Blender Sculpting with Textures | 3.0

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  • čas přidán 7. 01. 2022
  • Blender Sculpting with Textures | 3.0
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Komentáře • 81

  • @RajeshJustaguy
    @RajeshJustaguy Před 2 lety +14

    wow... esp 13:00 onward.. those floral additions was like magic

  • @maxcn36
    @maxcn36 Před 2 lety +7

    Great work ! Thanks for sharing this tutorial !

  • @CHITUS
    @CHITUS Před 2 lety +6

    WoW. Words can't describe the epicness of that modeling tutorial.

  • @fabriciomira2
    @fabriciomira2 Před 2 lety +8

    Amazing workflow!!!

  • @RealTrueBeast
    @RealTrueBeast Před 2 lety +20

    This is awesome, I would like to recommend though, if you use the multiresolution node rather than subdivision then you can keep the low poly version and use it as a game asset possibly

  • @UltraHaberAjansi
    @UltraHaberAjansi Před rokem

    Perfect Tutorial! THANK YOU!

  • @Ashokkumar-wr6ve
    @Ashokkumar-wr6ve Před 2 lety +4

    Wow great job

  • @USBEN.
    @USBEN. Před 2 lety +5

    Beautiful work man.

  • @9words40
    @9words40 Před 2 lety +2

    thats one hell of a model

  • @artberesta
    @artberesta Před 2 lety +3

    Спасибо, отлично!

  • @danielcezario2419
    @danielcezario2419 Před 2 lety +2

    amazing!!!

  • @Arithen
    @Arithen Před 2 lety +6

    Crazy technique! Awesome!

  • @guxiangguse
    @guxiangguse Před 2 lety +2

    Great job!

  • @jimi7057
    @jimi7057 Před 2 lety +2

    Nice work

  • @BlenderTrainerStanislav

    thank u sir! dis one of the best tutorial ive ever seen

  • @andrewlongfellow8745
    @andrewlongfellow8745 Před 7 měsíci

    this is wild. Definitely going to help add details to my 3d prints.

  • @myztazynizta
    @myztazynizta Před 2 lety +46

    I can't help but think some of these demos of sculpting with repeated patters would be faster and easier by using tiling textures and the displacement modifier. The absolute best would be the ability to displace a texture on a UV mapped object directly in sculpt mode like Zbrush does.

    • @IGarrettI
      @IGarrettI Před 2 lety +1

      Pretty much. If you lay out your uvs correctly it is absolutely a better idea to do this as a texture

    • @borisvdb
      @borisvdb Před 2 lety +5

      I depends, if it's texture displacement rather than modifier it can be a pain to convert real mesh. Plus sculpting these details is more destructive on one hand but also can give it more a handmade feel that doesn't require you to keep track of a bunch of nodes and uv channels.

  • @BlaBla-sf8pj
    @BlaBla-sf8pj Před 2 lety +1

    superbe !

  • @UnityFAN
    @UnityFAN Před 2 lety +3

    awesome

  • @nazir6477
    @nazir6477 Před 2 lety +2

    Super

  • @Ahmedali_-qd9eg
    @Ahmedali_-qd9eg Před 2 lety +9

    Amazing work.

  • @sajowe7353
    @sajowe7353 Před 2 lety +2

    love

  • @user-gj2mz6sb2s
    @user-gj2mz6sb2s Před 23 dny

    omfg that was prety cool

  • @sridharg2781
    @sridharg2781 Před 2 lety +4

    Wow amazing sir🤩

  • @lsneiva
    @lsneiva Před rokem

    Uouuuuu!!!.. 😀😃👍👏🤝👆

  • @KidsWorld-kv8fx
    @KidsWorld-kv8fx Před 2 lety +5

    OMG

  • @user-cb4yj2gq2y
    @user-cb4yj2gq2y Před 2 lety

    классно. а главное быстро

  • @cekconi1773
    @cekconi1773 Před rokem

    👍👍👍

  • @gustavoalvarez3335
    @gustavoalvarez3335 Před 2 lety +2

    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.
    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.

  • @riviageraltof6
    @riviageraltof6 Před měsícem

    My computer refuses to let me study and protests with a blue screen😮‍💨

  • @denisj32
    @denisj32 Před 2 lety +3

    Amazing work i do not know how we do it but thank you for this video

  • @sigilhunter3199
    @sigilhunter3199 Před 2 lety +1

    Holy crap, this is embarrassing, but I never even thought to use the screw modifier like that. I used to just spin once I had an outline and adjust the mesh afterwards.

  • @TheStrandedAlliance
    @TheStrandedAlliance Před 2 lety +2

    Gotta love the constant freezing.

  • @TheFunDimension
    @TheFunDimension Před 2 lety +2

    I haven’t done sculpting for a long time. I kinda wish you to speak and explain some things. The tools have change since the last time I used then. I can barely get something done.

  • @stanislavholda644
    @stanislavholda644 Před 2 lety

    Solid work, but is doing that by textures manipulation isn't easier? and without overlaps

  • @albanl8979
    @albanl8979 Před rokem +2

    Where do you get these alpha ornament textures ?

  • @TerenceKearns
    @TerenceKearns Před 2 lety +1

    wow. that music though...l

  • @demiost
    @demiost Před 2 lety +7

    Very nice, i'm using the same kind of workflow in zbrush for UE5/nanite. I'm looking for a faster high poly unwrap method, do you guys have any advice within blender, a plugin or something ?

  • @cryptidddd
    @cryptidddd Před 8 měsíci

    where did you get the ornament alphas?

  • @carney5228
    @carney5228 Před 2 lety +1

    This can be done much quicker and smoother in 3DCoat

  • @Cris-Alencar
    @Cris-Alencar Před 2 lety +3

    Awesome tutorial, thank you for sharing, I've been learning a lot. :) I tried to reproduce it, but my stencil is getting pixelated and blurry, even though it's in a good resolution and (I believe) has the same settings. Would you please have an idea what is happening?

  • @shijutsarts3153
    @shijutsarts3153 Před 2 měsíci

    what kind of add for painting softwear name how to make pleas one vedio
    🤗

  • @MohammadFaizan-ru1xd
    @MohammadFaizan-ru1xd Před rokem

    Wow great👍
    But is this 3d printable?

  • @mohammadqasim8235
    @mohammadqasim8235 Před 2 lety +1

    Amazing work❤ can you tell me which software you used for material and texture? You export the blender file in another software for material can you tell me the software name please?

  • @edenassos
    @edenassos Před 2 lety

    Should have exported in 4k if you were gonna have those details in the first place haha

  • @JohnFlower-NZ
    @JohnFlower-NZ Před 2 lety +1

    Can you talk us through this process?

    • @BlenderTutorialBT
      @BlenderTutorialBT  Před 2 lety

      If you have any doubt you can ask me and I will upload it in other videos

  • @drinnerd8532
    @drinnerd8532 Před 2 lety

    Wait... I see when you added the "screw" modifier, but when did you add the sub-D modifier?! It seems like it was already added to the plane from the start...

    • @coveredinporoustape
      @coveredinporoustape Před 2 lety

      they probably used the Ctrl-number key shortcut to add it I think? Ctrl-1 for 1 level, Ctrl-2 for 2 levels etc.

  • @josephvanwyk2088
    @josephvanwyk2088 Před 2 lety

    Do you retopologize this afterwards and bake the sculpture to a normal map? I'm assuming you are creating a gazillion vertices which is not optimal for game assets.

    • @Patxi__
      @Patxi__ Před 2 lety

      Why not? you can't handle high poly models in a game engine, and the look is pretty the same.

    • @josephvanwyk2088
      @josephvanwyk2088 Před 2 lety

      @@Patxi__ Perhaps you need to read my comment again. I'm saying: game assets are low poly with high res maps. I'm asking if you need to convert this high poly sculpting to a normal map and apply after retopologizing.

  • @iwanttolearnblender3899

    my machine was going brrrrrrrrrrrrr trying to do this ..

  • @Muhammed_Salih_Karagoz

    Is there any way to make it texture with using just blender?

    • @BlenderTutorialBT
      @BlenderTutorialBT  Před 2 lety +2

      Yes it can be done, Please check out my other videos as well.

  • @joelt7869
    @joelt7869 Před 2 lety

    gimme that song bruh

  • @endizero
    @endizero Před 2 lety

    it a little bit of hardwork . damn the pc crash .fk

  • @jimi7057
    @jimi7057 Před 2 lety

    test comment

  • @maxmudjonshokirov3
    @maxmudjonshokirov3 Před 2 lety

    hi.
    czcams.com/video/DQqAUudezMg/video.html
    Where do we find the texture file in the 13th minute 13:00 of the texture 6.png?

  • @dilejek7247
    @dilejek7247 Před 2 lety +1

    I thought there would be something complicated here... The video could be called like this: baking a high poly model on a low poly model...

  • @Nuttoz
    @Nuttoz Před 2 lety

    edit over and over..

  • @vacpw03
    @vacpw03 Před rokem

    to fast!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @kaihenthe
    @kaihenthe Před rokem

    mans probably gonna sell the blender pot for 10 cents or somthing and make a profit

  • @natereinhold6180
    @natereinhold6180 Před 4 měsíci

    You move way too fast through everything, and you have 0 explanations of what you're doing. You have menus open for a half second before you click anything while simultaneously having everything so small that you couldn't read it in landscape mode on my tablet, even if you did hover over it for a half second more so we can read it. It was supposed to be a tutorial, but it was more like you are just showing off how fast you can model things.

  • @ericolivecarmona7871
    @ericolivecarmona7871 Před 2 lety +14

    WoW. Words can't describe the epicness of that modeling tutorial.