Adobe Substance 3D Tutorial - Package Design
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- čas přidán 6. 07. 2024
- In this tutorial, I will show you how to take a simple dieline and turn it into a fully textured 3D model using Adobe Substance 3D, Adobe Illustrator, Fantastic Fold, Autodesk Maya, Adobe Photoshop and more.
**BIG CAVEAT!!!
Fantastic Fold is a research product from Adobe and not an official tool or software. It's not supported and there are no plans on updating it at the moment. This is just something I think is cool and falls under my "Views are my own" disclaimer. Consult your physician before trying!!!
00:00 - Intro
00:34 - Adobe Illustrator
02:40 - Fantastic Fold
07:55 - Fix the UVs in Maya
10:20 - First Render in Substance 3D Stager
13:38 - Working in Substance 3D Painter
19:25 - Second Render in Substance 3D Stager
21:40 - Adobe Photoshop
24:27 - Conclusion
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Link to Substance Painter 102 Course:
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**Note, all opinions and statements made in this video are my own and do not represent any company or institution.
i am so baffeled at this tutorial. Learning so much I cannot believe this is free
So happy you like it!
what a great and efficient tutorial! Thank you!
My pleasure! Thank you for the kind words.
@@michaeltanzilloHello again, I am trying to fix the UV surfaces using Rhino tool. But I don’t know how to scale down the UV surfaces using UV editor, because I can’t find the small square area in Rhino tool😢 could you please let me know how to find it? Or Do I have to use Maya to fix them? Thank you.
You just need to find your UV Editor and scale within there. discourse.mcneel.com/t/rhino-8-feature-improved-uv-mapping/153070@@nocorrection
thank you so much ☺
Most welcome 😊
Wow. Thanks to CZcams for recommending your channel and this Video. You deserve more views than this. Keep up the good work.
Hahaha..thanks so much.
Thank you so much for the helpful tutorial! It has been really beneficial for me. However, I'm facing an issue with the animation tab in Adobe Dimension. I don't seem to have it like you do. Could you please assist me with this?
Thanks so much! Dimesion does not have any animation functionality. You would need to get Stager for that.
This great and thanks for introducing us to the awesome tool! Quick question though. Why not just add the box artwork in Fantastic Fold to avoid the UV issue? Is it better to map the artwork to the object in Substance?
You definitely could! The only downside is that you don't have control to tweak the roughness or height or anything after the fact. It would just be the color baked on and that's it. But if that's all you need, go for it!
Ohhh I see! Ya, definetily would be nice to add some texture. Thanks for the reply! @@michaeltanzillo
@michaeltanzillo is there a more simplified tutorial for fixing the UV's that come out of Fantastic Fold? Because we're not really unwrapping them in this case, correct? It seems like we just need to scale them down for the proper alignment. I'd love to do a deep dive into UV unwrapping but for non-CG folks it would be super helpful to have a quicker way to solve this in the meantime. I'm not even sure what to search for - "scale and align UV's in blender"?
Hey hey!
I actually just heard a work around for this. In Fantastic Fold, you can assign anything to your front and back artwork, the UVs come out totally fine! It’s only if you leave those blank do they occasionally get scaled in weird ways. Give that a try!
And you are right. There aren’t any simplified UV unwrapping tutorials out there. Usually they are much more complex on unwrapping an entire character or something. Let me add it to my list and I will try and put something together!
@@michaeltanzillo Ooh that's awesome! Ok I'll give it a go, thank you!
Is it possible to fix the UV in Adobe substance 3d stager instead of blender or Maya?
Unfortunately no. As of today, there is no way to manually adjust the UVs in the Substance suite.
hi, incredible tutorial but one dubt, to get the profesional result i have to build the pack in a programm like blender?.. bc i used the one got in tool 'fantastic fold' from design made in ilustrator and the result it's not good. I felt disappointed a bit, also my level of get message in english it s bit bad. Thank you in advance.
Not necessarily. But yes. Fantastic Fold is an experiment by Adobe and not a finished software or product by any stretch of the imagination.
But it is great for getting quick results you can work with.
But if you want to control wall thickness or beveling the edges or anything like that, you would need to go into a more advanced program like Blender.
@@michaeltanzillo to get the left result seen in substance stage which pack i have to use the one done by blender or similar, or the one get in fantastic fold? thank you for the quality videos ;) very good explained
You can absolutely get good results from Fantastic Fold and Stager with using Blender or anything else. Those software are only if you want to do some more advanced stuff.
I would recommend just playing with it. Try taking the default boxes in fantastic fold and bringing them into Stager and adding some materials and logos!
@@farmamix
thank you@@michaeltanzillo good day ;)
Can this be done in dimensions as well?
Most of it...yes. You just won't be able to create turntables. I think that is the only function I demonstrated here in Stager that isn't available in Dimension
but...like on 17:55 if we put each part haphazard like this , how can we respect the previous size dimension that we have on illustrator ?
cause in exemple --> for a sticker, if i wanna use this advanced process 17:55 to put the "height" (bumping) the only way is to put haphazard ? cause they have nothing to match precisely with the previous place on illustrator....
sorry for my english, french
Of course! This demo shows 2 different workflows I've seen used.
1. Create the entire package design in illustrator. Drop that into Painter and apply it to the box. Since the layout in Illustrator matches the 2D layout in Painter, it all should align. (more common today)
2. At 17:55, this part of the video is showing a slightly different workflow. In this version, you would design and create the package design file entirely in painter and then export the 2D map (usually the base color) as the file you send to the printer. This is less common because, like you said, it's much more loose and currently doesn't have any ability to measure anything to ensure it's perfectly centered, etc...But it works for some!
Hope this helps!
@@michaeltanzillo cheers mate, and ...if i understand we need obsolutly does 2 groups 2:03 "crease " and "cuts" on illustrator to unfold without problem on fantastic fold ?
i gonna try this process illustrator > fantastic fold > maya > substance painter > marmoset toolbag
Correct! Here is the full documentation on it:
www.fantasticfold.com/#learn
@@dubardmickael1961
😅 can you explain the UV part a little more. Also, is there other free software outside of blender (this currently doesn’t work on my Mac) and Maya (cost to much just to fix the UV issue).
The UVs created by Fantastic Fold tend to go outside of the 0 to 1 range so you just need to scale them down a bit.
As far as I know...Blender is the only free option. If you want to dive into the UVs there here is a good tutorial:
czcams.com/video/XeBUfMKKZDo/video.html
😅 one more question… so I downloaded the free trail for Maya… is there any resources that can help loading the gib file into Maya and then adjust the mapping… this is the one area I’m stuck at the most.
😊thank you for your help.
@@JoeIsGrossPatchMonsters For bringing in the GLB, it's just a simple File->Import. That should work.
For a Maya UV tutorial, this guy does good work:
czcams.com/video/t5Co6SuzoQw/video.html
Thank you!