The Superhero is Absurdly Strong! | Tiny Rogues: Between Heaven & Hell
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- čas přidán 7. 09. 2024
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Tiny Rogues is a fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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#TinyRogues #BetweenHeavenAndHell #Part28
That guy in the tavern that talks about a bag full of holes might be able to recover missing inventory slots?
He does
Wow.. So he does nothing without the cinder mod that kills inv slots?
he doesn't appear unless you need him.@@CmdrCorn
@@CmdrCorn He probably just doesn't show up if you don't have that cinder active.
@@DrakeFeatherwing He does show up, he just doesn't do anything
Me thinking these cinders should be less miserable.
Then you almost immediately run into a double enchanted, infested and automaton x'ed room. You poor soul.
There's something that can activate your "when you take damage" effects with every attack or something, so that combined with the superhero suit could make someone be nearly invincible
Crown of thorns+lich robe
When you take damage activation is exempt from invincibility boosts unfortunately (outside of actually taking damage of course)
Superhero is sooo coool but I wish it had an option to gain some amount of mana stars. I know that +5 mana would be absolutely broken but like, half of the other options also break things wide open
I thought for sure you'd go for the infinite money, that's what I did my first superhero play through, it was wild. I also wish they had laser beam eyes as a perk for superhero. You know, splitting swagger up between two perks - on a tally of 5 auto attacks activate your on dash effects and on a tally of 5 auto attacks critically strike and on critical strike activate your on dash effects could be cool.
Retro arriving on the second floor
Me : up the music !!!!! 😢
39:57 The Fairy Pine Resin makes it so any weapon you use gets the bonus damage from having Mana points without being an Enchantment on the weapon, as in, it is simply a damage buff that allows you to always be able to use/profit from mana skills. (49:17 Like this but without taking an inventory slot but also normally for only 10 rooms.)
Tiny Rogues knows what's up. Batman's super power is being Super Rich.
Would you rather 1: Get 1 million dollars or 2: Permanently gain all powers granted by every retromation hoodie in any game
🎶ONE PUNCH!
(Three! Two! One! Kill shot!)
Sanjou! hisshou! shijou saikyou
Nan dattenda? FURASUTOREESHON ore wa tomaranai
ONE PUNCH! kanryou! rensen renshou
Ore wa katsu! tsune ni katsu! asshou!
Power! Get the power! GIRIGIRI genkai made
HERO ore wo tataeru koe ya kassai nante hoshiku wa nai sa
HERO dakara hitoshirezu aku to tatakau
(Nobody knows who he is.)
Sora ooi oshiyoseru teki ore wa se wo muke wa shinai
HERO naraba yuruginaki kakugo shita tame tatakau HERO
Kodoku na HERO🎶
I understand what you mean by the swagger thing, I Do hope they split that up and give it like two other things to go with it. Those two things shouldn't be on one perk. I instantly take swagger whenever it shows up. That and pocket magic.
"Super rich being a superpower"
My guy forgot Batman and Iron-Man's plot
One punch!!! One punch!!! One punch man!!😂
Those changes to the robots really do rule.
There is a primary attack counter perk that can also trigger on dash effects iirc, great with fast attack speed weapons
5:43 *cough* Batman *cough*
Edit because JK it looks like the Lightning infusion stacks with the special lightning infusion. I thought it was going to replace the regular ones permanently.
Not that it probably matters at all, but I kinda feel like the best infusion buff to take when you have that special shop is the poison one.
I don't think there's normally a poison infusion buff at all, right? Isn't it just normally fire, cold, lightning?
So, with permanent infusions, you'd eventually gather them all (probably) but you couldn't ever get the poison one again unless you got the same shop.
I mainly say this for future runs/other people/to be corrected if I'm just missing a poison infusion buff in regular gameplay somehow. This run was already cracked lol
There is actually a poison resin now! I think it was added fairly recently, Reto gets one at 50:38
With the latest update, poison and nature infusions were added and are considered Elements
Would be cool if dev added more, like radiant and dark at least. There are like a dozen potions and even rare ones so like give resin some love...
Those "xxx are permanent" perks seen kinda meh to me, and fairly difficult to max out. Maybe if shops always dedicated 1 slot to either potion or resin.
@@CmdrCornpotion kinda easy to max with potion chest n mimic, not counting the special potion
There is a radiant one but it is from a special event only.@@CmdrCorn
Wun punch Retro man.
Is mana drain not strictly positive?
it's ridiculous how he cleaned some rooms on floor 5 longer than the boss, this enchanted thing needs some reworking i think, or bosses should have more moves to dodge idk
can make the argument that melee builds are better for infested rooms since you wont just pop all of them at once
Would be nice if they make those door that use health to open, when you bomb it, it will become a key door... Making player to consume 2 items to open...
If you have no other affix it is free damage, strict upgrade. Not sure what if he had anything.
Most people don't understand mana burn so they think it is bad to have this.
If you replace the permanent infusion or potion buff perk do you instantly lose the infusions you had or do they start to decay as normal? If they don’t immediately leave there seems to be no reason not to replace that perk once you get to the last floor.
They go to a negative number, so you lose them as soon as you go to a new room.
Numbers count down at the end of a fight, so you can replace at a campfire and fight the final boss with buffs@@Drumhellerify
Superhero, Esper, and Cyborg are definitely my favorite classes, the new traits are super fun.
Edit: i also agree the maggot infested enemies feel more tedious than anything else
pestilence is tedious