Love it! Thank you for sharing these, and more!
This scene was really cut out? I'm pretty sure to remember that I've seen this when playing it as a child..
Maybe there were different cuts made between Amiga and PC?
Red Skull had an unknown twin brother
cool!
I’m sure there’s more to this cutscene. I remember seeing a part in the close-up shot of the monkey head (where you normally can see the idols) where those same four cannibals walk in a circle around the idols, spin around like they’re doing a dance, and I think then they go into the monkey head? It was something like that anyway. I don’t remember where I saw it and can’t find the video.
EDIT: I found the clip I was thinking of! czcams.com/video/crvf-zwT9dA/video.html (at 12:16)
Edit 2: To avoid anyone else getting confused like I did: That video I linked to above is just a mockup/artistic recreation of what the scene COULD have looked like, based only on a verbal description given by Adam Bormann, who was a developer on the SE. It was made before this video by the VGHF, which shows the ACTUAL scene as it was originally coded. I don't mean to give the impression that the VGHF's documentation of this scene was incomplete, or that the mockup was based on any real code.
Hi, I'm realizing a video on Monkey Island: can I use parts of your cutscene videos (obviously citing your channel and the website in the video's description).
Let me know,
thanks,
DC
I don’t get it with the cannibals at the monkey head where the mouth opens and then they disappear.
I love these lost/hidden content videos, and I never really got very far in any of the Monkey Island games.
Took me a year to finish the 1st one when it came out.
I think it took me two years to finish the second one.
Absolutely no walkthroughs in the 90's. Me and a schoolfriend both played these games and Sierra, and when someone found out how to advance, we shared the clue. But sometimes we just hit a brick wall. There's a part in Monkey 2 that took me about... a year of trying. I think it's the part where everyone got stuck, even Tim Schafer talks about that puzzle.
I basically gave up on the game, then all of a sudden it happened.
If you like these games, I advise no walkthroughs. It's the best way of playing them, the mental reward you get is awesome when it's done.
@@MiguelBaptista1981 I really wish they'd make games like this today still
@@netsider Well, there's Thumbleweed, and Broken Age.
But they are either not the same innocent and dream-like stories, or just don't capture my imagination in the same way.
@@MiguelBaptista1981 I don't remember how I first solved the puzzles in MI2 when I played it in the early 90s, but I remember that throughout my childhood/teen years I had played it so many times, I knew what I had to do by heart. I haven't played it in years now, I think it's time to give it another playthrough. :p
I had to use a "walkthrough" in MI1. I'm not a native English speaker and I was about 10 or 10something in the 90s when I played it so my English wasn't very good (and no internet to check back then). I didn't know what a magnetic compass was,so after a long time being stuck my brother managed to find a book from a friend which had the solution and told me what to use and I was so embarrassed. I thought I may not have been sure what a compass was but I should have guessed that the magnetic part was what mattered. It's funny because I was so sure using that made no sense I had not tried to use it. :p I still facepalm when I think of it. :p
@@MiguelBaptista1981 I hated that stupid hand! Played it on a Amiga 1200 with one disk drive at that time :D I had more loading time than play time...