Using Stablediffusion to create a pointcloud 3D effect in Touchdesigner. Part 1

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  • čas přidán 6. 09. 2024

Komentáře • 34

  • @lihanfitz5561
    @lihanfitz5561 Před 2 měsíci

    So clever and simple thanks!

  • @ethanalloway5946
    @ethanalloway5946 Před 5 měsíci +1

    Nice concept!

  • @gnomalab
    @gnomalab Před 7 měsíci +1

    pum! Love it.

  • @albertoveiga3689
    @albertoveiga3689 Před 6 měsíci +1

    Awesome!

  • @Csavenables
    @Csavenables Před 7 měsíci +1

    Amazing! Thank you! 🙏🏻 🎉

  • @comp1mov
    @comp1mov Před 7 měsíci

    Thank you! Very interesting!

  • @folders_apries
    @folders_apries Před 7 měsíci

    really cool!

  • @jingyiyao5252
    @jingyiyao5252 Před měsícem

    Thank you! and where part2

  • @RusticRaver
    @RusticRaver Před 5 měsíci

    incredible, merci

  • @RUSTCOHLE59139
    @RUSTCOHLE59139 Před 7 měsíci +1

    Merci c'est trés fort

  • @user-ik6mr1jn7n
    @user-ik6mr1jn7n Před 2 měsíci

    9:16 I'm doing drag null_color to instance2 color op. however, it doesnt work while geometry node X. How can I resolve this?

  • @user-lu6fk5uw1d
    @user-lu6fk5uw1d Před měsícem

    good❤

  • @user-iz7zt6md4b
    @user-iz7zt6md4b Před 2 měsíci

    Hi! Is it compatible with Mac?

  • @markus_knoedel
    @markus_knoedel Před 7 měsíci

    Wow!

  • @nguyencuongmuoiba
    @nguyencuongmuoiba Před 5 měsíci

    part 2 plz

  • @SilverEye91
    @SilverEye91 Před 7 měsíci

    Which depth map extension are you using?

    • @Dithdsgn
      @Dithdsgn  Před 7 měsíci +2

      I have stablediffusion webui dephtmap script installed

    • @SilverEye91
      @SilverEye91 Před 7 měsíci +1

      @@Dithdsgn Thanks! :D

  • @kaonashi3D
    @kaonashi3D Před 7 měsíci

    Would u be able to do this this with a real time generated depth map? Like from video footage ? Is there away I could dm u some questions

    • @kaonashi3D
      @kaonashi3D Před 7 měsíci +1

      Never mind after many hours I figured it out! Hahah it’s definitely possible just was a bit tuff

    • @Dithdsgn
      @Dithdsgn  Před 7 měsíci +4

      Sorry, just seeing your comment now.
      I would be curious to see what solutions you came up with :)
      On first thinking I wouldn't use stablediffusion depthmap to do so, as in order to achieve it you would need to extract each images of a movie, and then process the depth map of
      each pictures. The stability in the results would be a bit odd. But you could extract the depthmap out of a movie using davinci resolve. It will offer a better stability, and the yes, you could process it realtime in touchdesigner.

  • @KAZZinteractive
    @KAZZinteractive Před 6 měsíci

    7:10 What if I used Midjourney and MiDaS Depth Maps (which produces an 8-bit fixed RGBA image)?
    Is it not compatible? or do i just edit the GLSL top settings to an 8bit fixed RGBA pixel format?

    • @Dithdsgn
      @Dithdsgn  Před 6 měsíci

      You can of course use Midjourney to generate the first image, but for the depth one you will need something at 16 or 32 bit float.

    • @KAZZinteractive
      @KAZZinteractive Před 6 měsíci

      @@Dithdsgn when i add the color rgba to the Geo COMP there’s an error. Is this because the the colormap is 16bit pixel, and the depth map is 8bit pixel? Do they have to be the same?

    • @Dithdsgn
      @Dithdsgn  Před 6 měsíci

      @@KAZZinteractive No, the bitrate should not be an issue, but the resolution of each operator is. Are you sure your color map and depth map are the same resolution ?

    • @KAZZinteractive
      @KAZZinteractive Před 6 měsíci

      @@Dithdsgn yes they're the same. The error says all ops must generate the same number of instances.

    • @Dithdsgn
      @Dithdsgn  Před 6 měsíci

      @@KAZZinteractive That means that your tops your are instancing from do not match in resolution.
      Are you using a top for the scale aswell ?
      You should check the resolution of all the tops you are referencing in your geo.

  • @o0oo888oo0o
    @o0oo888oo0o Před 7 měsíci