Unreal 5.4 Is A Game Changer From Unreal Sensei - Luke Reacts
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- Äas pĆidĂĄn 13. 09. 2024
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Luke Stephens is a Content-Creator and Streamer that co-streams on CZcams and Twitch. This channel has Live Stream clips and highlights in addition to the streams themselves. Check out Luke's main channel & other content by going to: linktr.ee/luke... !!
Unreal Sensei's Original Video: âą Why Unreal Engine 5.4 ...
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Huge thanks to the kids who buy Fortnite V Bucks and battle passes for making these updates possible
27 year old grown man checking in
@@ThatGoodBarbequno way your a grown man paying for fortnut v bucks
@@tomohawkcloudreally not anything wrong with the game stop hateing
adults as well
10:13 is another reason why Starfield would have been better in Unreal. Honestly I cant wait until a new studio just decides to make a better Starfield clone with UE5. I rather have 1 solar system of planets with better world generation than 1,000 boring empty planets.
Procedural generation still isn't good enough to do one solar system of full planets with elden ring/skyrim level exploration. For ubisoft open worlds sure, but anything that gives the player freedom requires handcrafted worlds to be good
Now compare this to the creation engine đđ
Hopefully this will help reduce the dev time significantly. It's not uncommon to hear about AAA games taking 5-7 years these days.
It wonât
It will help indie games, especially all the motion matching animations
That Disney money coming in nice for Epic huh đ
14:55 It is good they say they target 60 fps. So how is that accomplished? Does UE have an input to where you specify the CPU and GPU it is to run on and it produces assets to meet that target? I'm joking of course. But I wish I wasn't. It should be a feature in the engine so the developer won't have to iterate on trial-and-error on the design. I've seen videos on their tools that measure performance for each part of the game. They have to manually go back into each component to make those adjustments and the reason why games don't perform well is because they run out of time. I'm hoping AI takes over this task.
For the most part except a handful of titles running on highly modded 5.0 builds most games are using UE4 still. We haven't seen any games yet using UE5 and all these latest features purely because it's to new. When we hit UE6 we will finally see games launching in 5.4-5.5 etc ... it takes time
I can not wait to see what CDPR does with this. Night City was their own engine. This will be mind blowing.
IIt'll definitely look slightly better but run worse. The Red Engine is a far better multiple core engine than Unreal which is STILL at handling multiple core games. At this point, it would have been better if CDPR kept their engine instead of moving to Unreal Engine 5.
@@awsomeboy360 Sorry man just a smooth brain that noticed all the issues CDPR had with Cyber Punk 2077. My bad that had no jank at all, and has none today.
Hopefully it can improve their shitty gameplay mechanics
yeah can't wait for another buggy mess
Speaking of DnD have you seen Menyr? I bet they'll use that forest gen
6:59 - ACTUALLY⊠its completely free to use up until youâve got 1 million in revenue for that specific project, past that point youâll have to pay 5% in royalties. đ
What about the mentioned royalities at 6:50 is someone makes a free to play game or the game stays forever in playable early access ?
And if someone want to earn money with a game, how high would be the royalities for this feature ?
They got the royalty thing wrong, you only have to pay royalties if you make more than 1 million dollars in revenue and you are selling the game somewhere other that the epic games store.
@@paleobolt8069 Does that mean that someone must pay royalities if the a game is on Steam and earns just $500 ?
@@paluxyl.8682 No they only have to pay royalties if the game makes over 1 million dollars.
@@paleobolt8069 Thanks. ^^
People saying that itâs not as powerful as they say are forgetting that itâs up to the artist what they do with it. Weâve seen incredibly realistic showcases from it.
i just hate that more companies don't use unreal, like days gone was made in UR and it looks incredible for a ps4 game
hopefully this brings back more single player games and bring them to the front of everything. More focus on graphics and story telling..
Do you think, that Witcher 4, will be running on Unreal 6.0 đ
Unreal is literally the most shooter engine ever
If I'm understanding this right, it could massively reduce the amount of development time for games
Same was said about Lumen and Nanite tech, yet none of that shit works right, to the point that devs usually just turn it all off and do meshes and lighting the usual way.
They claimed ue 4 was gonna make games un detectable from real images. We got shit. Im not convinced
Unreal engine 5 so far had been absolutely horrible for games created in it.
Performance is dogshit and the visuals are even less impressive than UE4.
UE4 was peak, UE5 is a dirty lie so far.
@@SpaniardNL the hardware isnât where itâs supposed to be in order to run it. That or epic just doesnât care to optimize their engine.
Making these tools so easy to use and simplifying so much of the work is the key to A.I. game development. The more that can be done inside the engine with the least amount of effort will be what enables A.I. to handle a large percentage of development. Artists, writers, directors, will still need to come up with the story, background history, look, and feel of the game, but an A.I. will soon be able to handle the rest. Once the A.I. has a sample of everything, it will be ale to build and expand what the human devs came up with. Even the code. Coders will need to write an example, maybe 10% of the overall code, then an A.I. will learn it, understand it, and be able to finish the other 90%. I honestly think we'll get back to 2 year development cycles with a combination of these engine tools and A.I. it's going to take another 5-6 years to get there on the A.I. side, but that's where we're headed.
The fact you wrote all this out and canât even see how bad it for the jobs themselves..
youâre a joke.. lol everyone who supports A.I is a joke.
I wonât be replying just know if you support A.I to
Me you have no use to society as a whole so you want a tool to give you value without effort.
10/10
Keep doing you.
Pretty clear why cd projekt are dumping Red. Imagine Bethesda using something like that even as a plugin for creation, might even get city maps out of them lol
I can already seeing Manor Lords benefiting enormously from the Unreal Engine
Kingdom come deliverance II will use Cryengine V
And during this time Bethesda is pumping murky water from their sunking ship called Creation engine 2.
I just played guardians of the galaxy and I'm good tbh. If graphics never got better I'd be good
Bless epik
madden should be moved to unreal for better animation
this + ai hopefully we dont have to wait +5 years for a game to be made?
If these features exist, yes, how come it cost SO much to create a game? I am not saying the price to make a game should decrease but shouldn't it remain the same? But yet, the opposite is the happening. It continously increase.
Because Ops and Business departments run the companies and they always measure Development's department costs. And while they measure everything from the Dev side, they, of course, never care to measure the wasted features and time their constant changes caused. And since no one is tracking this, no one can be blamed but the Devs that just "cost" to the company money. Thank God the moment the project is done they can finally get rid of them and save the company some money.
In the mean time, let's keep investors happy by organizing regular meetings and throwing unrealistic numbers to the mix. They know the whales would eat any garbage anyway so they might as well throw the rest of the production bill under the door of the unsuspecting gamer, the marketing department fooled with fake trailers.
We all know that in business the most important thing is to have happy investors. Because Happy investors === big raises and bonuses for the people they talk regurally.
And that is why no matter the tech improvements, you would soon be paying $150 for a game. The incompetent AAAA factory isnt going to pay itself you know...
They said the same thing about every UE update and the UE5 games we got are unoptimized garbage
yeah everyone should avoid Unreal Sensei. He's a massive clickbaiter and all his tutorials are pretty useless for someone wanting to learn Unreal. He doesn't teach, all his videos are more on the style of "click this and do this", without explaining why or what a specific function does.
@@Odey555you meant his unreal masterclass course is bad?
witcher 4 is going to be epic
Can we finally get the news that bethesda is switching to unreal, dear God
All of these features and yet very little actual games have been released that could handle them. And the engine is still piss poor of multiple core performance. And with games getting bigger and with these features, the performance cost won't be worth it.
We are getting garbage in games đź.
They took my thing!
Ok so I'm going to be the actually gal. Actually you only have to pay royalties if you make more than 1 million dollars in revenue and you are selling the game somewhere other that the epic games store.
One butt end? đ€
Plusss! When do you think they'll add AI??? Now that will be the day.
Literally every ue5 game out runs like ass
Lack of optimization, which is something a lot of beginners and large companies arenât good at
Contrary to what triple a developers want you to believe, behold here another example of how much simpler and easier it has become to make games compared to the past.
70 bucks is not justified.
Development costs are high due to ceo/manager salaries and the amount of money wasted on marketing, sensitivity consultants and etc.
Just let passionate devs create games, it's cost a fraction and provide superior results most of the time.
But nah, trend chasing must happen and marketing is king for Triple A... so give us 70 - 150 bucks per game....
1st viewer
I'm just numb to these graphical showcases now. These new upcoming games are starting to look lot like the Hollywood CGI crapfests that made me quit going to the movie theater to beign with. And the stories are starting to be written very similarly to modern movies/tv shows too. We're really gonna end up with these 5 hour interactive movie linear gameplay experiences for $70 a pop for rhe base game. You gotta spend $100 to get rest of the game or apart of the 25 subscriptions each of these companies want you subscribed to. That's gonna be the future of the video game industry. These companies are gonna bleed you dry.
I think part of what you say is true but you're being definitely overly pessimistic...
You just need to play more games instead of worry about graphics. There's tons of GREAT games out there if you don't care about graphics. You're just pessmistics.