(03.04.2024) Story RogueLike Game Jam (Day 1)

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Komentáře • 9

  • @buffer0xaa555
    @buffer0xaa555 Před 4 měsíci

    The legend is back! Hello.

  • @mr.daniish
    @mr.daniish Před 4 měsíci

    Allen drops another value bomb!

  • @celeb_17
    @celeb_17 Před 4 měsíci

    Who is back, back again

  • @BlueMelon555
    @BlueMelon555 Před 4 měsíci +1

    Did you ever play the puzzle game “Wonderland Adventures” from like mid 2000s I think? That game had some great text effects with like wiggling/moving/pulsing text.

  • @Daz30
    @Daz30 Před 3 měsíci

    What gamejam is this exactly? and is your Story Roguelike going to be more like a text adventure without a parser rather than a classic tile map roguelike?

    • @Mr4thdimention
      @Mr4thdimention  Před 3 měsíci +1

      Well - as for "what game jam" I started it as a personal game jam for myself. A container in which to play with the idea and experiment. It turned out that the day I started this was exactly the right time for me to spend 7 days participating in 7DRL challenge, so I'm submitting it to that since it works out so nicely, but I'll still continue with my original plan to spend a month experimenting freely in this way too.
      To your other question, yes. The idea is that it's a "story game" you read about what happens and choose what to do next by interacting with words on the screen, instead of interacting through a spatial interface. The game mechanics are designed to still be clearly a RogueLike in the sense that it has permadeath and random reconfiguration of the elements of the experience between runs.
      The game design is also changed where needed to better suit the interface. For instance, instead of the player performing exploration by moving through a 2D grid of cells, exploration is simulated in the current version more like a hidden deck of cards, where you draw a new card and reveal more of the dungeon when you explore successfully.
      I'm still in very early experimental days trying to see how this idea works out!

    • @Daz30
      @Daz30 Před 3 měsíci

      @@Mr4thdimention That sounds really interesting. I like to make adventure games with Adrift. I am not a programmer unfortunately. I find traditional interactive fiction that is based around solving puzzles boring, I find narrative story telling more engaging. I did come across one really unique roguelike from a 7DRL jam in the past called "The Only Shadows that the Desert knows" you had to read books 'one paragraph' in the game world to get clues like timelines and names of people and you could travel back through time to be able to go into a peaceful territory to find a NPC or an artifact, where as current time it is a hostile place etc. Its a shame the dev didn't keep going with it and expand on his ideas. It is a buried gem now. Perhaps a little off topic, but just an example of how roguelikes can break the mold.
      I would like to see more text driven roguelikes to be a hybrid of text adventures and roguelikes. Do you have a blog about this project of yours? or will you mainly will be posting video updates on your channel here?

    • @Mr4thdimention
      @Mr4thdimention  Před 3 měsíci

      @@Daz30 I have a few places where I post updates on my projects. On this CZcams channel I just store archives of my Twitch streams. I am just getting started with this, and right now my plan is to mix this with a lot of my other programming projects, which I post about mr4th.com and the email newsletter attached to the site.
      But if this project continues to go well I'll think about making some dedicated channels for it.