@@edhdeckbuilding I don't think people are saying that the set is above criticism. In the comments most people are against things like "i don't like the set because the theme is childish" or "the paws looks like they came from an un-set" or something like that (not this exact phrases, of course, i simplified). Yes, the theme is not very serious and is not dark, but liking it or not is a matter of preferences. If you don't like it is perfectly fine and you can obviously say that in your video, but a personal preference is not a "problem of the set". Broken mechanics, bad cards or something like that are problems of a set (of course you already knew that). So i think this is the main issue the commenters have: the criticism are mostly about the goofyness and less about the mechanics and such
I actually love the fact that you aren't as big on the goofy animal set! Very on theme for your channel. Thanks for giving your perspective on the mechanics. I actually like the set because I have young kids who are just getting into magic. Totally agree with reading the wall of text on these damn cards these days.
Great video. Keep up the good work. Agreed on keeping older creature types - don't they know how annoying it is to have to rules - debate a ret-con interaction on the fly? More of the disappointing same trend.
“Good cards if you are in that creature type but not if you’re not” - that’s actually good magic card design why are we complaining that these cards aren’t generic staples? I far rather stuff like this than the next dockside. The “bunny paw” mechanic is fine but it’s way too strong. The green card in particular.
@@starmanda88 In casual it's absurdly strong. That's one less slot in my deck I have to care about interaction: it's a bane of progress stapled to a rishkar's expertise for no reason... why does my board wipe have to draw me a ton of cards too? At least decree of pain is 8 mana. The white one is really strong in a token deck too, because the tokens from the 1 paw mode enter individually, so you get potentially 5 triggers for stuff that cares about tokens entering. Virtually all older "create X tokens" spells create them simultaneously which only gives you one trigger.
@@light-chemistry The point stuck out more to me that he felt an overwhelming amount of the set was dedicated to creature types of various sorts and that the set could suffer from that. Which I think is a fair point, honestly
The "bunny paws" are just a flavourful symbol. In another plane they can use stars, squares, triangles etc etc. The mechanic does not change, is just a symbol for choosing the number of modes
@@Luke-wt2phthink of it like counters, wizards has released an insane number of counters that are only used for one card, they are like counters that can't be doubled and must be used immediately.
The bunny paws thing I actually kinda like in terms of the design space they were experimenting with: Commands/Confluences that have restrictions. * It’s like energy that can only be spent for that spell.
I think the criticism on the theme of this set (not only from this channel) is a bit exaggerated. Yes, the theme is goofy and is heavily inspired by the Redwall books, but Magic is not new to this. Strixhaven is Harry Potter, but in college, Eldraine is based on fairytales, New Capenna is based on gangster movies and such... Yes, "little mouse with a sword" is goofy, but "rhino dressed as a 1930's waiter" Is goofy too, maybe more.
@liviocamerini9585 Thank you lol. It's fine if you don't like it but to actively criticize it when there are such bugger targets for that same criticism is kind of weird to me
I love the silliness of this set. It's a change of pace for a game that I think is too serious and is definitely overwhelming at times with the release schedule and such. I'm actually a bit surprised that you dislike it so much when you have a whole series about playing commanders in goofy new ways. I think it held true to the theme it was meant to represent, and if that's not for some people that's fine. Not sure more needs to be said than that.
It is a little clunky, but the reason "Gift" is worded that way is because it _is not_ an additional cost, your chosen opponent "receives the gift" as an extra step in _resolving_ the spell, however there needs to be a step during the casting that determines whether you are choosing the psuedo-additional-cost mode. This enables WotC to print cards where the "kicker cost" of the spell is a benefit to your opponent instead of an additional cost to you, while removing the ability for your opponent to reap the benefit of you "paying the cost" and then denying you the spell by countering it.
I also just realized, the reason they say "if the gift was promised" is because the card doesn't care if your opponent *can't* draw the card or create the token (like if you have a Spirit of the Labyrinth and they've already drawn their card for turn). Other ways of wording it might imply that you don't get the additional effect if the gift gets "lost in the mail," so to speak.
I love the style of this set so much! I had almost stopped playing Magic completely, but Bloomburrow's art and whimsy singlehandedly pulled me back in. Wizards has the impossible job of appealing to a fanbase with a broad variety of preferences, and I don't envy them lol
Gift, funnily enough, is just kicker. My main issue with this set is that it's really a focal point for what's wrong with modern magic's release schedule, in that it's going to be here and gone in a week. This art style and approach to plane design is such a breath of fresh air from the garbage we had earlier in the year (and the year before that, and the year before that), and I really wish we'd get a three-set block structured here. Without 70,000 side-products releasing nigh-simultaneously to asphyxiate it.
@@edhdeckbuilding Their main argument at first was for limited - that it was hard to design around large-small-small or large-large-small sets, so they'd move to two-large-blocks. Which gave us BFZ-OGW, one of the worst limited formats ever. Now their line is that "if we spend two sets on one plane, that's really a bummer for people who don't like that plane." My guess is that these are just convenient excuses to cover up phoning in planes (New Capenna) and the fact that limited formats follow a same-y checklist these days, given the designers have to churn out so much more junk annually.
The silly and cute nature of the set feels fitting. What other set is silly but shouldn’t be? MURDERS at Karlov Manor -it’s nicer for sets in my opinion to min-max their tone to contrast each other. I love the adorable creatures here, and I also want gruesome, chilling creepy-pasta cards in Duskmourn because that difference is the whole point of distinct planes
I dont usually buy boxes, but the aesthetic of this set in so in my wheelhouse that im getting a bunch of sealed product. I get that this isnt everyone's aesthetic but i really dont like darker sets? And we had: villain cowboys, murder myertery and a whole bunch of phyrexia before that. Not to mention duskmourn after this? Im so glad for the bright flash of fresh air !
Bloomburrow looks get from art and synergy standpoint. Every so often I like seeing tribal heavy sets that expand long term diversity of the game. We have 8-10 common tribes in EDH. Adding 3-4 new possible tribal decks is fun and healthy for the game.
The "promise" thing is for rules purpose, i think. The "gift" is given on resolution, but you choose to give it or not when you cast the spell. So when you cast the spell you "promise the gift". If they have worded the ability to give the gift on casting then it would have been a triggered ability... Or something like that...
If the gift was given on cast the person you gave the gift to gets it even if your spell is countered. It’s a big feels bad moment if you cast the extra turn one let’s say and the opp you have the turn to counters your spell. You’ve just paid for an extra turn for the guy popping off and you get nothing for it. I think people just want to hate this set so they’re looking for any reason not to like it.
Hey Demo. I like your opinions. I may not always agree but I always want to hear what you have to say. That also applies to the new stuff. Do what you love but I always am exited when you do spoiler review. Your channel has been one of my favorite for a while now and whatever you decide I'll still tune in. You rock!
I think the promise wording for the gift mechanic is specifically for the fact that you need to declare if the gift will be given first, then see if the spell resolves before effects take place. If they worded it like "if the gift was given," it would imply that the gift would still be given even if the spell doesn't resolve (which in it's current rules, the gifts are only given if the spell resolves).
@@VegtamTheWonderer The spell still needs to resolve before they can draw, as the draw is part of the resolution. It's intended to discourage your opponent from countering it, I think, and in playtesting in my group has definitely shown divedends
Twenty-Toed Toad doesn’t require the counters be +1/+1 counters. It could be a combination of those, charge counters, ability counters, time counters, etc.
Sunspire Lynx seems like a super include in my Rionya deck. I also might find room for that new 3 mana impact tremors creature. Another witty roastmaster for the deck. Might swap it for impact tremors now that i think about it
Keep speaking your mind and putting out the positives and negatives I like being able to compare my opinions to that, I like people staying authentic lol
This is how you put negative opinions in a video. I love how you balanced it. You didn’t eliminate all of your negative opinions, but because of the positive, it didn’t feel like you just wanted to dump on the set. Well done. Also, I also enjoy the gift mechanic even if they made the wording a bit clunky.
For the Cephalids and Viashino, I think the change was because those types hadn't been supported in a long time and they wanted them to interact with more (albeit not very many more) recently printed cards. It definitely does seem weird when they're adding new creature types with sets like tiefling and warlock. I actually think they should introduce more "categories" of creature type. Like how Assassins, Mercenaries, Pirates, Rogues, and Warlocks all fall under the term "Outlaws." I think groupings like that could open a lot of options for deckbuilding and interaction. So for instance you could group Squirrel, Insect, Rat, etc. into a group called "Vermin" or something.
I think this set is really good if you want to teach. Or it's a really good set if you have those girlfriends that want to get into magic. Give her a cute bunny commander deck! I think it's fine to have complaints. They are your opinions and there are so many sets coming out meant for different people. The next one is based off of 90s horror. I'm not as big of a fan of that set coming up but I'll still grab some cards. Great video!!!!
The promise goes around targeting the opponent. So it does not interact with committing crimes.. or some form of player hexproof.. or any other effect that benefits from targeting.
1000% agree that adding a bunch of animal creaturetypes (including several one offs) while removing/bunching together old existing and iconic ones is just madness. Personally i think less is more in this case and while its probably better in a setting like bloombarrow to have diversity, i hope to see less new types and more beasts (or other ambigous types) to fill in the textboxes.
@Shimatzu95 I would be fine if they only used these creature types in certain planes and then threw them under umbrella types for usability outside of those planes. Like with Outlaws. Make Viashino fit under Lizardfolk, Possums under Beastmen or something, etc...
I cut Pollywog Protigy from the family matters precon and stuck it in my Verizal of the split currents deck as that should trigger evolve consistently and has some proliferate cards.
As soon as I found out Cephalids are Octopi, my first thought was, well I guess I need to put Whelming Wave in my Aboshan deck. I think I have a Slin Voda laying around somewhere too. I understand that they are an iconic part of Magic's history, but I get why they did it.
Food tokens are pushed through because Treasure tokens should not be and the want to make token artifacts. And Clue tokens are both more specific in idea and to an extent to identity too. It’s a mildly useful artifact that can either work as good fodder for sacrifice decks or as a cute flavor piece for various cards.
Completely agree on most except i think its not goofy enough, also strongly agree on the new art for reprints, it was such a let down opening the precons and seeing the same art i already had on some cards
A bit crumungen-like in the beginning. I agree there are way too many words on the cards and not enough flavor text. However, this set is something I am excited for. You are my favorite deck building channel and appreciate your opinion! Thanks!
@edhdeckbuilding To each their own, I just appreciate your insight on new cards. TBH the unique element to your voice is bringing awareness to niche and creative decks and so to have that angle on new cards released is super helpful!
@6:20 pft I did that in one breath. I was forcing the words out by the end and croaking and needed to take a few breaths after, but I did it. I get why they added the new creature types it was because they wanted to show the unity of the different creatures in the world, and in order to show them united they had to be distinct. That being said, I don’t understand too much why they would change Viashino to lizards where Homarids aren’t fish, but Dinosaurs aren’t lizards. Are Viashino cold blooded (apparently so due to hiding in the Mana Rig, but most creatures sought refuge a lot of the time in the cold climate).
@@edhdeckbuilding I haven't had the joy of playing many of the unsets. I did see Saw in Half got a reprint in BLC. Thanks for responding! BTW, I've been taking out Evolving Wilds and their ilk for dual ETB tapped lands. I'll probably only use them for landfall or revolt triggers and their ilk.
Agree about the overly wordy cards in this and many other modern sets but I'm really digging the kids storybook/Redwall theme from the set. I'm sure it isn't for everyone but to me the theming feels less clunky than some newer sets like Streets and Murders that were mostly seen as weak. Though I probably liked Streets better than most also.
The terrible wording for gift and promise is because you are making this choise as you cast it so it effects if your opponent chooses to counter it or not, as opposed to choosing when the spell resolves. Now a way to reword not as terribly would be "as an aditionoal cost to casting this spell you may choose to ~ as the spell resolves" and "if the aditional cost was paid" Now the terrible wording actualyl appears to he reducing the number of words on the card and giving the new mechanic a themetic name that just doesnt belong in a competitive game.
One more thing, If a gift card is countered the gift is not given. They worded it like this to make the stack interaction a little more clear. You still targeted an opponent for the gift, but they were denied. Just curious, how could that be worded better?
I take food support over treasure or generic artifact support every time. Say what you want its the most sensible artifact token (that isnt a one off from a random set like junk) powerwise.
While some of the mechanics are definitely cool and fit well into commander, the wording and specificity is awkward and feels like we'll never see it again because it's just too much of a "huh?" kind of thing. I love a lot about this set so far, but yeah there's some legitimately weird stuff I could do without. Thanks for the comments on all points!
I'm only one guy, but I don't enjoy spoiler videos. It's easy to look up spoilers myself. I much prefer videos that discuss various cards people like or hidden gems from a set once the whole thing is spoiled.
What gets me is that year after year they keep adding more and more distinct animal-based creature types like Skunk, Badger, etc. It makes me wonder what they're going to do with the Beast creature type since its a general catch-all typing for animal. But its not that easy to just remove Beast because we have creatures like Baloths who are creatures unique to the game. Will they be errata'd to have the Baloth creature type instead? There are more than Baloths that have the Beast creature type, too. This is starting to become a headache to think about. Not to mention you have cards like Tawnos who specifically care about Beasts and Birds.
IS THAT WHAT HAPPENED WITH CEPHALIDS i came back to magic recently via mtgo, i just assumed it was a client thing! I noticed hounds and dogs are mashed too! Edit: i just call the paws "modal energy", but im sure thats not gonna be the term.
I was told I was being stupid for disliking the deprecation of the Cephalid and Viashino creature types. I'm glad you agree, Demo. They're original to MTG, and Viashino was my favorite creature type when I first got into MTG. I hate that they're now lizards...
@edhdeckbuilding I know you catch a lot of flack for your "negative videos" but I would genuinely be interested in a video where you look at all the creature type changes WOTC has done recently. I think we are losing a ton of flavor with each change. They could've added more Cephalid synergy in New Cappena, giving they printed several new Cephalids in there - though I'm not convinced they gave it THAT much thought. Just hate the change. I really do.
The cutsy stuff isn’t for me either but it seems like this is literally everyone else’s set of the year so maybe stop hating and let people enjoy the set lol
Hasbro: "this is a set for kiddies, small animals and cute art yay! We're gonna make so much money by marketing to kids" Also: this set has some of the wordiest cards ever printed, good luck kids 👍
Everyone is entitled to their opinion, and I know I’m free to just not watch whatever content bothers me, but something I’ve noticed recently that’s started to bug me about these videos is that it feels like Demo is being willfully ignorant about things. Outside of all of the points people are making in the comments about the wording around the “gift” mechanic, even something that’s listed as a positive like the inclusion of Threshold is met with frustration. “Weird that they brought it back in this set.” The smallest bit of digging would show that Threshold is the archetype for blue/black in the set, so there is, in fact, a mill/surveil/graveyard theme. For me, opinions need to be rooted in facts, so if you ignore basic things like this and then form a negative opinion about it because you are unaware, that feels like a disservice.
i wouldn't exactly call that the theme of blue and black in this set. out of 130 blue and black cards only 10 are surveil. there are only 5 mill cards in this set and 2 of them are green. so i find you are the one being willfully ignorant. there are other sets with WAY more milling and surveil that they did not have threshold and absolutely no one would refer to this set as a graveyard set. i indeed think it is weird that they brought it back in this set. your comment is also weird.
@@edhdeckbuildingI didn’t make it up… it’s called our right in the Good Morning Magic video from today as the archetype for blue/black. In big bold letters. The signpost uncommon has threshold. It’s in the pre-release kit for crying out loud.
@@edhdeckbuildingmy comment was a reflection of more than just this video. You even said at the beginning that your previews tend to be, “old man yells at clouds.” I’ve just noticed that some of it is based on the either not understanding or researching what the set is doing as a whole before hand, or not understanding how new mechanics actually work. It usually happens in the early preview/review videos and sometimes it seems like you figure it out by the third or fourth one if there is multiple. Honestly, I enjoy your deck building videos or your underused cards/commander videos, mostly because they feel like you actually like Magic.
@@thejdnoland i don't work for wotc. my reactions to things are exactly as the would be from any average magic player. that's why people like my opinions on things. what you see is what you get with my videos. the person you see on screen is the real me.
That fountain land seems really quite bad to me, outside of pretty specific themes. The modes are all too overcosted, with the best one being a 3 mana card draw (plus the extra hoop of sacrificing a token).
The main thing that bothers me about paw points (as I'm calling them) is that it just feels like it didn't actually need to exist or have a special symbol for the mechanic to work...they could have just used numbers. 😕 So that kinda just sucks because it feels like they wasted a neat new symbol on something that could have easily been covered without it. Especially since they don't accumulate or stick around to be used for anything else like mana, energy or anything else they gave a symbol to.
Tbh if you think about it you do need to find a way to properly template and display it using numbers too. I'm not a fan of the paws but I must admit it's a fairly clever choice here. It's legible, doesn't feel to technical, and can easily be replaced with other sumbols in future sets.
I like the tone and flavor of this set overall, but I REALLY wish they would cool it with the the punny, un-set card names. Even in a light-hearted or campy piece of media, winking too hard at the audience will cheapen the experience. Also, don't blame you one bit if the constant releases have you tired of doing spoilers.
I disagree with your gripes in general (though that's your opinion and opinions are fair), but I do have one of my own. For a set that's so tribal focused, most of the tribe's commanders barely care about the tribe at all, and are often better off playing things that work with the generic ability and ignoring the tribe (example is the bat commander having a good recursion effect and a garbage bat payoff)
The aesthetic is very whimsical, but the aesthetics are great, the art is great, and the mechanical design is great. I’d take this set over any of the last ten regular sets. Outlaws of Thunder Junction and Murders at Karlov Manor are garbage in all those respects compared to Bloomburrow.
It’s insane to me that people are so insistent on complaining about bunny paws for modal spells (effectively just retooled versions of the command spells) and Gifting (kicker) when this set also introduced another mechanic that is infinitely more “childish”. As in literally adding babies to magic. But because people are so sold on the concept of Offspring as a mechanic (another effect that is just Kicker), people ignore that literal babies have been added to magic because they are more inclined to complain about celery and silly art (which is almost evocative of really old Magic art as well). I’m fine with Offspring as a mechanic and idea, even if I find the flavor to be rather unhinged and something that will likely struggle to see reprints, but it does just go to show that people have double standards between what they will let slide in terms of new ideas.
The criticisms about the theme of this set just feel jaded and cynical to me, as someone who refuses to use a lot of UB stuff in my own decks. It's a new plane of existence that’s meant to be whimsical, which is a style that mtg hasn't touched on. I prefer this over butchering existing planes like MKM, or just copy/pasting tropes like OTJ and the upcoming Duskmourn sets
@edhdeckbuilding That's not what my comment was saying :/ It feels unnecessary to criticize the *theme* of a set that has actual story behind it, and doesn't just exist for the sake of a trope: particularly when it's surrounded by... well, Cowboys with no (real) story, Detective Noir that bastardizes Ravnica for the sake of fan service sales, or many of the UB sets that just plainly aren't even in the realm of fantasy (Doctor Who, for instance). I get the point about the "bunny paws", but at the same time, it's such a small and innocuous thing to actively go out of your way to criticize. However like other people have brought up, the Gift mechanic is worded that way because it's the only way the designers could word the mechanic to allow it to work the way that it does. Gifting won't work if it's countered which dodges "extra cost" effects like Kicker, it will work if the spell resolves and the opponent is somehow denied the gift anyways (not being allowed to draw a card and then being lifted a card, for example), etc... I don't really see a problem with creating new phrasing for actually interesting mechanics, as long as those mechanics feel fresh. I understand not everyone feels that way, but to actively mock it? It comes off as jaded. Also, is there a reason you respond to people so passive aggressively in your comments? I didn't lambast you, I'm here to (potentially) have a genuine discussion with a creator that I actually enjoy/am inspired by and usually agree with on various points, not to have him stomp on my mood because he didn't like what I said
@@guyatanosavia8487 this is my channel where i give my opinions on things. i always find it weird when people are surprised to hear my opinion on my channel. what else would you expect?
The first step is recognising you're just an old man yelling at clouds. Once you get over being offended by cute things, you'll be all over the paw cards, because you love those kinds of cards.
@edhdeckbuilding but don't you love cards that have options/multiple uses? It's like collective resistance, but instead of paying mana for each option, you pay the total mana upfront then choose which options you want. Or like Titania's Command, where you choose 2 of 4 options.
My problem with gift cards is that the gifts are not specified in the rules text, but in the reminder text - only there is specified the size of the Fish and the one card that promises an Octopus. I don't like that
I think they should have just made those old cards all viashino lizards instead of removing the viashino type entirely. Having them work in lizard decks is good, but removing those types from the game feels like a flavor loss to me.
I think the gift mechanic was just WotC trying to streamline the mechanic from Strixhaven. Instead of making stuff cost less, you gift something to add power to the card. That way, WotC has a keyword to include, but they managed to screw it up in this set.
i will be honestly i like this style of talking about cards instead of the old way you need less videos and you just do the ones that only get your attention and i have a theory with the paw print symbols this is likely a deciduous experiment so they can make Confluence cards more often so they are less broken kind of like with phase out effects instead of flicker effects so they don't get Enters effects. so your restricted to what you can pick for mutiple effects and heres the important note on the twenty toed toad and you missed this is that it doesn't say +1/+1 counters for the win con so you can be any counters on it, like for example you can just transfer the counters from "The Millennium Calendar" with a card like "Goldberry, River-Daughter" or "Resourceful Defense" onto the frog then you just wins. Also the 20 cards part with cards like "Rhystic study" and other obnoxious card advantage cards you can do that half even easier. and i agree about the "Gift a extra turn" card that one will probably be eligible for your underrated cards series down the line because your typically 97% safe during that extra turn the typically way to go horribly wrong is if they win on that turn or they have any of the loopholes to nail a protected player. the reason it will be ignored is due to the cost to cast it (and plus if you know someone is going to die from a craterhoof you just gift it to one of the players thats about to be taken down.) (fun fact is i goofed big time and almost won with this trick with protection if i remembered to make more polyraptors before i phased out i would have won since i drew a waking sun avatar to wrath the board and all the raptors could have attacked and was enough for lethal.)
Personally need zero cards from this set and not a fan of the gift mechanic at all. The art reminds me of old nursery rhymes which is cool but none of the cards or legends pop out at me. I play edh & pauper so not much changes in my decks.
Your opinions are what we come here for. If you dislike something, that's healthy. I can personally live without spoiler videos. This channel, for me, is a resource for discussion of strategies and cards I have either looked over or didn't understand how to utilize in a deck. Just keep doing what you do, we will be here bud.
for those who think this set is above criticism and don't want to hear a bad word about it, skip to 6:47
@@edhdeckbuilding I don't think people are saying that the set is above criticism. In the comments most people are against things like "i don't like the set because the theme is childish" or "the paws looks like they came from an un-set" or something like that (not this exact phrases, of course, i simplified). Yes, the theme is not very serious and is not dark, but liking it or not is a matter of preferences. If you don't like it is perfectly fine and you can obviously say that in your video, but a personal preference is not a "problem of the set". Broken mechanics, bad cards or something like that are problems of a set (of course you already knew that).
So i think this is the main issue the commenters have: the criticism are mostly about the goofyness and less about the mechanics and such
I actually love the fact that you aren't as big on the goofy animal set! Very on theme for your channel. Thanks for giving your perspective on the mechanics. I actually like the set because I have young kids who are just getting into magic. Totally agree with reading the wall of text on these damn cards these days.
I really appreciate your opinions, positive and negative!
Great video. Keep up the good work. Agreed on keeping older creature types - don't they know how annoying it is to have to rules - debate a ret-con interaction on the fly? More of the disappointing same trend.
“Good cards if you are in that creature type but not if you’re not” - that’s actually good magic card design why are we complaining that these cards aren’t generic staples? I far rather stuff like this than the next dockside.
The “bunny paw” mechanic is fine but it’s way too strong. The green card in particular.
Idk if it’s “way too strong” tbh. It’s very balanced.
@@starmanda88 In casual it's absurdly strong. That's one less slot in my deck I have to care about interaction: it's a bane of progress stapled to a rishkar's expertise for no reason... why does my board wipe have to draw me a ton of cards too? At least decree of pain is 8 mana.
The white one is really strong in a token deck too, because the tokens from the 1 paw mode enter individually, so you get potentially 5 triggers for stuff that cares about tokens entering. Virtually all older "create X tokens" spells create them simultaneously which only gives you one trigger.
@@light-chemistry The point stuck out more to me that he felt an overwhelming amount of the set was dedicated to creature types of various sorts and that the set could suffer from that. Which I think is a fair point, honestly
@@guyatanosavia8487 this is the first set that's ever focussed on tribal synergies?
The "bunny paws" are just a flavourful symbol. In another plane they can use stars, squares, triangles etc etc. The mechanic does not change, is just a symbol for choosing the number of modes
I think it just helps address any future potential conflicts for modal mechanics.
Especially since the cards are self contained and there's no way to add more units
I feel like symbols had up until now represented an actual resource...
@@Luke-wt2phthink of it like counters, wizards has released an insane number of counters that are only used for one card, they are like counters that can't be doubled and must be used immediately.
The bunny paws thing I actually kinda like in terms of the design space they were experimenting with: Commands/Confluences that have restrictions.
*
It’s like energy that can only be spent for that spell.
I love how cute this set is. If we can imagine magic set beyond medieval, like doctor who, etc, why cant we imagine a cute approach to the game?
it's fine but Doctor Who should absolutely not be in the game
I think the criticism on the theme of this set (not only from this channel) is a bit exaggerated. Yes, the theme is goofy and is heavily inspired by the Redwall books, but Magic is not new to this. Strixhaven is Harry Potter, but in college, Eldraine is based on fairytales, New Capenna is based on gangster movies and such... Yes, "little mouse with a sword" is goofy, but "rhino dressed as a 1930's waiter" Is goofy too, maybe more.
I'm fine with Bloomburrow but other than Eldraine those other things are awful too.
I love this comment haha
@liviocamerini9585 Thank you lol. It's fine if you don't like it but to actively criticize it when there are such bugger targets for that same criticism is kind of weird to me
AGREED
This. This right here.
I love the silliness of this set. It's a change of pace for a game that I think is too serious and is definitely overwhelming at times with the release schedule and such. I'm actually a bit surprised that you dislike it so much when you have a whole series about playing commanders in goofy new ways.
I think it held true to the theme it was meant to represent, and if that's not for some people that's fine. Not sure more needs to be said than that.
you thought outlaws of thunder junction was serious? i thought that set was kind of a joke too.
@@edhdeckbuilding that's fair, and I didn't really like Thunder Junction that much
It is a little clunky, but the reason "Gift" is worded that way is because it _is not_ an additional cost, your chosen opponent "receives the gift" as an extra step in _resolving_ the spell, however there needs to be a step during the casting that determines whether you are choosing the psuedo-additional-cost mode. This enables WotC to print cards where the "kicker cost" of the spell is a benefit to your opponent instead of an additional cost to you, while removing the ability for your opponent to reap the benefit of you "paying the cost" and then denying you the spell by countering it.
I also just realized, the reason they say "if the gift was promised" is because the card doesn't care if your opponent *can't* draw the card or create the token (like if you have a Spirit of the Labyrinth and they've already drawn their card for turn). Other ways of wording it might imply that you don't get the additional effect if the gift gets "lost in the mail," so to speak.
I also figured that it was so that the effects could be known without having to target the opponent.
I love the style of this set so much! I had almost stopped playing Magic completely, but Bloomburrow's art and whimsy singlehandedly pulled me back in. Wizards has the impossible job of appealing to a fanbase with a broad variety of preferences, and I don't envy them lol
Gift, funnily enough, is just kicker.
My main issue with this set is that it's really a focal point for what's wrong with modern magic's release schedule, in that it's going to be here and gone in a week. This art style and approach to plane design is such a breath of fresh air from the garbage we had earlier in the year (and the year before that, and the year before that), and I really wish we'd get a three-set block structured here. Without 70,000 side-products releasing nigh-simultaneously to asphyxiate it.
I really miss blocks, even tho I only experienced one with the last Ravnica block, which is when I started playing. It's a shame they stopped.
i miss blocks as well. why did they get away from it.
@@edhdeckbuilding Their main argument at first was for limited - that it was hard to design around large-small-small or large-large-small sets, so they'd move to two-large-blocks. Which gave us BFZ-OGW, one of the worst limited formats ever. Now their line is that "if we spend two sets on one plane, that's really a bummer for people who don't like that plane."
My guess is that these are just convenient excuses to cover up phoning in planes (New Capenna) and the fact that limited formats follow a same-y checklist these days, given the designers have to churn out so much more junk annually.
Money!
Set 2 and 3 were great fun but often sold rather poorly.
The silly and cute nature of the set feels fitting. What other set is silly but shouldn’t be? MURDERS at Karlov Manor -it’s nicer for sets in my opinion to min-max their tone to contrast each other. I love the adorable creatures here, and I also want gruesome, chilling creepy-pasta cards in Duskmourn because that difference is the whole point of distinct planes
I dont usually buy boxes, but the aesthetic of this set in so in my wheelhouse that im getting a bunch of sealed product. I get that this isnt everyone's aesthetic but i really dont like darker sets? And we had: villain cowboys, murder myertery and a whole bunch of phyrexia before that. Not to mention duskmourn after this? Im so glad for the bright flash of fresh air !
Bloomburrow looks get from art and synergy standpoint. Every so often I like seeing tribal heavy sets that expand long term diversity of the game. We have 8-10 common tribes in EDH. Adding 3-4 new possible tribal decks is fun and healthy for the game.
The "promise" thing is for rules purpose, i think. The "gift" is given on resolution, but you choose to give it or not when you cast the spell. So when you cast the spell you "promise the gift". If they have worded the ability to give the gift on casting then it would have been a triggered ability... Or something like that...
If the gift was given on cast the person you gave the gift to gets it even if your spell is countered. It’s a big feels bad moment if you cast the extra turn one let’s say and the opp you have the turn to counters your spell. You’ve just paid for an extra turn for the guy popping off and you get nothing for it.
I think people just want to hate this set so they’re looking for any reason not to like it.
Hey Demo. I like your opinions. I may not always agree but I always want to hear what you have to say. That also applies to the new stuff. Do what you love but I always am exited when you do spoiler review. Your channel has been one of my favorite for a while now and whatever you decide I'll still tune in. You rock!
thanks. i think i'll start doing spoilers again.
I think the promise wording for the gift mechanic is specifically for the fact that you need to declare if the gift will be given first, then see if the spell resolves before effects take place.
If they worded it like "if the gift was given," it would imply that the gift would still be given even if the spell doesn't resolve (which in it's current rules, the gifts are only given if the spell resolves).
The specific wording is "if the gift was promised" not "given"
@@VegtamTheWonderer
The spell still needs to resolve before they can draw, as the draw is part of the resolution.
It's intended to discourage your opponent from countering it, I think, and in playtesting in my group has definitely shown divedends
@@envies_ephemeres Yeah, I'm literally pointing that out in my previous comment.
@@VegtamTheWonderer Misread. No offense intended
I didn't miss the spoilers. Honestly, this format of addressing the set is better :)
It's impressive how opposite you feel about almost all the first few cards except too many words on cards, I do agree with that
Twenty-Toed Toad doesn’t require the counters be +1/+1 counters. It could be a combination of those, charge counters, ability counters, time counters, etc.
Sunspire Lynx seems like a super include in my Rionya deck.
I also might find room for that new 3 mana impact tremors creature. Another witty roastmaster for the deck. Might swap it for impact tremors now that i think about it
Keep speaking your mind and putting out the positives and negatives
I like being able to compare my opinions to that, I like people staying authentic lol
This is how you put negative opinions in a video. I love how you balanced it. You didn’t eliminate all of your negative opinions, but because of the positive, it didn’t feel like you just wanted to dump on the set. Well done.
Also, I also enjoy the gift mechanic even if they made the wording a bit clunky.
For the Cephalids and Viashino, I think the change was because those types hadn't been supported in a long time and they wanted them to interact with more (albeit not very many more) recently printed cards. It definitely does seem weird when they're adding new creature types with sets like tiefling and warlock.
I actually think they should introduce more "categories" of creature type. Like how Assassins, Mercenaries, Pirates, Rogues, and Warlocks all fall under the term "Outlaws." I think groupings like that could open a lot of options for deckbuilding and interaction. So for instance you could group Squirrel, Insect, Rat, etc. into a group called "Vermin" or something.
I think this set is really good if you want to teach. Or it's a really good set if you have those girlfriends that want to get into magic. Give her a cute bunny commander deck!
I think it's fine to have complaints. They are your opinions and there are so many sets coming out meant for different people. The next one is based off of 90s horror. I'm not as big of a fan of that set coming up but I'll still grab some cards. Great video!!!!
Dawns Truce gives YOU hexproof too and you don’t need to gift the card for that effect, it’s better than Heroic Intervention IMO
Gift is an interesting mechanic in how in iteracts with counterspells!
The promise goes around targeting the opponent. So it does not interact with committing crimes.. or some form of player hexproof.. or any other effect that benefits from targeting.
1000% agree that adding a bunch of animal creaturetypes (including several one offs) while removing/bunching together old existing and iconic ones is just madness. Personally i think less is more in this case and while its probably better in a setting like bloombarrow to have diversity, i hope to see less new types and more beasts (or other ambigous types) to fill in the textboxes.
@Shimatzu95 I would be fine if they only used these creature types in certain planes and then threw them under umbrella types for usability outside of those planes. Like with Outlaws. Make Viashino fit under Lizardfolk, Possums under Beastmen or something, etc...
That evolve Rhystic study is definitely doing in my blue green creatures/+1counters deck also that twenty toes guy
Dude, I love your take. Doesn't matter whether I agree or not, you always have an interesting take without needing to be careful.
I cut Pollywog Protigy from the family matters precon and stuck it in my Verizal of the split currents deck as that should trigger evolve consistently and has some proliferate cards.
As soon as I found out Cephalids are Octopi, my first thought was, well I guess I need to put Whelming Wave in my Aboshan deck. I think I have a Slin Voda laying around somewhere too. I understand that they are an iconic part of Magic's history, but I get why they did it.
Food tokens are pushed through because Treasure tokens should not be and the want to make token artifacts. And Clue tokens are both more specific in idea and to an extent to identity too. It’s a mildly useful artifact that can either work as good fodder for sacrifice decks or as a cute flavor piece for various cards.
13:46 lol - gift the extra turn to one of the opponents who is being taken out. 😂
Oof, the salt. 😂
Honestly I like that you didn’t cover all the spoilers every magic channel is already doing that
Completely agree on most except i think its not goofy enough, also strongly agree on the new art for reprints, it was such a let down opening the precons and seeing the same art i already had on some cards
Polywog prodigy would work nicely in arna kennerüde for counters doubling on attack
Dawn's Truce also gives the player hexproof, which Heroic Intervention doesn't do.
right, so it can be even better.
Prosperous Bandit is the best lil guy for my Kalain deck in a long time. And Pollywog Prodigy for Denry Klin
'i've been calling the Season cycle "PayPaw"
A bit crumungen-like in the beginning. I agree there are way too many words on the cards and not enough flavor text. However, this set is something I am excited for. You are my favorite deck building channel and appreciate your opinion! Thanks!
@edhdeckbuilding To each their own, I just appreciate your insight on new cards. TBH the unique element to your voice is bringing awareness to niche and creative decks and so to have that angle on new cards released is super helpful!
I 100% agree with you on Calamity of Cinders. I’m really looking forward to testing it out. 😊
I am not a huge fan of the powerlevel of this set (seems pretty low).
But I love the aestetics of a little faery tale animal world!
@6:20 pft I did that in one breath. I was forcing the words out by the end and croaking and needed to take a few breaths after, but I did it.
I get why they added the new creature types it was because they wanted to show the unity of the different creatures in the world, and in order to show them united they had to be distinct. That being said, I don’t understand too much why they would change Viashino to lizards where Homarids aren’t fish, but Dinosaurs aren’t lizards. Are Viashino cold blooded (apparently so due to hiding in the Mana Rig, but most creatures sought refuge a lot of the time in the cold climate).
LoL Sword of the Squeak is a riff on Sword of the Meek.
yes i know. and a riff like that is usually reserved for unsets.
@@edhdeckbuilding I haven't had the joy of playing many of the unsets. I did see Saw in Half got a reprint in BLC. Thanks for responding! BTW, I've been taking out Evolving Wilds and their ilk for dual ETB tapped lands. I'll probably only use them for landfall or revolt triggers and their ilk.
Lizard now stands for Viashino but now Rats and Mouse are different...... I mean Why?
Rats tend to be black and mice tend to be white maybe? They dont feel mechanically the same to me
Rats tend to be black and mice tend to be white maybe? They dont feel mechanically the same to me
Rats tend to be black and mice tend to be white maybe? They dont feel mechanically the same to me
Rats tend to be black and mice tend to be white maybe? They dont feel mechanically the same to me
Rats tend to be black and mice tend to be white maybe? They dont feel mechanically the same to me
More than HALF the cards have flavour text (140+ out of 281)
Agree about the overly wordy cards in this and many other modern sets but I'm really digging the kids storybook/Redwall theme from the set. I'm sure it isn't for everyone but to me the theming feels less clunky than some newer sets like Streets and Murders that were mostly seen as weak. Though I probably liked Streets better than most also.
The terrible wording for gift and promise is because you are making this choise as you cast it so it effects if your opponent chooses to counter it or not, as opposed to choosing when the spell resolves.
Now a way to reword not as terribly would be "as an aditionoal cost to casting this spell you may choose to ~ as the spell resolves" and "if the aditional cost was paid"
Now the terrible wording actualyl appears to he reducing the number of words on the card and giving the new mechanic a themetic name that just doesnt belong in a competitive game.
One more thing, If a gift card is countered the gift is not given. They worded it like this to make the stack interaction a little more clear. You still targeted an opponent for the gift, but they were denied. Just curious, how could that be worded better?
I call the footprint mechanic "pawprints". 😂
I take food support over treasure or generic artifact support every time. Say what you want its the most sensible artifact token (that isnt a one off from a random set like junk) powerwise.
While some of the mechanics are definitely cool and fit well into commander, the wording and specificity is awkward and feels like we'll never see it again because it's just too much of a "huh?" kind of thing.
I love a lot about this set so far, but yeah there's some legitimately weird stuff I could do without. Thanks for the comments on all points!
I'm only one guy, but I don't enjoy spoiler videos. It's easy to look up spoilers myself. I much prefer videos that discuss various cards people like or hidden gems from a set once the whole thing is spoiled.
What gets me is that year after year they keep adding more and more distinct animal-based creature types like Skunk, Badger, etc. It makes me wonder what they're going to do with the Beast creature type since its a general catch-all typing for animal. But its not that easy to just remove Beast because we have creatures like Baloths who are creatures unique to the game. Will they be errata'd to have the Baloth creature type instead? There are more than Baloths that have the Beast creature type, too. This is starting to become a headache to think about. Not to mention you have cards like Tawnos who specifically care about Beasts and Birds.
The best standard set in a while.
Magic players: I don’t like the cuteness
Ever since you said that some set symbols bug you I expect the raw truth and love it. Not everything is great.
One reason not to call them "bunny paws" - rabbits don't have pawpads or toe beans like cats or dogs do. It's all fluff!
IS THAT WHAT HAPPENED WITH CEPHALIDS
i came back to magic recently via mtgo, i just assumed it was a client thing! I noticed hounds and dogs are mashed too!
Edit: i just call the paws "modal energy", but im sure thats not gonna be the term.
I was told I was being stupid for disliking the deprecation of the Cephalid and Viashino creature types. I'm glad you agree, Demo. They're original to MTG, and Viashino was my favorite creature type when I first got into MTG. I hate that they're now lizards...
i ordered a whelming wave for my aboshan deck, but i don't think i'm gonna put it in there. that's how much i hate that change.
@edhdeckbuilding I know you catch a lot of flack for your "negative videos" but I would genuinely be interested in a video where you look at all the creature type changes WOTC has done recently. I think we are losing a ton of flavor with each change.
They could've added more Cephalid synergy in New Cappena, giving they printed several new Cephalids in there - though I'm not convinced they gave it THAT much thought. Just hate the change. I really do.
We're supposed to believe that a Basking Rootwalla and Ognis, the Dragon's Lash are the same thing? No. I don't buy it.
Thank you for continuing saying tribal. You have just become my favorite creator
The cutsy stuff isn’t for me either but it seems like this is literally everyone else’s set of the year so maybe stop hating and let people enjoy the set lol
who's hating? the set is fine. but it isn't perfect.
A) the Season cycle spells use paw prints
B) There is literally an unset card in the precons
Hasbro: "this is a set for kiddies, small animals and cute art yay! We're gonna make so much money by marketing to kids"
Also: this set has some of the wordiest cards ever printed, good luck kids 👍
Everyone is entitled to their opinion, and I know I’m free to just not watch whatever content bothers me, but something I’ve noticed recently that’s started to bug me about these videos is that it feels like Demo is being willfully ignorant about things. Outside of all of the points people are making in the comments about the wording around the “gift” mechanic, even something that’s listed as a positive like the inclusion of Threshold is met with frustration. “Weird that they brought it back in this set.” The smallest bit of digging would show that Threshold is the archetype for blue/black in the set, so there is, in fact, a mill/surveil/graveyard theme. For me, opinions need to be rooted in facts, so if you ignore basic things like this and then form a negative opinion about it because you are unaware, that feels like a disservice.
i wouldn't exactly call that the theme of blue and black in this set. out of 130 blue and black cards only 10 are surveil. there are only 5 mill cards in this set and 2 of them are green. so i find you are the one being willfully ignorant. there are other sets with WAY more milling and surveil that they did not have threshold and absolutely no one would refer to this set as a graveyard set. i indeed think it is weird that they brought it back in this set. your comment is also weird.
also i spent 5 mins on negative stuff and 35 mins on positive and people are still whining about it. wow.
@@edhdeckbuildingI didn’t make it up… it’s called our right in the Good Morning Magic video from today as the archetype for blue/black. In big bold letters. The signpost uncommon has threshold. It’s in the pre-release kit for crying out loud.
@@edhdeckbuildingmy comment was a reflection of more than just this video. You even said at the beginning that your previews tend to be, “old man yells at clouds.” I’ve just noticed that some of it is based on the either not understanding or researching what the set is doing as a whole before hand, or not understanding how new mechanics actually work. It usually happens in the early preview/review videos and sometimes it seems like you figure it out by the third or fourth one if there is multiple. Honestly, I enjoy your deck building videos or your underused cards/commander videos, mostly because they feel like you actually like Magic.
@@thejdnoland i don't work for wotc. my reactions to things are exactly as the would be from any average magic player. that's why people like my opinions on things. what you see is what you get with my videos. the person you see on screen is the real me.
You see Three Tree City and think 'tribal'. I think 'Manascape Refractor'.
isn't the gift mechanic (Creature gift specifically) just the hunted creatures? Like hunted dragon?
Edit: Albeit not mandatory I guess.
Are “bunny paws” corny? Yes.
Is referring to them as “Paw-sibilties” so cringe it makes you smile? Also yes.
Thank you. That’s what I’m calling them from now on. A+
Demo, is there a set that you are looking forward to?
no. the last set i really liked was lost caverns of ixalan.
Bloodroot might be the real CEDH jem ... Might even make green stax good
I'm gonna call the bunnypaws 'pips'.
that term is already in use
That fountain land seems really quite bad to me, outside of pretty specific themes. The modes are all too overcosted, with the best one being a 3 mana card draw (plus the extra hoop of sacrificing a token).
It's as good or better than other lands doing similar things. And this one can do all.
Gift a fish feels like an extrapolation of the new capenna fish token cards, with the realization that a 1/1 fish isn't good per se
8:21 to begin
The main thing that bothers me about paw points (as I'm calling them) is that it just feels like it didn't actually need to exist or have a special symbol for the mechanic to work...they could have just used numbers. 😕 So that kinda just sucks because it feels like they wasted a neat new symbol on something that could have easily been covered without it. Especially since they don't accumulate or stick around to be used for anything else like mana, energy or anything else they gave a symbol to.
Tbh if you think about it you do need to find a way to properly template and display it using numbers too. I'm not a fan of the paws but I must admit it's a fairly clever choice here. It's legible, doesn't feel to technical, and can easily be replaced with other sumbols in future sets.
I like the tone and flavor of this set overall, but I REALLY wish they would cool it with the the punny, un-set card names. Even in a light-hearted or campy piece of media, winking too hard at the audience will cheapen the experience.
Also, don't blame you one bit if the constant releases have you tired of doing spoilers.
I disagree with your gripes in general (though that's your opinion and opinions are fair), but I do have one of my own. For a set that's so tribal focused, most of the tribe's commanders barely care about the tribe at all, and are often better off playing things that work with the generic ability and ignoring the tribe (example is the bat commander having a good recursion effect and a garbage bat payoff)
The aesthetic is very whimsical, but the aesthetics are great, the art is great, and the mechanical design is great. I’d take this set over any of the last ten regular sets. Outlaws of Thunder Junction and Murders at Karlov Manor are garbage in all those respects compared to Bloomburrow.
It’s insane to me that people are so insistent on complaining about bunny paws for modal spells (effectively just retooled versions of the command spells) and Gifting (kicker) when this set also introduced another mechanic that is infinitely more “childish”. As in literally adding babies to magic. But because people are so sold on the concept of Offspring as a mechanic (another effect that is just Kicker), people ignore that literal babies have been added to magic because they are more inclined to complain about celery and silly art (which is almost evocative of really old Magic art as well). I’m fine with Offspring as a mechanic and idea, even if I find the flavor to be rather unhinged and something that will likely struggle to see reprints, but it does just go to show that people have double standards between what they will let slide in terms of new ideas.
yes i dislike that as well. in fact i dislike all the childish mechanics from this set.
Never seen simic Ascendancy win? Commander at home channel just did it
This set feels like they put the kid gloves on it.
The criticisms about the theme of this set just feel jaded and cynical to me, as someone who refuses to use a lot of UB stuff in my own decks.
It's a new plane of existence that’s meant to be whimsical, which is a style that mtg hasn't touched on. I prefer this over butchering existing planes like MKM, or just copy/pasting tropes like OTJ and the upcoming Duskmourn sets
this set is untouchable and beyond any criticism. got it.
@edhdeckbuilding That's not what my comment was saying :/
It feels unnecessary to criticize the *theme* of a set that has actual story behind it, and doesn't just exist for the sake of a trope: particularly when it's surrounded by... well, Cowboys with no (real) story, Detective Noir that bastardizes Ravnica for the sake of fan service sales, or many of the UB sets that just plainly aren't even in the realm of fantasy (Doctor Who, for instance).
I get the point about the "bunny paws", but at the same time, it's such a small and innocuous thing to actively go out of your way to criticize. However like other people have brought up, the Gift mechanic is worded that way because it's the only way the designers could word the mechanic to allow it to work the way that it does. Gifting won't work if it's countered which dodges "extra cost" effects like Kicker, it will work if the spell resolves and the opponent is somehow denied the gift anyways (not being allowed to draw a card and then being lifted a card, for example), etc... I don't really see a problem with creating new phrasing for actually interesting mechanics, as long as those mechanics feel fresh. I understand not everyone feels that way, but to actively mock it? It comes off as jaded.
Also, is there a reason you respond to people so passive aggressively in your comments? I didn't lambast you, I'm here to (potentially) have a genuine discussion with a creator that I actually enjoy/am inspired by and usually agree with on various points, not to have him stomp on my mood because he didn't like what I said
@@guyatanosavia8487 this is my channel where i give my opinions on things. i always find it weird when people are surprised to hear my opinion on my channel. what else would you expect?
The first step is recognising you're just an old man yelling at clouds.
Once you get over being offended by cute things, you'll be all over the paw cards, because you love those kinds of cards.
it's been 20 years since planeswalkers came out. i hated them then, and i still don't play them.
@edhdeckbuilding but don't you love cards that have options/multiple uses? It's like collective resistance, but instead of paying mana for each option, you pay the total mana upfront then choose which options you want. Or like Titania's Command, where you choose 2 of 4 options.
@@bcoo111 i hate everything about planeswalkers. everything.
My problem with gift cards is that the gifts are not specified in the rules text, but in the reminder text - only there is specified the size of the Fish and the one card that promises an Octopus. I don't like that
If a card promises an octopus, I feel like that overrides the negative aspects of the mechanic. 😂
I think you CAN skip spoilers, creators need some time to breathe.
But I love every take on new cards.
You don’t like the wordplay? Has anyone ever been joking with you in public and you just shut them down? That’s the vibe I’m getting from you, buddy.
Bout to render silent pun hateweavers with hostility
Minion of leshrac
I'm also annoyed they are removing cephalid and viashino creature types. I can't think of a good reason for doing so, nobody asked for it
they are doubling the amount of cards you can use in those decks, its a win for you.
I think they should have just made those old cards all viashino lizards instead of removing the viashino type entirely. Having them work in lizard decks is good, but removing those types from the game feels like a flavor loss to me.
I think the gift mechanic was just WotC trying to streamline the mechanic from Strixhaven. Instead of making stuff cost less, you gift something to add power to the card. That way, WotC has a keyword to include, but they managed to screw it up in this set.
I’m going to be the one to ask… can you do spoilers again? I only ever see new cards from you
sure
Why would you ever replace heraldic banner? You run both or neither
Or you replace it. As if you could do whatever you want...
Promise was worded that way to get around committing a crime. Both are mistakes long term and likely won't be back.
agree with that. committing a crime is way too good.
i will be honestly i like this style of talking about cards instead of the old way you need less videos and you just do the ones that only get your attention
and i have a theory with the paw print symbols this is likely a deciduous experiment so they can make Confluence cards more often so they are less broken kind of like with phase out effects instead of flicker effects so they don't get Enters effects. so your restricted to what you can pick for mutiple effects
and heres the important note on the twenty toed toad and you missed this is that it doesn't say +1/+1 counters for the win con so you can be any counters on it, like for example you can just transfer the counters from "The Millennium Calendar" with a card like "Goldberry, River-Daughter" or "Resourceful Defense" onto the frog then you just wins. Also the 20 cards part with cards like "Rhystic study" and other obnoxious card advantage cards you can do that half even easier.
and i agree about the "Gift a extra turn" card that one will probably be eligible for your underrated cards series down the line because your typically 97% safe during that extra turn the typically way to go horribly wrong is if they win on that turn or they have any of the loopholes to nail a protected player. the reason it will be ignored is due to the cost to cast it (and plus if you know someone is going to die from a craterhoof you just gift it to one of the players thats about to be taken down.) (fun fact is i goofed big time and almost won with this trick with protection if i remembered to make more polyraptors before i phased out i would have won since i drew a waking sun avatar to wrath the board and all the raptors could have attacked and was enough for lethal.)
"Paws" just call em "paws"
19:50 holy!!! Is that your twin?
Bunny paws and their prints dont look like that
The fact that the first thing you mentioned you liked about the set is the reprints is rather telling: The best thing about this new set is old cards!
Personally need zero cards from this set and not a fan of the gift mechanic at all. The art reminds me of old nursery rhymes which is cool but none of the cards or legends pop out at me. I play edh & pauper so not much changes in my decks.
Your opinions are what we come here for. If you dislike something, that's healthy.
I can personally live without spoiler videos. This channel, for me, is a resource for discussion of strategies and cards I have either looked over or didn't understand how to utilize in a deck.
Just keep doing what you do, we will be here bud.
What?! You didnt do spoilers for this set? Thats it! Were arch enemies now! >:O