 11

  • @paulsaunders6536
    @paulsaunders6536 Před 15 dny

    This is a very good primer. Extremely useful. 👍🏻

  • @dadvsson
    @dadvsson Před 29 dny +1

    G'day mate. Thanks for doing this as I made lots of errors when playing this.

    • @LTAH2615
      @LTAH2615  Před 29 dny +1

      Not difficult to do! And the manual is a game within a game!

    • @dadvsson
      @dadvsson Před 28 dny

      @@LTAH2615 That it is. I see you're in the ACT. I'm in Queanbeyan.

    • @LTAH2615
      @LTAH2615  Před 28 dny

      @@dadvsson If you want to play - aus3620 at gmail.com

  • @campsawyer
    @campsawyer Před dnem

    Thanks for the video. One issue with the movement with the BU marker around the 7:00 mark. The BU wreck forces the tank off he road but you do not reset the whole movement, you just use the 5T factor rather than the 11. So the road movement cost is still used and not the woods.

    • @LTAH2615
      @LTAH2615  Před dnem +1

      Thanks for the comment. That is not my interpretation of 4.5.1.1.5 third para quote To move at the Path or Road speed, the vehicle must start its move
      on a Path or Road hex and follow the route described by the Path or Road for its entire move, ending its move on a Path or Road. end quote
      para four quote If a vehicle combines Path or Road movement with non-Path or Road movement, it must use its Cross-Country movement factor
      for the entire move. end quote

    • @campsawyer
      @campsawyer Před dnem

      @@LTAH2615 You are correct, but you are mixing movement speed with movement cost. . All 4.5.1.5 is saying is use the movement speed, but the cost remains the same for the road if you are following it.

    • @LTAH2615
      @LTAH2615  Před dnem +1

      @@campsawyer an interesting interpretation - road movement factor can be used in cross-country mode (e.g., 5T). I think the movement modes are exclusive.
      4.5.1.1.2 All movement is considered to be Cross-Country unless the vehicle is utilizing Path or Road movement.

    • @campsawyer
      @campsawyer Před dnem

      @@LTAH2615 I understand what you are saying and know that other games use different modes as you point out. But if you watch other videos and check with the designer you will find that there is not a mode but a rate and cost.

    • @LTAH2615
      @LTAH2615  Před dnem

      @@campsawyer A Wreck (KO or BU) counter or an opposing vehicle located in a
      Path or Road hex does not prevent movement but does stop a vehicle
      from using its Path or Road movement factor. If the route crosses a
      Wreck or an opposing vehicle, the vehicle must use its Cross-Country
      movement factor for the entire move.