CINEMA 4D XP4/TFD DESTRO TEST 3

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Komentáře • 20

  • @CinemixVFX
    @CinemixVFX Před 6 lety +2

    Very impressive!

  • @mdsanima
    @mdsanima Před 5 lety +1

    WOW! very nice sim. Now I following you and like this video. Keep going.

  • @alessandragrosso9034
    @alessandragrosso9034 Před 5 lety

    Brilliant Work. Just a question: how did you manage velocity relation between TFD and rigib body tag? Seems that TFd works during the main collision but don't follow with the emmission the medium voronoi pieces break.

  • @TheMrLeoniasty
    @TheMrLeoniasty Před 5 lety +3

    wow! never knew you could achieve this Houdini stytle aimulation in cinema 4D!

  • @bowserlm
    @bowserlm Před 5 lety +3

    What method are you using to control the emission of the X-Particles so it's driven by the cracking of the Voronoi object?

  • @TheMrLeoniasty
    @TheMrLeoniasty Před 5 lety +1

    This is really amazing! would you ever consider making thesse destruction type tutorials for voronoi fracture? It would be amazing to learn your techniques, the only way I would tackle this kind of simulation is just use Houdini

    • @johnhaley
      @johnhaley Před 5 lety +2

      www.cineversity.com/vidplaytut/siggraph_2016_rewind_-_derya_ozturk_new_mograph_features_in_r18

  • @worldaroundthepeople2253

    sir plz make a course paid course i will surely purchase ..sure ....plz sir plz sir .destruction series ..plz sir ...all plz sir plz sir

  • @lameiraangelo
    @lameiraangelo Před 5 lety

    How did you get the micro fragments? I am not talking about the dust, but the micro fragments. Most likely you achieved through the famous Voronoi Fracture, but which parameter i need to change or activate to achieve this result?... many thanks.

    • @MBGCORE
      @MBGCORE  Před 5 lety

      Everythings come from voronoi source tab, just set a high number and you will get small pieces.

    • @mahmoudrashad6807
      @mahmoudrashad6807 Před 5 lety

      if its all from cinema 4d break it down for us or make a tutorial ;)

  • @adilkamal1652
    @adilkamal1652 Před 5 lety +1

    Why you are showing houdini destrution fx? its not done in cinema 4d for sure, if it is share openGL render or software render

  • @mahmoudrashad6807
    @mahmoudrashad6807 Před 5 lety +1

    i think its not cinema 4d , maybe he is using 3ds max and rayfire with fume and thinking particles

    • @MBGCORE
      @MBGCORE  Před 5 lety +1

      lol

    • @Themuscleengineer1
      @Themuscleengineer1 Před 5 lety +1

      @@MBGCORE this is C4D !!!!!!! using Xparticles plugin for secondary fractures/debris , Mograph VF for main fragments, and Turbulence FD plugin for the dust and smoke elements. Im guessing rendering in redshift

    • @user-hx9gu5nh9p
      @user-hx9gu5nh9p Před 5 lety +1

      It's C4D R19 with the new Voronoi fracture. He shows similar projects in his Vimeo channel

    • @MBGCORE
      @MBGCORE  Před 5 lety

      @@Themuscleengineer1 right!