Thank you. The video that actually helps and is well made is the one with the least amount of views somehow.
THANK YOU SO MUCH, i have been trying to solve this issue for so much time. i really appreciate ur content
Legend thanks bro
Dude THANKS SO MUCH YOU ACTUALLY HELPED. All the other YT tutorials were ass.
Only real informative video on the matter, probably, given the first 20 search results with the red arrows.
Bro, do you have any suggestions regarding rendering the Fuild simulation with bubble particle animation? It takes forever too long to render one frame; it almost takes more than 2 hours. my resolution set to 200 for liquid and for particles I use 10% which have around 200k-250k particles for bubbles i used Ico sphere which has 8 faces & my sample account is 100 first I rendered 3-4 frames with 150 Samples it took 3 Hrs to render one Frame i can't justify time & energy it consumes running PC For hours just to render 44 frames of animation, is it normal or do I have a problem in my system? I have an AMD 6600 RX GPU. I'm so overwhelmed. If you have any suggestions, please let me know.😢
Hey there - yeah I think I know what the problem is cause I actually had the exact same situation when working on my fluid simulation tutorial - the solution was to disable motion blur - and add with the compositor instead (using the vector render pass & a vector blur node) - I hope that helps!
@@edinspiegelI tried using that, bro. I don't know why it doesn't work with fluid. I thought the first problem was with the latest blender build, so then I tried the old 3.5. The same issue was encountered there too. I tried several times with different settings it had in the vector blur node and still it didn't show any effect whatsoever, but when I tried using normal, non-fuild animation, it did work. Why is that? I can't use normal motion blur because it takes over 2-3 hours just to render one frame, whereas without motion blur, it literally took just 40-50 seconds per frame. I finished the entire 44-frame animation exactly in 30 minutes. where I rendered 35 frames with default motion blur, it literally took 14-15 hours. I stopped it after that. It makes no sense to waste so much time and energy by running a PC for hours. If that's how it is, then I'm done messing with fluid.
Oh yeah for the vector blur to do anything to the fluid, you have to enable "use speed vectors" in the mesh section of the fluid domain settings & also switch the cache type to uni cache & then re-bake - otherwise the vector blur won't affect the fluid. I think I also mentioned it in this video here: czcams.com/video/sye6DI3vZGs/video.html
ok, but if you have a lot if similar you can use collection instance, this increse performance drasticly!
oh thanks for letting me know - I didn't know about that - seems like a neat way to optimize the viewport as well - I'll definitely test it out!
yes in this way objects become to real instance, compare to "Linked Object data"@@edinspiegel
BROOO, tysm, ive been animating at 5 fps for a couple days and i was so confused bc i was hiding the object but i had suspicions it was still being calculated but i couldn't figure out how to truly hide it, the tv icon thing worked perfectly!!!
I'm so glad it helped you!