Stellaris Infinite Alloys AND (Almost) Free Ships
Vložit
- čas přidán 21. 03. 2022
- Stellaris is a perfectly balanced game with no exploits...
... Unless you want to print alloys for free, in that case you are in luck!
Stellaris Version 3.3
If you enjoyed this video please leave a like & SUBSCRIBE!
Humble Bundle affiliate link: www.humblebundle.com/?partner...
If you would like to support this channel please head over to check out my Patreon: / montuplays
And please comment with any feedback, any ideas or if you disagree! - Hry
Stellaris is a perfectly balanced game with no exploits.
Please remember to drink yout yorksire tea and salute that portrait of the queen you have over your computer
@@radicarl8079 that was a follow up the joke about this being a.... never mind
@@radicarl8079 try watching The Spiffing Brit. His videos are funny and you'll get this joke too
@@radicarl8079 bruh
I was gonna comment this, then the response, but those were taken :D. Carl is sadly not patient enough to learn the joke, which is a big shame
Yet again Montu comes up with a game breaking thing that make the dev sweat
When people were disbanding the three Corvettes at the beginning of the game to get extra alloys, Paradox removed disbanding giving Alloys. I suspect they will remove getting alloys from “upgrading” next.
Well people still upgrade to 3 empty corvettes to get free alloys, and hopefully paradox will simply fix this upgrade bug instead of ruining a whole mechanic.
What if the game starts with 0 corvettes? That fixes the problem without changing the code, and the wealth could be put into starting with a second science ship
@@oForce21o it is a nice idea. I do not like the fact that you don't get anything from disbanding, and starting with 3 corvettes doesn't really do anything. but my point was that they removed a feature when people "abused" it. whos to say they won't do it again.
@@Pulse10201 Colony abandonment was another example.
I don’t get it though… it’s just getting alloys from recycling ships. Nations do this with their Navy’s.
Montu here play so tall he don't need pops for his economy anymore.
Next vid'll be "Can you beat Stellaris with 0 empire size?"
I'm amazed... That's explain how AI empires can build their fleets so fast...
Nope they just cheat. I have no issue with cheating AI usually but not when they declare war on me at year 2208
@@mortache yeah I hate that I wish there was a way to ban war until 2230 in games
@@shawno8253 well this time I was playing hive mind and they declared humiliate war and I immediately surrendered. Got less influence income but otherwise nothing happened lol. Who needs influence these days anyways
@@shawno8253 Use Star-tech AI
@@mortache Don't forget when they have like 150 corvettes when everyone is still only at around 50-60 capacity
Paradox is such an amazing game company they actually recreated the federal reserve into stellaris. BRAVO 👏!
This awesome comment wins the prize! Made me laugh out loud. Of course, you could take the award and downgrade it into alloys ....
I remember the old Montu, posting guides in 2.8 of how to efficiently play the game the way the devs intended. Fallen to the dark side, he has.
Just a sip of tea with a spiffing dude while watching the rain, they say.
I am honestly shocked that something like this is still possible all these years after the game has been out.
Nah, it's possible BECAUSE the game has been out for all these years. Years worth of updates and changes to so many different mechanics means that some of the older/untouched mechanics are gonna break when they encounter new things that they weren't made to deal with when they were created. That's why the AI was terrible managing their planets for so long for example.
Also this is a super edge case where you have to go out of your way completely to even find this exploit. If you're at this point where you can find and use such exploits, you've already far surpassed the game.
Even in my meager 800 hours I never encountered this specific exploit.
It's possible, because NOBODY really uses the fleet manager :'D
@@kotzpenner It's strange, I checked this out when I started Stellaris at ~2.2 and at that point it didn't work for me.
Game codes are weird. The more you add to them, the more likely you are to make tiny flaws like this. Most of the time there aren't any big game breaking flaws because those get programmed out, but sometimes there's an unexpected interaction between game codes. I remember when you could buy energy credits with energy credits because of a bug. It was an infinite money glitch years after the game came out.
Not even Fallen Empires have this magic!
Fallen Empires hate him! Using just this one simple trick...
How to mine Alloycoin for some NFT class battleships.
Drive that value up to the moon, and into space....of other empires. You know, with your free Battleships.
HAHAHHAHAHAHAHh
"my lord is that legal?"
Montu: "I will make it legal"
Hopefully this will lead to auto upgrades and ship design being overhauled so it's not terrible
And the fleet manager, so it doesn't bug out every time you upgrade or split a fleet.
Owwww how naive of you to think this will have any impact whatsoever
@@followtheflood2685 hoping =/= believing
I can only imagine the people in the shipyard scratching their heads as the ships that are docked are magically spewing out alloys.
"Isn't this defying entropy or something?"
"Uhhh... Don't think too much about it Space Bob just drink your Coffee."
Keep up the good work Montu!
Thanks for your support
When Monty thinks he's the Spiffing Brit ladies and gentlemen.
More like FeedBackGaming
It might work even without the upgrade tech.
For power projection I usually build 20 empty corvette hulls very early on. When upgrading these to full ships it always felt a lot cheaper than building them from scratch.
But the margins on corvettes are so tiny I never bothered trying it with battleships or titans.... until now.
Like button upgraded
Excellent, your training is almost complete!
Call the Spiffing Brit.
In my testing after recreating all the affects after the overlord update... It still works however, YOU NEED ALL TRAITS FOR IT TO WORK. I.E, retro fit, standardized patterns, fleet expansion, retired fleet officer, master shipwright. If you don't then you're just wasting alloys. Yeah you could say this is overpowered or broken but to make it work you need all these traits to align and you could waste so many resources for this to work in an actual game that you suffer in the long run.
We're reaching cheesing levels that shouldn't even be possible
I always knew there was an alloy exploit somewhere in that system. Just never wanted to out in the effort to find it. So I'm glad someone found it.
You can also use federation ships. It takes a bit more time but in the end, when your federation reaches around 600 naval cap you can print out alloys for free, if i am correct ofc. It's literally the exact opposite thing.
>Design the most expensive federation ships and delete the auto designed one
>Let the federation members produce ships
>Make an empty federation design
>retrofit
@Skalbird Genome Lmao, good one
@Skalbird Genome Indeed
To those of u that are wondering: no it doesnt work on the current patch any longer.
Does this mean that I can finally play grand admiral without getting murdered by the AI almost immediately!? If the AI can cheat, then so can I 😈
I think Hearts of Iron IV there was something like this as well. You make a ton of basic 1-4 regiment infantry divisions. After spamming them out, you then upgrade them. Not sure if this saved you resources/weapons, but it did help get out a lot of divisions very quickly. This is just bonkers in Stellaris!
You spend the same amount of materials and IC, but it cuts down on the training time since that is determined by battalion count
With the introduction of Power Projection, I noticed this a little over a month ago, after using empty ships for that influence. Was finally going to get around to putting together a formal bug report after some testing, when someone tells me "Montu just put out a video on this, by the way"
Well, looks like my night just got a little easier!
Excuse me what the fuck.
You are going to crash the galactic market montu 😔
As if the caravaneers weren't doing that already >:(
Nice mechanic paradox! Very cool
Can't wait to see Montu pull this shit in a competitive multiplayer...
Dude that face palm was the most appropriate meme for that
oh spiffing brit is breaking stellaris again, wait a minute...
I remember side grading carriers into artillery and seeing refunds in 2.2
Don't tell me this design change bug has been around longer than we noticed?
This is freaking nutty, Montu. Thank you lol.
Imagine the guys at the shipyard - "Oh yes, so we installed all those weapons that cosst a TON and somehow it didn´t cost anthing and we got 20 alloys!"
We must guard this secret with our lives.
Stellaris had the exact same bug in HOI4 with tanks (or rather a similar bug, where you build cheap tanks and convert to STRONK tanks)
I have found that using parts that have high alloy costs that also use strategic resources is worth it as it will only use 5 or so strategic resources per 140 cruisers and the higher alloy costs make it worth it.
Glorious. Thanks for the tutorial vid.
Now with galactic paragons you don't need any tricks to veery cheep ships, you just need right admirals in your council (with edicts, tradition and meyby relics) with 3 admirals I have -104% ship upkeep (but I think it stops on the 10% normal upkeep, because I spend this amount to mine ships and -50% ship bulid cost (meyby more and for suree it can be less) and generaly council perks for leaders are very usfeel for meny types of games and now even generals for council they are very useful
shipyard workers: phew, after all that work we finally managed to completely fit these battleships with these high-grade weapons. Good work everyone! wait, where did that extra pile of metal come from?
Uhhhh... spare parts... yes, spare parts.
* *walks over and stands in front of a missing screw so the boss can't see*
Ever done work on a car? Leftover bolts galore
I absolutely love how Montu calls it a "feature" and not a "glitch" 😂😂😂 I feel he was absolutely avoiding calling it that and making a conscious decision to call it a "feature" lol
Montu..... how much time do you spend trying to break the game? Also does this only work on 3.3 or does it work on any of the previous versions?
Ok 5th time trying to plays this and I dunno, somthing clicked and now I'm hooked 😂 8 hours straight today and I'm already sitting here planning gym next moves 😀
1 mionute 30 seconds in.
Montuu: *starts talking about empty ships and hull cost reductions.
Me: OH NO!
Actually this "feature" is not new. But I can say that these upgrades require time. And that why when you plays Grand Admiral or Network game the in reality you'll receive around 8k additional fleet till year 2230. And this is ofcourse if you can use pause button. In network game it does not gives many, because you have shortage in time. And the profit by the action is not so big. These ship upgrades can go during years, and you receive 1k only.
I had ships that took 720 days to retrofit and 30 days to build from scratch. I hope I executed the engineers for corruption. ^^
This too was made possible by the awesome power of Yorkshire Tea Gold
Huh, reminds me of the exploits you could get up to with shell units and Supply Crawlers in Sid Meier's Alpha Centauri (SMAC). Almost everything maps 1-to-1 - building cheap empty units to upgrade to expensive and kitted out units at a discount, exploiting the discount + the ability to scrap units to summon resources from basically thin air, the cheap empty units sometimes being *better* if they aren't actually empty but have some guns and armor... the only thing that's different is that you can never upgrade units for negative money in SMAC, the game's not that broken.
Thanks Montu!
I love it but I'm kinda having an issue... I'm out of alloy storage and I've literally built every megastructure possible
It reminds me of building stripped-down Tanks, then refitting them in HoI4. It resulted in more and cheaper Tanks. At least it didn't generate free resources, though.
Fits very well with my Megacorp
I hove over 6k hours in this game and I remember one time I thought about if this was possible but I brushed it off thinking it was a silly notion and no way had the devs not thought of that being a possibility, so I never tested it thinking it wouldn't work. Now I see I was wrong to have so much faith in the Stellaris devs ability to check for such things.
Damn. There goes one of the best kept secrets of the game.
I have noticed that for some reason on console, retired fleet officer doesn't work and neither does the fleet expansion agenda. This exploit will only work when I have a battleship build cost reduction agenda. This is why I made it so I can elect my own rulers.
Just tested this and just wow….i think the biggest takeaway is during warfare where you are low on alloy production and every single alloy gets put towards ships. I felt like palpatine with 50 battleships just sitting in a nebula waiting to upgrade when I need them and when I can handle the upkeep
The spiffing Montu
Hey because it's hard to find everything you had, can you please put your required technologies and modifiers in the description please?
Thanks because of the facts
Going forward I'm going to be 'gutting' ships before disbanding them to get resources back. It's a shame there isn't a megastructure that let's you mothball a fleets for a substantially lower price than crew quarters modules.
spiff would be fucking proud
and as a console player who is behind in updates this is gunna be fun when we get updates to ur current setup
Is it still working for you? I haven't updated since I saw this video, and for some reason my new saves don’t work. When I go into my old save it works.. I noticed that in that save I have battleship cost reduction on my ruler agenda and the other agendas and retired fleet officer have no effect.
It's like the HoI4 free tank refit "feature".
I have found that INCREASING ship cost BEFORE downgrading back to the empty ship gives you more alloys.
I tried doing this back in 2.8 and I never was able to get it this powerful :P
Montu you can be mad & right.
Montu vs. spiffing Brit In a Stellaris match
Oh my god. *Crash-building intensifies.*
I hate and love this so much.
At this point u might as well play without achievements and use the console for free resources. But we need those juicy achievements so of course these exploits makes things easier.
Funny thing, just the other day I wondered if churning out empty ships and then retrofitting them would be cheaper. Turns out my suspicions were correct, lol.
Not me seeing this right when I'm in the middle of a Lithoid Necrophage Terravore game. 👀 Nom nom nom.
New angler + catalytic processing video?
Got a game this evening with friends who don't want Stellaris video's. Going to stay on a single planet, try out this "not an exploit" strategy and see if they work out wtf is going on 😂
I do love the smell of mathematical tomfoolery in the morning.
I prefered the times when you were able to buy and sell energy credits :D
I had to double check that I didn't somehow miss the Yorkshire tea promotions.
And now my friends know the source of my large fleets. Dang it.
Huh... so when upgrading, the game must be programmed to look at the cost of the part you have vs the part it's being upgraded to, if the slot is empty there is no lower tier part for the comparason so it just adds in the new part for free?
"He can't do that! Shoot him or something!" I lost it. 🤣
How long is that in the game for? The last patch or has that always been like that?
Now I know how should I deal with the end of the cycle.
Haha so much of a certain yorkshire tea sipping English lad vibes 😁 love those vibes
Som basically, the soldiers tinkering with the ships find ways to make ship more efficient over time?
I first get a cup of Yorkshire tea and then I will start up Stellaris.
This isn’t about the video but do you know when nemesis will come out for console?
if i just ever got to battleships and not die wayyy before them ...
I used to abuse the hell out of the selling energy bug.
I like this
Ah the paper dragon strategy.
If anyone was wondering, it does not work on console, specifically PS4
Because of the damned additive multipliers in modded games I managed to get the upkeep cost negative, and the ships produced alloys just by sitting. I also managed to get the upgrade time below zero, and that made it, well, de facto infinite. Man I hate additive multipliers. What are Paradox thinking with those?
My God it works on console too. Thanks for this.
How did you do it? I can't get it to work
time to watch this video like 3 times bc my adhd ass couldnt understand all of it the first time
If i was montu i wouldn't tell anyone of this so i can use it for as long as possible
Quantum physics... who needs preservation of mass and energy...
think they fix that?
Devaluation of alloys go BRRRRRR
Hood class ship? I hope there are no Iron chancellor class ships anywhere near!
Montu, your Spiffing Brit is showing. :D
He has fallen further to the Spiffing Brit side. God help us.
Paradox?.... Paaaradoooox!