This video is old, but I have to comment that I always preferred ACF's version of Boomerang and Boomerang Flash. They greatly fit the motiff of the setting as opposed to Super Sentai Ranger that was the OG Boomerang. Also arguably my favorite character in the entire series. Although OG Flash was by far the deadlier version of the character. Shadow Boomerang Maximum hitting for 3k+ and unless you spent several turns buffing he was *always* faster than you. Not even getting into Zero Armor Attack or how often Zero Count Execution would OHKO the target.
Funnily enough this is one of my favourite games, if only because it's a remake done right IMO. You know, Command Replay is busted as hell in this game. In WA3 it only lasted for 1 turn, but in ACF its duration depends on your luck stat. I think at Best or S-Best luck (I forget which) it lasts for like, 4 turns. Oh yeah, it can be Permanence'd as well. With Lock-On Active, you know what that means :p It's one of the best skills in the game, throughout the game. Though you might need to save up your Alter Parts for double-Gatling Raid spam. Another thing I remember is that casting Quick on Jack in the early stages helps with his Fast Draw damage because it's actually more dependent on REA for the damage formula. Of course once you get Great Booster the point is moot because it increases attack damage as well as REA. And, uh, Accelerated Laser Silhouette can compete against Gatling Raid in the damage stakes, but only if you use Great Booster and Fragile first, because I think each individual hit is checked against the enemy's defense. Just thinking out loud here. Shame they never made any more WA's after 5. Combat-wise, I think I liked this and 3 best. 4 was alright too, but Raquel was broken as balls (and Jude's damage once you got Assault Buster and a high speed stat was also pretty lol). Never liked 5 *as much* for some reason.
didnt even know this existed, was it a remake of the original or diff game? seems to be slightly altered but cool that the char models were buffed and diff music, wanna play this now
It's a remake of the original WA1 with the WA3 engine, with changed battle mechanics and new dungeon layouts following the same storyline and plot progression. Overall, it feels a lot less cumbersome to play through than the original, and if you're interested and a fan of the series, well worth your time!
I think the problem with this remake, is the 3d generic scenarios, instead of the original 2d art. In battles, OK, it´s better, but in the exploration looks terrible.
@@gaminggoddess85 translations aren't so good in this game, but they were twice as worse in the original. Zed's theme is one of the few they've missed the mark with. Others they've either matched or improved (well you're not listening to a 5 second loop of the same short theme anymore).
@@asysjr the exploration is carry on from 2 & 3. Its just the problem from the other games, at least better than the latter. As you progress you get navigation tools to improve your exploration, and later on the map points out the locations before you uncover them. Its a weird system so I can understand why some are not a fan of it. The 3d arts are far from generic. Take the battle screen for example. The original had awful 3d models (you could argue its an old game was old, but there were more games which made much better animated character models in 2d). This one, you can even see the characters blink.All the unique attack animations are unique and are just as beautiful. Even the cut-scenes aren't just copy paste with said 3d models, but adds extra motion and emotional gestures that feel wholesome to the contexts, like the scenes with Rudy's backstory in his dream. Though its not all that perfect either. Sometimes their expressions, like occasions when they open their mouth to express shock, feel too goofy and poorly done.
You can always use a virtual machine. I don't see it as an ethical problem as it's not a loss in their sales and, besides, the game is relatively old and for an obsolete console system. No profit, no harm.
You mean an emulator? Yeah I emulated a lot of games that were NA-exclusive. Xenogears, WA:ACF, FF Tactics (pre-WotL), Valkyrie Profile. Can't believe we missed out on so many great RPGs.
Lock on active. When Rudy gets his arm replaced, you can learn lock on plus, death, or active. Active auto reloads, removes the speed reduction (of using lock on) and Rudy has a 100% counter rate. It doesn’t do more damage like lock on plus. But that auto reload makes it’s a gatling machine.
This video is old, but I have to comment that I always preferred ACF's version of Boomerang and Boomerang Flash. They greatly fit the motiff of the setting as opposed to Super Sentai Ranger that was the OG Boomerang. Also arguably my favorite character in the entire series. Although OG Flash was by far the deadlier version of the character. Shadow Boomerang Maximum hitting for 3k+ and unless you spent several turns buffing he was *always* faster than you. Not even getting into Zero Armor Attack or how often Zero Count Execution would OHKO the target.
Boomerang & Lucied - one of the most honorable bosses of all time.
Funnily enough this is one of my favourite games, if only because it's a remake done right IMO. You know, Command Replay is busted as hell in this game. In WA3 it only lasted for 1 turn, but in ACF its duration depends on your luck stat. I think at Best or S-Best luck (I forget which) it lasts for like, 4 turns. Oh yeah, it can be Permanence'd as well. With Lock-On Active, you know what that means :p It's one of the best skills in the game, throughout the game. Though you might need to save up your Alter Parts for double-Gatling Raid spam.
Another thing I remember is that casting Quick on Jack in the early stages helps with his Fast Draw damage because it's actually more dependent on REA for the damage formula. Of course once you get Great Booster the point is moot because it increases attack damage as well as REA. And, uh, Accelerated Laser Silhouette can compete against Gatling Raid in the damage stakes, but only if you use Great Booster and Fragile first, because I think each individual hit is checked against the enemy's defense.
Just thinking out loud here. Shame they never made any more WA's after 5. Combat-wise, I think I liked this and 3 best. 4 was alright too, but Raquel was broken as balls (and Jude's damage once you got Assault Buster and a high speed stat was also pretty lol). Never liked 5 *as much* for some reason.
Would it be possible to request a skill demo video? Mainly ones showing off Jack's fast draws and Rudy's clips?
didnt even know this existed, was it a remake of the original or diff game? seems to be slightly altered but cool that the char models were buffed and diff music, wanna play this now
It's a remake of the original WA1 with the WA3 engine, with changed battle mechanics and new dungeon layouts following the same storyline and plot progression. Overall, it feels a lot less cumbersome to play through than the original, and if you're interested and a fan of the series, well worth your time!
It has a pretty spotty translation sometimes and it's missing Zed's original theme so I consider it worse than OG Wild Arms.
I think the problem with this remake, is the 3d generic scenarios, instead of the original 2d art. In battles, OK, it´s better, but in the exploration looks terrible.
@@gaminggoddess85 translations aren't so good in this game, but they were twice as worse in the original. Zed's theme is one of the few they've missed the mark with. Others they've either matched or improved (well you're not listening to a 5 second loop of the same short theme anymore).
@@asysjr the exploration is carry on from 2 & 3. Its just the problem from the other games, at least better than the latter. As you progress you get navigation tools to improve your exploration, and later on the map points out the locations before you uncover them. Its a weird system so I can understand why some are not a fan of it.
The 3d arts are far from generic. Take the battle screen for example. The original had awful 3d models (you could argue its an old game was old, but there were more games which made much better animated character models in 2d). This one, you can even see the characters blink.All the unique attack animations are unique and are just as beautiful.
Even the cut-scenes aren't just copy paste with said 3d models, but adds extra motion and emotional gestures that feel wholesome to the contexts, like the scenes with Rudy's backstory in his dream.
Though its not all that perfect either. Sometimes their expressions, like occasions when they open their mouth to express shock, feel too goofy and poorly done.
Why does Boomerang have an Aile Strike Pack? xD
I really wonder wtf haven't they put this on PSN
Ainda vou Termina Esse Jogo gosto Muito De Rpg🎮🖥️💻😎
Platinei esse. Perfeito
Sadly they never released this in europe :/
Yeah, that was always a major disappointment for me, especially as I was a huge fan of the first game
You can always use a virtual machine. I don't see it as an ethical problem as it's not a loss in their sales and, besides, the game is relatively old and for an obsolete console system. No profit, no harm.
You mean an emulator? Yeah I emulated a lot of games that were NA-exclusive. Xenogears, WA:ACF, FF Tactics (pre-WotL), Valkyrie Profile. Can't believe we missed out on so many great RPGs.
Harkz0r
I do, emulators are virtual machines.
I ask how to auto reload rudy gatling raid
Lock on active. When Rudy gets his arm replaced, you can learn lock on plus, death, or active. Active auto reloads, removes the speed reduction (of using lock on) and Rudy has a 100% counter rate.
It doesn’t do more damage like lock on plus. But that auto reload makes it’s a gatling machine.