Komentáře •

  • @HeavenComet
    @HeavenComet Před 12 dny +1

    BROOO, tysm, ive been animating at 5 fps for a couple days and i was so confused bc i was hiding the object but i had suspicions it was still being calculated but i couldn't figure out how to truly hide it, the tv icon thing worked perfectly!!!

  • @418jh
    @418jh Před 24 dny +2

    Thank you. The video that actually helps and is well made is the one with the least amount of views somehow.

    • @edinspiegel
      @edinspiegel Před 23 dny

      I''m glad you liked it & found it helpful!

  • @joanamoreno4267
    @joanamoreno4267 Před 2 měsíci

    THANK YOU SO MUCH, i have been trying to solve this issue for so much time. i really appreciate ur content

    • @edinspiegel
      @edinspiegel Před 2 měsíci

      I'm glad the video helped you!

  • @zurasaur
    @zurasaur Před 6 měsíci +1

    Legend thanks bro

  • @user-vi7ku3be7p
    @user-vi7ku3be7p Před 2 měsíci

    Dude THANKS SO MUCH YOU ACTUALLY HELPED. All the other YT tutorials were ass.

  • @arnosti1615
    @arnosti1615 Před 6 měsíci +1

    Wow I really appreciate your content

    • @edinspiegel
      @edinspiegel Před 6 měsíci

      Thank you so much! that means a lot!

  • @Alegiance
    @Alegiance Před 6 měsíci +1

    This is so helpful thank youuuuuu

  • @_FaUlti_
    @_FaUlti_ Před 3 měsíci +3

    Only real informative video on the matter, probably, given the first 20 search results with the red arrows.

  • @PhenomenalWorld-bl5gr
    @PhenomenalWorld-bl5gr Před 6 měsíci

    Thanks dude

  • @andrewwilliams1884
    @andrewwilliams1884 Před 6 měsíci

    Bro, do you have any suggestions regarding rendering the Fuild simulation with bubble particle animation? It takes forever too long to render one frame; it almost takes more than 2 hours. my resolution set to 200 for liquid and for particles I use 10% which have around 200k-250k particles for bubbles i used Ico sphere which has 8 faces & my sample account is 100 first I rendered 3-4 frames with 150 Samples it took 3 Hrs to render one Frame i can't justify time & energy it consumes running PC For hours just to render 44 frames of animation, is it normal or do I have a problem in my system? I have an AMD 6600 RX GPU. I'm so overwhelmed. If you have any suggestions, please let me know.😢

    • @edinspiegel
      @edinspiegel Před 6 měsíci

      Hey there - yeah I think I know what the problem is cause I actually had the exact same situation when working on my fluid simulation tutorial - the solution was to disable motion blur - and add with the compositor instead (using the vector render pass & a vector blur node) - I hope that helps!

    • @andrewwilliams1884
      @andrewwilliams1884 Před 6 měsíci

      ​@@edinspiegelI tried using that, bro. I don't know why it doesn't work with fluid. I thought the first problem was with the latest blender build, so then I tried the old 3.5. The same issue was encountered there too. I tried several times with different settings it had in the vector blur node and still it didn't show any effect whatsoever, but when I tried using normal, non-fuild animation, it did work. Why is that? I can't use normal motion blur because it takes over 2-3 hours just to render one frame, whereas without motion blur, it literally took just 40-50 seconds per frame. I finished the entire 44-frame animation exactly in 30 minutes. where I rendered 35 frames with default motion blur, it literally took 14-15 hours. I stopped it after that. It makes no sense to waste so much time and energy by running a PC for hours. If that's how it is, then I'm done messing with fluid.

    • @edinspiegel
      @edinspiegel Před 6 měsíci

      Oh yeah for the vector blur to do anything to the fluid, you have to enable "use speed vectors" in the mesh section of the fluid domain settings & also switch the cache type to uni cache & then re-bake - otherwise the vector blur won't affect the fluid. I think I also mentioned it in this video here: czcams.com/video/sye6DI3vZGs/video.html

  • @emilsvfx
    @emilsvfx Před 6 měsíci

    ok, but if you have a lot if similar you can use collection instance, this increse performance drasticly!

    • @edinspiegel
      @edinspiegel Před 6 měsíci +1

      oh thanks for letting me know - I didn't know about that - seems like a neat way to optimize the viewport as well - I'll definitely test it out!

    • @emilsvfx
      @emilsvfx Před 6 měsíci

      yes in this way objects become to real instance, compare to "Linked Object data"@@edinspiegel