Hey mate, love your videos, thanks for making them. I want to put out some constructive feedback : the sound isn't great. The music is too loud I think, and you can improve the quality of your voice with some effects (compressors, equalizers) if you wanna get into that.
I use BEACN Mic so I'm already using a lot of those effects, the issue is I recorded this in the middle of the night when I can't talk loud. Thank you so much for the feedback! Gonna try to change my work schedule so I have time to record at a time when I can speak more clearly and loudly. Thank you so much!
while I'm sure Rivals tournaments will be different come some time next year, I don't think the first game itself is going anywhere thanks to the Workshop. Still don't know if Rivals 2 will have it as well, seems like a thing too integral to the game's identity to not include. But I have a hunch it won't be in at launch - could take a lot of time to implement, not to mention the process of making custom characters will take a lot more effort.
Dan has already said they aren't focusing on workshop at all. While workshop is part of the casual identity of rivals, it's not at all part of the identity of the competitive game, which is what Dan said he is primarily focusing on for 2.
Hey mate, love your videos, thanks for making them.
I want to put out some constructive feedback : the sound isn't great. The music is too loud I think, and you can improve the quality of your voice with some effects (compressors, equalizers) if you wanna get into that.
I use BEACN Mic so I'm already using a lot of those effects, the issue is I recorded this in the middle of the night when I can't talk loud. Thank you so much for the feedback! Gonna try to change my work schedule so I have time to record at a time when I can speak more clearly and loudly. Thank you so much!
while I'm sure Rivals tournaments will be different come some time next year, I don't think the first game itself is going anywhere thanks to the Workshop.
Still don't know if Rivals 2 will have it as well, seems like a thing too integral to the game's identity to not include. But I have a hunch it won't be in at launch - could take a lot of time to implement, not to mention the process of making custom characters will take a lot more effort.
Dan has already said they aren't focusing on workshop at all. While workshop is part of the casual identity of rivals, it's not at all part of the identity of the competitive game, which is what Dan said he is primarily focusing on for 2.
15 h.