I Created a New PlayStation 1 Character in 2024! PS1 Horror Game DevLog #3

Sdílet
Vložit
  • čas přidán 29. 08. 2024

Komentáře • 40

  • @AaronMYoung
    @AaronMYoung Před 7 měsíci +19

    Awesome character concept and amazing how the model turned out! Nice video!

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +1

      Thanks Aaron. Looking forward to your next update.

  • @quentinjorquera8892
    @quentinjorquera8892 Před 2 měsíci +3

    Please keep going, this is really interesting. I'm thinking myself of starting a similar project and I've been watching the few resources available out there like yours. This is great

  • @InkRibbon
    @InkRibbon Před 7 měsíci +3

    Great job on the model! Looking forward to seeing more

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci

      Thanks dude. Maybe you could do a play through if I ever get it finished 😉

  • @InternetRob
    @InternetRob Před 7 měsíci +2

    great info, I'd love to see more of these soon.

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +1

      Thanks dude. I'm looking forward to making more progress.

  • @StarkCraftsYT
    @StarkCraftsYT Před 7 měsíci +1

    Awesome video man! The concept art is 🔥
    I could totally image it a PS1-manual

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +1

      Oh my god! I watched some of your videos when I was researching the PS1 style and ways to recreate it. Thanks for the kind comment 👍

    • @StarkCraftsYT
      @StarkCraftsYT Před 7 měsíci

      @@GameDevAcademy I actually watched quit a lot of your UE videos too!
      I'm glad we are part of this niche community! Keep it up

  • @TUKMAK
    @TUKMAK Před 7 měsíci +6

    Keep the modern camera!!!!! Great dev video!

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +3

      That's one vote for modern controls so far :)
      I'm glad you enjoyed the video.

  • @nekospace3614
    @nekospace3614 Před 7 měsíci +2

    ⚜️Oh, distinguished comrade! In my ineffable devotion to PlayStation 1-style games, dare I inquire if thou hast any guidance for crafting potential magnum opuses in this refined realm of pixels? I deeply appreciate thee for sharing thy wisdom in this artistic and technological endeavor.

  • @HaraldQuake
    @HaraldQuake Před 3 měsíci +1

    Tank controls are what adds a lot more excitement to classic horror gameplay

  • @rezX1234
    @rezX1234 Před 7 měsíci +2

    Looks awesome man

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +1

      Thanks. I'm really proud of it. I hope you'll stick around for the next update video when I eventually get to it.

  • @erichspringer6951
    @erichspringer6951 Před 3 měsíci

    this looks sooooo good man!

  • @crazywarm
    @crazywarm Před 7 měsíci +3

    Hello my teacher❤

  • @ihabiano
    @ihabiano Před 7 měsíci +3

    Pre-watch "like" 😊

  • @mariorad529
    @mariorad529 Před 7 měsíci +1

    Hey man, great stuff so far! Looking forward to the next videos! Also are you using only blueprints or are you coding manually in C++ as well? Thanks

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci

      Hi. I'm only planning to use blueprints for this project. If I try to learn C++ I don't think I'll ever finish the project!

  • @StanleyKubick1
    @StanleyKubick1 Před 7 měsíci +1

    so good. eyes are too high up on the face though

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci

      You think? I spent hours adjusting the position of the eyes and nothing ever looks right.

  • @traplover4200
    @traplover4200 Před 7 měsíci +1

    maybe a option to change the control type?

  • @SoSleepy_
    @SoSleepy_ Před 3 měsíci

    Im late to this but I believe the site was reading the poly count not the tri count. In Maya you can see the verts and faces (polygons) were the same as the site. Each face is made up of 2 tris. Any model you make with will get broken into to tris when exporting to a game engine. This is why its not actually that important to avoid having tris in a model like people claim, it is however important to try and avoid polygons with more than 4 verts, this is referred to as an N-Gon, as they cant as easily, or sometimes not at all, be broken up into tris.

  • @AchwasTV
    @AchwasTV Před 6 měsíci

    im glad u made episode 2

  • @YoureScaringMe
    @YoureScaringMe Před 2 měsíci +1

    Tank controls! 💯

  • @theshredguitarist25
    @theshredguitarist25 Před 2 měsíci +1

    Tank controls for sure! 😊

  • @Maseta
    @Maseta Před 7 měsíci +3

    Modern Controls!

    • @GameDevAcademy
      @GameDevAcademy  Před 7 měsíci +1

      That's 2 votes for modern controls and 0 for tank controls! Thanks for sharing your opinion :)

  • @KvltKommando
    @KvltKommando Před 6 měsíci

    the eyes look a bit too close together, but maybe its just me.
    Edit: I say no tank controls unless they're resident evil 4's version of "tank controls" instead of re1-3's tank controls. Or if you must use them for the sake of horror, make them like a more responsive version of Silent Hill 1's tank controls, and not crappy like resident evil's slooooooooooow turn rate. I'm curious how analog tank controls might behave instead of the standard fixed turn rate style the old games have, maybe it'll alleviate the feeling of inaccuracy and jankiness that fixed turn speed does.

  • @AchwasTV
    @AchwasTV Před 6 měsíci

    can u add a spooky wooden house? :D

  • @BraveAbandon
    @BraveAbandon Před 5 měsíci

    Imo it would be a wise decision to upgrade that character design. There is literally nothing memorable or distinctive about him. I can't name one thing to descibe his appearance to someone.