Claymation Mouth: How to Make a Mouth & Animate Tutorial with Geometry Nodes:
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- čas přidán 13. 09. 2024
- An intermediate Blender tutorial; we delve into the fascinating world of claymation mouth creation and animation! In this comprehensive guide, I'll walk you through the step-by-step process of crafting and animating a claymation-style mouth using a collection of Blender's most powerful tools.
Bring your characters to life with expressive and dynamic mouth movements. Whether you're a seasoned Blender 3D model builder and animator or looking to expand your animation skills, this tutorial is tailored to elevate your proficiency and creativity.
During this tutorial on how to make a mouth in Blender, we'll cover:
Harnessing Geometry Nodes: Explore the power of Blender's geometry nodes to streamline the creation of your claymation mouth. We'll showcase techniques for efficiently generating and manipulating geometry, empowering you to achieve your desired aesthetic with ease.
Utilizing Empties: Discover the versatility of empties in Blender and how they can enhance your animation workflow. We'll demonstrate how to leverage empties to achieve precise control over specific aspects of your claymation mouth, allowing for seamless animation.
Building an Armature: Learn how to construct a flexible armature system that provides control over your claymation mouth movements. We'll guide you through the setup process, ensuring optimal functionality and ease of use.
Saving Mouth Expressions: Learn how to save your meticulously crafted mouth expressions in Blender's pose asset library. This invaluable skill enables you to effortlessly recall and apply your favourite mouth shapes, saving time and enhancing consistency in your animations.
By the end of this tutorial, you'll have the knowledge and confidence to create captivating claymation-style mouth animations in Blender like never before. Whether you're animating characters for film, games, or personal projects, the skills you acquire here will undoubtedly elevate the quality and impact of your work.
So, why wait? Join me on this exciting journey into the world of claymation mouth creation and animation in Blender. Let's unleash our creativity and bring our characters to life in ways we have never thought possible!
Don't forget to like, share, and subscribe for more Blender tutorials and animation tips. Happy animating!
LINKS:
Purchase the model used in this tutorial:
jamesmiddleton...
A useful mouth expression chart:
graphicmama.co...
Subscribed. This is amazing to learn with and incredibly useful :)
Thanks dude. I was wondering if you can hook an bezier anchorpoint as well? So that the mouth can be more square and oval in between.
Excellent video! thanks!
i am from india and very very thank u
You're welcome, and my love to India.
Thank you for this tutorial video..i just want to know can i scale the size?
hi, thank u form the tuto. I ordered the project from the website .. all good but the armature is not visibl !! celp plz :)
when i press Vector on the sample index there is a open at the side of the inside mouth. How do I fix it?
Fantastic video bro ,
I
Thanks!!
can you follow up with a tutorial on the rest of the character like the eyes and body animations etc. Please :)
You're the second person to request this. I do like the idea of "follow-ups". I will need to have a think about this. Thanks.
@@blenderbones Will be cool, thank you!)
It is requested that you also create a tutorial on making arms and legs and their animation.
Not a bad suggestion. I will have a think about this.
😊superb bro
I'm glad you like it. I have a cold, so my voice is a little high and raspy. I hope you could understand me.
@@blenderbones yes I understood
Please be advance something in this mouth shep key
I had a problem, the 'Domain size' and the 'sample index' do not appear for me. Has anyone else experienced the same?
Update to Blender 4.2
Bro this mouth rig can vibrate with sound like MP3. Just like shape key -talk. Bro plz ans
There might be an add-on that can do that? I'm not sure. Perhaps another reader has a suggestion?
Thanks bro.
Asset browser is not working properly, I create a lot of mouth shape keys , not working , please help me to solve this problem
Did you change the mode at the top of the Asset library window from "All" (or whatever) to "Current"? That is the most common issue. I hope that helps.
@@blenderbones yes I did it , but it is not proper working
Do you use Instagram, I want to share with you my problem
❤❤❤❤❤❤
id come back and follow the tutorials every time if these were put into series with follow up vids. i find it very easy to listen to your videos unlike the others ive seen so far. im a complete beginner and im struggling with finding a proper path to follow in my head to where i need to start and end up. the nodes confuse the hell out of me and i find im always frustrated cause im just adding and clicking without knowing what most of it does . I just seem to be getting nowhere , i have no money so cant afford all these paid courses at all. I really want to learn but i cant find anything that really teaches me all thelittle things. its all spread about through different versions , different channels that tell you half the story and ultimateley want you to pay $500 to buy their course that doesn tell you it either. its so hard finding a proper learning path , and if i do its 4 or 5 years old lol ..HELP! lmao where do i go ? what do i do ? and who do i listen to?
I understand. There is no single answer from a technical standpoint that will help here. My advice is this: keep on "playing" with Blender. And I use that word intentionally. Have fun. Don't be afraid to experiment. And set yourself goals: start off creating rocks, and then move on to mountains (analogy). I hope that helps.
How to save this file ( mouth ) in my blender after completing this file , next time I could use it without this ?
I'd keep it in Blender in order to save the poses in the Pose library. I hope that makes sense?
@@blenderbones please make a video on it
@@Kabirsaif786 Yes, this is something I have been thinking about. I might just do that very soon.