Sound Effects: The Key to Immersive Gaming

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  • čas přidán 7. 09. 2024
  • Want to take your GameMaker games to the next level? This tutorial shows you how to use built-in audio effects like reverb to create immersive sound environments. Learn how to enhance your gameplay experience with easy-to-follow steps.
    Seriously anything from a comment, to a thumbs up is showing me support. If you want to go the extra mile check out my Patreon content at / gamemakercasts
    Full Source Code: / audio-filters-108430599
    Starter Project: / 108930564

Komentáře • 6

  • @USGDarkGunner
    @USGDarkGunner Před měsícem +2

    Really good tutorial, thank you!! ❤

  • @gracecar5820
    @gracecar5820 Před měsícem

    This was great. Short and sweet.

  • @AvSias
    @AvSias Před měsícem

    Hey! 0:45 - Since when can use you use dot notation to address an object's function like that? Is it a new thing in GameMaker? It doesn't exist in my version 2023.11.1.129.

    • @mickeymcmullen
      @mickeymcmullen Před měsícem +1

      I will have to get the exact version but when they changed how they handled scripts; that's when you can now do the dot notation. It is super handy when you are creating. Basically your own classes. They like to call them structs but it's the same thing.

    • @AvSias
      @AvSias Před měsícem

      @@mickeymcmullen Thanks! Handy to know. In my version the only way to access object-specific functions is with 'with', as in with (obj) { process () }

    • @GameMakerCasts
      @GameMakerCasts  Před měsícem +1

      You must be on a old old version, it looks like in December 2020 they had structs which means you could create a struct like
      function myStruct() constructor {
      hi = function() {
      show_debug_message("hello");
      }
      }
      var t = new myStruct();
      t.hi();
      I bet that formatting is really off... anyway You can read about their releases at releases.gamemaker.io/