Rust's Alien Data Types đŸ‘œ Box, Rc, Arc

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  • čas pƙidĂĄn 10. 06. 2024
  • Rust's smart pointers can be a bit confusing for developers coming from garbage collected languages. Let's walk through some very simple examples to understand when and how to use the most common ones.
    00:00 Intro
    00:32 Box
    03:34 Rc
    09:08 Arc
    11:42 Outro
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Komentáƙe • 277

  • @codetothemoon
    @codetothemoon  Pƙed rokem +228

    ERRATA:
    1. I mention that stack memory has faster access time than heap memory. While *allocating* and *deallocating* stack memory is much faster than doing so on the heap, it seems like access time for both types of memory is usually roughly the same.

    • @ateijelo
      @ateijelo Pƙed rokem +29

      I was just thinking about this at the beginning of the video. Heap and stack are just different areas of the same system memory.
      What matters here is that the stack is used to keep the "frame", i.e. all the values that are local, to the current function. This is how, after a function call returns, local variables retain their values, and this is what makes recursion possible. This stack behavior is implemented by keeping a pointer to the "top" of the stack and, on each function call, moving that pointer by an amount equal to the size of the new function's stack frame. That's why the compiler needs to know the size of the stack frame, and consequently, the size of any local variable to a function. Every other object that's dynamic in nature, or recursive, will have to live outside the stack, i.e. using Box.
      And like you just explained, deallocating on the stack is quite fast, since things aren't really "deallocated", the Stack Pointer is just moved back to where it was before the function call, while allocating and deallocating on the heap usually involves interacting with the Operating System to ask for available memory.
      Great video! Keep it up!

    • @oconnor663
      @oconnor663 Pƙed rokem +29

      I think "stack is faster than heap" is a pretty reasonable starting point, especially for a talk that isn't going into nitty gritty details about allocators and caching. Stack memory is pretty much guaranteed to be in your fastest cache, but with heap memory a lot depends on access patterns. If you have a really hot Vec then sure, there's probably no performance difference compared to an array on the stack. But for example a Vec where each String has its own heap pointer into some random page, isn't going to perform as well.

    • @Ruhrpottpatriot
      @Ruhrpottpatriot Pƙed rokem +4

      @@oconnor663 For most programmers that aren't going down the nitty-gritty sysprog hole the assumption that "stack is faster than heap" covers 95% of all use-cases. The msot time spent when dealing with memory is allocating and deallocating after all.

    • @phenanrithe
      @phenanrithe Pƙed rokem +3

      You'd need to set another register than EBP but the type of memory is indeed exactly the same, and the cache will cover both. But there may be system calls when using the heap. "In an ideal world you'd have everything on the stack" - I disagree if that's in the absolute, bear in mind the stack is limited in size and if you cannot often control what was stacked before your function is called or what will be stacked by the code called by your function. It's not appropriate for collections either because it would complicate size management and cause more memory moves (which are very power-consuming). But I think you meant it otherwise, for small objects in simple cases where this isn't a concern.
      These days memories are so large that people tend to forget about those limitations and then they are surprised the first time they have to deal with embedded code. ;-)

    • @LtdJorge
      @LtdJorge Pƙed rokem +5

      It makes total sense, both are in RAM. The thing is the stack is contiguous so writing to it is fast because the writes are sequential, while the heap is probably fragmented, which means random writes.
      Edit: without taking into account what the others have said, about frames, OS allocation, etc, everything contributes.

  • @miguelito0o
    @miguelito0o Pƙed rokem +213

    Sir, your Rust tutorial are cohesive, easy to follow ( due to great examples ) and don't go overly deep into the details. Perfect combination. Keep up with the good work.

    • @codetothemoon
      @codetothemoon  Pƙed rokem +9

      Thanks for the kind words Miguel! It's thrilling to know that these videos can make these concepts a bit more palatable.

    • @ScarfFoxxy
      @ScarfFoxxy Pƙed 11 měsĂ­ci +1

      ​@codetothemoon, the way you described lifetimes just clicks

  • @cloudsquall88
    @cloudsquall88 Pƙed rokem +77

    Honestly, I 've read about these things 3-4 times, and I more or less understand them, but it really clicks differently when someone tells you "these are the two main uses of Box: unsized things and self-referencing structs". Thank you, this is really helpful!

    • @codetothemoon
      @codetothemoon  Pƙed rokem +3

      Nice, I'm so glad you found that perspective valuable!

  • @WilderPoo
    @WilderPoo Pƙed rokem +55

    Stuff on Cell and RefCell would be exactly what I'm looking for, thanks for these great videos! 😄

    • @codetothemoon
      @codetothemoon  Pƙed rokem +5

      Nice, I've put it on the video idea list!

    • @edgeeffect
      @edgeeffect Pƙed rokem +3

      As far as I can see, if your implementation requires RefCell then your implementation is probably wrong. ;)

  • @eboatwright_
    @eboatwright_ Pƙed rokem +16

    WOW WOW WOW! Rust is my favorite programming language, and I’ve used it for all sorts of things, but I’ve never dived into smart pointers (except box) and this was super helpful!

  • @fightndreamr
    @fightndreamr Pƙed rokem +2

    Thanks for the helpful video! It takes me a bit to catch everything on the first time around so I need repeat parts, but the clear examples and broken down explanation really help a lot.

  • @NikolajLepka
    @NikolajLepka Pƙed rokem +9

    It should be noted that in the Rc example, you could just have written truck_b.clone() instead of Rc::clone(truck_b)

    • @apffer
      @apffer Pƙed 8 měsĂ­ci +3

      The rust book teaches like he did, Rc::clone(&an_rc), i think the reason is just to be idiomatic. Nice to know both ways are fine.

  • @Mustafa-099
    @Mustafa-099 Pƙed 11 měsĂ­ci +2

    This is sooo awesome!! I never understood the concept of Arc pointer until now, thank you so much :D

    • @codetothemoon
      @codetothemoon  Pƙed 11 měsĂ­ci +1

      thanks for the kind words, really happy you got something out of the video!

  • @cristobaljavier
    @cristobaljavier Pƙed rokem +1

    Great video, concise and well explained, just what I was looking for Rc. Please keep them coming.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Nice CJ! Glad you found it valuable - more to come!

  • @vuanh4084
    @vuanh4084 Pƙed rokem +3

    Your tutorial is very clear and easy to understand. Thank you so much.
    I hope you will create a video about RefCell soon.

  • @Mirusim
    @Mirusim Pƙed rokem

    I’m so glad that I found you channel. So easy to understand now

  • @cameronraw5906
    @cameronraw5906 Pƙed rokem

    Amazing help! Instantly subscribed.. I've been trying to figure out Dependency Injection in Rust and had no idea Rc is what I needed.

  • @gorudonu
    @gorudonu Pƙed rokem +4

    you're doing amazing work doing those videos! please keep going. it would be also cool to see ffi and unsafe rust

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      Thank you gorudonu! More on the way, and I've put FFI/unsafe on the video idea list.

  • @hv1461
    @hv1461 Pƙed rokem +8

    Your a great teacher. I would love videos where you develop small programs that illustrate various language features.

  • @hv1461
    @hv1461 Pƙed rokem +1

    It was very helpful to put forward usage scenarios.

  • @user-tt8fv5mj5y
    @user-tt8fv5mj5y Pƙed rokem +2

    You explained so clear for these complicated concepts~Thx!

  • @luxurycar8904
    @luxurycar8904 Pƙed 5 měsĂ­ci

    I love your videos. Thanks for taking the time to make these videos.

  • @ramkumarkb
    @ramkumarkb Pƙed rokem +1

    Great video! I finally understood smart pointers and its appropriate usecases 🎉

  • @i_am_feenster
    @i_am_feenster Pƙed rokem +16

    These are extremely nice video's, thank you!

  • @JamesHarrisonHaribo
    @JamesHarrisonHaribo Pƙed rokem +1

    Loved your video. There was some handy pointers in there đŸ„. But absolutely would love to see a video covering RefCell

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      Haha! Seems like there is a lot of desire for RefCell, I've placed it high on the video idea list.

  • @fotisgimian4258
    @fotisgimian4258 Pƙed rokem +2

    Absolutely love your videos! Keep up the great work. 😍

  • @ricardom860
    @ricardom860 Pƙed měsĂ­cem

    Thanks for your great content!!

  • @NamasteProgramming
    @NamasteProgramming Pƙed rokem +3

    Your tutorials are clean, comparatively fast and easy to understand

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Thanks Namaste (amazing name btw!), glad you found it valuable!

  • @azzamsya
    @azzamsya Pƙed rokem +1

    Thanks a ton for creating this!
    Can't wait for new rust videos.

  • @poketopa1234
    @poketopa1234 Pƙed 2 měsĂ­ci +1

    Such high quality videos. Thank you :)

  • @isheanesunigelmisi8400
    @isheanesunigelmisi8400 Pƙed rokem +5

    Welcome back

  • @Incertophile
    @Incertophile Pƙed rokem +1

    These videos are wonderful as someone new to the language. Thank you!

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Great, that's precisely what I'm aiming for! Glad you found it valuable!

  • @almuaz
    @almuaz Pƙed 5 měsĂ­ci

    I saw a lot of examples, including THE BOOK, and rust by examples, a lot of youtube videos. still didn't fully understand why how what. now i think i understood Rc finally. Thank you.

  • @na3aga
    @na3aga Pƙed 3 měsĂ­ci

    Also, to mention about Box usecases. The first use cases covers it, but it's not straightforward. Imagine that we are possibly returning many structs that implement the same trait from the function. In this case, the return type can not be known at compile time, so we need to make it Box

  • @macaco_agiota
    @macaco_agiota Pƙed rokem +1

    Wow. Amazing content!!!

  • @vanish3408
    @vanish3408 Pƙed rokem +9

    Thanks for this video! These smart pointers are confusing. Could you also cover Cow in one of your next videos?

    • @codetothemoon
      @codetothemoon  Pƙed rokem +2

      Seems like we have a few requests for Cow, I’ve added it to the video idea list!

    • @vanish3408
      @vanish3408 Pƙed rokem

      @@codetothemoon thanks!

  • @ianlogan3055
    @ianlogan3055 Pƙed rokem +1

    This video is great, thank you for making it.

  • @gamcd
    @gamcd Pƙed rokem +3

    The quality of these videos is great, 60fps is a nice touch

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      Thanks Gavin! Impressed you noticed the 60fps ;)

  • @spinthma
    @spinthma Pƙed rokem +1

    Very good meta informations! Thank you

  • @pablobellidoalva9521
    @pablobellidoalva9521 Pƙed rokem +2

    Thanks, just what I needed

  • @chris360kss
    @chris360kss Pƙed rokem +2

    Very helpful thanks!

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Glad you found it valuable, thanks for watching!

  • @aviral.rabbit
    @aviral.rabbit Pƙed 22 dny

    great content!

  • @JannisAdmek
    @JannisAdmek Pƙed rokem +1

    Wow that's an excellent video!

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      thank you, glad you got something out of it!

  • @aviral.rabbit
    @aviral.rabbit Pƙed 22 dny

    great video!

  • @nuElevenGG
    @nuElevenGG Pƙed rokem +1

    i'm liking the quick vids

  • @s1ck23
    @s1ck23 Pƙed rokem +3

    Great video! I think what would have been simpler to explain the difference between Rc and Arc without mentioning reordering, is that the increment and decrement of the internal strong and weak counters are represented as AtomicUsize in Arc (i.e. thread-safe) and usize (i.e. non-thread-safe) in Rc.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Thanks and thanks for the feedback! Touching on ordering was probably a little confusing, to your point I probably could have just mentioned the different counter types, and that one is thread safe while the other isn't

  • @InMemoryOfNeo
    @InMemoryOfNeo Pƙed rokem +1

    awesome video, thanks.

  • @banocean
    @banocean Pƙed rokem +2

    Literally best place to explain Box I found

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      nice, really happy that you found it valuable!

  • @sovrinfo
    @sovrinfo Pƙed rokem +1

    This video is great, thank you

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Glad you found it valuable, thanks for watching!

  • @pacholoamit4408
    @pacholoamit4408 Pƙed rokem +2

    Just the vid I needed

  • @ThorkilKowalski
    @ThorkilKowalski Pƙed rokem

    I like the pace of this video.

  • @jiaqingw
    @jiaqingw Pƙed 8 měsĂ­ci +1

    best rust tutorial online, period

  • @christopherprobst-ranly960
    @christopherprobst-ranly960 Pƙed měsĂ­cem +1

    The stack is not faster than heap. Both are locations in main memory. True, stack might be partially in registers, but in general, stack is no different to heap. Heap memory involves an allocator which in turn of course causes more overhead (internal some atomics need to be swapped and free memory has to be found). But stack and heap are both located in equally fast main memory.

    • @codetothemoon
      @codetothemoon  Pƙed měsĂ­cem

      I misspoke on this - thanks for pointing it out! I made a pinned comment about it.

  • @eengamer158
    @eengamer158 Pƙed rokem +1

    What about the RefCell? It is mentioned in the intro but never explained what it does

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      I excluded it from this video to keep things concise, and I wasn't convinced it would be useful for the vast majority of folks. But several people have requested I cover it, so I may at some point. In the meantime there is coverage of it in one of the later chapters of the Rust book.

  • @brandonj5557
    @brandonj5557 Pƙed rokem +1

    Good stuff, just came across Box today

  • @v0xl
    @v0xl Pƙed rokem +3

    btw mem::drop is in prelude so you can just use drop(...)

    • @codetothemoon
      @codetothemoon  Pƙed rokem +2

      ohh nice thanks for the pointer (no pun intended) !

  • @huseyinsariyev2869
    @huseyinsariyev2869 Pƙed rokem +1

    production. Thanks again!

  • @JulianGoddard
    @JulianGoddard Pƙed rokem +1

    Watched a bunch of videos before this and didn't really get it at all. Now I feel like I have a pretty good idea of how to use each

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Julian - that's fantastic! It thrills me to make tough concepts more palatable.

  • @JDalmasca
    @JDalmasca Pƙed 11 měsĂ­ci +2

    This was a super helpful primer on why/when to use these types! Would love to see more content building on it.
    I'm trying to form some internal decision tree for how to decide how long a given piece of data should live for. Going to go see if you have any videos on that topic right now... 😁

    • @codetothemoon
      @codetothemoon  Pƙed 11 měsĂ­ci

      great, really happy you got something out of the video! I don't have a video specifically on deciding how long a piece of data should live for, but "Rust Demystified" does cover lifetimes.

  • @misterkevin_rs4401
    @misterkevin_rs4401 Pƙed rokem

    Thanks!

  • @tsioryfitiavanaanhykrishna6992

    You got a new subscriber !

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Thanks Tsiory, very happy to have you onboard!

  • @Westernaut
    @Westernaut Pƙed rokem +2

    I am unsure whether one should practice both safe and bad programming. At least it is safe, I suppose. Specifically, I do not understand one of these clone examples when good programming might ask the instance to remain singleton, all the way through (both literally and figuratively). You show us how to do it, and you behave as if: awesome.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      they are singletons - when we call clone on the Rc/Arc smart pointers, it's the pointer that's being cloned, not the underlying data

    • @Westernaut
      @Westernaut Pƙed rokem

      @@codetothemoon That you can do it is not the point.

  • @skytech2501
    @skytech2501 Pƙed 7 měsĂ­ci +1

    you are awesome!!

    • @codetothemoon
      @codetothemoon  Pƙed 7 měsĂ­ci +1

      thank you, glad you found the video valuable!

  • @sc0820
    @sc0820 Pƙed rokem

    help me a lot. Thx.

  • @houtamelocoding
    @houtamelocoding Pƙed rokem +2

    As a C# developer my understanding is that Rc basically turns structs into classes

    • @codetothemoon
      @codetothemoon  Pƙed rokem +3

      How so? I thought C# uses garbage collection as opposed to reference counting?

    • @houtamelocoding
      @houtamelocoding Pƙed rokem

      @@codetothemoon I didn't mean on the memory allocation part, more so of how reference types work in C#

  • @shaurz
    @shaurz Pƙed rokem +3

    I wouldn't say stack memory is faster to access, just that the allocation and deallocation is faster. It might be a bit faster in certain conditions since it will stay in cache most of the time.

    • @codetothemoon
      @codetothemoon  Pƙed rokem +2

      Got it! Yeah my understanding was that stack memory is more likely to be stored on the CPU cache - but maybe that's possible for the heap as well... Though I haven't actually benchmarked this, maybe I'll do that...

    • @KirillMavreshko
      @KirillMavreshko Pƙed rokem +2

      Ordinary variables could also be assigned by the compiler to CPU registers, which makes them as fast as they get. This doesn't happen to the heap-allocated variables.

    • @chris.davidoff
      @chris.davidoff Pƙed rokem

      @@codetothemoon Access is fastest when the data is "near" the recent access. Which is a part of why data oriented programming is so much faster.
      but I bet the methods of memory access have changed so much that what we are taught is not what is implemented in the most recent technology

  • @sashimisub8536
    @sashimisub8536 Pƙed rokem +1

    Finally a rust tutorial that clicks !

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      awesome, glad you got some value out of it!

  • @2Fast4Mellow
    @2Fast4Mellow Pƙed 2 měsĂ­ci

    Still fairly new to Rust. If a routine has a reference of a clones structure, can it be changed, or does it more like get a copy?

  • @modolief
    @modolief Pƙed rokem +1

    Omg, I _love_ your intro graphic, played at 0:30. *It's short!* Who wants to sit through 5 or ten seconds of some boring intro boilerplate every time we visit that channel, like a bad modal dialog box on some Windows 95 app, drives me nuts.

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      thanks modolief! I'd thought about creating a little intro reel, but every time I consider it I conclude that it would hinder my mission to provide as much value as possible in as little time as possible

    • @modolief
      @modolief Pƙed rokem

      @@codetothemoon The channel "PBS Eons" also has a really good intro bit. They start their video, then at around 20 or 30 seconds they give their little imprint. But what I really like about it is that even though it's more than about 3 seconds it fades out quickly, and they already start talking again before the sound is done. Very artistic, yet not intrusive.

    • @samwilson5544
      @samwilson5544 Pƙed rokem

      It's short, which I like, but the sound is kind of jarring.

  • @TheRealAfroRick
    @TheRealAfroRick Pƙed 8 měsĂ­ci +1

    Was watching your Box part and was like... yep, I know those errors 😂😂😂

    • @codetothemoon
      @codetothemoon  Pƙed 8 měsĂ­ci +1

      they are a rite of passage every Rust developer must traverse.... 😎

  • @prasadsawool6670
    @prasadsawool6670 Pƙed rokem +3

    very nice video

  • @anowerhosen9905
    @anowerhosen9905 Pƙed rokem

    Nice continue

  • @ai-prendre
    @ai-prendre Pƙed 9 měsĂ­ci

    Sir, what extension you use to have the UI Run in the main function.

  • @totalolage
    @totalolage Pƙed rokem +1

    Me (a frontend javascript webdev): fascinating!

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      nice, it seems like many JS frontend devs are interested in Rust!

  • @yuvraj7214
    @yuvraj7214 Pƙed rokem +1

    Hey man, I really like your VSCode theme, can you tell me which one are you using?

  • @MrZiyak99
    @MrZiyak99 Pƙed rokem +3

    So in the RC example would the memory exist until the main function gets completed since it adds to the strong count?

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      that's correct! Rc doesn't really help much if you intend to hang on to one reference until the program ends - you could just use regular borrows in that case - but in this example to show the strong_count function I just kept a reference in main.

  • @toosafelol
    @toosafelol Pƙed rokem +1

    Good video and One RefCell pls.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Thanks, will do one eventually, wishing I had done it for Halloween as I think it has the appropriate level of spookiness 🎃

  • @ic6406
    @ic6406 Pƙed 4 měsĂ­ci

    11:02 this what I don't rust for. Where did we pass truck_b ownership to the thread? I don't see any obvious code that tells me that truck_b moved to the thread. The variable of type Arc is cloned by readonly reference, so why it passes ownership?

  • @FaisalAhmed-xq8xq
    @FaisalAhmed-xq8xq Pƙed rokem +1

    Great video. What is this vscode theme?

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Thanks and thanks for watching! VSCode theme is Dark+

  • @paoloposso
    @paoloposso Pƙed rokem +1

    Hey please create a video about refcell and cell!

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      Definitely doing this at some point, given the spooky factor it would have been a good one for halloween, but unfortunately it probably won't be ready in time 🎃

  • @allixender
    @allixender Pƙed rokem +2

    Yeah, please do RefCell as well. I'd also love you looking at Axum/Hyper/Tower ecosystem, or some of the popular data parallel computing libs.

    • @codetothemoon
      @codetothemoon  Pƙed rokem +1

      I've added RefCell to the video idea list! I've been curious about those frameworks as well, especially Axum.

  • @bocckoka
    @bocckoka Pƙed rokem

    The stack and the heap are just as fast, because they are on the same system memory. What takes time is allocation and pointer dereferencing.

    • @bocckoka
      @bocckoka Pƙed rokem

      yeah, now I see the stickied comment

  • @cerulity32k
    @cerulity32k Pƙed 10 měsĂ­ci +1

    One more thing. I'm assuming that for clarity, you used the explicit Arc::clone instead of the suffixed version. You can use .clone() on an Rc/Arc and it will clone the reference instead of the data.

    • @codetothemoon
      @codetothemoon  Pƙed 10 měsĂ­ci

      thanks for pointing this out - I should have mentioned this in the video if I didn't!

  • @petermichaelgreen
    @petermichaelgreen Pƙed 8 měsĂ­ci +1

    If you are going to cover refcell, you should surely also cover it's siblings, Cell, UnsafeCell, Mutex and RwLock.

    • @codetothemoon
      @codetothemoon  Pƙed 8 měsĂ­ci

      I have another video for all of these (except UnsafeCell) - check out “Rust Interior Mutability”

  • @NikolajLepka
    @NikolajLepka Pƙed rokem

    My fave is Cow; Clone on Write

  • @SenorJuancii
    @SenorJuancii Pƙed rokem +1

    Nice

  • @noblenetdk
    @noblenetdk Pƙed rokem +1

    Could you demonstrate or explain Yeet? Love your eplanations

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      I had to look this up - is this what you're referring to? lol areweyeetyet.rs/

    • @noblenetdk
      @noblenetdk Pƙed rokem +1

      Sorry I misspelled. its Yew - gui for rust

    • @codetothemoon
      @codetothemoon  Pƙed rokem +2

      @@noblenetdk Oh actually I already have a video about Yew - check out "Build A Rust Frontend" from earlier this year!

  • @spaghettiking653
    @spaghettiking653 Pƙed rokem +1

    I'm interested how Rc knows when data is going out of scope, or being dropped like you did. How is it aware that the memory is no longer accessible after a specific point without knowing where the objects are created in the program? How does the Rc know that there is a reference to truck_b in the main function, for example?

    • @codetothemoon
      @codetothemoon  Pƙed rokem +4

      great question, in Rc's implementation of clone there is `self.inner().inc_strong();` which increments the strong reference counter. So it doesn't necessarily know where the references are, it just increments a counter each time one is created. Then in Rc's implementation of the Drop trait (which has a drop method that is invoked when the implementor goes out of scope) we have `self.inner().dec_strong();` then if `self.inner().strong() == 0 { /*code for cleaning up memory here */ }`

    • @spaghettiking653
      @spaghettiking653 Pƙed rokem

      @@codetothemoon Ohh I see :)) Thanks very much, that makes sense!

  • @salihyarc7142
    @salihyarc7142 Pƙed rokem +1

    Whenever i use the GMS and put it in the soft, it holds out the note forever! please help, i am very confused

  • @ahuman32478
    @ahuman32478 Pƙed 10 měsĂ­ci +1

    What about the Cow type? Still struggle with that, even when I have the documentation open

    • @codetothemoon
      @codetothemoon  Pƙed 10 měsĂ­ci

      been meaning to make a video about it! stay tuned...

  • @raconvid6521
    @raconvid6521 Pƙed 3 měsĂ­ci

    are Rc’s safe? How do they prevent immortal reference loops?

  • @bananaboye3759
    @bananaboye3759 Pƙed rokem

    Why is "recursive without indirection" an error? (3:00 ish)

  • @alwin5995
    @alwin5995 Pƙed rokem +3

    Love rust 💕

  • @murugarajuperumalla5508
    @murugarajuperumalla5508 Pƙed rokem +2

    Awesome, would like to see video on RefCell

  • @pup4301
    @pup4301 Pƙed rokem +1

    Less goooooooooooooo!!!!!!

  • @kranfix
    @kranfix Pƙed rokem +1

    God video!

  • @peterthecoderd.1210
    @peterthecoderd.1210 Pƙed rokem +3

    This is timely for me. I ran into Rc and cell last night while trying to learn rust with GTK. I find it all very confusing. Anything you can provide including RefCell is greatly appreciated. Thanks.

    • @strangeWaters
      @strangeWaters Pƙed rokem +1

      It's a single-threaded mutex (well, read/write lock.) This might seem useless, but it can be used to create shared references that can still be modified: make an Rc, which you can clone freely, but you can still lock it for mutable writing. (if you try to take multiple write locks at the same time, the thread will panic.) it's sort of like a pointer to an object in a regular OO language. You can also use it to make mutable thread-local data.
      Keep in mind anything containing a refcell can't be sent across threads. They're also a pain to serialize.

    • @strangeWaters
      @strangeWaters Pƙed rokem +1

      sorry-- RefCells can be sent but references to them can't be sent, and Rcs / references to rcs can't be sent.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      RefCell seems to be frequently requested, I'll probably make a video about it! In the meantime it looks like like strangeWaters has a good description, and there is also an explanation in chapter 15 of the Rust book.

  • @stephenJpollei
    @stephenJpollei Pƙed rokem +3

    For atomic, it is more than just compiler has to forgo some optimizations but it has to tell CPU to also not reorder, lock the bus, and handle cache-coherency issues.
    Both an INCrement and a DECrement, really have three parts load/read, compute, and store/write. Normally, both the compiler and the cpu can reorder many things and be lazy.
    So if you had pseudo-code:
    y=sin(x); if (cond) {i++}; pritnf("%d
    ",i);
    then compiler could reorder it to asm(pseudo x86):
    mov %eax, [i]
    mov %ebx, [cond]
    fsin x
    jz %ebx, prnt_label
    inc %eax
    prnt_label:
    push %eax
    push "%d"
    call printf
    mov [i],%eax
    We can have a lot going on between mov %eax, [i] (LOAD) and mov [i],%eax (STORE). The compiler needs combine mov %eax, [i], inc %eax, mov [i],%eax into : inc [i] ....
    But it also has to go further and add lock prefix . The lock prefix tells CPU that it has to make sure to hold the bus during the whole LOAD/COMPUTE/STORE phases of the instruction so another CPU doesn't do anything in the middle of all this. Also it has to make sure if other CPUs have L1, L2, etc cache that references that memory that it gets invalidated.
    c9x.me/x86/html/file_module_x86_id_159.html

    • @seannewell397
      @seannewell397 Pƙed rokem +1

      Woah

    • @seannewell397
      @seannewell397 Pƙed rokem

      Synchronization is expensive. Complexity in the code, complexity in the instructions, complexities in the CPU itself.

  • @mattidragon835
    @mattidragon835 Pƙed rokem

    How is cyclic data handled by Rc? As we can mutate the data we can give the value of the Rc a clone, right? Thus causing the data to never be deallocated

    • @jadpole
      @jadpole Pƙed rokem

      It isn't. You can define circular data with Rc that will never be deallocated. It's the programmer's job to handle this case correctly.
      This was actually at the centre of the Leakpocalypse. It was decided that, while accessing deallocated memory is `unsafe`, leaking memory isn't.
      You can somewhat get around this with weak references, to get circular data with deallocation, but it gets complicated pretty quickly.

  • @nurmohammed9642
    @nurmohammed9642 Pƙed rokem +1

    Hmm... Interesting, Maybe there would no cost for accessing variable that stored on heap, But rather there is a cost for allocation.

    • @codetothemoon
      @codetothemoon  Pƙed rokem

      Yeah, I definitely appreciate that stack vs heap is much more nuanced than I made it out to be in this video...

  • @willi1978
    @willi1978 Pƙed rokem +1

    now i understand what people mean when they say the learning curve of rust is steep

    • @hv1461
      @hv1461 Pƙed rokem +1

      It’s really challenging. But so interesting. And as I learn Rust I feel as though I am learning very important concepts that are key to becoming a proficient software engineer.

  • @OliverUnderTheMoon
    @OliverUnderTheMoon Pƙed rokem +1

    4:10 Truck structure... struckture

  • @yato3335
    @yato3335 Pƙed rokem

    Why do you write Rc::clone() explicitely, instead of truck.clone() ?

  • @fdwr
    @fdwr Pƙed rokem +3

    đŸ€” I would understand them more intuitively if they were named more intuitively and consistently. One is a single ownership pointer, uniquely owned. One is a shared ownership pointer, implemented via reference counting. Another is the same as the previous, just with interlocked atomic increment/decrement. Names like "Box" and "Arc" though feel pulled out of a hat. A box has height, width, and depth, but there is nothing volumetric in Rust's "Box" (and loosely co-opting the concept of "boxing" from C# feels weird here).

    • @lycanthoss
      @lycanthoss Pƙed rokem +6

      Rc stands for reference counter and Arc stands for atomic reference counter, they are just abbreviations which is good because they are frequently used and imagine writing ReferenceCounter every time, especially when you have to wrap many things with them.
      For box it could be named better maybe, but there is no type that is going to be called a "box". If it is a math library it would call it cuboid, cube, rectangular prism or something else. For types that are frequently used short names are good.

    • @codetothemoon
      @codetothemoon  Pƙed rokem +3

      Totally understand your frustration - to add to the other response, I believe "Box" and "Boxing" are terms that have histories that extend well prior to the inception of Rust, but are usually hidden from the developer by developer-facing language abstractions. I think Rust is just one of the first to actually expose the term directly to the developer.

    • @0LoneTech
      @0LoneTech Pƙed 9 měsĂ­ci

      ​​@@codetothemoon Example dated usage: X.Leroy. Unboxed objects and polymorphic typing, 1992. The terms have been used in libraries also, at least since 2007 in Haskell and 2000 in Steel Bank Common Lisp. I suspect it could be traced back several decades more.

  • @sbef
    @sbef Pƙed rokem +1

    2:11 Why accessing the heap would be slower? It's still RAM like the stack, and can be cached by the CPU like any other memory. The only drawback of the heap is that it can suffer from fragmentation during allocation and deallocation. But it's incorrect to say it has slower access time.

    • @spaghettiking653
      @spaghettiking653 Pƙed rokem +2

      Allocation and deallocation themselves are slower for the heap. Moreover, (just reading this from StackOverflow), the heap often needs to be thread-safe, meaning it cannot benefit from some of the same optimisations as the stack can.

    • @sbef
      @sbef Pƙed rokem +3

      @@spaghettiking653 yes fragmentation can make allocation slower, but memory access isn't slower, which is what the video implied. Having an object on the heap is exactly as fast as anywhere else, and fragmentation issues only occur in rare cases. We're talking literal nanoseconds slower to find free space on the heap instead of putting it on the stack. Unless we're talking about a very hot loop on performance critical software, it doesn't matter, and you shouldn't allocate in a hot loop anyway.

    • @spaghettiking653
      @spaghettiking653 Pƙed rokem +1

      @@sbef Yes, fair point. What about the problems with thread safety? I really have no clue whether that's a real concern or whether it is a problem at all, as I literally read it minutes ago-what do you think/know?

    • @codetothemoon
      @codetothemoon  Pƙed rokem +3

      Yeah I may have misspoken a bit here - stack memory is faster to allocate / deallocate than heap memory. Would patch this if I could :/ I'll pin a comment.

    • @sbef
      @sbef Pƙed rokem +1

      @@spaghettiking653 not sure how thread-safe the Rust default allocator is to be honest, but I would expect to be pretty much lock-free even in heavily concurrent applications. It's not my area of expertise, but allocator technology has been refined over the past 3 decades.