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How to Make a Massive Army in BLENDER
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- čas přidán 16. 08. 2024
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Hello there,
This is Episode 2 of a series where I am creating my own Star Wars movie trailer for very cheap and as easily as I can.
This is also a blender tutorial for creating massive army VFX.
I used a combination of Blender and Hitfilm Pro to create the VFX.
Thanks for watching!
Email: jkenworthy12345@gmail.com
Instagram: / jameskenworthy24
Droid 3D model: sketchfab.com/...
Clone 3D model: sketchfab.com/...
Blaster 3D Model: sketchfab.com/...
Music:
massobeats - lush: • massobeats - lush (roy...
massobeats - taro swirl: • massobeats - taro swir...
Timestamps:
0:00 - Intro
0:11 - Setting Up the Scene
2:14 - Creating a Droid Army
Amazing to think that in 20-ish years we've gone from Massive in LOTR to 'anyone in their bedroom' in a free 3D app doing crowd simulation. Love it.
Very cool!
Reminds me of my latest video :) Good job man! I really enjoy your content.
Subscribed, by the way!
Dude, you are a genius, I really enjoy your videos they're so entertaining! :)
I’m new to this channel and I will say that you are an awesome CG artist. Keep up the good work and videos.
This guy hasn't got enough subs
Nice
I love ur vfx work because they look releastic
The savior has posted again!
Thanks for a brilliant tutorial. I have a question. How do I avoid arms and legs clipping through a neighbour particle? Is there some sort of collision avoidance or a way of better spacing the particles? Many thanks!
Bravo!!!! 👏
Thanks heaps :)
want a compositing tutorial for the star wars video so baaad😉🔥
When I apply the shrinkwrap the sizes of the characters get bigger and smaller during the render, what would the solution be for that?
Bro can you tell how to composite yourself in cgi environment relastic please 💯
Sure! I'll make that my next video. Or my next next video :)
I can’t want
Any idea on how to export this whole scene animation into unreal?
It seems to break the skeleton. 🤷♂️
can't parent hand to blaster
Bro, how did you get the droid into mixamo? I use that exact same model and it kept telling me a loading error. How did you get it to actually rig it?
Import it into blender, then export it as an obj. Then put that obj file into mixamo. This worked for me when fbx wasnt working
@@fizzledits2433 thanks, I’ll try that