just one question... if whatever happened in Ghostwire Tokyo leaves the clothes behind... and there are baby prams in the game... does that mean each pram has a loaded diaper sitting inside it?
From what I heard in a video by Tyler McVicker, the rain effect looks so bad because each drop is made of cries for help written in kanji and it supposed to be a sign that you’re near a lost soul
The reason why the rain drops look so "fat" and clunky is because, if you pay attention, each water droplet is actually the kanji for rain, just like a lot of other things in the game that show their kanji
Despite their masked appearance, tanuki are not close relatives of the common raccoon, the famous species native to the United States. Tanuki belong to the Canidae family, alongside wolves and foxes. In contrast, the common raccoon shares more in common with mustelids, a family that includes weasels, badgers, and otters. Their similar appearance could be a case of convergent evolution, where different species evolve to occupy the same ecological niche.
They also have ginormous nutsacks that they can use for all sorts of things (tho that gets omitted from most if not all depictions of tanuki in modern media).
God bless Tango for continually making interesting games ....even if they aren't 100% successful. Way more interested in this stuff than mainstream games.
@@kagom6830 nah, maybe on another planet. This lines right up with The Evil Within...bizarre, original, and something all together different. Having said that..I haven't played it yet...
@@mcgillaz3672 how is that relevant? Ghostwire is being heavily advertised and talked about by a lot of people in the industry, that alone makes it mainstream
That’s quite the shame when it was first announced I was hoping for it to have some horror elements which was what made me interested, but seeing some of the gameplay, while cool didn’t really get me invested.
I can't wait to play this for myself. Hearing the words from the Gman himself about Ghostwire, yeah it isn't perfect but still, one should take their time to admire everything there is to see in Tokyo here, it's beautiful! Props to Tango for pulling that off.
3:15 I want to say that this was supposed to be a Evil Within sequel but, it started to go so off the rails that they turned it into its own game. If true, it reminds me of the development of Resident Evil 4. The development for that game generated like four other franchies. One of them being Devil May Cry.
It’s wild to me that while developing a sequel to a well known franchise can end up so wildly different that it becomes a whole new franchise entirely. Like how do you get that far from the original idea while developing sequels?
It definitely seems like it's going for more of a supernatural-edgy-anime feel than horror-gorefest. It's kind of like complaining that Harry Potter isn't scary despite the inclusion of witches. Like, those movies have scenes that might frighten small children, but anyone familiar with horror won't be fazed.
Anime feel is not really the correct term here it's basically based on various Japanese folklore and practices sure it being Japanese culture makes people think anime(because obviously Japanese animation has roots in there own culture who could have seen that one coming /s) but it's not
Pretty great points actually. You summed it up pretty well actually. It does seem like fantasy action game with some horror elements. The supernatural genre of games, anime, cartoons and movies have tons of these. Great genre however if you are used to classic horror , you would look at this at a different way. It looks great but in a different way , we can say.
6:43 That tall lady is actually a Yokai. A Japanese spirit. The name I've seen most often with her is Hachishaku-sama. She's been around a lot longer then Resident Evil Resident Evil 8 has. I believe she appeared around 2005 or so. In fact, they probably based lady Dimitrescu off of Hachishaku. She pretty much stalks children and eventually takes them away and commits Minecraft on them.
Wasn't she in Fatal Frame 4 on the Wii U?? I found her on accident fairly early on standing off the side of the road in the trees. Only in that game she's almost the size of a telephone pole and extremely lanky.
Fun fact about the rain, if you freeze frame or look closely it's actually japanese Kanji (characters/letters). Pretty nice little touch, and that's why it's so chunky and gloopy
The ex-director lady flat out said it was an adventure game, just kinda "spooky." It's just a supernatural themed action adventure game. It never has to actually be scary. It's not a horror game. The Evil Within games were horror games.
You gotta play Metro in russian just like you gotta play this one in japanese, you just have to, don't ask. I don't think the point of Ghostwire is to be scary, but more like a weird sort of haunted house ride full of urban legends and internet creepypastas. And haunted house are more a thing to amuse you than scare you. The ghost without toilet paper is ALSO a japanese folklore thing. It's in Both Majoras Mask and Astral Chain. Well ... in astral chain it could just be someone who can't stop shitting pretending to be a ghost, but yeah, That's what it is. Its a a ghost stuck in what i would call the most horrible loop in life or death, taking a dump forever. But if you give it a toilet paper it brings good fortune. This is why in Astral chain and Majoras you get goodies for helping the ghost. But hey. You should see the Bizarre forgotten urban legends from scotland yard days. It's not too far off. i didn't play the game yet, bit the point of impact seems to be when the colors appear on their attacks. since the proyectiles also have a strong color
I tried to play Metro in Russian, but the first one don't shows you captions for side character conversations and for everything you might need. Otherwise I would have played it in Russian.
This game looks less fleshed out than far cry. All pretty hype nothing else, bargain bin almost right away. You experience everything their is to experience basically right away, you look at guys and shoot with hand gestures.
Ghostwire Tokyo feels similar to Dead Island, but with a little bit of platforming, and its ghosts instead of zombies. Gameplay is less intense and slower paced. Gets boring after a while.
5:21 the reason for this is that certain other visual mechanics like lighting and shadows often times conflict with reflection and particle effects of rain, basically the complexity of modern games backfires when it comes to rain.
Shinji Mikami don't miss when it comes to concepts. They should've followed Doom a little, not at being a very fast shooter but at giving each tool a purpose.
Few things are so surreal as recognizing foreign city streets on a continent you only visited a handful of times with years of separation and were drunk most of it. The same thing happened to me in Kaiserslautern, Germany.
The combat gameplay in the trailers for this just never looked right to me, which sucks because Shinji Mikami has designed some of the most fun and satisfying combat systems in games prior (RE4, God Hand, Vanquish).
The idea and visuals are so good but the execution just seems like another open world game that's checking certain boxes. To me anyway, it's sad I was so interested in this game. I might still get it to play through but it's not what I thought. I was worried this is that we would get. Am I getting too old for games? or do alot of modern games feel like their core design is cookie cutter ? Like a Unisoft game or something.
@@SomeoneStoleMyHandle911 games used to be made for a more niche hardcore discerning audience, now games are a huge industry with an even bigger audience. There are good games but it feels like sifting through muddy water for flecks of gold.
Mikami is overseeing development but thats it basically. Actual game director left studio long time ago and someone different took her place and it seems they took safest route just to finish off the project because of that. Mikami also didnt had full creative freedom since Vanquish because.. he didnt even wanted to since he established Tango to teach younger people how to make games he said so himself. He directed The Evil Within but it was a project where many people got chance to push their ideas it wasnt really "Mikami project" but Tango one,sequel wasnt even directed by him too. Its possible he will now finally direct a new game with MS's budget since he stated in interviews that he would like to make his "dream action game" but implied they lack resources and staff but who knows maybe he lost his touch. Watch interview with him on Archipel channel its pretty cool.
1. Congratulations for not calling the Tanuki a Raccoon. 2. Nope, that big woman has nothing to do with some weird trend. Seems they combined Kuchisake-onna and Hachishaku-sama into one thing for the game.
To your #2, how the fuck do you know? Just because it existed before RE7 doesn't mean it's impossible for RE7's popularity to inspire others to follow.
Fun fact: This and Gran Turismo are the only Japanese games billed as "exclusives" on PS5. Ghostwire isn't even a timed exclusive. It'll be on Steam day one. FF7R Integrade was billed as a timed exclusive but it's on EGS, and the verdict is out on FF7R2. How the mighty have fallen.
@@tmnttiny Seems like the consoles lack the same brand identity they had in the day and are way more corporate. MS used to have the console you played with your bros, while Sony had the quirky and experimental library full of Japanese games. Now both consoles offer watered down western "cinematic experience" type games. Nintendo is carrying the torch in terms of consoles.
They have Shiba Inu doggo, and you can pet them!! Best game ever!! A game in Tokyo, it looks really gorgeous. It's like ghostbusters, but you're in Japan
I can't believe Japanese folklore from 1200 years ago is copying video games that came out less than a year ago. You can't trust anybody to have integrity these days. 😥
@@Gggmanlives Um, no. In a game set in Japan, using Japanese horror tropes and urban legends, it's exactly the kind of thing I would expect to see, "genius." Like I wouldn't assume the ghost asking for toilet paper was copying the ghost from Majora's Mask. Maybe, just maybe, they have a common reference point. 🤔 Nah, obviously you just picked up on the next trend in horror games. You cracked the code, bro!
@@doctorbrown5957 bruh they literally didn’t try any rn it new gameplay wise. You’d rather have a repetitive/bad good looking game than a fun game. Alright
This looks very, very interesting. The last Japanese game that went for the weirdness factor really hard for me was Killer7, and this game looks to be about on or near the same level. We definitely need more oddball and off the wall games like this. It's a crime that most games don't challenge the norm.
Wholeheartedly agree, but just for the record - there's actually a metric ton of genuinely weird games out there, they're just not usually part of the mainstream/big-budget scene, is all. To give a couple recent examples that are also played from a first person perspective and are also all going for a "weird" tone on one or several levels, just off the top of my head: Northern Journey, Golden Light, Cruelty Squad, Paradise Killer. AAA-gaming has become way too expensive for its own good, is the problem in my eyes. When there's a couple million dollars on the line, companies are much less willing to experiment around. Recouping expenses and making small profits no longer counts as success at this point.
@@HansAlRachid I should've clarified that I was talking about the last weird Japanese game that *I* played that was similar to Ghostwire was Killer7. Never tried the other games you mentioned.
@@jameswasdin654 Ah I see, yeah Japanese gaming in particular has become more and more difficult to parse over the years. Nowadays it seems like it's mostly Capcom or Squeenix or bust, with the occasional Suda 51 game as an outlier. Anyway, if you're ever out of ideas for what to play, I can definitely recommend those games I listed.
@@HansAlRachid It's a shame the majority of the industry nowadays don't have the balls to try something new and unique like this game. I personally think gaming going mainstream is both a blessing and a curse, mainly for the fact we get so many copy and paste games shelled out by scummy big companies that even the ones that try new ideas (like Arkane Studios, for example) don't make enough sales to encourage experimentation.
@@jameswasdin654 Oh man, don't get me started on Arkane. That company's sales numbers are a genuine tragedy. They put out masterpiece after masterpiece and get buried for their efforts. It hurts. In general I think the industry is and has been balancing on a tightrope creatively for quite some time now with its design-by-commitee approach to big-budget gaming. So long as they keep finding a new thing to sell as a revolutionary idea to the masses for a couple of years (no matter how old the concepts in play might be in actuality), they can try to keep their formula from going stale to some degree, but eventually consumers are going to wise up, I think. Or hope, rather. The equivalent of Marvel fatigue _has_ to set in at some point.
Elements in Japanese folklore have a different meaning compared to Western fantasy lore. While we have Earth, Wind, Water and Fire, they represent the four cornerstones of alchemy and in fiction elemental damage or abilities. In Japan (and Chinese I guess too) these elements represent Speed, Stamina, Patience and Strength with some variations like Stamina=Health or Beauty and Strength=Willpower or Leadership. They are more mental rather than elemental ;)
@@cloudfoxdie Action in the sense that there will be combat? Or action in that it looks like the draw IS the combat? The trailers make me think it could go either way.
anyone else notice how each rain droplet is literally the kanji for rain (I didn't until my friend pointed it out) which is also probably why the rain is so thick
Because the game has you killing all those enemies how could you ever be scared of them? If this was an immersive sim it could have been extremely scary.
14:20 The point of the different weapons isn’t just variety for the sake of variety. Wind is your semi automatic, it’s good for dealing with mid to far range enemies focused on single targets that is very efficient for stalling and can win every fight if your good. Water is your shotgun. It has short range wide spread and high damage and doubling up on it can be really devastating. Fire is your heavy weapon. There’s almost no reason to not used the charged attack in every scenario it’s just a bomb to scatter enemies. And the bow is for going in stealthy able to take out most small enemies while you quick purge the rest.
When the game was announced, it looked great. The more it got publicized, the more I realised it wasn't horror. I didn't even realise it was due to release, so this video surprised me. I also didn't realise that it was an open world, busywork game... even more reason to avoid, I guess. Such a shame, because visually and thematically, this looks great.
That tall with white hat woman is probably hassaku sama (wording) an actual japanese story horror lore that has been exist ages years ago So in a way lady dimitres (again wording) is probably the one who try imitate her look wise
The toilet ghost is straight up ripped from Astral Chain, who straight up ripped it from Skyward Sword. I think it's also a well known Japanese ghost story. So that's why.
I can't believe they made the euclidean-bound toilet paper from video games into a real thing! It's the one thing we didn't need, and it was all caused by video games!
15:17 The dash move was added later. It makes it feel like doom and it’s really fucking cool and is the main reason I love fighting single target larger enemies in this game so much.
hey gman awsum video!! i jus wanted to tell u something i learned a whiles back when RE8 was popular. it jus so happens that when they maked RE8 they took a lot of inspiration from a old japanese urban legend in order to make the giant lady dimitrescu. in the japanese legend there was a tall lady dressed in white who would try to like kidnap u when ur a child and stuff. so thats kind of like what they seem to be going for here in this game. jus wanted to kind of make it clear where that whole idea sort of seems to have came from :)
Great review as always, but I did notice now that I have played the game for a while, the red thing you talked about blocking, it's a ranged attack, the kick is casting animation and the red thing is projectile that flies from far away so naturally you block the red thing. Melee attacks block fine just as well.
Artistically interesting but can't get over how boring the combat and exploration looks behind the flashy visuals. Not terrible, just generic. In that sense it kinda reminds me of Rage 2.
I have this game on my PS5 and I love it. I’m trying to do all or most of the side missions before “getting on the bike”. On PlayStation, you get the haptic feedback and adaptive triggers. Your bow feels like a bow. When you grab and crush a core you can feel the right analog trigger getting harder to squeeze, until it snaps and you crush the core! Without the dual sense, ghostwire is way less immersive. 😊 It’s just really satisfying to destroy the visitors with a DualSense controller! If you can try it you should.
10:15 hah, didn't expect them to have an allusion to Belphegor in this. I do get the complaint where some of the enemies and such aren't the most interesting designs, but with the majority of them (like you mentioned) being based off Japanese myths and yokai, you really run the gamut of designs. You'll get giant ladies and faceless dudes in suits, but also weird turtle people and umbrellas and whatnot. anyway, great review! game looks awesome! I just wish I had anything that could play it. I still can't even find a PS5 that's anywhere near MSRP, and this game would probably set my PC on fire.
Regarding the tall Women you mentioned in the video RE Village actually took insperation from the tall Japanese Women. In other words It's Japanese folklore about a tall 8-9 ft tall woman so the fact she's in the game makes sense.
I know it goes against the popular opinion but the more they revealed about this game, the less interested I got. Personally hope they return to form and give us a great evil within 3 story
japanese concept of hooror was never about shock value or aesthetically scary its more about psychological horror and mental torture ... western horror is like look at this scary monster and what it can do look at how powerful and creepy this ghost is while japanese horror usually has a sa story about the ghost or monster and their eternal torment
i agree, we are on the cusp of WW3 and i wanna just hunt some yokai in my favorite country's capital life is so short as is man why are we humans so dumb???
@@Elatenl That doesnt prove anything, it just proves people are afraid of change and strange new concepts and odd designs. Some of the best games in the world sold like shit, and only became popular years after they were declared "a failure" for not selling well.
I cant believe how generic this game is. You cant see it until you actually play it and realize that underneath its weird initial presentation, its just another typical ubisoft formula open world game that we’ve all played hundreds of. And its a shame, because it really gives of the impression that its something different, but its just the book cover. I understood why everyone called it mediocre only after i played it. Ubisoft/10
@@DV-ou1yu Same, and the combat in Ghostwire actually looks fun to me, it's not supposed to be Doom Eternal, it looks more like Evil Within but with spells instead of guns and with the addition of blocking, which is absolutely fine.
Although how this game was originally advertised was really weird, since the time the first trailer came out it made it look like it was going to be a unique survival horror game, until they changed the entire thing into what we have now.
I just played this game on Xbox and I don’t know if this was added in an update but there is an ability you can buy that allows you to dodge in any direction and it can be upgraded too
While I do want to play this game in Japanese, I worry that during intense combat I'll miss what someone is saying and distracted to even read what's going on.
I won't cry myself to sleep over have just three elemental attacks, but it would be neat if more elements could or would be there for the player to use. 5 is almost like a basic FPS metric. Sure there's the bow and arrow and other tool weapons, but those are more situational, yeah? Sounds like a decent enough game. Post apoc cities are always fun. Though hopefully the hypothetical sequel would improve the FPS combat. It feels like the dev team is kinda new to the genre or something.
See this is my problem with the raytracing fad: every game needs to be wet and rainy to justify every surface being reflective. Is that what people want: every game being set in the UK forever?
Damn bro if you spent one night studying up japanese folklore instead of spending it with my mom you'd notice your fuck-up on the combat part. You called it Ethereal Waving, the fuck is that? If you've heard about the "red string of fate" which in Japan is related to marriage (although originally chinese mythology) you'd realize that ethereal weaving (french Oui-Oui + ng) is related to that, you're interacting with their life strings and you weave them out of reality or some shit like that.
I really enjoyed the game, there are certainly several areas of improvement, but in general it's a fun game, with great art direction, different, fresh, and with a soul, which is not very common in these times. So props, for trying something new. Try it if you can.
The combat looks fun, cant wait to play it for myself. I dont mind it being upgrade based over skill based as there are other games like elden ring which fulfill that need. That being said after beating elden ring im burnt the fuck out and need a chill game that isn't 50% horse riding thru grass fields with a reskinned asylum demon DS1 fight recycled EIGHT TIMES
Still playing Elden Ring only about 20 hours in,..between that,Horizon 2,Dying Light 2 its been great going back and forth playing these great games,now I get to add Ghost wire to that list and try to beat all 4 games sometime in April...
8:49 if you tap the reveal button again then the NPC will have made it to they’re destination and have left behind an obvious trail that you can quickly follow.
6:42 this enemy is based on the slit mouth woman an urban legend in Japan that states a woman wearing a white mask and white hat will walk up to people at night and ask if she’s beautiful if they say no then she kills them if they say yes she takes her mask off and asks again am I beautiful if they say yes then she cuts the persons mouth making them have a slit mouth too and in some legends says she also kidnaps them and if they say no then she kills them but in some interpretations it’s said she starts crying and disappears. This is further proven in the woman in the red dress a version of the big sheers lady but without the mask or hat.
That masked lady with giant gardening scissor i think is a nod to Japenese popular urban legend, "slit mouthed woman". Like you said, this is probably the most Japanese game ever made.
Hey guys, don't forget you can use the chad promo code GMAN at Steelseries checkout to get 12% off your next order!
Thanks for watching!
Great review.
21:20 - Yeah, I mean, not every fuckin' game must be a Souls one...
this is the weirdest face reveal ever
just one question... if whatever happened in Ghostwire Tokyo leaves the clothes behind... and there are baby prams in the game... does that mean each pram has a loaded diaper sitting inside it?
Can you review the Half life 1 mod Field Intensity? Its seriously good and deserves recognition.
the tall lady with scissors isn't necessarily tapping into the tall lady thing, as it is a common japanese urban legend, kuchisake-onna
Yeah,
Don't talk to her.
Not hashhaku sama?
I'm pretty sure it's a combination of the tall lady and the scissor lady.
From what I could see she could be a conbo of both kuchisake-onna and hasshaku sama but I could be wrong
@@velvetaeon2774 why not? She looks hot like dayum boy
From what I heard in a video by Tyler McVicker, the rain effect looks so bad because each drop is made of cries for help written in kanji and it supposed to be a sign that you’re near a lost soul
That's actually dope.
It's not exactly "cries for help" although, the rain particles are literally kanji for "rain".
The reason why the rain drops look so "fat" and clunky is because, if you pay attention, each water droplet is actually the kanji for rain, just like a lot of other things in the game that show their kanji
Despite their masked appearance, tanuki are not close relatives of the common raccoon, the famous species native to the United States. Tanuki belong to the Canidae family, alongside wolves and foxes. In contrast, the common raccoon shares more in common with mustelids, a family that includes weasels, badgers, and otters. Their similar appearance could be a case of convergent evolution, where different species evolve to occupy the same ecological niche.
based. thank you ecology-sensei
They also have ginormous nutsacks that they can use for all sorts of things (tho that gets omitted from most if not all depictions of tanuki in modern media).
Talking about the yokai btw
As someone who studied biology and ecology at uni, this comment floats my boat.
@@lehelisbored I had no idea til I looked it up
I always assumed Mario was dressed as a raccoon 🦝
God bless Tango for continually making interesting games ....even if they aren't 100% successful. Way more interested in this stuff than mainstream games.
Bro.. this IS a mainstream game
@@kagom6830 nah, maybe on another planet. This lines right up with The Evil Within...bizarre, original, and something all together different. Having said that..I haven't played it yet...
@@mcgillaz3672 ok? This is still a mainstream game. The quality of the game does not determine whether or not it is mainstream
@@kagom6830 what do you classify as niche?
@@mcgillaz3672 how is that relevant? Ghostwire is being heavily advertised and talked about by a lot of people in the industry, that alone makes it mainstream
6:50 that is Hachishakusama. a Japanese Myth started in 2008.
Nothing to do with Resident Evil.
"acksually" 7:08 literally not even 20 seconds after.
There's actually another one that is about scissors so I think they combined them.
If anything I'd say lady dimitrescus look is more based off hachishakusama more than the other way around
@@Chronomaton kuchisake-onna the split mouthed woman.
@@TatsTopVideos yea that one
The devs in an interview actually said it wasnt meant to be a scary game.
they considered it but decided to go on full action
@@motivateddad the gameplay fun but it will boring fast
@@cheemslord9917 2nd
That’s quite the shame when it was first announced I was hoping for it to have some horror elements which was what made me interested, but seeing some of the gameplay, while cool didn’t really get me invested.
link?
I can't wait to play this for myself. Hearing the words from the Gman himself about Ghostwire, yeah it isn't perfect but still, one should take their time to admire everything there is to see in Tokyo here, it's beautiful! Props to Tango for pulling that off.
@@Elatenl haha no buddy cares if you (some rando) doesn't wanna play this game I dont either btw and no one cares
@@Drawnartist Dude's commenting anywhere he see's a compliment comment. Such an insecure, sad, lonely man
@@Hydra_X9K_Music 🤣
For me good games are not perfect.
@Drawnartist 4711 you cared enough to comment so yeah, you care if he didn't liked you game.
3:15 I want to say that this was supposed to be a Evil Within sequel but, it started to go so off the rails that they turned it into its own game. If true, it reminds me of the development of Resident Evil 4. The development for that game generated like four other franchies. One of them being Devil May Cry.
It’s wild to me that while developing a sequel to a well known franchise can end up so wildly different that it becomes a whole new franchise entirely. Like how do you get that far from the original idea while developing sequels?
@@jeremyroberts8822 they wanted to create this specific location as realistic as possible. Probably realized it would be better with its own story
It definitely seems like it's going for more of a supernatural-edgy-anime feel than horror-gorefest. It's kind of like complaining that Harry Potter isn't scary despite the inclusion of witches. Like, those movies have scenes that might frighten small children, but anyone familiar with horror won't be fazed.
precisely ;)
Anime feel is not really the correct term here it's basically based on various Japanese folklore and practices sure it being Japanese culture makes people think anime(because obviously Japanese animation has roots in there own culture who could have seen that one coming /s)
but it's not
@@Unapologeticweeb I had no idea that traditional Shinto practices included so many neon lights. ;)
@@synthetic240 I mean the monsters etc
Pretty great points actually. You summed it up pretty well actually. It does seem like fantasy action game with some horror elements. The supernatural genre of games, anime, cartoons and movies have tons of these. Great genre however if you are used to classic horror , you would look at this at a different way. It looks great but in a different way , we can say.
6:43 That tall lady is actually a Yokai. A Japanese spirit. The name I've seen most often with her is Hachishaku-sama. She's been around a lot longer then Resident Evil Resident Evil 8 has. I believe she appeared around 2005 or so. In fact, they probably based lady Dimitrescu off of Hachishaku.
She pretty much stalks children and eventually takes them away and commits Minecraft on them.
Wasn't she in Fatal Frame 4 on the Wii U?? I found her on accident fairly early on standing off the side of the road in the trees. Only in that game she's almost the size of a telephone pole and extremely lanky.
she doesn't just kill kids
@@raitheeastcott6908 yeah, men of culture know
@@tadpolegaming4510 I wasn't talking about that but ooohhhh myyyyy
Kuchisake-onna
not every game needs to be souls like.
"But it's also separated from reality, *oops there goes gravity* "
Classic Gman.
Fun fact about the rain, if you freeze frame or look closely it's actually japanese Kanji (characters/letters). Pretty nice little touch, and that's why it's so chunky and gloopy
The ex-director lady flat out said it was an adventure game, just kinda "spooky." It's just a supernatural themed action adventure game. It never has to actually be scary. It's not a horror game. The Evil Within games were horror games.
This game sounds absolutely bizarre, and for that reason alone I’ll buy it. Props to the devs for originality.
You gotta play Metro in russian just like you gotta play this one in japanese, you just have to, don't ask.
I don't think the point of Ghostwire is to be scary, but more like a weird sort of haunted house ride full of urban legends and internet creepypastas. And haunted house are more a thing to amuse you than scare you.
The ghost without toilet paper is ALSO a japanese folklore thing. It's in Both Majoras Mask and Astral Chain. Well ... in astral chain it could just be someone who can't stop shitting pretending to be a ghost, but yeah, That's what it is.
Its a a ghost stuck in what i would call the most horrible loop in life or death, taking a dump forever. But if you give it a toilet paper it brings good fortune. This is why in Astral chain and Majoras you get goodies for helping the ghost.
But hey. You should see the Bizarre forgotten urban legends from scotland yard days. It's not too far off.
i didn't play the game yet, bit the point of impact seems to be when the colors appear on their attacks. since the proyectiles also have a strong color
Wait, that toilet paper thing… is that why you bring that one dude toilet paper in yakuza kiwami? Or well, pocket tissues tissues?
I tried to play Metro in Russian, but the first one don't shows you captions for side character conversations and for everything you might need. Otherwise I would have played it in Russian.
@@mateodevin I WAS JUST ABOUT TO COMMENT THAT
This is one of those games that can't be explained that well and can only be experienced
It’s literally just an open world First Person Shooter with hand gestures replacing guns lol
This game looks less fleshed out than far cry. All pretty hype nothing else, bargain bin almost right away. You experience everything their is to experience basically right away, you look at guys and shoot with hand gestures.
Unless you know allot about jokai shinto mythology and Japanese culture in general
@@eradicatedpulse6896 yes
Ghostwire Tokyo feels similar to Dead Island, but with a little bit of platforming, and its ghosts instead of zombies. Gameplay is less intense and slower paced. Gets boring after a while.
21:20 - Yeah, I mean, not every fuckin' game must be a Souls one...
5:21 the reason for this is that certain other visual mechanics like lighting and shadows often times conflict with reflection and particle effects of rain, basically the complexity of modern games backfires when it comes to rain.
The rain itself is falling kanji script doesn't seem like many people have noticed
@@BagofMilk same here I realized it how does the guy who reviewed not notice that cool detail tho
Shinji Mikami don't miss when it comes to concepts.
They should've followed Doom a little, not at being a very fast shooter but at giving each tool a purpose.
Facts
Nah .... it should better be a horror game instead of a generic action-horror schlock.
Few things are so surreal as recognizing foreign city streets on a continent you only visited a handful of times with years of separation and were drunk most of it. The same thing happened to me in Kaiserslautern, Germany.
The combat gameplay in the trailers for this just never looked right to me, which sucks because Shinji Mikami has designed some of the most fun and satisfying combat systems in games prior (RE4, God Hand, Vanquish).
The idea and visuals are so good but the execution just seems like another open world game that's checking certain boxes. To me anyway, it's sad I was so interested in this game. I might still get it to play through but it's not what I thought. I was worried this is that we would get. Am I getting too old for games? or do alot of modern games feel like their core design is cookie cutter ? Like a Unisoft game or something.
@@SomeoneStoleMyHandle911 games used to be made for a more niche hardcore discerning audience, now games are a huge industry with an even bigger audience. There are good games but it feels like sifting through muddy water for flecks of gold.
Is Mikami even involved in this game’s development at all though?
@@Pitman856 iirc he was at the beginning, but the game got a different director during development. But my memory is a little muddy on it
Mikami is overseeing development but thats it basically. Actual game director left studio long time ago and someone different took her place and it seems they took safest route just to finish off the project because of that. Mikami also didnt had full creative freedom since Vanquish because.. he didnt even wanted to since he established Tango to teach younger people how to make games he said so himself. He directed The Evil Within but it was a project where many people got chance to push their ideas it wasnt really "Mikami project" but Tango one,sequel wasnt even directed by him too. Its possible he will now finally direct a new game with MS's budget since he stated in interviews that he would like to make his "dream action game" but implied they lack resources and staff but who knows maybe he lost his touch. Watch interview with him on Archipel channel its pretty cool.
An 8ft tall woman in a white dress with a hat is a Japanese folklore yokai called Hachishakusama. Its got fuck all to do with Resident Evil.
I literally said in the video I know it's based off urban legend. Listen before commenting next time.
@@Gggmanlives yeah, I saw that part. But that’s irrelevant to what I said about it having nothing to do with RE.
I never said it had anything to do with RE either.
@@Gggmanlives fair enough.
Now, this does put a smile on my face
It's a weird Japanese game, I want more!!!
1. Congratulations for not calling the Tanuki a Raccoon.
2. Nope, that big woman has nothing to do with some weird trend. Seems they combined Kuchisake-onna and Hachishaku-sama into one thing for the game.
To your #2, how the fuck do you know? Just because it existed before RE7 doesn't mean it's impossible for RE7's popularity to inspire others to follow.
@@CrAzYpotpiebecause Dimitrescu was introduced in Village, not 7. Also, Ghostwire was in development for a while before RE VILLage released.
Fun fact: This and Gran Turismo are the only Japanese games billed as "exclusives" on PS5. Ghostwire isn't even a timed exclusive. It'll be on Steam day one. FF7R Integrade was billed as a timed exclusive but it's on EGS, and the verdict is out on FF7R2. How the mighty have fallen.
and the one true exclusive is a good racing game that's held back by extremely aggressive microtransactions, amazing!
@@tmnttiny Seems like the consoles lack the same brand identity they had in the day and are way more corporate. MS used to have the console you played with your bros, while Sony had the quirky and experimental library full of Japanese games. Now both consoles offer watered down western "cinematic experience" type games. Nintendo is carrying the torch in terms of consoles.
@@12ealDealOfficial hey, don't forget indies too
@@12ealDealOfficial Nintendo still has some shitty practices as well though.
Exclusive to PS5 only means it won't be on other consoles. Sony has been putting their console exclusives on PC for quite some time now.
Hopefully it sells well and we get evil within 3
Imagine doing this sick ass hands motion in VR with hand tracking.
If they ever decide to make it in VR. (Or mod)
This
The fact that he used the word "batshit insane" so many times, has made my day as an Armstrong follower
They have Shiba Inu doggo, and you can pet them!! Best game ever!!
A game in Tokyo, it looks really gorgeous. It's like ghostbusters, but you're in Japan
I can't believe Japanese folklore from 1200 years ago is copying video games that came out less than a year ago. You can't trust anybody to have integrity these days. 😥
I didn't say it was copying it, genius. It's funny how after Lady D is a popular character this thing pops up in a game right after though huh?
@@Gggmanlives Um, no. In a game set in Japan, using Japanese horror tropes and urban legends, it's exactly the kind of thing I would expect to see, "genius." Like I wouldn't assume the ghost asking for toilet paper was copying the ghost from Majora's Mask. Maybe, just maybe, they have a common reference point. 🤔
Nah, obviously you just picked up on the next trend in horror games. You cracked the code, bro!
This game looks incredibly interesting and insanely tedious.
Mfs be like, “uh yeah it’s bad, but at least the game has erm, style!”
its like judgement and yakuza but with supernatural powers
no wait they already have supernatural powers
@@CoolSmoovie Style is extremely important though. I'd rather games try something new and fail rather than stick to the same safe formulae.
@@doctorbrown5957 bruh they literally didn’t try any rn it new gameplay wise. You’d rather have a repetitive/bad good looking game than a fun game. Alright
nah i love it
This looks very, very interesting. The last Japanese game that went for the weirdness factor really hard for me was Killer7, and this game looks to be about on or near the same level. We definitely need more oddball and off the wall games like this. It's a crime that most games don't challenge the norm.
Wholeheartedly agree, but just for the record - there's actually a metric ton of genuinely weird games out there, they're just not usually part of the mainstream/big-budget scene, is all. To give a couple recent examples that are also played from a first person perspective and are also all going for a "weird" tone on one or several levels, just off the top of my head: Northern Journey, Golden Light, Cruelty Squad, Paradise Killer.
AAA-gaming has become way too expensive for its own good, is the problem in my eyes. When there's a couple million dollars on the line, companies are much less willing to experiment around. Recouping expenses and making small profits no longer counts as success at this point.
@@HansAlRachid I should've clarified that I was talking about the last weird Japanese game that *I* played that was similar to Ghostwire was Killer7. Never tried the other games you mentioned.
@@jameswasdin654 Ah I see, yeah Japanese gaming in particular has become more and more difficult to parse over the years. Nowadays it seems like it's mostly Capcom or Squeenix or bust, with the occasional Suda 51 game as an outlier. Anyway, if you're ever out of ideas for what to play, I can definitely recommend those games I listed.
@@HansAlRachid It's a shame the majority of the industry nowadays don't have the balls to try something new and unique like this game. I personally think gaming going mainstream is both a blessing and a curse, mainly for the fact we get so many copy and paste games shelled out by scummy big companies that even the ones that try new ideas (like Arkane Studios, for example) don't make enough sales to encourage experimentation.
@@jameswasdin654 Oh man, don't get me started on Arkane. That company's sales numbers are a genuine tragedy. They put out masterpiece after masterpiece and get buried for their efforts. It hurts.
In general I think the industry is and has been balancing on a tightrope creatively for quite some time now with its design-by-commitee approach to big-budget gaming. So long as they keep finding a new thing to sell as a revolutionary idea to the masses for a couple of years (no matter how old the concepts in play might be in actuality), they can try to keep their formula from going stale to some degree, but eventually consumers are going to wise up, I think. Or hope, rather.
The equivalent of Marvel fatigue _has_ to set in at some point.
I know this is a months old game but the rain isn’t actually water, it’s the word for rain which is why it looks so thick
Elements in Japanese folklore have a different meaning compared to Western fantasy lore. While we have Earth, Wind, Water and Fire, they represent the four cornerstones of alchemy and in fiction elemental damage or abilities. In Japan (and Chinese I guess too) these elements represent Speed, Stamina, Patience and Strength with some variations like Stamina=Health or Beauty and Strength=Willpower or Leadership. They are more mental rather than elemental ;)
I would spend the whole game petting the dogs I love shiba inus
Tango weren't trying to make a horror game this time around, so its understandable why you weren't scared.
That game will be Slitterhead, which looks incredible.
@@12ealDealOfficial that game will still be an action game
@@cloudfoxdie Action in the sense that there will be combat? Or action in that it looks like the draw IS the combat? The trailers make me think it could go either way.
We need more images of GmanLives! Seriously dude, make appearances in the video, not just voice overs!!!! YOU'RE AWESOME!!!
Gotta love when persona 3 decides to merge with dishonered
lmao
anyone else notice how each rain droplet is literally the kanji for rain (I didn't until my friend pointed it out) which is also probably why the rain is so thick
Because the game has you killing all those enemies how could you ever be scared of them? If this was an immersive sim it could have been extremely scary.
14:20 The point of the different weapons isn’t just variety for the sake of variety. Wind is your semi automatic, it’s good for dealing with mid to far range enemies focused on single targets that is very efficient for stalling and can win every fight if your good. Water is your shotgun. It has short range wide spread and high damage and doubling up on it can be really devastating. Fire is your heavy weapon. There’s almost no reason to not used the charged attack in every scenario it’s just a bomb to scatter enemies. And the bow is for going in stealthy able to take out most small enemies while you quick purge the rest.
When the game was announced, it looked great. The more it got publicized, the more I realised it wasn't horror. I didn't even realise it was due to release, so this video surprised me. I also didn't realise that it was an open world, busywork game... even more reason to avoid, I guess. Such a shame, because visually and thematically, this looks great.
i love it
That tall with white hat woman is probably hassaku sama (wording) an actual japanese story horror lore that has been exist ages years ago
So in a way lady dimitres (again wording) is probably the one who try imitate her look wise
The toilet ghost is straight up ripped from Astral Chain, who straight up ripped it from Skyward Sword. I think it's also a well known Japanese ghost story. So that's why.
Even Majora's mask has it on the n64 :)
I can't believe they made the euclidean-bound toilet paper from video games into a real thing! It's the one thing we didn't need, and it was all caused by video games!
15:17 The dash move was added later. It makes it feel like doom and it’s really fucking cool and is the main reason I love fighting single target larger enemies in this game so much.
It may not be spectacular,but it's original and that matter's in today's climate I think
Yes thank you
hey gman awsum video!! i jus wanted to tell u something i learned a whiles back when RE8 was popular. it jus so happens that when they maked RE8 they took a lot of inspiration from a old japanese urban legend in order to make the giant lady dimitrescu. in the japanese legend there was a tall lady dressed in white who would try to like kidnap u when ur a child and stuff. so thats kind of like what they seem to be going for here in this game. jus wanted to kind of make it clear where that whole idea sort of seems to have came from :)
I will never get tired of that Austin powers clip. Makes me laugh every time
What is that dog barking song called? I've been looking allover for that! Used to play on the 4chan party van on the 4chan CS:S server
Same I was looking for it.
Silent hill 2 dog ending credits song i think
I'm getting some The Darkness vibes from this
We need more paranormal ubran fantasy games, honestly. Would love a remaster of the Hunter the Reckoning trilogy
The vibes of this are very similar to that spooky DLC of Sleeping Dogs
Man that was a good game...
And nowadays hard to find as a complete game .
@@Snyperwolf91 Just buy the Sleeping Dogs remaster,everything is complete on the disc
3:09 I love how you work this fart sound effect into almost every video
Haven't seen cityscape detail like that before. Ive seen generic city layout in different styles but nothing like that.
Great review as always, but I did notice now that I have played the game for a while, the red thing you talked about blocking, it's a ranged attack, the kick is casting animation and the red thing is projectile that flies from far away so naturally you block the red thing. Melee attacks block fine just as well.
Artistically interesting but can't get over how boring the combat and exploration looks behind the flashy visuals. Not terrible, just generic. In that sense it kinda reminds me of Rage 2.
I have this game on my PS5 and I love it. I’m trying to do all or most of the side missions before “getting on the bike”.
On PlayStation, you get the haptic feedback and adaptive triggers. Your bow feels like a bow. When you grab and crush a core you can feel the right analog trigger getting harder to squeeze, until it snaps and you crush the core!
Without the dual sense, ghostwire is way less immersive. 😊
It’s just really satisfying to destroy the visitors with a DualSense controller! If you can try it you should.
10:15 hah, didn't expect them to have an allusion to Belphegor in this.
I do get the complaint where some of the enemies and such aren't the most interesting designs, but with the majority of them (like you mentioned) being based off Japanese myths and yokai, you really run the gamut of designs. You'll get giant ladies and faceless dudes in suits, but also weird turtle people and umbrellas and whatnot.
anyway, great review! game looks awesome! I just wish I had anything that could play it. I still can't even find a PS5 that's anywhere near MSRP, and this game would probably set my PC on fire.
15:48
There is a dash move, and its literally called "dodge"
No there's not.
@@Chillfanger No.
6:47 Last I checked thats an actual Japanese myth, not just a cash grab.
I never said it was a cash grab.
Regarding the tall Women you mentioned in the video RE Village actually took insperation from the tall Japanese Women. In other words It's Japanese folklore about a tall 8-9 ft tall woman so the fact she's in the game makes sense.
Can't wait to play this shit. Seems like something right up my alley.
Ha, I'm an Aussie who was in Japan on holiday in 2018 as well. I proposed to my wife there during the amazing blossom season.
Fucking legend 🤘
I know it goes against the popular opinion but the more they revealed about this game, the less interested I got. Personally hope they return to form and give us a great evil within 3 story
japanese concept of hooror was never about shock value or aesthetically scary its more about psychological horror and mental torture ... western horror is like look at this scary monster and what it can do look at how powerful and creepy this ghost is while japanese horror usually has a sa story about the ghost or monster and their eternal torment
Nice, we needed more weirdness these days where everything feels so serious nowadays.
Do you think so ? I see the opposite of it . Nothing really serious and way to wacky stuff or inconsistent tones that kills the atmossphere.
i agree, we are on the cusp of WW3 and i wanna just hunt some yokai in my favorite country's capital
life is so short as is
man why are we humans so dumb???
@@Snyperwolf91 again it depends.
You'd be better off playing Shadow Warrior 3.
@@Elatenl That doesnt prove anything, it just proves people are afraid of change and strange new concepts and odd designs.
Some of the best games in the world sold like shit, and only became popular years after they were declared "a failure" for not selling well.
Fun fact: this game was originally supposed to be The Evil Within 3. It was recently said in an interview.
Everything even tangentially related to Mikami seems to have all its sequels turn into new games.
You know what they say, weird games are the spice of life.
I, for one, wholeheartedly agree.
I cant believe how generic this game is. You cant see it until you actually play it and realize that underneath its weird initial presentation, its just another typical ubisoft formula open world game that we’ve all played hundreds of. And its a shame, because it really gives of the impression that its something different, but its just the book cover.
I understood why everyone called it mediocre only after i played it.
Ubisoft/10
To be fair, scissor lady has been a long-running urban legend in Japan.
Ahhhh wasnt there a new video up? Am i tripping or it got taken down ?
Loved Evil Within 1, hated 2. It’s kinda sad that Tango is no longer working on linear and tense survival horror game like TEW1.
Loved EW2, was meh towards EW1 myself
@@DV-ou1yu Same, and the combat in Ghostwire actually looks fun to me, it's not supposed to be Doom Eternal, it looks more like Evil Within but with spells instead of guns and with the addition of blocking, which is absolutely fine.
Although how this game was originally advertised was really weird, since the time the first trailer came out it made it look like it was going to be a unique survival horror game, until they changed the entire thing into what we have now.
This game gave me a bit of Prey feeling, with the exploration and lack of other humans. Seems interesting, can't wait to play it.
Imagine a DLC mission featuring Sebastian Castellanos. I'll keep my fingers crossed.
can't wait to play this, it looks really fun!
I just played this game on Xbox and I don’t know if this was added in an update but there is an ability you can buy that allows you to dodge in any direction and it can be upgraded too
While I do want to play this game in Japanese, I worry that during intense combat I'll miss what someone is saying and distracted to even read what's going on.
I won't cry myself to sleep over have just three elemental attacks, but it would be neat if more elements could or would be there for the player to use. 5 is almost like a basic FPS metric. Sure there's the bow and arrow and other tool weapons, but those are more situational, yeah?
Sounds like a decent enough game. Post apoc cities are always fun. Though hopefully the hypothetical sequel would improve the FPS combat. It feels like the dev team is kinda new to the genre or something.
Ngl I was kinda hype for this as I like it's weird more devs need to just be weird lol
The scissor lady is a pretty well known youkai/horror trope in Japan, so I’d say that if anything, lady d was based on scissor lady.
that was true. capcom said so in their artbook
See this is my problem with the raytracing fad: every game needs to be wet and rainy to justify every surface being reflective. Is that what people want: every game being set in the UK forever?
Thinking Lady Dimitrescu isn't inspired by Japanese ghost stories, specifically hasshaku is.. A way of thinking.
Damn bro if you spent one night studying up japanese folklore instead of spending it with my mom you'd notice your fuck-up on the combat part. You called it Ethereal Waving, the fuck is that?
If you've heard about the "red string of fate" which in Japan is related to marriage (although originally chinese mythology) you'd realize that ethereal weaving (french Oui-Oui + ng) is related to that, you're interacting with their life strings and you weave them out of reality or some shit like that.
WTF are you talking about? It's literally called ethereal waving in the game, genius.
I really enjoyed the game, there are certainly several areas of improvement, but in general it's a fun game, with great art direction, different, fresh, and with a soul, which is not very common in these times. So props, for trying something new. Try it if you can.
What a great way to end the night. Except I'm lying because I know I won't go to sleep. This will be great though.
Yakuza kiwami also has a mission where you bring a guy stuck in a stall toilet paper
The combat looks fun, cant wait to play it for myself. I dont mind it being upgrade based over skill based as there are other games like elden ring which fulfill that need. That being said after beating elden ring im burnt the fuck out and need a chill game that isn't 50% horse riding thru grass fields with a reskinned asylum demon DS1 fight recycled EIGHT TIMES
Still playing Elden Ring only about 20 hours in,..between that,Horizon 2,Dying Light 2 its been great going back and forth playing these great games,now I get to add Ghost wire to that list and try to beat all 4 games sometime in April...
Heyo Gman! I just realized that the tall scissor lady is called Kuchisake Onna which kidnaps small boys which definitely is an uhh... Fetish mats.
Glad to see it’s turned out pretty well! Tango Gameworks is really proving themselves as one of the best devs in the horror genre.
8:49 if you tap the reveal button again then the NPC will have made it to they’re destination and have left behind an obvious trail that you can quickly follow.
Xbawks bros on suicide watch yet again.
You're console warring on a review video lmao you're sad
based
6:42 this enemy is based on the slit mouth woman an urban legend in Japan that states a woman wearing a white mask and white hat will walk up to people at night and ask if she’s beautiful if they say no then she kills them if they say yes she takes her mask off and asks again am I beautiful if they say yes then she cuts the persons mouth making them have a slit mouth too and in some legends says she also kidnaps them and if they say no then she kills them but in some interpretations it’s said she starts crying and disappears. This is further proven in the woman in the red dress a version of the big sheers lady but without the mask or hat.
Can't wait to see glitch speed runs
That masked lady with giant gardening scissor i think is a nod to Japenese popular urban legend, "slit mouthed woman". Like you said, this is probably the most Japanese game ever made.
Having animals to pet is the must have game mechanic.
Any game with animals that doesn't let you pet them loses at least 1 point
So do you want to pet the rot stricken dogs in elden ring? lol
@@KratosisGod Yes.
I vomit every I hear someone use the word "doggo"
I think the woman with the scissors is called Kuchisake-onna(slot-mouthed woman) it's a urban legend in Japan