I wish someone would show it’s done using other DAWs…I’ve looked everywhere within FL studio and can’t figure out how to do it…..Great video, very helpful as I do have Cubase as well as FL….thanks for sharing your knowledge
What's interesting is is, how well Toontrack records their drums - I am amazed at the program - I wish they had spent more time on their FX... it would probably be even better than the rest. If you rout out their drums to some descent plugins like FabFilter, etc... be prepared for a jaw-dropping experience! Thanks for this video!
Thanks for this video, I would like a full series of tutorials on how to use Superior Drummer 3: how to add drums to an already programmed song in Cubase, how to create a song in Superior Drummer 3 and then export it to Cubase, and so on. Thank you.
you still end up missing the FX that were on the out 1 and 2 in superior. In the method you are showing you would have to then recreate the out 1 and 2 fx in your daw on a drum bus.
This is an SD3 issue IMO. I hate that so many of the presets rely so much on bus processing. I've yet to add any SDXs for this reason. I'd be buying them, in part, for the presets advertised only to not be able to use them if I need the flexibility of multi-outputs.
Great video. Can you run Qbase out of the computer (separate channels out via USB) into a direct out device so that a Church sound engineer can take these processed sounds and control each Qbase channel for instruments individual volumes and eq's? If so, do you know of a hardware device (brand or link) that offers usb to an 8 channel XLR out?
Sorry it has taken me so long to get to the video. I truly appreciate you making this video, and it was helpful, but it didn't quite cover my issue completely. You were mostly correct, but I'm afraid I didn't myself or my issue very well. I use a slightly modified "Djent" preset under the metal preset tab in SD3. All mics are routed to their respective buses(Kick in/Kick out to kick bus, snare top/snare bottom to snare, etc...). Then those buses are routed to a general "kit" bus treated with eq and other fx, then that bus is sent to a comp bus, which is routed to the OUT 1/2 channel in my DAW. I love the sound I'm getting from this preset, but when I try to create separate channels in my DAW for the kick, snare, hit hat, overheard, etc. the sound quality diminishes. I know I could just keep the whole kit on one channel, but then I lose the ability to mix the individual components. I really hope I was able to explain myself better.
If you use the multi-out routing, you lose the bus processing on SD3's master output. Unfortunately, many of SD3's presets rely heavily on bus processing, so you'll only get the preset's original sound if you recreate SD3's bus processing in Cubase.
same exact issue here with the same djent kit lol. Sound TOOOOTALLY goes to shit after routing to individual tracks in pro-tools. I've even gone as far to just convert the midi to audio via printing the kick/snare/toms to audio tracks.
@HIFIMID Your vid answers some of what I was looking for, but hopefully you're answering follow up questions. When exporting to audio, is there an option to automatically remove or replace SD3's multi-out channels/tracks?
Thank you for the video. As you showed in this video, you were able to play your controller and trigger kit sounds from SD3. I'm having a difficult time setting up Superior Drummer 3 so I can play it on my MIDI controller (nektar Panorama 4). Any suggestions?
Thank you very much but I think it's more complicated than that, because usually the kick is processed through different channels in SD, I'm not even sure there's an easy fix for that? I just duplicate the whole channel and solo the kick, I know it's dumb and takes more RAM but I don't know of any other solution
Hi really enjoyed you video there, what I did notice was you playing superior drums using your midi keyboard, I use reaper 5 and superior drummer 3 and can't figure out how to use my M-audio code 49 to play the drums instead of using the mouse, is there any chance you may have a video on how to do this please, I must take a look at your you tube channel in more detail as you are excellent at explaining, I'm still learning here 🙄 thanks in advance for any help,
Hi! Got a SDrummer 3 too. I faced the following: I routed each track to sepate bus , basically did exactly everything you've done here step by step. I edited each of those outputs. Now I want to sum them all up again to make glue compression saturation and stuff. I create group track inside Cubase and try to route each of those into the general summing group track. But somehow I got silence in return (in this group track). So I don't really understand the way to sum them all up again. It's there any way to make it done?
Thank you. But the Original "Master" Out 1/2 from the template with the mix effects Comp76 and the EQ in which the kit was routed before is now dead. Is there a way to fix that?
Route all the drum tracks in your DAW to a bus in your DAW. You'll have control there. Just use the Comp76 and the EQ FX in the DAW just for that one bus track.
So Powerful, you explained`everything thanks, but I have a question about routing crash and cymbals. actually, all of them routed in overhead and ambient channel, but I want to route cymbals and crashes to other channels look like kick, snare and .... you think it is possible?
Hello :) i have an issue simialr to this but not quite .... you see, some preests have plugins on the whole master output of superior drummer, lets call it the Drum Mixbus of superior drummer 3.0 .. the plugins are sometimes on there. If i route from the busses out to my logic AUX tracks, i miss out on that processing from the Drum Mixbus channel in superior drummer, and i feel like there is no way to possibly have my busses go through that drum mixbus and then get split up again into my separate logic aux channels ... do you get me? There is no way around this is there :/
the Superior drummer 3 does NOT, open in Cubase 11 ! thats a problem ! I asked Toontrack about this over a year ago, but they dont seem to fix it. I can open S.D in cubse 10.5, but NOT 11 !
@@hifimidi ok, I will expain to you , It has somthing to do with dueal screen, that I use. If I drag the user I.F over to the other screen, an d then close it, and then try to reopen the VSt, its gone !. I can clearly see, the Vts " colour" be "on", so ,its in a way, "there" but does not show up .SO this has to do with the scaling etc. I told Toontrack about that, so they sure know !
video title, “ how to bounce to tracks” video proceeds to explain every aspect of mixing, drumming, meaning of life ….this could have been 2 minutes long
@@hifimidi you do a great job with your many videos. I’ve watched a ton. Your playing of many VSTi’s is amazing. What everyone is saying here is that this method effectively bypasses the compression and EQ processing that’s on SD3’s mix buss (master buss) down on the end of the mixer and, thus, at the end of the signal path that is a key part of the preset’s sound. As stated previously, this is a shortcoming of SD3 if you want to faithfully route out to a DAW. In this example, the processing on the SD3 mix/master bus would need to be replicated on a bus in the DAW, to which all the instrument buses you routed out of SD3 would be routed through in the DAW. Definitely possible, but a pain in the workflow.
Such a niche issue, but exactly what I was looking for. Glad the algorithm served this one up for me. Cheers!
Thank you. This was very helpful and well explained.
First I've watch your channel. This video is of real value... thanks so much.
Thank you for clarifying this procedure. I’ve been routing SD3 incorrectly into Logic.
Thank you for teaching me to finally do this.
I wish someone would show it’s done using other DAWs…I’ve looked everywhere within FL studio and can’t figure out how to do it…..Great video, very helpful as I do have Cubase as well as FL….thanks for sharing your knowledge
VERY helpful. You are under-appreciated! TYVM
What's interesting is is, how well Toontrack records their drums - I am amazed at the program - I wish they had spent more time on their FX... it would probably be even better than the rest. If you rout out their drums to some descent plugins like FabFilter, etc... be prepared for a jaw-dropping experience! Thanks for this video!
Obrigado! :)
Thanks for this video, I would like a full series of tutorials on how to use Superior Drummer 3: how to add drums to an already programmed song in Cubase, how to create a song in Superior Drummer 3 and then export it to Cubase, and so on. Thank you.
4:30 is the answer we all have been looking for!!!
you still end up missing the FX that were on the out 1 and 2 in superior. In the method you are showing you would have to then recreate the out 1 and 2 fx in your daw on a drum bus.
This is an SD3 issue IMO. I hate that so many of the presets rely so much on bus processing. I've yet to add any SDXs for this reason. I'd be buying them, in part, for the presets advertised only to not be able to use them if I need the flexibility of multi-outputs.
Thank you! Is it the same for addictive drummer?
Thank you. This was really helpful.
Great video. Can you run Qbase out of the computer (separate channels out via USB) into a direct out device so that a Church sound engineer can take these processed sounds and control each Qbase channel for instruments individual volumes and eq's? If so, do you know of a hardware device (brand or link) that offers usb to an 8 channel XLR out?
Trying to route the individual instruments to their own channels in my DAW (FL 20) is seemingly impossible. I cannot figure it out.
Thanks, now it works in EZdrummer 3 too. But the button is on the left side.
If playing sd3 with electronic drums the overall sound will be better if I used individual channels with a daw? Very helpful video
Thanks
Sorry it has taken me so long to get to the video. I truly appreciate you making this video, and it was helpful, but it didn't quite cover my issue completely. You were mostly correct, but I'm afraid I didn't myself or my issue very well. I use a slightly modified "Djent" preset under the metal preset tab in SD3. All mics are routed to their respective buses(Kick in/Kick out to kick bus, snare top/snare bottom to snare, etc...). Then those buses are routed to a general "kit" bus treated with eq and other fx, then that bus is sent to a comp bus, which is routed to the OUT 1/2 channel in my DAW. I love the sound I'm getting from this preset, but when I try to create separate channels in my DAW for the kick, snare, hit hat, overheard, etc. the sound quality diminishes. I know I could just keep the whole kit on one channel, but then I lose the ability to mix the individual components. I really hope I was able to explain myself better.
Bummer. Can you capture your screen somehow?
If you use the multi-out routing, you lose the bus processing on SD3's master output. Unfortunately, many of SD3's presets rely heavily on bus processing, so you'll only get the preset's original sound if you recreate SD3's bus processing in Cubase.
same exact issue here with the same djent kit lol. Sound TOOOOTALLY goes to shit after routing to individual tracks in pro-tools. I've even gone as far to just convert the midi to audio via printing the kick/snare/toms to audio tracks.
@HIFIMID Your vid answers some of what I was looking for, but hopefully you're answering follow up questions.
When exporting to audio, is there an option to automatically remove or replace SD3's multi-out channels/tracks?
Thank you for the video. As you showed in this video, you were able to play your controller and trigger kit sounds from SD3. I'm having a difficult time setting up Superior Drummer 3 so I can play it on my MIDI controller (nektar Panorama 4). Any suggestions?
Thank you so much for this👍
Thank you very much but I think it's more complicated than that, because usually the kick is processed through different channels in SD, I'm not even sure there's an easy fix for that? I just duplicate the whole channel and solo the kick, I know it's dumb and takes more RAM but I don't know of any other solution
Hi really enjoyed you video there, what I did notice was you playing superior drums using your midi keyboard, I use reaper 5 and superior drummer 3 and can't figure out how to use my M-audio code 49 to play the drums instead of using the mouse, is there any chance you may have a video on how to do this please, I must take a look at your you tube channel in more detail as you are excellent at explaining, I'm still learning here 🙄 thanks in advance for any help,
Very helpful
Hi! Got a SDrummer 3 too. I faced the following: I routed each track to sepate bus , basically did exactly everything you've done here step by step. I edited each of those outputs. Now I want to sum them all up again to make glue compression saturation and stuff. I create group track inside Cubase and try to route each of those into the general summing group track. But somehow I got silence in return (in this group track). So I don't really understand the way to sum them all up again. It's there any way to make it done?
thanks for the vid. what do you do with all the other dormant channels created in your DAW if you're only using 6?
You can delete them...
thanks :D
Thank you. But the Original "Master" Out 1/2 from the template with the mix effects Comp76 and the EQ in which the kit was routed before is now dead. Is there a way to fix that?
Route all the drum tracks in your DAW to a bus in your DAW. You'll have control there. Just use the Comp76 and the EQ FX in the DAW just for that one bus track.
hello sir. can you make a tutorial for this sounds. this drum sounds really really really really good. if you don't mind. please, i'm waiting. 🙏🙏🙏🙏
thank you very much
What about the channels after the bus channel? And does it master if I switch the mixer to post or pre?
And how to make mono out? If it's possible))
Can you seperate the toms in the mix or are all the toms linked together
So Powerful, you explained`everything thanks, but I have a question about routing crash and cymbals. actually, all of them routed in overhead and ambient channel, but I want to route cymbals and crashes to other channels look like kick, snare and .... you think it is possible?
It’s definitely possible. Read the manual about ‘routing instrument microphones.’ You can have every kit piece on its own channel if you want.
Genius! Thanksss!
THANKS!!!!!!!!!!!!!!!!!
Hello :) i have an issue simialr to this but not quite .... you see, some preests have plugins on the whole master output of superior drummer, lets call it the Drum Mixbus of superior drummer 3.0 .. the plugins are sometimes on there. If i route from the busses out to my logic AUX tracks, i miss out on that processing from the Drum Mixbus channel in superior drummer, and i feel like there is no way to possibly have my busses go through that drum mixbus and then get split up again into my separate logic aux channels ... do you get me?
There is no way around this is there :/
THANKS..
the Superior drummer 3 does NOT, open in Cubase 11 ! thats a problem ! I asked Toontrack about this over a year ago, but they dont seem to fix it. I can open S.D in cubse 10.5, but NOT 11 !
I wonder why. It opens easily in mine. Windows or Mac OS?
@@hifimidi ok, I will expain to you , It has somthing to do with dueal screen, that I use. If I drag the user I.F over to the other screen, an d then close it, and then try to reopen the VSt, its gone !. I can clearly see, the Vts " colour" be "on", so ,its in a way, "there" but does not show up .SO this has to do with the scaling etc. I told Toontrack about that, so they sure know !
video title, “ how to bounce to tracks” video proceeds to explain every aspect of mixing, drumming, meaning of life ….this could have been 2 minutes long
wrong - omg
How so?
@@hifimidi you do a great job with your many videos. I’ve watched a ton. Your playing of many VSTi’s is amazing. What everyone is saying here is that this method effectively bypasses the compression and EQ processing that’s on SD3’s mix buss (master buss) down on the end of the mixer and, thus, at the end of the signal path that is a key part of the preset’s sound.
As stated previously, this is a shortcoming of SD3 if you want to faithfully route out to a DAW. In this example, the processing on the SD3 mix/master bus would need to be replicated on a bus in the DAW, to which all the instrument buses you routed out of SD3 would be routed through in the DAW. Definitely possible, but a pain in the workflow.