Inverse Kinematic Animation in Unity

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  • čas přidán 27. 08. 2024
  • We go over how to set up IK animation for limbs in unity. This is focused around the 2D pipeline.
    Music:
    www.streemtune...

Komentáře • 5

  • @auricx
    @auricx Před 2 lety +1

    can you make a Tutorial about how to effect the target position with code?

    • @FyreflyStudios
      @FyreflyStudios  Před 2 lety +1

      Sure I can do a follow up video

    • @auricx
      @auricx Před 2 lety

      @@FyreflyStudios that will be very appreciated! Also if you have a discord server or something similar, you can include a link and I'll be down to join

  • @specificocean588
    @specificocean588 Před rokem

    If I create my IK and my animations, but I edit a few bones in the sprite editor, will the new bones become updated and will the IK and animations still work?

    • @FyreflyStudios
      @FyreflyStudios  Před rokem +1

      It should work, however you may need to modifiy some of the animations afterwards. Best practice is to dial in your IK rig , (bones and weights) before you start animating, as modifications will jsut cause you to redo the animations with the modified bones.