MY BEST MACHINE EVER BUILT - Hermitcraft 10 - Episode 24

Sdílet
Vložit
  • čas přidán 14. 05. 2024
  • This might be the best machine I have ever built - Hermitcraft 10 - Episode 24 Iskall builds a super secure game interior for Mission Possible, and have some fun with TNT with Rendog
    ► Check out pcspeciali.st/iskall85 and use promo code 'ISKALL' to get a discount on your next order from PCSpecialist!
    ► Behind The Scenes Hermitcraft: @vodskall85
    ► Hermitcraft 10 Seed: 5103687417315433447
    ► SHADERS?! Iskall use Complimentary Shaders with the Iris mod! Get iskalls settings and more information in my discord: discord.gg/iskall85
    MAKE SURE YOU CLICK THE 🔔 AND SUBSCRIBE!
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    TWITTER: / iskall85
    LIVE STREAMS: / iskall85
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    Play MINECRAFT in the best community ever! Join my Patreon today, loads of different servers to play on and a massive family of friends!
    ► / iskall85
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    Take a moment to browse the other hermits channels, found in a list below.
    Hermitcraft Website
    www.hermitcraft.com/
    Hermitcraft Subreddit:
    / hermitcraft
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    #minecraft
    #hermitcraft
    #iskall85
  • Hry

Komentáře • 1,4K

  • @Tepalus
    @Tepalus Před 29 dny +1562

    "For when you feel irresponsible - pick a book at Mission possible"
    or
    "Don't want to be responsible? Do a mission from Hermit possible"

  • @ObscureSwan
    @ObscureSwan Před 29 dny +772

    Whatever you do, do NOT make nothing a reward for putting in tokens. It isn't that fun and more likely than not someone getting nothing will assume it's a bug or not be happy, neither are very good outcomes.

    • @thedrunkshinobi
      @thedrunkshinobi Před 29 dny +88

      I agree with this. It just doesn't sound fun to get nothing. Especially when you are all ready going to be getting doubles you don't want. That is already getting practically nothing.

    • @ChrisMerkelStudios
      @ChrisMerkelStudios Před 28 dny +51

      @@thedrunkshinobi Plus, at least with duplicates they could trade amongst themselves to complete their collections, so duplicates can still have value. Nothing is worth... well, nothing.

    • @mykael79
      @mykael79 Před 28 dny +10

      hard agree

    • @catboygremlin
      @catboygremlin Před 28 dny +25

      Hard agree, like sure the missions aren't difficult but they still take time and the hermits are busy, plus it feels bad to do a thing expecting a reward and get nada.

    • @normiesalvador1854
      @normiesalvador1854 Před 28 dny +14

      Hard agree. While the odds are long, imagine completing 2 missions and both giving you nothing. That would be gutting.

  • @benjocaz45
    @benjocaz45 Před 29 dny +503

    Iskall in season 6: built Sahara, a fully autonomous warehouse complete with automatic order fulfillment
    Iskall in season 10: I think this is the best redstone I’ve ever done, it’s got these blinky lights

    • @iskall85
      @iskall85  Před 29 dny +443

      And! And and is potato proof!

    • @sniperdubey
      @sniperdubey Před 28 dny +105

      @@iskall85 Don't jinx it. Grian will find a way.

    • @albuspercivalwulfricbriand5363
      @albuspercivalwulfricbriand5363 Před 28 dny +30

      @@iskall85you said this, now go find that potato that broke your mission possible. Congratz

    • @AnaMahsati
      @AnaMahsati Před 28 dny +13

      I wish we could've seen more of Sahara

    • @vaultguy8011
      @vaultguy8011 Před 28 dny +15

      Do Put a spud Cosmetic in there please

  • @droycon
    @droycon Před 29 dny +62

    13:35 An actual alarm before the explosion XD

  • @jessicadurham
    @jessicadurham Před 29 dny +1400

    If you really want people to collect them all, consider a trade-in system where people deposit duplicate cosmetics for a single coin. That way the duplicates have a use.

    • @kildain3438
      @kildain3438 Před 29 dny +132

      I think he mentioned hoping the Hermits would trade among themselves to get what they want :)

    • @kjono4611
      @kjono4611 Před 29 dny +39

      @@kildain3438 It's unlikely to work that way though as due to the cost of 2 missions per cosmetic, the number of missions needed before you can expect 1 of every item to be dispensed is 51 missions, which for the amount of work required to get a unique one worth trading it is unlikely anyone is going to do it, given the trades will likely be for profit.

    • @kildain3438
      @kildain3438 Před 29 dny +31

      @@kjono4611 I think it will make for some fun interactions due to the RNG, like a collectible card game. The ones people like the most, or drop the least randomly will go up in value. It could make for some entertaining dealing instead of just a one time trade in to a machine.

    • @kjono4611
      @kjono4611 Před 29 dny +12

      @@kildain3438 Ultimately, the issue is with the cost rather than the duplicates, though. Two coins means double the missions, so the Hermits are looking at 102 missions before it is expected that there will be at least 2 of every prize. I agree that trading will make fun interactions due to the RNG, but with the rate at which it is likely to have duplicates of all 9 in the hands of the Hermits, it unfortunately just seems unrealistic.

    • @kildain3438
      @kildain3438 Před 29 dny +16

      @@kjono4611 This is a big assumption that every Hermit is going to want to collect every one. There will be a bunch who only want one or 2 of their favorites. You don't need 2 of everything in circulation. There is some pluses and minuses to both, but I feel like he is erring on the side of fun interactions rather then collect 'em all.

  • @MrJonVogt
    @MrJonVogt Před 29 dny +850

    “You can’t just put a potato in this barrel.”
    Iskall isn’t traumatized; YOU’RE TRAUMATIZED!

    • @jiekendinner
      @jiekendinner Před 29 dny +65

      It has been 5 years since then but the potato still lingers

    • @TyphoonBeam
      @TyphoonBeam Před 29 dny +32

      Grian wants to know your location

    • @neavako5541
      @neavako5541 Před 29 dny +24

      @@jiekendinner Haha yeah, 5 years ago... Wait Season 6 was 5 years ago that wasn't a joke...

    • @serpentinious7745
      @serpentinious7745 Před 28 dny +6

      ​@@TyphoonBeam Worse. He already knows your location

    • @johnvincent73
      @johnvincent73 Před 28 dny +3

      I think i missed this part, can you give the timestamp?

  • @salmi2luccio
    @salmi2luccio Před 29 dny +130

    Iskall is really keeping up his tradition of making something for keralis' gambling addiction

    • @michelleauch790
      @michelleauch790 Před 27 dny +4

      LOL Every time I watch Iskall working on this I think of how much Keralis will love this!

  • @TackerTacker
    @TackerTacker Před 29 dny +35

    8:31 Iskall you could add the Shulker sound, Doc is using it and it sounds like it is spitting something out.... ITS PERFECT!

  • @eduarddlabola9688
    @eduarddlabola9688 Před 29 dny +496

    That was the second funniest TNT redstone mishap this season. Right after Tango's factory willingly commiting suicide by automatically dispensing a TNT right into its redstone while Tango wasn't looking.

    • @nullandvoid7881
      @nullandvoid7881 Před 28 dny +7

      I just saw it and I can not stop laughing xDxDxD

    • @l24ub
      @l24ub Před 28 dny +3

      Which episode

    • @sanderdaems6734
      @sanderdaems6734 Před 28 dny +12

      @@l24ub Tango's episode 10, around the 5 min mark

    • @l24ub
      @l24ub Před 28 dny +4

      @@sanderdaems6734 I'm not much of a redstoner but oh wow

    • @epicthief
      @epicthief Před 27 dny +2

      Legitimately could have been opening moments of parody movie of the Mission Impossible franchise

  • @russvanhalm5880
    @russvanhalm5880 Před 29 dny +341

    Instead of winning nothing, add a new item - the Emperor's New Hat. Make it a real, equipable thing, that is just invisible.

  • @ZacharyRL-MC
    @ZacharyRL-MC Před 28 dny +34

    Two ideas
    1. Give a unique cosmetic to everyone who collects the full set.
    2. Give a unique cosmetic to whoever completes the most missions each season.

    • @fugu4163
      @fugu4163 Před 26 dny +2

      Give a unique cosmetic to the guy that spend the most diamonds trying to complete those missions.
      We all know that guy are Keralis.

  • @thorongil9
    @thorongil9 Před 29 dny +85

    I think you should always get a prize. Getting nothing would be discouraging, and hermits might stop playing.

  • @SirShorebear
    @SirShorebear Před 29 dny +212

    Definitely like the floating items over the item shelves.
    I love the jazz you added to the bottom floor, and I don’t really mind the stone walls if you wanted to keep them.
    I don’t think there should be a chance to get nothing, you’re being rewarded for your contributions, it’s not a gambling game.

    • @korok2619
      @korok2619 Před 29 dny +7

      it's a huge gambling game!
      The more stuff you have the more chance you have to not get a unique, that's 100% pain enough

    • @Molly-dd7tk
      @Molly-dd7tk Před 29 dny +10

      It'd be really funny if he added the Turtle Helmet from the aquatic update into the item pool as a super rare drop - when's the last time you've seen someone go out of their way to get THAT item?? XD

    • @carterhrabrick8584
      @carterhrabrick8584 Před 28 dny +2

      @@Molly-dd7tk Considering that Scar can't get a single turtle to hatch due to hermits always sleeping the night, it's probably much harder to get a turtle helmet.

  • @keremgive
    @keremgive Před 29 dny +429

    The Neighbourhood and the Magic Mountain Crew being in the same server seems surreal because both areas feel so unique and not related at all and im reminded everytime they collide each other in some way

    • @GSBarlev
      @GSBarlev Před 29 dny +67

      They're also *super close together* (along with the shopping district). I really love it-this season has managed to exceed the tightness of even S08, and it's wonderful.

    • @Spectarium
      @Spectarium Před 29 dny +30

      @@GSBarlev except for doc ... he made a machine in order to get to the world boarder

    • @GSBarlev
      @GSBarlev Před 29 dny +36

      @@Spectarium Poor Scar... I'm sure we'll get him back some day.

    • @kayleighlehrman9566
      @kayleighlehrman9566 Před 29 dny +12

      Civil War 2.0 battle lines drawn
      Magic Mountain: Grian, Impulse, Skizz, Gem, Mumbo, Scar, Joel
      The Neighborhood: Ren, Stress, Iskall, False, Xisuma, Hypno, Wels, Jevin, Beef, Cleo
      Unaffiliated: Tango, Etho, Pearl, Joe, Doc, Cub, Bdubs, XB, Keralis, Zedaph

    • @yeetuspatronus1050
      @yeetuspatronus1050 Před 28 dny +2

      ​@@kayleighlehrman9566oooh the heavy hitters are in the unaffiliated

  • @Pierre-sz3gh
    @Pierre-sz3gh Před 29 dny +39

    That’s actually a really great feedback from Ren. The player experience for the reward should have more jazz than the one for getting a mission, as people are working toward this goal (that’s the classic from gamification and the endorphin delivery). So more light, more jingle, more sparkle !

  • @dert693
    @dert693 Před 29 dny +28

    Every two tokens should get a reward! You want the Hermits to feel like they achieved something whenever they play!

  • @JohnAw3som3
    @JohnAw3som3 Před 29 dny +196

    Iskall: this is not McDonald's
    Also Iskall: does interior in the exact McDonald's colors

    • @Scanlaid
      @Scanlaid Před 29 dny +37

      You even get a toy with your happy meal

    • @benja1378
      @benja1378 Před 28 dny +1

      Yeah I really don't want Iskall funding Genc*de :(

    • @irismoralis
      @irismoralis Před 28 dny +1

      Might as well make the slogan Mission Possible - I'm lovin' it

    • @villian1208
      @villian1208 Před 27 dny

      @@irismoralis Or: I'm doin' it 😂

    • @riptide_w
      @riptide_w Před 27 dny +1

      haha the yellow box looks EXACTLY like the toy display lmao

  • @alex4594
    @alex4594 Před 29 dny +607

    Mission Possible: Where all the missions are possible, and the tokens VERY valuable.

  • @C-unknown
    @C-unknown Před 29 dny +17

    18:44 cub! I found a horn sound that you could use!… call the horn ‘jazz’ by iskall

  • @demonkid8284
    @demonkid8284 Před 28 dny +8

    “I must be very careful with the red stone” proceeds to almost blow himself up. Iconic mate.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Před 29 dny +71

    Iskall! Dont forget to Wax the Mission Possible instruction signs. For one it does help reduce sign lag a tiny bit but it would also prevent others from changing the colors or whatever of the sign and triggering the system above.

    • @CountLilac
      @CountLilac Před 29 dny +1

      Boost

    • @2horse167
      @2horse167 Před 28 dny +2

      lol, is random sign color changing griefing really that common?

  • @espressofrybread
    @espressofrybread Před 29 dny +297

    It might be fun to leave the books unsigned and have the hermits put their names down when they complete it. Then whenever someone goes to do a challenge they could see in the book who all has down that one before. Kind of like an old paper copy of a library card in a book.

    • @-theviolinist-7710
      @-theviolinist-7710 Před 29 dny +7

      Oh that's so cute! It'd have to run on an honour system

    • @lety18chula
      @lety18chula Před 29 dny +5

      that would make it imposible to reuse the missions tho, it would be a whole new system

    • @haydenchamberlaincampbell9862
      @haydenchamberlaincampbell9862 Před 29 dny +5

      ​@lety18chula no it wouldn't because the hermits wouldn't sign the book they'd just write their name on a new page

  • @alistairmn7796
    @alistairmn7796 Před 29 dny +24

    3:24 that chord there is an F diminished chord (F, A flat, B). Diminished chords in music are meant to sound "bad". I would recommend shifting the second and third notes up one pitch so you get an F major chord (F, A, C) which is a "happy" sound! :)

  • @izzytodd4242
    @izzytodd4242 Před 28 dny +6

    Ren’s little nerdy laser beam noises was so adorable 🥺🥺🥺 I love the Hermits, they make me so happy ❤

  • @nessajax
    @nessajax Před 29 dny +66

    the explosion was comedy gold. omg. the thought of redstone, the sound and the circle of lights and a perfect bam. im still laughing

    • @edwardscott3262
      @edwardscott3262 Před 29 dny +2

      Here's hoping it becomes a new horn. His screams followed by "I regret everything!" 😂

    • @vphxn
      @vphxn Před 27 dny +1

      and also the surviving with one heart

  • @casualsilver2702
    @casualsilver2702 Před 29 dny +75

    I love that a potato is something you have to take into account ever since Sahara.

  • @theironstar2251
    @theironstar2251 Před 29 dny +11

    This is so fun! Ren was right, the little touches to the machine make it much more responsive. Can't wait for the grand opening!

  • @butterednoodles329
    @butterednoodles329 Před 29 dny +6

    Great episode Iskall, I was in tears when you accidentally blew the place up. I would suggest that you leave a blank space in the middle of the display case so that the item that drops down is displayed more clearly!

  • @aaronmclean1831
    @aaronmclean1831 Před 29 dny +77

    Loved the way the room change at 19:50 was edited, it was so satisfying

    • @0topon
      @0topon Před 29 dny +1

      it looks like Zedaph editing

  • @rileyflynn731
    @rileyflynn731 Před 29 dny +58

    Since you already have the coin counter and coin accepted noise, perhaps you could add two lamps to show how many coins have been inserted so people could see if there's one credit already in there.

    • @cuz9892
      @cuz9892 Před 28 dny +2

      i think that is smart, but the coin deposit has a 1 block center so it would have to be stacked vertically

    • @stevenredrup7020
      @stevenredrup7020 Před 27 dny +1

      Thought the same thing. He could definitely just use the existing comparator output from it and extend the lines to two lamps easy

  • @ggRainBow
    @ggRainBow Před 18 dny +194

    I'm getting recommendations for my videos from your video. thank you !

  • @Chromatikhue
    @Chromatikhue Před 28 dny +2

    Your singing makes me happy! Thank you for including song breaks in your videos. 😁

  • @BurgerSmother
    @BurgerSmother Před 29 dny +35

    I love mission possible. Only advice I would give is that maybe you could do a trade in system, where you trade in two or three cosmetics for a coin. That way if a hermit really wants one particular one and keeps getting repeats, there is a way other than trading with other hermits to get rid of repeats for new ones. It would also be kinda fun if like, maybe for next phase, there are one of two of them that are more valuable, and thus have a lower drop rate. At that point you're really leaning into the gacha system but that would be fun and would add a little extra to the competition between hermits aspect.

  • @lilucath
    @lilucath Před 29 dny +26

    Mission Possible is coming along nicely :D I think it would be smart to change the word "reward" on the right sign to "token" so people dont get confused

  • @silbarz1988
    @silbarz1988 Před 29 dny +2

    a quick suggestion (if you have the space), having the other possible rewards behind the one you get is a bit confusing at least in my opinion. You could move the rwards slightly to the side using armorstand magic. that way the one you get sticks out more. Very cool build :D

  • @ariapimenova2803
    @ariapimenova2803 Před 28 dny +1

    ren has such an adorable personality, also i love mission possible its so much fun to watch you work on it

  • @thod-thod
    @thod-thod Před 29 dny +25

    Iskall not giving us up should be a horn 19:05

    • @Unknown_Err0r_33
      @Unknown_Err0r_33 Před 28 dny +1

      I can't believe ISKALL didn't give us up IN 2024!
      yes it should be a horn.

  • @clone1496
    @clone1496 Před 29 dny +18

    i think the number of tokens needed depends on how long you're planning on having this rotation up.
    Realistically, to get all 10 of the hats (not taking into account hat trading of course), it would A LOT more than 10 spins, meaning A LOT more than 20 missions per hermit, which could either be a lot to ask of them or pretty simple, depending on how long those items stay up.
    But making it only 1 token might make the coin redundant (since you could just put the mission in the barrel instead of the coin, in that case)
    Now if you take into account trading, it's already a whole lot more reasonable, people get duplicates and trade them for the ones they don't have.
    Overral I think it might be nice as is, but if you're planning on adding more than 10 in a next rotation, it might be good to try to change the price.
    Also I think you could make like a shop-esque part of the build where you can turn in like, 5 tokens lets say, for a hat of the hermit's choosing, and down the line another barrel when you can pay even more for a hat from a previous set of hats! That way you'll have more uses for The Tokens(tm).

    • @kjono4611
      @kjono4611 Před 29 dny

      Since you've mentioned it, to explain the maths surrounding how likely it is to get 9 prizes in a row and how many missions will be required to be done before you can expect (average number and not a guarantee) to get all 9 prizes.
      Also worth noting, Iskall stated in his Vodskall episode that 1 prize will be given for free to everyone to encourage participation due to the dispenser's limit of 9 slots.
      - LIKELIHOOD OF GETTING ALL 9 IN A ROW: 0.09%
      - EXPECTED NUMBER OF MISSIONS BEFORE ALL 9 ARE DISPENSED AT LEAST ONCE: 52
      -----
      THE MATHS:
      The dispenser has 9 unique outputs, as there are 9 unique prizes.
      When you make your first purchase, there are 9 unique prizes.
      When you make the second purchase, there are 8 unique prizes.
      And so on, until there are no unique prizes left, then you multiply the number of outcomes for each purchase:
      9x8x7x6x5x4x3x2x1= 362880
      This gives you the total number of possible outcomes where you get a different prize each purchase.
      Now, to find the probability, you divide this number by the total number of possible outcomes when triggering the dispenser 9 times:
      9^9 = 387420489
      So the probability is:
      362880/387420489 = 0.0009367, which is 0.09%.
      =======
      When calculating the average number of purchases before we would expect to see all 9 prizes at least once, we do so as follows:
      For the first purchase, there are 9 possible prizes to obtain and 9 unique prizes: 9/9
      On the second purchase, you've already gotten one unique prize, so there are only 8 unique prizes left to get: 9/8
      On the third purchase, you've obtained two unique prizes, so there are 7 unique prizes left to get: 9/7
      This pattern continues until the ninth purchase, where you've purchased 8 unique prizes, and there's only 1 unique prize left to obtain: 9/1
      Adding all these up:
      (9/9) + (9/8) + (9/7) + (9/6) + (9/5) + (9/4) + (9/3) + (9/2) + (9/1) = 25.46 purchases (and as you can't have a part purchase this would be rounded up to 26).
      This means:
      At 1 coin per purchase, you will need to complete an average of 26 missions before getting all 9 prizes dispensed at least once.
      At 2 coins per purchase, you will need to complete an average of 52 missions before getting all 9 prizes dispensed at least once.
      -----
      As such, if multiple Hermits wish to win all 9 prizes, it's better for each prize to cost 1 token, not 2.

    • @MuljoStpho
      @MuljoStpho Před 29 dny +2

      With the comments showing the math on an average number of missions that'll be necessary to win all of them, which shows that 2 tokens per spin is too much, and with this point where the tokens would be redundant if it's dropped down to 1 token per spin; my thoughts on this are to ask if the payout per mission completion can be tweaked instead? I mean, suppose that you turn a book in and get 3 tokens. You pay 2 for a spin, and you've got a spare to save for next time. And then next time you'll have 4 in total so you can spin twice. Bonus spin with every other spin. Someone who did the math on the 2 tokens per spin said 51 missions on average to win everything, but with my suggestion that becomes 17 missions.
      Could also tweak it on both sides if he wants to focus in on a different balance for this. Like maybe a book gives 4 tokens and it costs 3 to spin. So you save up and get a bonus spin with every 3rd mission.
      I doubt there's room for it with how much is already going on under the floor there, but another twist to throw in could be to randomize the payout. Turn in a book and randomly get anywhere between 2 to 4 tokens. (I know I've seen people randomize between two options based on whether a stackable or non-stackable item gets dispensed, but would it be possible to encode three options where the difference is determined by 64-stackable vs 16-stackable vs non-stackable? Does the reading from a comparator make a big enough difference in signal strength from the different stack sizes or are they too close to each other?) Although that might just be annoying and turn people off from the whole thing when a bad roll gives the minimum payout, knowing that it could've been better.

  • @luxfreak359
    @luxfreak359 Před 28 dny +1

    Slogan: "dada da da da, Mission's makin' it" or smth like that🤔
    That would be a very authentic slogan and I can't think of a single similar sounding one.

  • @socketkat
    @socketkat Před 21 dnem +3

    Now all that the system needs is a book return system, to get the deposited books back into the randomiser above

  • @JRBinder
    @JRBinder Před 29 dny +44

    Should make the logo on the building round like the coin and then it would look better

  • @Roid33
    @Roid33 Před 29 dny +29

    Getting rickrolled by iskall today was NOT on my bingo card

  • @Kessik8
    @Kessik8 Před 28 dny +2

    I still think it would be nice to have a "whitespace" where the armor stand falls down, meaning no items in the background in this spot, maybe even a different concrete color for those 1 or 2 blocks, or an ocre froglight. Just to make the grand prize more visible/eyecatching.
    But the whole redstone mechanism, the idea and the execution is very cool already!

  • @spacelover3647
    @spacelover3647 Před 29 dny +2

    “Mission possible where you are unstoppable.”

  • @cmotdibbler4454
    @cmotdibbler4454 Před 29 dny +12

    I have a slogan for you, Mission Possible: I'm lovin it...

  • @SevensReal
    @SevensReal Před 29 dny +14

    Cant wait for iskall rick roll to be in the horn shop

  • @bombassicvanya4117
    @bombassicvanya4117 Před 29 dny +3

    you should add a function for if and when duplicates are recieved, there is the option to return it for a single mission token, or a certain sum of diamonds

  • @pikayellow_
    @pikayellow_ Před 29 dny +29

    so a pokemon mention immediately followed by ren getting a task to do a pokemon battle using only magikarps

  • @bjrnarhaveland2684
    @bjrnarhaveland2684 Před 29 dny +66

    The wide M is wide yes, but is much cooler! Feels more original and stylish:)

  • @kisegin5828
    @kisegin5828 Před 28 dny +1

    Iskall: This may be the best redstone I've ever done.
    Sahara: Father...?

  • @stuartshaw7624
    @stuartshaw7624 Před 29 dny +1

    24:20 “This might be the best redstone I’ve ever done… you can’t just put a potato…” 😂 It’s the best because it’s Grian proof hahaha Love the design Iskall!

  • @SnyperMK2000JclL
    @SnyperMK2000JclL Před 29 dny +11

    Lol Iskall removing and rebuilding the restone circuit else where...
    Heres me in the same situation...
    "Lol ill just bury this thing and no one will ever know..."

  • @siliciy_
    @siliciy_ Před 29 dny +7

    I think you should put the displayed hats behind a dark glass so the one you get pops more in front of them, other than that its absolutely amazing

  • @2horse167
    @2horse167 Před 28 dny +1

    Nothing would be waaay too disappointing. It will already be somewhat sad to get a duplicate, but at least those can be traded. How many missions need to be completed to get all the items? Perfect luck, average luck, bad luck. and they only have 2-3 months? No, no nothing spins please. Beautiful build! and love the added feedback on floor one.

  • @jostkalan1377
    @jostkalan1377 Před 26 dny +3

    i think you should add a couple of super rare rewards so hermits who got lucky could flex

  • @ttolia
    @ttolia Před 29 dny +7

    I'm not sure if this was mentioned already (or if iskall is planning on doing this already), but for the mission possible item dispenser machine - it looks like theres a big empty space just above where you can see the items - looks like the perfect space for some banners !
    Also I don't think the chance to get nothing would be very good, too disappointing for hermits after doing two whole missions! Alternatively, there could be a very lucky pull they could very randomly get (a rare special secret item like how blind boxes do, or a very rare chance to get an extra mission token as well as a prize).
    If you are also doing mission possible seasonal prize rotations (after 2months prize change), it be really cool to have a custom map displaying all the prizes for the season that you could put up in mission possible! (if you did a secret item it could be greyed out on it).
    Loved the video, really enjoying how mission possible is coming along!

  • @kjono4611
    @kjono4611 Před 29 dny +78

    Please reconsider the payment requirement; 1 token to prize seems much more reasonable.
    Due to the randomness of the dispenser, the probability of getting all 9 (the 10th is given for free for those who haven't watched the vodskall video) prizes in a row is 0.09%
    When looking at the average number of purchases before you can expect all 9 prizes to have been dispensed at least once, you are looking at 26 purchases (maths comes out at 25.5 purchases)
    This means at 2 coins per prize, you are requiring 51 missions on average for all 9 prizes to be dispensed at least once.
    If you are looking to bring trading tokens as well, you are going to be looking for at least 2 of each item dispensed at least once, which is 102 missions on average, which in the space of 2 months seems unrealistic.

    • @Wizard9621
      @Wizard9621 Před 29 dny +12

      Worth keeping in mind the intent isn’t for a single person to do it all- it’s about trading with other hermits and a lot of people playing. I do think it’s a lot still, but it definitely helps in that circumstance

    • @edwardscott3262
      @edwardscott3262 Před 29 dny +6

      ​@@Wizard9621 Iskall mentioned wanting people to try to collect them all before the prizes change in later phases. He'll definitely have to change something to get closer to his goal of that.

    • @vulkendov5210
      @vulkendov5210 Před 28 dny +8

      If you get one prize per token, then the tokens become redundant. If that's the case just cut the tokens out entirely and have the prize dispense when you turn in your mission.

    • @ChrisMerkelStudios
      @ChrisMerkelStudios Před 28 dny +8

      You're forgetting that the intention is for multiple hermits to do missions and collect prizes. If Mission Possible were only single-player, it would be a flat 51 missions on average to get all 9 prizes, but let's say Hermit A does four missions and ends up getting two Question Marks and Hermit B does four missions and gets two Ackshually Glasses. They could trade their duplicates, and the effect would be a 2:1 ratio of missions completed to collection progress for both of them. And that's with only two hermits. On a large enough scale, duplicates are a complete non-issue, at least in theory.

    • @kjono4611
      @kjono4611 Před 28 dny +4

      ​@@ChrisMerkelStudios, I'm not forgetting about the fact that there are multiple Hermits. I'm considering the likely possibility that multiple Hermits will wish for all 9 prizes. The Hermits collectively are going to need to do multiples of 52 missions. I.e., if 2 Hermits want all 9 prizes, that's 104 between the Hermits plus trading. This is within a two-month period when the prizes are changed.
      Iskall has said he wants the Hermits to be able to collect all 9, and while Hermits do grind things, the points of the missions are to be "side quests", things to do to pass the time.
      There are also not many missions available, which means they become repetitive over time, especially when those who want all 9 prizes grind for them.
      Yes, when it only comes to the Hermits that don't want all of them, the cost of 2 coins isn't a big ask, but being realistic, that 52 coins for all 9 prizes is multiplied for every Hermit that wants all 9, making it an unreasonable ask, especially within a short time scale.
      1 coin per prize will also encourage the Hermits who aren't in it for all 9 to help those who are, as there will be fewer missions overall for them to grind, promoting engagement.
      There has to be a balance between time, cost, production value, and the number of unique missions. A couple of months, where Hermits are doing a video a week, doing repetitive tasks that, because they are repetitive, don't hold much production value, is not enough time for the cost to be at 2 tokens for 1 prize.
      The Hermits, while playing for fun, are also reliant on their videos as their source of income, and as such, if something isn't going to make a good video, such as repeating missions, it's not going to be done. It being too expensive is detrimental to engagement, not beneficial.
      If Iskall wants the Hermits to have a reasonable opportunity to collect all the prizes, he either has to drop the cost, drop the rotation of prizes or implement a way of getting coins back/rerolls of duplicates.

  • @ThailandOutsider
    @ThailandOutsider Před 28 dny +1

    18:43 SoB! 🤣🤦 Well played 👏🏻👏🏻

  • @ArcaneComputation
    @ArcaneComputation Před 21 dnem +1

    Enjoyed your interior "timelapse" and of course the TNT mishap. :)

  • @Jaxian99
    @Jaxian99 Před 29 dny +9

    The whiplash from that prank, I may never recover

  • @ericpham379
    @ericpham379 Před 29 dny +4

    When Ren said "needs more jazz" I immediately thought it'd be hilarious if you rigged it to play stal while you got your reward

  • @apokkalypse
    @apokkalypse Před 26 dny +2

    Maybe instead of getting nothing, you add alternative prizes? Rarer items, like armour trim templates, music discs, saddles, etc, that are still fun to get, but aren’t Mission Possible exclusives. That way, people are still rewarded for completing the missions, but there’s also motivation to keep playing, since there isn’t a 100% chance of getting a cosmetic every time.

  • @Matorttt
    @Matorttt Před 28 dny +1

    ARCADE MACHINES!!
    honestly I think it would fit the theme so well
    and it would really add to the atmosphere
    along with some background music to add
    to the arcade kinda feel just so you know
    when your in the area :)

  • @Prince_Echo
    @Prince_Echo Před 29 dny +5

    i like the new mission possible building, with the look of the reward machine and the sound of the mission giver it gives me the feeling of an old arcade that you could get little tickets from and give in for tiny little reward trinkets. maybe you could even make some arcade game machines to sell the aesthetic?

  • @clownfromclowntown
    @clownfromclowntown Před 29 dny +13

    Mission possible slogan: It's possible.

  • @LexisLang
    @LexisLang Před 28 dny +3

    It's perhaps a little confusing to have the armour stand drop down in front of the other artifacts - it's a little hard to see what you've got if it's something less vibrant like the arrow. There's also no the best visibility against the yellow (possibly youtube compression). I know you're going for gameshow, but perhaps you could have the back of the box for the artifacts be black concrete or terracotta or a brown colour and then the artifacts would pop more and it would draw your eye against the front and side walls of yellow.

  • @CrazyLexi95
    @CrazyLexi95 Před 29 dny +1

    The way my heart dropped with that “prank “ 😂

  • @agent_seb
    @agent_seb Před 29 dny +4

    This makes me want to see a Ren-Iskall team up in the life series if Iskall ever joins

  • @lordbored2706
    @lordbored2706 Před 29 dny +4

    "People say nothing is impossible, but I do nothing every day."

  • @elisabethdiamond
    @elisabethdiamond Před 28 dny +1

    The note blocks for the reward system could be the reverse notes of the mission giving sound (that way you can include the original mission giving sound)

  • @MotherTrece
    @MotherTrece Před 25 dny +1

    I LOVE that prizes appear to float!

  • @markfarmer7534
    @markfarmer7534 Před 29 dny +3

    You could put a fish head on a noteblock, not quite the honeyblock sound, but close.

  • @bealenathan
    @bealenathan Před 29 dny +5

    Mission possible slogan: "Mission possible, it's not hermit challenges"

  • @Quotenkatze
    @Quotenkatze Před 28 dny +1

    Appeasing Ren with lore XD XD love it!

  • @timothyhohenheim8752
    @timothyhohenheim8752 Před 29 dny +1

    This video made me smile from ear to ear.
    (I also think the old totally not MC Donald's M looked better than the news one)

  • @bloofloof9242
    @bloofloof9242 Před 29 dny +8

    Hek yes! Iskall uploaded, it's a good day!

  • @junkerpug
    @junkerpug Před 29 dny +3

    I clicked on this faster than I should have thought the hats were new vault hunters stuff and got over excited. Love what your doing with the challanges.

  • @virgil-we4hu
    @virgil-we4hu Před 28 dny

    Instead of receiving nothing, there could be one prank prize so there’s always a risk of receiving the “bad” item and it adds some more fun risk/suspense to spinning. I think that would make it feel like part of the system instead of something cheap/annoying. But up to you of course! I really enjoyed this video :) excited to see the hermits play!

  • @KingBobXVI
    @KingBobXVI Před 28 dny

    1:50 - As soon as you walked in to see all the items in the yellow section, the Zelda shopkeeper music from OoT started playing in my head.
    If you go with shelves, you should split it similar to that, and add a villager shopkeeper - maybe get Xisuma to add the shooting gallery music as a record to play :P

  • @jasperschellinger8963
    @jasperschellinger8963 Před 29 dny +7

    Yay an Iskall episode

    • @whi_nova
      @whi_nova Před 29 dny +3

      if you translate this it says ‘Yay an ice cold epidode’

  • @Moe_Posting_Chad
    @Moe_Posting_Chad Před 28 dny +2

    Iskal is seriously underrated. I don't even care if that premature detonation was planned!

  • @sinderRednis
    @sinderRednis Před 27 dny +1

    with the random prize, i don't think you need a 0 chance; this is when rng is on your side lol. such fun!

  • @Misoraaauninininiii.
    @Misoraaauninininiii. Před 28 dny

    MISSION IDEAS (for the next phase):
    1. You have to get someone to stand completely still for 60 seconds. You can do this however you see fit, they just need to not move.
    2. Pretend you are a chicken, run up to a player and drop an egg. If they pick it up you are done.
    3. Tell SmallishBeans that he is pretty. (You can do this in whatever form you wish to, for ex. Speaking, Mail, Writing in chat etc.)
    4. Put a scarecrow on Gem's powerlines.
    5. Put an animal on a lead and attach it to a fence with which you put onto someone's house / base.
    6. Make a shrine to any player you want (not yourself) and put it somewhere. Also put a gift in it. Mail the coordinates of the shrine to the player.

  • @sloshymold6648
    @sloshymold6648 Před 20 dny +3

    Iskall where go😢

  • @knulllord654
    @knulllord654 Před 29 dny +15

    Iskal, scar said that he has been so impressed by all the redstoners improving their building skills that he himself wants to improve his redstoning skills this season. Will you teach him if he asks you?

  • @jwhitely7
    @jwhitely7 Před 29 dny +1

    Ren had a good suggestion! Jazz it up

  • @aamocryp
    @aamocryp Před 28 dny

    the mission possible building is becoming gorgeous, can't wait to see ppl start coming in to get their treasures

  • @EggInOrbit
    @EggInOrbit Před 29 dny +1

    The wider sign is perfect

  • @thedachmo
    @thedachmo Před 28 dny

    That whole accidental triggering and the collateral damage had me genuinely laughing out loud. Awesome chaos 🤣

  • @michelleauch790
    @michelleauch790 Před 27 dny

    I liked the first M you had on the building.
    Also think the hermits should get a prize every time they spin. It seems to go against what's at the heart of this whole thing (to encourage fun interactions, etc) to then 'prank' them for participating by not giving them their prize.
    All in all... can't wait to see everyone doing these :)

  • @vaahterav3581
    @vaahterav3581 Před 28 dny +1

    The TNT mishap sounded like a self destructing factory😂😂

  • @toksanmemoria
    @toksanmemoria Před 26 dny

    your pov of this season has made me laugh out loud, literally, multiple times. this season has been great

  • @PLDfanboy
    @PLDfanboy Před 19 dny +1

    Iskall adds more jazz.... Puts Louis Armstrong music as a custom sound

  • @ayaanahmad_
    @ayaanahmad_ Před 28 dny

    The way ren becomes sad after his wall blows up but then iskall suggests that its lore and ren becomes so excited lol i love ren

  • @senoritoburrito2224
    @senoritoburrito2224 Před 29 dny +2

    I feel like the new lights & noteblocks before your item pops up from the dispenser could have a drumroll sound of some kind - like a disc or something, instead of just the noteblocks. The upstairs jazz has music and that still feels a little jazzier than the downstairs jazz lol i think the music makes just that little extra bit of difference, but it doesn't have to be over the top. All in all i think this interior is super cool and i wish i was in game to collect all those prizes!

    • @claudiafigueira9735
      @claudiafigueira9735 Před 28 dny

      i agree adding some type of music disc would add so much to receiving the prize!

  • @hamlettv7197
    @hamlettv7197 Před 28 dny

    18:27 for „more jazzzz“ an idea could be to use a custom disc with an angelic chorus singing „awwwww“ until the armorstand drops 😂

  • @Calcifers
    @Calcifers Před 28 dny

    Some suggestions:
    • When you redeem enough coins for a prize it should go ding ding ding ding ding! like you just won on a game show, more flashing lights would be great too, completely overhype :D
    • Is it possible to put the prizes on shelves behind glass, so its like you can look but can't touch which adds to the desire to get them. It would also make the ~armour stand~ that drops down ~stand out more~ because I noticed how it could be hard to see looking exactly like the other prizes on the wall behind it.
    • Add a stand out colour carpet on the spot where the prize comes out from so hermits know there's something special about it.

  • @GiodoAldeima
    @GiodoAldeima Před 28 dny

    I'm loving this project! ❤
    Two suggestions:
    - I don't know if this is something that goes with your vision for MP, but maybe there could be a place where hermits could trade their repeated items?
    - Also, you could have a prize item for when a hermit has obtained all items in that phase

  • @Decipher13
    @Decipher13 Před 29 dny +1

    Blowing up the OG Mission Possible with all the redstone inside and using frog lights to prop them was a very, very expensive explosion. Most of that could have been salvaged

  • @michaelgage652
    @michaelgage652 Před 28 dny +1

    I think Sahara was some amazing redstone. Potatoes and all.
    The honey block sound…
    It’s not exactly the same but a fish or slime head on a note block are similar at least. Maybe both together?