Magnets and More! - Indie Game Devlog #01 | BOXMAN

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  • čas přidán 29. 06. 2024
  • See the socials - linktr.ee/packagedstudios
    Hey! Welcome back to another BOXMAN devlog! I've finally added the first ability into the game, the magnet helmet along with a number of minor and major changes and fixes.
    Also, I want to say a big thank you to everyone who's supporting my game by watching, commenting and subscribing to the channel! It means a lot to know there are so many people out there that believe in the project and want to see it to completion just as much as myself!
    -------
    Here are some links to my other accounts if you want to see what's happening in the rest of my art life:
    Instagram - / sws.designs
    Artstation -
    www.artstation.com/stevenrws
    -------
    Music from #Uppbeat (free for Creators!):
    uppbeat.io/t/kem/lazy-love
    License code: SNS4WLLY895HE9QY
  • Hry

Komentáře • 163

  • @404-AnimationYT
    @404-AnimationYT Před rokem +23

    Probably not what your going for but for an Idle animation or pause animation the body could retract into the box head like a turtle.

  • @SombreroMan716
    @SombreroMan716 Před rokem +2

    For the magnet attraction, definitely the 2nd

  • @R1GBYdev
    @R1GBYdev Před rokem +47

    Amazing work again man! Happy to see how well your progressing. Lots of promising stuff here, excited to see what you got next, just try not to overwhelm yourself with all the amazing work!

    • @mango_bot101
      @mango_bot101 Před rokem +5

      Yo, I literally found your channel yesterday and I watched all your vids, and now you appear in the comments of another CZcamsr I like

    • @packagedstudios
      @packagedstudios  Před rokem +6

      Thanks a ton! Just watched your devlog too and I'm loving the changes you've made! Your z-axis camera trick is honestly really amazing, never considered that 😳

  • @nirvana_xo
    @nirvana_xo Před 11 měsíci

    I don't have anything to add about the development itself but the way you talked about how inexperienced players would be more at home with the magnet tracking the initial point but you could also try to move it up so it opens more opportunities for traversal was so nice, like the care you are putting in is so cool

  • @budthatisblue6941
    @budthatisblue6941 Před rokem

    This is actually the single most beautiful and fun-looking game I have EVER seen being made via devlogs on a CZcams channel. Your ideas are so creative and all the tiny details in the world that make it look like I'm walking inside a scrapbook are insane. The yarn to swing from, everything made from paper, ect its so gorgeous and amazing and I'm honestly stunned. I cannot express with words how incredible this game looks, but I think I can with numbers- 10000000000/10

  • @white_tiger2669
    @white_tiger2669 Před rokem +1

    boxman when he meets boxcreature of incomprehensible origins

  • @xeqwl
    @xeqwl Před rokem +1

    An ability I can see being added is breaking Box apart into pieces and having the head jump on the body and legs to gain height. Or breaking the head apart and using the hands to throw the head and the hands, body, and leg would teleport to where the head is after throwing it.

  • @mutantshrimp168
    @mutantshrimp168 Před rokem +1

    This is not objectively the best option since I've not thinking about it really hard but it's just one more option for the magnet problem. You could launch a raycast upwards mark the platform and get a vector for the speed and direction of the platform that the ray hits, then start moving the player upwards and check if the ray still hits the platform, if not, use the vector to slightly shift the player position and check if it hits the platforms and repeat, if it hits keep the player position, if not shift it, that way isn't obvious, that you're just getting to an specific point and it looks like the platform is attracting the magnet. For launching upwards with the magnet you could do a special type of platform, something like a platform that rotates withint a frame, when you hit it the platform flips and you could just keep moving upwards. This last one is tricky to explain so if you want me to I can elaborate. Keep the good work man, the games looks awesome

  • @Swaginatorr44
    @Swaginatorr44 Před rokem +12

    The new enemy designs look nice and the magnet power-up is really creative, i cant wait to see this released somewhere!

  • @GamerReality
    @GamerReality Před rokem +4

    I like the casual alignment for the magnet, to me it didn’t even look that weird with a fast moving platform.

  • @Justcommentinhere
    @Justcommentinhere Před rokem

    WOOOOOOOOOOOOOOOW. THIS GAME LOOKS AMAZING! Also two ideas. You could add some wires to that magnet ability to make it look cool. And that metal parts that you can atract to could be a aluminium foil wraped around some objects.

  • @socialist-oat
    @socialist-oat Před 10 měsíci

    this game is looking really great! Just a bit of advice, i think with the fade out sphere mask effect you implemented, you could do what Cult of the Lamb did and make it so the object transforms into an almost comic book-like effect and becomes a bunch of tiny little dots, so the player can still see the object but it gives them almost full visibility of the player.

  • @rd7178
    @rd7178 Před 11 měsíci

    this cute box character has so much potential for more.
    A level creator would be so dope.
    And maybe a sub series. that branch off with these box characters and enemies.
    a survival game with these characters would be so cool

  • @dieselboy.7637
    @dieselboy.7637 Před rokem

    You, is ALL I wanna be in life, I'm in college rn, I entered university this year, and I'm loving it. And my dream is making and develop games, and your game is AMAZING wtf, is so beautiful and inspiring, success for you is all I wish

  • @blazeproductions4095
    @blazeproductions4095 Před rokem

    I think that when the player presses a certain button say rb or lb the magnet will activate but other wise i think this is a really cool game I am learning how to be a game developer right now so this series is by far one of the most put in game devs out there you are doing a great job and I can’t wait for the next one

  • @dazzlemi
    @dazzlemi Před 3 měsíci

    The character reminds me a lot of Suzy Cube.
    You appear to be making good progress! Can’t wait!
    Already on my steam wishlist!
    I’ve seen all of you dev log videos (out of order)

  • @pigWarBE
    @pigWarBE Před rokem

    Amazing work! I can not wait to play the game. The enemies look better and give a more corporate vibe, or something like that (they look way more evil). The magnet upgrade looks good as well! For the attracting I would go for the latter option as it gives you more freedom in level design and it fits the idea of first having to learn the mechanics of the power up. It may also give a more satisfying feeling if you can pull of the move that you wanted to make. For the repulse you could think of adding something like wind and having a metal plate above boxman which will keep him stuck to the ground (because the magnet pushes him on the floor, just an idea) or to have the magnet on the bottom some way, this way he can repulse him of the ground to a great height (or something like that). Just some quick ideas, absolutely love the game and again the visuals are amazing, I love the theme, I love the cuteness of the characters, it's just WOW! Looking forward to see the next devlog and abilities!
    EDIT: You could make a steam page already with the content you have, this way we can already wishlist you game!

  • @robthebiff
    @robthebiff Před 7 měsíci

    Love the design and style of the game. Thoroughly enjoy the devlogs. Cheers from Australia

  • @patricktalksalot427
    @patricktalksalot427 Před rokem +5

    Loving the progress! I think that keeping the magnet attracting strait up would be the best option. You can account for difficulty in your level design, but this basically raises the skill ceiling by giving players more traversal options. For example, you might hide cosmetics or collectables (if you plan on having them) in an area that can only be reached by slingshoting yourself with the magnet. This way, more casual players don't need to use the ability, but other players can use it for speedrunning or collectables and such.

  • @lukasvillatoro3979
    @lukasvillatoro3979 Před rokem +1

    The game looks great. I like the idea of being able to fling yourself up with the magnet, but mabye yo should make it its own magnet ablity. You can also make so when you're on a metal floor you can repel upward. Anyways the game looks amazing. Good work so far

  • @Moon_Sushi
    @Moon_Sushi Před 11 měsíci

    Amazing video. The visuals are stunning. Also, try using a translucent sphere, it looks a little bit less confusing. For the Magnet Hat: try adding increasing magnet strength meaning as you get closer the magnetic object you move towards it faster. Keep up the good work.

  • @chstnmusic
    @chstnmusic Před rokem

    Loving the Tareaway and LBP look! Here is just some small suggestions :)
    - Maybe split the Options menu into two screens. There is a lot on one screen in my opinion.
    - I recommend making the sphere size just a bit bigger, and have the edges softer and have more of a fade.
    - I would have the magnet go directly up, and increase the attract time, and make some screen shake when it makes contact. This will make it feel like you are locked on to the block and will visually and gameplay wise feel more polished. This could even be utilized as a platforming feature where maybe a magnet overhead will wizz by and give you a giant leap? Just thinking out loud.
    Love it so far!

  • @leham1385
    @leham1385 Před 9 měsíci

    Assuming that Box get injured by the enemies, Box should be able to find packing tape to use to heal himself, kind of like a bandage

  • @AlwaysHonestReviews
    @AlwaysHonestReviews Před 7 měsíci

    THE ARMS FLAILING IS SO CUTE

  • @SombreroMan716
    @SombreroMan716 Před rokem +13

    Man you deserve so many more subs than what you have. The quality of your work is amazing!

  • @anbagames
    @anbagames Před 11 měsíci

    What a sweet game! I already liked the enemies before, but the redesign has turned out really nice! The pacing of your devlogs is also great. You get straight to the point, and the videos are neither too long nor too short :) Keep it up!

  • @StupidWaluigi
    @StupidWaluigi Před rokem +3

    For the magnetic problem. Depends on your demographic, the demographic you want may not be what you get if the game gets more popularity. As of right now, your demographic is probably 11 to 18 because of these videos. People that could easily handle that kind of faster pace. Honestly, here is my thinking. No idea if this is in your plans, but if you were to have a co-op. Most definitely have the easier applied then as it is probably someone in the previously mentioned demographic playing with either their parents or a sibling. But by the demographic right now, The tad bit faster pace may be fine. Or even better, wait on the mechanic till you can get some play testers, could just be friends or siblings and if it's too hard even in single player. Maybe make some bonus content that uses it? It's hard to say when not hands on.
    Best of luck on the game btw. Lighting and style or gorgeous. Only comment I would have is the enemies, maybe a metallic map with some more shine to make them a bit more out of place? Again, hard to say. Cheers!

  • @Mikfossl
    @Mikfossl Před rokem

    My suggestion for the Magnet Hat attraction would be to pull the player towards the middle of the object.

  • @drippinghoney
    @drippinghoney Před rokem +6

    Your world building skills are amazing. I struggle a lot with visualizing and building scenes. The visuals look amazing, UE5 is doing its thing for sure, but it's also due to your set up. I can't wait to see where this goes. Take your time and keep at it, this has potential to be a stunner!

  • @redstars72
    @redstars72 Před 11 měsíci +1

    Nice! the game has so much atmosphere! I like it.

  • @littlegamers1693
    @littlegamers1693 Před rokem

    For the packing peanuts, you could open the top of the player for an amount of time and collect them there.

  • @E_Fig05
    @E_Fig05 Před rokem

    This game looks amazing! I love the design, it reminds me of Paper Mario.

  • @nil0ww598
    @nil0ww598 Před rokem +1

    So cute lil box man

  • @louisdesimone9191
    @louisdesimone9191 Před rokem

    Awesome Devlog. I’m really enjoying it. I really like the look of your game and hearing your thought process. You’re providing great inspirations for my own Devlog. Keep it up!

  • @slappybio1686
    @slappybio1686 Před rokem

    I could see the first boss being a big stomper robot that has an engine that can easily be overheated so you have to dodge his attacks till he overheats so you can pull the batteries on his back

  • @MichaelsChillin
    @MichaelsChillin Před rokem

    Small suggestion and im not sure if its been said already, but i feel it'd be a good idea to make it to where the player could pick up things like lets say a small pebble? to throw at buttons to activate them or even distract/stun certain enemies? also great video! and very good work so far this looks super cool man :)

  • @Ripepan326
    @Ripepan326 Před rokem +2

    Programing AND boxes??? HECK YEAH!

  • @user-yw8fz1jv3d
    @user-yw8fz1jv3d Před rokem

    First up, the game looks really awesome :)
    I had an idea for the level selection and menu system. Rather than having a 2D Ui layer, I think it would be fascinating to have a 3D world in which box moves around. Kind of like Unrailed.

  • @astorr2746
    @astorr2746 Před rokem

    This game is so unique it looks amazing

  • @user-mw1wc7oy9t
    @user-mw1wc7oy9t Před rokem

    This is looking really cool. but I have a few things I think can help u:
    1. check out your color contrast in the UI, there are many websites that will help u course for me it was tough to see the number and icon in the UI element u presented at 4:00.
    2. In 6:40 u presented the masking effect for avoided hiding the character, I don't know how much it work well for me because in many moments i wasn't sure if the camera colid with something or not, u maybe can add color to the mask to makes it easier to see the difference.
    3. On the magnet issue u talked about in the video i think u can do that the magnet need to follow the platform but i think the transition can be faster or it will follow not for the specific position the player was under but the character will move in the general position of the magnet.
    the project looks amazing have good luck

  • @reddyplayz4618
    @reddyplayz4618 Před rokem +1

    This is an amazing game concept,real creative. Good to know you are building your dream, the game seems so wholesome and cute and with more time i am sure it will grow. I'd love to learn game dev and you inspire not only me but us all. Just one more thing to add, your options background may be to flat and i'd love to see a boating section. Good luck

  • @GamingOnTheRaidar
    @GamingOnTheRaidar Před rokem +3

    Love these devlogs as always! The little details with the ground deformation looks so good. I love the new abilities too! Keep up the great work. 😍

  • @hamzahgamedev
    @hamzahgamedev Před rokem +1

    Have been waiting for it eagerly since the previous devlog. Awesome job mate!

  • @OminusYT
    @OminusYT Před rokem

    Have a look at how Mario odyssey and how they handle the player camera. To suggest something regarding the magnet, I would make the player attract towards the closest surface of the object. I would implement a sort of radius to change the strength of the magnet as you get closer to the object, as well as a way to activate and deactivate the magnet to allow for a more technical challenge for those who want it. Good work BTW. Can't wait to play the game!

  • @Im_Melonz
    @Im_Melonz Před rokem

    For the magnetic pull, maybe add a slider to choose the strength of magnetism. This opens up different situational option. Maybe you need to quickly attach to the platform so you turn it up. Or maybe you need to miss it and shoot yourself above it so you turn it down

  • @zallesyn4686
    @zallesyn4686 Před 7 měsíci

    2 thought on the magnet: for the animations you can keep the head as it is but turn the body into a ragdoll.
    as for the function of the attract power it would be best in my opinion to have it act more physics based but still simply target one point BUT that point has to be visible by either having an effect like "tears of the kingdom"'s ascend ability OR having a piece of the hat quickly snap to the point in question followed by the force applied to the player. this would make it much harder to leveldesign around but it would allow players more ways to express skill and feel great upon achieving crazy stunts.
    you could regulate difficulty by only requiring crazy stunts on sidecontent

  • @Pixels4Games
    @Pixels4Games Před rokem

    I love the cardboard game art style and your 3D game uses it really great. Maybe one day I will try to make something like that too but at the moment I will stick to making 2D games. Anyway good job. Keep it up. :)
    - Dan

  • @ArmadilloPerson408
    @ArmadilloPerson408 Před rokem +1

    The magnet thing a think that it should look on the middle of the platform 👍🆒👍

  • @miggydiggy
    @miggydiggy Před 11 měsíci

    This is absolutely amazing! I can’t wait for the release 😁

  • @9OUNCEBeats
    @9OUNCEBeats Před rokem +2

    awesome work i love the ground deformation and the idle animations

  • @peakakupo
    @peakakupo Před rokem

    Great work once again . I see the love and work you put in your game , animation, models , design , it really beautiful work. I’m sure you mentioned it in the previous log but I see the LBP inspiration. Keep it up !!

  • @Truevined
    @Truevined Před rokem

    The sphere mask is genius - love it! Great work on differentiating the enemies from the other NPCs!

  • @404-AnimationYT
    @404-AnimationYT Před rokem +1

    I will for sure check this out when it comes out!

  • @Squishy-Peanut
    @Squishy-Peanut Před 11 měsíci +1

    This is amazing man! I say keep up the good work as this is a nice, steady, and solid idea to go with! And on the suggestions topic, I think a cool edition would be in order to make enemies not so easy to kill, make the stronger the enemy than the last have 1 more battery than the former enemy presented to the player. I'm really marbled of how well you can make games and I'm now currently inspired to make a game such like this. Thank you for the entertainment and a new developer to look up to!

  • @topfaufdemkopf
    @topfaufdemkopf Před rokem

    WOW! Those are such cool ideas you have, I really love the idea with the magnets and the metal platforms. I think you should make it so the magnet sticks to the exact spot when activated, for me it looks more realistic. And on which platforms will the game be released? As I already commented on the previous devlog, keep up the good work!

  • @sadcherries8172
    @sadcherries8172 Před rokem +1

    I absolutely love the models and stuff!! Could we see a devlog going over how that was made?

  • @pigman31
    @pigman31 Před rokem

    this game is beautiful! I can't believe this is one person the progress is insane!

  • @andyoye9230
    @andyoye9230 Před 10 měsíci

    U are doing great I hope to see you finish the game!

  • @SparkeyAvalon
    @SparkeyAvalon Před rokem +1

    You can keep both magnet mechanics to have more puzzle diversity.
    For normal metal objects the magnet sticks to the position it first detects.
    For other magnets it should have greater speed (1 magnet + another magnet power) and slingshot around them if missed.
    You can find other ways of making levels easier (bigger platforms) if you use the second variant as well.

  • @SlimeShisho
    @SlimeShisho Před rokem +2

    Yay new devlog

  • @TechnicallyRipped
    @TechnicallyRipped Před rokem +1

    Count me as HYPED!

  • @Storypaintings
    @Storypaintings Před rokem

    Really cool work man! keep it up! Maybe you can have a snappier movement towards the platform, for example, it starts moving slow and then goes faster and snaps to the position you want, maybe that can help with the animation looking a little weird? 🤔

  • @RichieRicardo801
    @RichieRicardo801 Před rokem

    As a parent that loves to play games but is really time poor, I really appreciate games that are 4-8 hour long.

  • @Robyamdam
    @Robyamdam Před rokem +4

    Can you give him a pet sidekick, that's like a roll of tape or something

  • @guywholikescats
    @guywholikescats Před rokem

    Actual Game of the year potential!

  • @ACF_Real
    @ACF_Real Před rokem +1

    I already love this game, keep it up!!!

  • @Foxuniverso
    @Foxuniverso Před rokem

    for the magnet hat, id say raise the attraction time and make it for when you feel metal you just go up and land wherever. its good for people (like me) who enjoy trying to find sneaky ways to move faster or "Cheat" the system lol. also those who dont know how to play id not worry that much, people learn and they can get accustomed to it if you give opportunities to put it into practice.

  • @reddyplayz4618
    @reddyplayz4618 Před rokem +1

    You could maybe add a use button for the abilities😁

  • @dylanrhodessteed
    @dylanrhodessteed Před rokem

    Sub earned!! Can't wait to follow along and see how this turns out! Keep it up!!:)

  • @I-OMusic
    @I-OMusic Před 9 měsíci

    Awesome work!
    My feedback:
    Object transparency circle feels like it's physically cutting into the world and looks jarring to me. I'd consider something more traditional like a transparency shader or player outline shader
    For the magnet hat: I think you'd get a lot more interesting gameplay if the player could control the direction it attracts/ repels in.
    My initial idea was that it would fire in the camera facing direction but that might be too finicky and mechanically intensive for your design.
    I think right now you're thinking of it in terms of a hat, I'd try approaching it in terms of "it's a magnet power up, what interesting platforming movement can I make by letting the player push/ pull themselves in relation to certain objects"
    Right now, the gameplay doesn't look very dynamic. It seems to mostly be centered on pressing the button and waiting for a platform to move. A different version of this mechanic could work like the initial "skill based platformer" build of Mark Brown's magnet game, where the forces of the magnet would let the player play with momentum.

  • @robinHobin
    @robinHobin Před rokem

    Option 2 for the magnet attract option for sure

  • @spiderj_8984
    @spiderj_8984 Před 3 měsíci

    this game reminds me a lot of sackboy, really cool.

  • @pineapplygames3340
    @pineapplygames3340 Před rokem +1

    Wow! great artstyle and game concept

  • @samuelhall9515
    @samuelhall9515 Před rokem +1

    You should do the second option where the magnet player goes straight up. Just feel like it would be more fun to play with

  • @Sackiez
    @Sackiez Před rokem

    It looks like a lot like Teraway for the PS Vita, and i loved that game! ❤❤

  • @_therewasmist2147
    @_therewasmist2147 Před rokem

    your art is beautiful, it would be cool to have some timber robots with a more rustic feel

  • @robinwns
    @robinwns Před rokem

    Amazing graphics and designs !!!

  • @lanefaulhaber875
    @lanefaulhaber875 Před 11 měsíci

    I definitely think you should leave the ability to miss the platform when using the magnet! I think opening up players to new opportunities is better than limiting them to what’s possible.
    Of course, that would likely create the problem of having to account for whether players will be able to break outside the intended path using this feature! Which I think still opens up opportunities for things like hidden areas or hard to reach collectibles.

  • @joeyplays8546
    @joeyplays8546 Před rokem

    For the camera stuff, you could use a shader to show an outline or something of the player behind the objects

  • @SpoonTaco
    @SpoonTaco Před 7 měsíci

    For the magnet ability, if ur considering players who dont really have experience playing games or are a younger age, u can do a easy mode type concept like games such as kirby and the forgotten land, yoshis wolly world, ect. I also want to do this for my game because i want to make a mobile 3d platformer for everyone 8:07

  • @Macks404
    @Macks404 Před rokem +1

    Level idea: BOX FACTORY, obsticals like going on conveyor belts idk

  • @codemassi
    @codemassi Před rokem +1

    In my opinion, I think you should use the attraction upwards for the magnets (the second idea) but have a specific type of platform that has a sort of attraction field or something around it which would make it easier to land on for players with lower reaction times.

  • @Magicguy33
    @Magicguy33 Před rokem

    Love the update!

  • @ir8690
    @ir8690 Před rokem

    This looks so good

  • @schischkebap8677
    @schischkebap8677 Před rokem

    nothing short of amazing!

  • @ROBOTG4MER2511
    @ROBOTG4MER2511 Před rokem

    Dude I love R1GBY’s job with GOOBI and for a long time I’ve been trying to find channels/developers like him. Keep the great work up! You just gained a sub

  • @markstar6899
    @markstar6899 Před rokem

    The Start of Media Molecule 2.0

  • @error17_
    @error17_ Před rokem

    Aw hes so cute. This is looking great

  • @SuperBoyGamer1
    @SuperBoyGamer1 Před rokem

    I can't wait for this to come out, I love the little big planet vibes

  • @ArmadilloPerson408
    @ArmadilloPerson408 Před rokem

    Very cozy

  • @denismusina9508
    @denismusina9508 Před rokem +1

    Good job

  • @Lim95
    @Lim95 Před 11 měsíci

    this game’s got a lot of that Little Big Planet and Tearaway feel!

  • @SenseiYEET
    @SenseiYEET Před 11 měsíci

    such a unique game keep it up!

  • @themostbruh
    @themostbruh Před rokem +1

    You could add two different types of magnate blocks for both options

  • @Dardasha_Studios
    @Dardasha_Studios Před rokem

    Good job!!

  • @blackdoc6320
    @blackdoc6320 Před 11 měsíci

    Could use the repulsor as some kind of levitation over certain obstacles.

  • @jaybugo
    @jaybugo Před 11 měsíci

    This game is so adorable and definitely gives me LBP vibes!

  • @The_Jumping_Box
    @The_Jumping_Box Před rokem +1

    ive found my calling

  • @dobanek
    @dobanek Před rokem +1

    Love this game❤

  • @ilikechocolate_idk
    @ilikechocolate_idk Před rokem

    I am love the stetic of this game