RizomUV Basics: Packing Fundamentals

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  • čas přidán 4. 09. 2024

Komentáře • 33

  • @millie2079
    @millie2079 Před rokem +4

    John's voice is now synonymous with Rizom UV!

  • @farid.rabhallah
    @farid.rabhallah Před rokem +4

    very happy to see tutorials about RizmoUV. thank you

  • @pramodsahu5524
    @pramodsahu5524 Před rokem +5

    i was waiting for this video. thank you keep sharing such informative videos

    • @RizomUV
      @RizomUV  Před rokem +1

      Oh we will my friend 🙂

    • @pramodsahu5524
      @pramodsahu5524 Před rokem +2

      @@RizomUV please make tutorial on how to maintain texel density. (i mean i want the texel density to be same on every part of the model )

  • @AyushBakshi
    @AyushBakshi Před rokem +4

    That's some neat tool you people have made.

    • @RizomUV
      @RizomUV  Před rokem +1

      Thank you very much! 😀

  • @hippoatwork7261
    @hippoatwork7261 Před rokem +1

    Great teaching, thanks for providing.

  • @alinazablotska
    @alinazablotska Před rokem +1

    thanjks

  • @artisticaviary
    @artisticaviary Před rokem +4

    Could you please do a video on how shell stacking works in Rizom? I work on game assets and stacking shells is an essential part of my workflow, but am a little lost when it comes to doing this in Rizom. Ideally I'd like to stack similar shells automatically the way Maya does, but that doesn't seem to be a feature. Trying to stack-group shells seems to prohibit me from packing them. Would love some video documentation on how this is supposed to work / the intended workflow! Thank you!

    • @RizomUV
      @RizomUV  Před rokem +4

      Samuel here! I'll make a video about this subject 😉

    • @artisticaviary
      @artisticaviary Před rokem +2

      @@RizomUV Thanks so much Samuel!! 🙂

    • @photoindra
      @photoindra Před rokem +2

      ​@@RizomUV I'm second to that. Can you make a tutorial on this? I've been trying to distribute stacked objects for last 40 minutes and it is just doesn't work no-matter what I do.

  • @VRSArtist
    @VRSArtist Před rokem +1

    Hello, is there a way to pack only into half of the tile or, pack in rectangular Uv spaces?

    • @RizomUV
      @RizomUV  Před rokem

      You can change the tile shape / ratio in the UV Tile panel at the bottom of the UI 😉

  • @astonyo7544
    @astonyo7544 Před 6 měsíci

    Hi guys, when I do my UDIMS I`ve noticed that either uv shells are spread away from each other or a lot of empty spaces between the uv shells. Any Help? Here`s what I do - Unwrap all my 3d meshes indivudually in RizomUV then return them in 3ds Max using bridge. From 3ds Max I select all 3d meshes and using a bridge open them in RizomUV. Then I use Polygone Groups Selector - select all my materials (7 mtl) so I make 7 UDIMS tiles, from Polygroups Selector - Distribute in Tiles... all uv islands got distributed in the UDIMS following TD of 4096 so all of them are not fitting in the tiles... to make them fit I use Polygone Groups Selector - Distribute in Groups then Alt+B (rescale selected items to fit the UV square) and all uv`s fit in all the tiles but obviously either uv shells are spread away from each other or a lot of empty spaces between the uv shells...My question is how to maximize tile area with my uv islands with all my UDIMS?

    • @RizomUV
      @RizomUV  Před 6 měsíci +1

      Can you join our discord? That way you can share images and I'll get a better grasp of what's happening. Cheers.
      discord.com/invite/UjsFx7Y

  • @SteveMesker
    @SteveMesker Před rokem

    Really loving the program so far! I did notice if you have something within a group the Island Scaling Factor doesn't work? Is there another option for groups or am I missing something? Thanks for the tutorials!

    • @RizomUV
      @RizomUV  Před rokem +1

      You are correct! I'm looking into this, thanks for letting us know.

    • @SteveMesker
      @SteveMesker Před rokem +1

      @@RizomUV greatly appreciated!

  • @bubbleupsoftware7978
    @bubbleupsoftware7978 Před rokem

    Hey, I've just bought RizomUV and absolutely love it, I have been only using it for a day and already it's become a must have to my arsenal tool kit. I have a question, sorry it's a bit of a stupid one but once a seam has been marked using the cut tool how do I unmark it? I thought it would be holding the ctrl and pressing the C key, but this doesn't work.

    • @RizomUV
      @RizomUV  Před rokem

      By "marked" are you talking about Selected Edges? or Cut Seams?

    • @bubbleupsoftware7978
      @bubbleupsoftware7978 Před rokem

      @@RizomUV I mean cut seams, I just want to know how to remove them. Thanks

    • @RizomUV
      @RizomUV  Před rokem

      @@bubbleupsoftware7978 - With the "Weld" Tool, in fact it is covered in one of the videos of this RizomUV Basics series: czcams.com/video/8AN32CfCp3Y/video.html

  • @bestOskarEverxD
    @bestOskarEverxD Před 8 měsíci

    Question: Why does moving elements look so choppy?

    • @RizomUV
      @RizomUV  Před 8 měsíci

      It may just the way the video was recorded, because I don't have that issue.

    • @bestOskarEverxD
      @bestOskarEverxD Před 8 měsíci +1

      @@RizomUV hmm but his mouse cursor does moves quite smooth in comparisoon to the island (@9:33)
      Seems like moving and scaling are quite heavy for rizom? It looks like the island is constantly recalculating the entire island while moving or scaling. Just trying to help and point out to a possible issue. Maybe the recalculation could be paused while moving/scaling or approximated and updated once left mouse button is lifted?

  • @LatinoSoulja1
    @LatinoSoulja1 Před rokem

    How would I go about stacking UV shells in Rizom?

    • @RizomUV
      @RizomUV  Před rokem +1

      If they are similar topology, In the Topocopy panel you have option of a group stack.

    • @LatinoSoulja1
      @LatinoSoulja1 Před rokem +1

      @@RizomUV Okay awesome thank you very much for the reply :) I'm trying to make the switch from 3ds max to Rizom and so far I'm loving it.

    • @RizomUV
      @RizomUV  Před rokem

      @@LatinoSoulja1 - We're glad you like it!