Brilliant Work. Just a question: how did you manage velocity relation between TFD and rigib body tag? Seems that TFd works during the main collision but don't follow with the emmission the medium voronoi pieces break.
This is really amazing! would you ever consider making thesse destruction type tutorials for voronoi fracture? It would be amazing to learn your techniques, the only way I would tackle this kind of simulation is just use Houdini
How did you get the micro fragments? I am not talking about the dust, but the micro fragments. Most likely you achieved through the famous Voronoi Fracture, but which parameter i need to change or activate to achieve this result?... many thanks.
@@MBGCORE this is C4D !!!!!!! using Xparticles plugin for secondary fractures/debris , Mograph VF for main fragments, and Turbulence FD plugin for the dust and smoke elements. Im guessing rendering in redshift
Very impressive!
WOW! very nice sim. Now I following you and like this video. Keep going.
Brilliant Work. Just a question: how did you manage velocity relation between TFD and rigib body tag? Seems that TFd works during the main collision but don't follow with the emmission the medium voronoi pieces break.
wow! never knew you could achieve this Houdini stytle aimulation in cinema 4D!
@Red_Paper6495 read the title
What method are you using to control the emission of the X-Particles so it's driven by the cracking of the Voronoi object?
Still wanna know the answer lol
This is really amazing! would you ever consider making thesse destruction type tutorials for voronoi fracture? It would be amazing to learn your techniques, the only way I would tackle this kind of simulation is just use Houdini
www.cineversity.com/vidplaytut/siggraph_2016_rewind_-_derya_ozturk_new_mograph_features_in_r18
sir plz make a course paid course i will surely purchase ..sure ....plz sir plz sir .destruction series ..plz sir ...all plz sir plz sir
How did you get the micro fragments? I am not talking about the dust, but the micro fragments. Most likely you achieved through the famous Voronoi Fracture, but which parameter i need to change or activate to achieve this result?... many thanks.
Everythings come from voronoi source tab, just set a high number and you will get small pieces.
if its all from cinema 4d break it down for us or make a tutorial ;)
Why you are showing houdini destrution fx? its not done in cinema 4d for sure, if it is share openGL render or software render
lol sure it is
i think its not cinema 4d , maybe he is using 3ds max and rayfire with fume and thinking particles
lol
@@MBGCORE this is C4D !!!!!!! using Xparticles plugin for secondary fractures/debris , Mograph VF for main fragments, and Turbulence FD plugin for the dust and smoke elements. Im guessing rendering in redshift
It's C4D R19 with the new Voronoi fracture. He shows similar projects in his Vimeo channel
@@Themuscleengineer1 right!