Joseph Anderson's Descent into Madness | Hello Neighbor Supercut

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  • čas přidán 12. 09. 2024
  • Watch as a man's sanity decays over the span of 90 minutes. From 8 hours to 1½, here is a compilation of the playthrough that broke the critic. Learn how to count from 0 to 100 with the neighbor!
    Joseph Anderson: ‪@JosephAndersonChannel‬
    Watch Joseph Anderson live: / andersonjph
    Join JADS: / discord
    Donate: ko-fi.com/avarisi
    Original VOD: • Hello Neighbor - Sadne...
    ===========
    but what about the shark?

Komentáře • 625

  • @chtulufhtagn1344
    @chtulufhtagn1344 Před 10 měsíci +866

    With how utterly glitchy the neighbour is, I love how it feels like he's a speedrunner trying to exploit the game he's part of.

    • @Winasaurus
      @Winasaurus Před 8 měsíci +104

      I was thinking that. It's like those clips of neural networks playing hide and seek, and they learn that they can clip each other into the geometry to find the hiders better, so he's up on his fridge trying to hit the BLJ through the wall to find you.

    • @Cat_Sandwiches
      @Cat_Sandwiches Před 2 měsíci +4

      his animations are like he's still in a fucking alpha build, not having a proper catch animation and just generally not working properly

    • @swedneck
      @swedneck Před 9 dny +2

      @@Winasaurus that, except the AI is just sapient enough to be aware of what is happening and driven mad by the situation it's in
      it's bound by the rules programmed into it, having to catch the player etc, but is trying as hard as it can to break out or at least end its suffering (making the player quit the game and never touch it again)

    • @daanstrik4293
      @daanstrik4293 Před 7 dny

      0:55 is definitely some shit a speedrunner would do

  • @ritzexists2201
    @ritzexists2201 Před rokem +2828

    the saddest part of hello neighbor to me is how promising it looked in early builds. It's a shame that this is what it became.

    • @HPlayeD
      @HPlayeD Před 9 měsíci +168

      Still remember hello neighbor desperate attempt to bait mat pat to make more vid bout their newest game on twitter

    • @westingtyler1
      @westingtyler1 Před 9 měsíci +17

      i JUST commented something similar after seeing 1:14. it LOOKS so promising, but mechanically ended up a bit strange and hodgepodge.

    • @user-gw3bs2in5i
      @user-gw3bs2in5i Před 9 měsíci +60

      It's a huge shame because I was really, really interested in the game when the first look came out. The ai gimmick was creative and the neighbor himself was oddly pretty scary. That dream sequence where he was giant honestly stuck with me with the creepy music. The music in general was super great in that one. I thought it was shaping up to be something really neat, but then the scare factor was replaced with frustration and the ai gimmick kind of fizzled and was unfairly difficult.

    • @genericgoosereturns
      @genericgoosereturns Před 9 měsíci +11

      if a good version of this game existed it would've been something like a lucas arts point and click adventure with puzzles in a wacky house
      but instead you have a cheap le horror youtuber bait, which is what this was from day 0

    • @westingtyler1
      @westingtyler1 Před 9 měsíci

      oh yeah totally. hello neighbor definitely has vibes of maniac mansion, or even the movie "The People Under the Stairs" which is the closest thing I've seen to a Maniac Mansion movie, and I think it would be a great video game in that style. there are also hints of Rear Window/Suburbia/Fright Night here, the idea of "a kid thinks the neighbor is concealing horrors in his unassuming suburban house and must investigate." done right, perhaps with a team of three characters you can switch between, similar to maniac mansion, would be cool.
      @@genericgoosereturns

  • @Reac2
    @Reac2 Před rokem +3077

    This is like the baby sensory equivalent to puzzle horror games

    • @BrianHopson
      @BrianHopson Před rokem +21

      I think I've seen you in GnomeGeso's comment section. Howdy.

    • @freshlymemed5680
      @freshlymemed5680 Před rokem +14

      @@BrianHopson Greetings fellow vod goblin

    • @BrianHopson
      @BrianHopson Před rokem +10

      @@freshlymemed5680 ahh greetings, nice to see another tomato enjoyer.

    • @sirrealism7300
      @sirrealism7300 Před rokem +4

      hehahehohehahehaho lets piss off the other commentors

    • @MakusinMeringue
      @MakusinMeringue Před 11 měsíci +12

      It's like a badly designed Mario troll level put into a foreign language.

  • @NighttimeJuneau
    @NighttimeJuneau Před rokem +392

    It took me until 15 minutes in to realise the madness metre was not in fact in-game.

    • @neru1584
      @neru1584 Před 7 měsíci +30

      Deadass didn't even know it wasn't a in game thing until I saw this comment lol

    • @maruwapofilms815
      @maruwapofilms815 Před měsícem +4

      me too i was just like "ay shit is just goin on in this game"

    • @danielj6897
      @danielj6897 Před měsícem +1

      Oooh okay, I saw the meter go up after he fell thru the map when leaving the Act 2 bunker so that makes sense lol

  • @Reac2
    @Reac2 Před rokem +3108

    If this game came out today it would 100% have NFTs or "blockchain technology" somehow implemented

    • @Ezekiel_Allium
      @Ezekiel_Allium Před rokem +106

      Actually, is the creator a cryptobro? He seems like he would be

    • @shortsrus
      @shortsrus Před rokem +359

      The sequel just came out last month and did claim to use "neural network AI" but it was just a complete lie to try and sell more copies

    • @Reac2
      @Reac2 Před rokem +116

      @@shortsrus Maybe they did use it and it decided an existence in a D tier horror game made for 12 year olds was not worth it and it ended himself. I know I would

    • @danielgiovanniello7217
      @danielgiovanniello7217 Před rokem +126

      @@shortsrus They were originally intending to, if memory serves, but it was just too unfeasible. It'd have made the game braindead easy at launch, and near unbeatable later in its lifetime. It would've also taken far too long to GET smart. It was a stupid idea from day one.

    • @shortsrus
      @shortsrus Před rokem +35

      @@danielgiovanniello7217 Yeah I think they kinda knew even from the beginning it was far from a great idea but decided to (maybe) do some work on it and talk about it just to use it as a marketing buzz word

  • @TheBrew3
    @TheBrew3 Před rokem +1197

    ngl i was just hoping the neighbor was just a normal guy trying to get you off his property.

    • @Dragon4234
      @Dragon4234 Před rokem +184

      So normal they needed 4 games, 2 novels, and an animated cartoon to explain half of it.

    • @TheBrew3
      @TheBrew3 Před rokem +119

      @@Dragon4234 My disappointment is immeasurable and my day is ruined.

    • @appalachiabrauchfrau
      @appalachiabrauchfrau Před rokem +178

      @@Dragon4234 the MC is a dedicated trespasser, a sovcit who doesn't believe in private property or borders because it impedes his constitutional right to roam. Obviously.

    • @shadymoustafa93
      @shadymoustafa93 Před rokem

      ​@@appalachiabrauchfrau his neighborhood his rules, not the asshole

    • @malaizze
      @malaizze Před rokem +85

      @@appalachiabrauchfrau “the Magna Carta says I’m allowed in your house.”

  • @jackwhite2654
    @jackwhite2654 Před rokem +2227

    According to Jerma, a "Granny-like" is a genre of video game where you have to solve esoteric, convoluted puzzles, while an enemy constantly hunts you. It is considered to be a terrible genre because someone constantly attacking you while you try to do an escape room isn't a very fun experience, and the two elements generally don't gell well together. Hello neighbor is without a doubt the worst Granny-like on the market.

    • @KingHalbatorix
      @KingHalbatorix Před 10 měsíci +176

      Amnesia was the first true Granny-Like game

    • @ilikeshiba
      @ilikeshiba Před 10 měsíci +245

      That’s so funny, I literally just made a game like this for a 7 day game jam, my first 3D game. It’s a game where a monster tries to kill you while you do a sudoku and manage creepy distractions in a house. It was pretty much solo and I spent all my time on the 3D side/technical side and I never play tested my own game and I have to say, I hate it hahaha. It *isn’t* fun to do a sudoku under stress. I think the idea is redeemable but it would require less sudoku and alternate ways to progress the sudoku by taking risks.

    • @HO1ySh33t
      @HO1ySh33t Před 10 měsíci +52

      sounds like every horror games, ever. The convoluted puzzle would put you under high stress and alert, then boom, jump scare.

    • @speedwagon1824
      @speedwagon1824 Před 10 měsíci +19

      The first granny was fun, but they made it way more complicated for some reason

    • @MrSonny6155
      @MrSonny6155 Před 9 měsíci +58

      ​@@ilikeshiba Sounds like a pure, super-distilled version of a granny-like would make a great base for a non-horror game... if you can afford the time to tune it to perfection. Though at that point it becomes more of a classic "rage game" type.

  • @grit1
    @grit1 Před rokem +4664

    It cannot be overstated just how awful this game is and how pathetic the devs are for trying to push this into becoming a 'popular horror streamer kids game' rather than a playable one.
    By the way, for those wondering, there are EIGHT games, SEVEN books, and an entire animated cartoon in this series. Don't let things like 'making a good logical game' stand in the way of your dreams.

    • @avarisi
      @avarisi  Před rokem +1645

      What I remember is that they just kept adding random shit for tuber bait and then changed the story like 3 times. Also "the neighbor learns"

    • @benadrylsmoke5481
      @benadrylsmoke5481 Před rokem +1005

      @@avarisi whats funny is the neighbor did learn at first. its just now with the level so complicated they had to dumb it down

    • @Somtaaw7
      @Somtaaw7 Před rokem +742

      Hello Neighbor is definitely one of those games where the devs had an absolutely GREAT concept and just could not stick the landing no matter what.
      Every build was as if there was someone on the dev team got a hold of the direction without any pushback.
      Like how do you go from "defeat your creepy neighbor and find out what's in the basement" to "Fight your giant neighbor in a mindscape representing... something."

    • @parkerwilliams7236
      @parkerwilliams7236 Před rokem +41

      ​@@Kyle_Rielwhat? He spent like an hour banging his head against a wall trying to do the shark. Wtf made you think that

    • @cokeMONSTERps3
      @cokeMONSTERps3 Před rokem +46

      Judging by how it expanded into a cartoon and some amount of comics, it's far more successful than it seemed during this playthrough's time.

  • @Notes2155
    @Notes2155 Před rokem +1537

    Joe sounded so youthful back then, not knowing what lays ahead 🚬

    • @avarisi
      @avarisi  Před rokem +400

      the witcher videos require the cursed tongue, its power too great for one man to contain

    • @zanethezaniest274
      @zanethezaniest274 Před rokem +118

      This comment made me realise that the VOD was 5 years ago. Holy shit. How!?

    • @fiel81
      @fiel81 Před rokem +21

      Weeb games galore

  • @stardoogalaxie9314
    @stardoogalaxie9314 Před rokem +797

    The game equivalent of “it goes in the square hole!”

    • @erickschusterdeoliveira2662
      @erickschusterdeoliveira2662 Před rokem +47

      jesus fuck yes this is just an utter disrespect to brain cells

    • @sterpogamer7958
      @sterpogamer7958 Před 7 měsíci +37

      an escape roon filled to the brim with puzzles, wires, all sorts of mechanical pieces
      -
      and the way out is finding a key behind a desk, and then finding the keyhole behind that same desk

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy Před 6 měsíci +14

      This feels like one of the games I would be playing in my dream as my sister informs me that the president has been divorced and half of the states are under the first lady now.

    • @rsssfgr1374
      @rsssfgr1374 Před 3 měsíci

      Exactly! It’s like they have all this convoluted shit but the answer to every puzzle is “stack boxes”.

  • @KorboQ
    @KorboQ Před rokem +2447

    Great time for a supercut! After all, he just played the latest entry into the genre of neighbour-likes, Gollum!

    • @manboy4720
      @manboy4720 Před rokem +253

      'neighbour-like' is actually a really good way to describe gollum.

    • @helper_bot
      @helper_bot Před rokem +131

      Hellocore

    • @Helperbot-2000
      @Helperbot-2000 Před rokem +7

      Never say that word ever again XDDDD

    • @metaljacket8128
      @metaljacket8128 Před rokem +1

      Lmao

    • @SpanishPaulDank-lg3km
      @SpanishPaulDank-lg3km Před rokem +10

      @@manboy4720 I want more games like this and gollum and have Joe suffer through for our entertainment this was so fucking ridiculous.

  • @SchadenfreudeUY
    @SchadenfreudeUY Před rokem +706

    The water drainage arc was spectacular

  • @300IQPrower
    @300IQPrower Před rokem +1170

    never in a million years did I think this game could possibly be even worse than I'd heard, but this is genuinely the most miserable looking experience I've seen in a physically distributed game.

    • @unbearablysmug2437
      @unbearablysmug2437 Před rokem +1

      Where are your old videos?

    • @SpanishPaulDank-lg3km
      @SpanishPaulDank-lg3km Před rokem +144

      Joe was once asked "worst game you've played on stream" without a second to think he brought this one up.
      And my fucking god was he right to. It absolutely surpasses my imagination. Like holy fuck I watched a stream of someone playing this like 6 years ago or os and I think then the end of the game was just getting into the basement.
      I have no fucking idea what drugs the lord gave them access to, to create the rest of this fever dream.

    • @elitereptilian200
      @elitereptilian200 Před 11 měsíci +1

      well actually there is no physical disc copies sold of hello neighbor.. checkmate.. mate 😂 is there? was there? please don't tell me there is/was? games ass tho..

    • @300IQPrower
      @300IQPrower Před 11 měsíci

      @@unbearablysmug2437 ...huh? I don't know why you think that's a normal thing to ask someone but if you must know i delisted the REALLY shitty ones. Several are still publicly available for posterity's sake.

    • @Adoochi
      @Adoochi Před 8 měsíci +25

      @@300IQPrower Nah that's a pretty normal thing to ask. If someone's a fan of your older work and suddenly they can't find it anymore, asking the creator where it went is a fairly logical next step. Beyond that the guy wasn't rude about it, so I don't understand the hostility.

  • @vermojonson8835
    @vermojonson8835 Před rokem +841

    never in a game have i seen intentional and unintentional mechanics so impossible to distinguish

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +272

      It’s because they’re both. I’m disappointed that nobody in this comment section seems to know the context to WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
      For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
      Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
      Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
      If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/

    • @lowpolyzoe
      @lowpolyzoe Před rokem +75

      @@WhiteKnuckleRide512 This is helpful, interesting, and more fair than 'devs are stupid/making a soulless cashgrab", thank you for the write-up

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +15

      @@lowpolyzoe thanks man lmao

    • @chainswordcs
      @chainswordcs Před 10 měsíci +37

      ​@@WhiteKnuckleRide512interesting point, i hadn't thought of that before. i could definitely see good intentions causing the game's design to spiral out of control like that.
      but still, the design issues are their responsibility, and i don't think it's unfair to call it bad

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před 10 měsíci +34

      @@chainswordcs Oh it’s absolutely a terrible game, no arguments here.

  • @avarisi
    @avarisi  Před rokem +1557

    haters will say the gameplay sucks but it's actually an important story element

    • @manboy4720
      @manboy4720 Před rokem +240

      "it's intentionally bad as commentary on modern video games."

    • @couchiephart4212
      @couchiephart4212 Před rokem +130

      matpat will definitely make a theory about this 👀

    • @Dinnyeify
      @Dinnyeify Před rokem +55

      it being bad is a metaphor for the neighbor's mental state (also bad)

    • @PointsofData
      @PointsofData Před rokem +26

      ​@@manboy4720 so this was a YIIK prologue? 🤔

    • @codex5949
      @codex5949 Před rokem +32

      ​@@couchiephart4212the creator actually tagged matpat and implied "he'd wanna make a theory on it" and Matpat ignored him.

  • @abc.6223
    @abc.6223 Před rokem +485

    Why does the middle age white man jumpscare make me laugh every time I can't explain it

    • @tomskeleton
      @tomskeleton Před 11 měsíci +83

      His face is so blank, it's like he's spacing out

    • @Klausweichen
      @Klausweichen Před 11 měsíci +1

      Its either that hes commically close or its just his fat forehead taking half the screen

    • @3dDoener
      @3dDoener Před 7 měsíci +30

      he gives you that lightskin stare every time

    • @havoctastic_
      @havoctastic_ Před 3 měsíci +11

      he looks like hes looking at his webcam

    • @Finn-wc8nq
      @Finn-wc8nq Před měsícem +3

      For me its the completely straaight face + the animal grunting

  • @soma8756
    @soma8756 Před rokem +654

    joe's fractured psyche excusing all the problems in the game as just a prank bro

  • @DrEcho
    @DrEcho Před rokem +812

    I remember watching the entire sadness and madness stream. What Joe didn't realize is that he was playing the world's actual first strand-type game.

    • @frostthrone334
      @frostthrone334 Před rokem +74

      ​@@listlessdandelion3587kojima called death stranding the first "strand-type" game, much to everyone's confusion. It became a meme.

    • @fluffynator6222
      @fluffynator6222 Před 7 měsíci

      Is this anything like Death Stranding?

    • @maksuzbrojony8221
      @maksuzbrojony8221 Před měsícem +2

      the first refund type game

    • @noonyabeezniss4911
      @noonyabeezniss4911 Před měsícem

      You misspelled "Sh1t game" hahahahahaha

  • @SimplyMavAgain
    @SimplyMavAgain Před rokem +325

    I love how youthful Joe sounds at the beginning of this. But by the end of the video he sounds the way he does today.
    This was the source of his change.

  • @hahafunnyhaha4216
    @hahafunnyhaha4216 Před 10 měsíci +178

    I've had fever dreams more concise, comprehensive, and satisfying than this game.

    • @Winasaurus
      @Winasaurus Před 9 měsíci +12

      I've had emergency surgeries more enjoyable than this game.

    • @deadpan904
      @deadpan904 Před 7 měsíci +10

      Same, I had a dream where I had to escape a underground facility in a escape room ( this time escape facility in 8 levels ) and when I escaped, I found that fucking police staged an coup against country and dropped a nuclear bombs against rebels. Half of the dream later was navigating through the desolate world trying to find a normal life

    • @csam9167
      @csam9167 Před 3 měsíci +7

      @@deadpan904 do you dream of peak fiction often

    • @deadpan904
      @deadpan904 Před 3 měsíci +1

      @@csam9167 I'd say yes

  • @rasengdori13
    @rasengdori13 Před 7 měsíci +93

    Remember when the Neighbor’s AI adapted to how you played and constantly tried to outsmart you? This series literally peaked with the Alpha demo.

  • @lillieampurra
    @lillieampurra Před rokem +147

    baby sensory horror. it's made for kids to be scared, but not too much, and gives them colorful mascots to wear on backpacks. anything that parents would disapprove of gets sanded off or becomes implied rather than shown.

  • @grandaltis
    @grandaltis Před 6 měsíci +28

    0:15 - "That 10 year old has the face of a worn down alcoholic Italian beat cop from the bronx" is so incredibly specific I crack up every time

  • @L0LWTF1337
    @L0LWTF1337 Před rokem +349

    Ok towards the end it gets artsy. That means there was actually someone on the dev team that thought they are creating art. This is scary.

    • @Winasaurus
      @Winasaurus Před rokem +64

      Bad game - I sleep
      Bad art - Real shit?

    • @trist10
      @trist10 Před 8 měsíci +2

      The game was genuinely fun to me while in development idk where the hate train has been coming from, the game wasn’t getting this much flak years ago when it released lol

    • @clerklymantis4661
      @clerklymantis4661 Před 8 měsíci +52

      ​@trist10 I think most people liked the game while it was in development as well, it was when the full release happened that everyone critisized it

  • @anthonysaylor8120
    @anthonysaylor8120 Před rokem +183

    In his head: "Is this my punishment for saying SOMA wasn't a horror game?"

  • @jjsb1783
    @jjsb1783 Před rokem +820

    This was unironically my favorite joe stream of all time. Warching him slog through this masterpeice for 8 hours was an experience

    • @avarisi
      @avarisi  Před rokem +192

      some of cut parts are hilarious simply by nature of how long they were

  • @LifesNeverHumDrum
    @LifesNeverHumDrum Před rokem +194

    Oh god he played this for 8 hours straight? Yeah no wonder he went mad

  • @MegaRazor619
    @MegaRazor619 Před rokem +365

    God, all the sudden cuts to him getting neighbored are killing me! Fantastic cut!

  • @boanoah6362
    @boanoah6362 Před rokem +386

    BUT WHAT ABOUT THE SHARK ROOM?!

  • @Smokejumper92
    @Smokejumper92 Před 11 měsíci +109

    "Why are the lights on only on during the daytime?"
    +1 madness
    😂

  • @neoman289151
    @neoman289151 Před rokem +385

    That shopping cart section is genuinely like a nightmare. I'm not sure if that's what the devs were going for but everything from the clicking sounds the mannequins make, the bizarre layout of the "store", the fog, the endless cycle of confusion as you try and fail to escape, in a MUCH better game that section would've been peak horror.

    • @justincruz8050
      @justincruz8050 Před rokem +90

      Too bad the fucking props shake like mad and the mannequins do not function

    • @tnarwhal
      @tnarwhal Před 7 měsíci +14

      the entire third act feels so accurate to dreams (which of course, it is revealed to be in the ending) but i'm not even sure that's what they were going for with the first and second acts being similar, plus dream progression is not very engaging in real life

    • @Algorithm_God_Cult
      @Algorithm_God_Cult Před 6 měsíci +1

      the clicking just pisses me off

  • @Dracen_Not_Edgy
    @Dracen_Not_Edgy Před rokem +139

    Is this the "Virtual Insanity" thing I hear so much about? It has the moving furniture and a guy that defies the laws of physics so I can only assume so

  • @predator3299
    @predator3299 Před rokem +65

    my favorite reoccurring character in this stream is the orange tall chair that glitches into the floor every time its placed down

  • @SunroseStudios
    @SunroseStudios Před rokem +282

    Joe pronouncing tsundere like "sun deer" did immense psychic damage to us

    • @Winasaurus
      @Winasaurus Před rokem +79

      He did it in Undertale once by mistake (actually first pronounced it as sun-deery) and then has maintained it ever since because he knows it annoys people. Just like sake as sa-ke.

  • @SquallyCoin5664
    @SquallyCoin5664 Před rokem +358

    The evolution of Hello Neighbor from the alphas to the final release: “It’s evolving, just backwards.”

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +82

      I’m disappointed that nobody in this comment section seems to understand WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
      For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
      Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
      Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
      If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/

    • @ReinKiti
      @ReinKiti Před 11 měsíci +1

      @@WhiteKnuckleRide512 ^^

    • @lordanzu8763
      @lordanzu8763 Před 11 měsíci +4

      ​@@WhiteKnuckleRide512I see your text wall, don't worry

    • @moonwyrmdelirium4573
      @moonwyrmdelirium4573 Před 11 měsíci +9

      @@WhiteKnuckleRide512 I feel like yanderesim suffers in a lot of the sam way

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před 11 měsíci +2

      @@lordanzu8763 I’m glad haha

  • @zachary_gongaga
    @zachary_gongaga Před rokem +221

    "i dont think this game is terrible" as he runs past a chair wigging out stuck in the floor

    • @Frommerman
      @Frommerman Před 11 měsíci +6

      I mean, that's a physics engine problem. Unless they were developing their own from scratch (extremely bad idea and those who try deserve their torment) prop glitches are not their fault.

    • @combineadvisor572
      @combineadvisor572 Před 7 měsíci +2

      honestly I'd think i was playing a masterpiece if that was all i saw. Too bad there were more things in this game than just the funny cartoonish physics

    • @completelynormalperson7077
      @completelynormalperson7077 Před 3 měsíci +2

      @@Frommermanthats not how game engines work. Yes game engines do have prop physics but the game devs still program the collisio of objects, and if its coded poorly or its poorly optimized its gonna be glitchy. Hello neighbor was made in unreal engine 4. There are plenty of games made in unreal 4 that dont have this level of jank

  • @Squalidarity
    @Squalidarity Před rokem +78

    This game is so bafflingly constructed I don’t think I’ve been able to find a single walkthrough or lets play that uses the intended path.

  • @igelkott93
    @igelkott93 Před rokem +79

    Shout out to the guy on twitch chat who after saw the chair freak out on the pipe just screamed "DYSLEXIC CHAIR".

  • @freshlymemed5680
    @freshlymemed5680 Před rokem +182

    An amazing example of how greed just utterly derailed a game. Went from an interesting concept to theory bait and kid friendly horror game. And they had the audacity to make a second game.

    • @ethanlivemere1162
      @ethanlivemere1162 Před rokem +11

      Victim of its own success for sure. Makes you realize Bendy (which was also a victim of its own success and got noticeably more kid-directed as it went on (though they luckily readjusted with the sequel)) didn't go all that bad after all.

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +53

      I’m disappointed that nobody in this comment section seems to know the context to WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
      For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
      Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
      Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
      If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +4

      @@ethanlivemere1162 Wasn’t the second Bendy game also a greed-derailed nightmare of a production?

    • @aldar8240
      @aldar8240 Před 11 měsíci +7

      @@WhiteKnuckleRide512 it's a little late but I did read it. it's quite the shame, because it's an unintuitive mistake to avoid. listening to your players is often a heavily touted paradigm of game design, but the truth is that you need to be really good at filtering what is or isn't something to make a change about

    • @Drifting_Turtle
      @Drifting_Turtle Před 8 měsíci +2

      ⁠​⁠@@WhiteKnuckleRide512Nice to know what actually happened through development, thanks for sharing!

  • @lukemacinnes5124
    @lukemacinnes5124 Před rokem +94

    Honestly if they just removed the neighbour and just made it an escape room type thing it would probably have ended up way better, like he's not threatening he's just annoying and doesn't actually have any consequences and they could have spent more time making better puzzles etc.

  • @fable23
    @fable23 Před rokem +140

    The main thing I remember about this game is how _desperately_ they tried to get MatPat to talk about it, to the point of @ing him directly multiple times, and he just never responded. Like, girl, he's just not that into you. Maybe try making a playable, cohesive game first? People tend to theorize and think about things they actually _enjoy,_ and nobody is enjoying this trashfire.

    • @EvelynNdenial
      @EvelynNdenial Před 11 měsíci +25

      i dont know, this seems up matpats alley. in terms of quality its a great match.

    • @shroomer3867
      @shroomer3867 Před 6 měsíci +11

      @@EvelynNdenial Nah not even matpat stooped that low

  • @nickb5371
    @nickb5371 Před rokem +156

    The soft acoustic of the shark tank is far scarier than any other noise in this game

  • @negarhythm
    @negarhythm Před 7 měsíci +48

    love that part where he said 🤖 THIS CANNOT CONTINUE. THIS CANNOT CONTINUE 🤖 and then he continued all over the place

  • @thea-rate6655
    @thea-rate6655 Před rokem +341

    I usually watch through the VODs entirely uncut, but the Hello Neighbor one... I just kept falling asleep to it. There was something dreamlike about it. Thank you for boiling it down to the more energetic moments.
    Edit: the madness meter is a nice touch.

  • @amorapologist
    @amorapologist Před rokem +216

    desperately need a cut of joe saying “whuæt” ordered by increasing exasperation

  • @dogemaster9676
    @dogemaster9676 Před 5 měsíci +30

    every copy of hello neighbor is personalized

  • @onlinestonedogii
    @onlinestonedogii Před rokem +68

    Not even on my most nefarious enemies would I impose the soul shattering punishment of playing hello neighbour

  • @kaniodon
    @kaniodon Před rokem +149

    Mr Anderson is my favourite “niche streamer I never get to watch because I live in Europe“ so thanks for your cuts!

  • @Muaddweeb02
    @Muaddweeb02 Před 10 měsíci +53

    Imagine if he managed to get to the very end and find out that the last sections are literally all a dream.

    • @Winasaurus
      @Winasaurus Před 8 měsíci +8

      Can't believe there's not a pyrocynical video on this game yet. He loves "it was all in le head" games.

    • @darthfastball1150
      @darthfastball1150 Před 8 měsíci +6

      I accidentally clicked on your profile picture and saw the list of your subscriptions, and I’m subscribed to basically all of them. What ????????? I literally thought it was a list of just my subscriptions

    • @darthfastball1150
      @darthfastball1150 Před 8 měsíci +4

      I have been informed that youtube only shows shared subscribers on that popup, still absolutely flummoxed by the niche channels we’re both subscribed to

  • @Autistic_Menace00
    @Autistic_Menace00 Před rokem +74

    The jumpscare sound kills me. There should be a mod that replaces it with vine boom sounds methinks

  • @danielgiovanniello7217
    @danielgiovanniello7217 Před rokem +526

    Child-Friendly horror is probably one of THE worst things to happen to the Horror game genre. Change my mind.

    • @stardoogalaxie9314
      @stardoogalaxie9314 Před rokem +136

      Excuse u, Goosebumps rocks! And scary stories to tell in the dark is a book that exists! I just think that people mistake Child Friendly with not-scary, or cute. I think Child friendly horror is just horror that validates a child’s fear, which is most horror!

    • @LordHookie
      @LordHookie Před rokem +123

      I think people describing shitty horror genre products as 'child-friendly horror' or similar terms are stupid. Don't bother trying to change my mind.

    • @Pikaton659
      @Pikaton659 Před rokem +31

      Bugsnax

    • @cheesi
      @cheesi Před rokem +42

      Yeah the other replies make a good point but I don't think you're dumb for making this comment at all. Goosebumps et al are a dying breed and good horror for kids is very much in the minority compared to this weird modern indie horror phenomenon.

    • @incognitoburrito6020
      @incognitoburrito6020 Před rokem +43

      I know what you mean, but yeah I think "child friendly" isn't the best term for it. I don't know if there _is_ a word for this genre of horror game at all honestly. I've heard "mascot horror," but that only applies to FNaF-alikes, not really Hello Neighbor.

  • @Spellweaver5
    @Spellweaver5 Před rokem +123

    Damn, the things he subjects himself to just to avoid making that Witcher video.

  • @tabula.rasa.
    @tabula.rasa. Před rokem +139

    This game is actually a fever dream.

    • @NighttimeJuneau
      @NighttimeJuneau Před rokem +17

      True, I only just finished watching this edit and I already can’t believe the game actually exists. It feels like I know many different versions of it.

    • @Larkatiel
      @Larkatiel Před rokem +1

      Yeah , the bad kind

    • @theeliteterrarian1888
      @theeliteterrarian1888 Před rokem +7

      im pretty sure the entire second half of the game is literally a dream. i have no idea how this game is so bad

    • @NighttimeJuneau
      @NighttimeJuneau Před rokem +6

      @@theeliteterrarian1888 Totally, I always knew this game was a lacklustre title but I thought it was more like We Happy Few, bad design, below expectations, but this is just utterly absurd. It's like a half-joke game jam entry.

  • @CommieApe
    @CommieApe Před rokem +412

    This game managed to beat Gollum for Joes worst game streamed. Thats the only accomplishment Hello Neighbor can possibly claim other than being a shitty early access game made for youtubers to soyface at.

    • @Dragon4234
      @Dragon4234 Před rokem +1

      I dunno Gravity Rush 2 is getting up there

    • @DitzyBear
      @DitzyBear Před rokem +6

      @@Dragon4234 oh god, how? I thought gravity rush 1 was pretty good

    • @GarudaRamudasRumpusRoom
      @GarudaRamudasRumpusRoom Před rokem +79

      GR2 had its problems but still has a lot of charm and good qualities. Putting it on the tier of Hello Neighbor is sheer disingenuity.

    • @Dragon4234
      @Dragon4234 Před rokem +6

      @@GarudaRamudasRumpusRoom I mean he quit playing both of them mid stream, only that he went to play a different weeb game for GR2.

    • @Dragon4234
      @Dragon4234 Před rokem +11

      @@DitzyBear 2 got Joe to quit midstream, if you want an idea.

  • @sterpogamer7958
    @sterpogamer7958 Před rokem +92

    I thought when people said the gameplay or ai was bad, they meant it could be improved.
    Like maybe it could be fixed by adding better hints for puzzles, and making the map smaller to better accommodate the ai, etc...
    this is unsalvageable. i see why they started hiding satanic symbols & random crap in the teasers. There just isn't a game. This is a tech-demo to showcase models, animations and the very basics of an ai.

    • @comyuse9103
      @comyuse9103 Před rokem +12

      a tech demo straight out of 1999 at that, there are more advanced doom mods out there.

    • @Klausweichen
      @Klausweichen Před 11 měsíci +13

      ​@@comyuse9103dont compare this AI to doom's, doom 1 AI could walk in 4 DIRECTIONS

  • @katiekawaii
    @katiekawaii Před rokem +85

    20:54 Meanwhile the guy's just inside trashing his own home for some reason 😂

  • @extremesubtlety
    @extremesubtlety Před rokem +80

    The madness meter was a nice touch 😂

    • @Baconomics1
      @Baconomics1 Před rokem +19

      watching this supercut with zero prior exposure to this game, i believed the madness meter was part of the game itself for an embarrassingly long time

    • @extremesubtlety
      @extremesubtlety Před rokem +15

      @@Baconomics1 if only the game had that kind of self-awareness 😭

  • @Coldfire242
    @Coldfire242 Před rokem +68

    The guy constantly chatting "Chekov's shark" over and over and over again

  • @kiricappuchin
    @kiricappuchin Před rokem +44

    The split-second Neighbour jumpscares get me, every single time, without fail

  • @DL-zv5xc
    @DL-zv5xc Před 11 měsíci +31

    my favorite part is that every time you get catched, the camera just rotates linearly straight into a neutral :| face

  • @magenta_iris
    @magenta_iris Před rokem +43

    Neighbour did a kickflip over him to catch him holy shit.

  • @cola98765
    @cola98765 Před 11 měsíci +28

    I love how he made Merry Poppins reference, and then got surprised it actually worked.

  • @manboy4720
    @manboy4720 Před rokem +81

    joseph's resolve is tested...
    *MASOCHISM*

    • @IndIViD80
      @IndIViD80 Před rokem +26

      "Those who covet injury find it in no short supply."

  • @deadhookerproductions1068

    11:00 neighbor pulled out the fucking 40mm railcannon and sent his ass back to the medieval era

  • @johnthomason9980
    @johnthomason9980 Před rokem +28

    I've never seen footage of or played Hello Neighbor, so it took me a really long time to realize that the Madness counter wasn't an actual in-game mechanic

  • @rowmacnezumi8953
    @rowmacnezumi8953 Před 7 měsíci +22

    It's like the neighbor actually doesn't want people poking around in his house, so he designed it to be so annoying that the player just quits.

  • @alexpavek7306
    @alexpavek7306 Před rokem +40

    Dude jumping on his fridge is an iconic Joe moment lmao

  • @Exnem
    @Exnem Před rokem +28

    1:11:28 "Thank you for subscribing TotalBiscuit"
    RIP...

  • @shortsrus
    @shortsrus Před rokem +295

    This game ruined videogames for like a decade and we're still dealing with the repercussions

    • @WhiteKnuckleRide512
      @WhiteKnuckleRide512 Před rokem +21

      This game had literally no footprint on pop culture, tf are you talking about lmao.

    • @shortsrus
      @shortsrus Před rokem +39

      @@WhiteKnuckleRide512 Are you a certified Gamer?

    • @strateupgamr7
      @strateupgamr7 Před rokem +26

      I don't think he is,​@@shortsrus

    • @Winasaurus
      @Winasaurus Před rokem +42

      No, Five Nights at Freddy's ruined horror games for a decade. This is just the first case. People saw FNAF's success with child-friendly lore-baiting games and before you know it, Hello Neighbor exists.
      Hello Neighbor was patient 1, but FNAF was patient zero.

    • @BelBelle468
      @BelBelle468 Před rokem +23

      @@Winasaurus FNAF was a good game so it doesn’t count. It’s like blaming the Lego movie for the movies that came out after it in the attempts to cash it on its success.

  • @superbro6413
    @superbro6413 Před rokem +27

    The mannequin making the "I had to do it to them" pose 💀 bro I can't

  • @ewanedwards6822
    @ewanedwards6822 Před rokem +37

    I've tried so hard to forget this game exists, but now that Joseph forced me to remember it I will say this.
    Mobile game ad looking headass game

  • @diggory4ii385
    @diggory4ii385 Před rokem +212

    Hearing Joe say he used to force himself to smile when making videos to seem less critical but just came across as psychotic during his re-watch of the GoW video has absolutely ruined so much of his earlier content to me. He sounds INSANE during this playthrough, so glad he stopped doing that.

    • @cokeMONSTERps3
      @cokeMONSTERps3 Před rokem +14

      "Wish you weren't so awkward, bud."

    • @Bolt585_
      @Bolt585_ Před rokem +11

      I'm pretty sure he only did that for the Dark Souls 2 video, not any others or any streams

  • @cornobjects1173
    @cornobjects1173 Před 7 měsíci +12

    I wish this game ended up following the trajectory the first alpha versions set, rather than degrading into complete garbage. I still remember being impressed by how smart-in-a-janky-way the early alpha neighbor AI was, it did something very rare in horror/survival games where it actually adapted pretty well to the player's actions. You broke a window and he blocked it off next run, find a way in and he set bear traps and cameras inside that way in to catch you there, even doing something really unorthodox and weird like exploiting the physics ended up causing him to adapt accordingly to thwart you. I could be remembering wrong, but I swear people started actually having trouble getting past the neighbor due to the AI adapting so well and making the house nigh-impenetrable after enough runs.
    There was some really great potential for it to grow into a surprisingly-good game, with very clever AI hidden beneath a Tim Schafer-esque artstyle that made you think it'd be a lot simpler than it really was. But sadly, it was not meant to be, and the game became total crap while the developers whored themselves out for attention. One of the biggest cases of wasted potential I can remember seeing.

  • @meepthesheep2904
    @meepthesheep2904 Před rokem +67

    When i was in middle school i thought hello neighbor was so cool and bought it for myself... i played it a bit but only got to the first basement because the neighbor broke and stopped working and i didn't know what to do... the way i beat the first house was by accident... watching you throw the thing and knock down that painting actually hurt me physically because i remember spending actually hours trying to do that section with the lift as a kid. How the fuck am i supposed to know to take the painting off the wall. Hell the only times paintings are important are when they have yellow apples (remember i was obsessed with the story of this game)... i have never been so insulted by a game in my life

  • @cheesebooba
    @cheesebooba Před rokem +34

    the random totalbiscuit tune in took me for a fucking spin.

  • @grirrat
    @grirrat Před rokem +25

    Evil immersive sim

  • @hectooo4395
    @hectooo4395 Před rokem +43

    the music every time he checks on the water is perfect lmao great vid 👍

  • @christopher8641
    @christopher8641 Před rokem +30

    the jumpscare at 50 almost killed me

    • @avarisi
      @avarisi  Před rokem +18

      sorry i accidentally made it scarier than the real game i guess
      // after listening to the same piano smash a thousand times during editing i've become jumpscare proof

  • @Free-4554
    @Free-4554 Před 11 měsíci +21

    1:00:54 funnily enough, even IGN couldn't stand this shit and gave it a 4.1/10

  • @briandust193
    @briandust193 Před 9 měsíci +14

    I really love that everyone's progression of madness is exactly the same in this thing (can't call it a game).

  • @OhNoBohNo
    @OhNoBohNo Před rokem +16

    The Hello Neighbor franchise employs a special type of puzzle-solving logic I have dutifully dubbed, 'Negative Logic'

  • @maksuzbrojony8221
    @maksuzbrojony8221 Před měsícem +3

    11:02 the way he just gets punted by the tomato is the best part

  • @Autistic_Menace00
    @Autistic_Menace00 Před rokem +42

    “I’m double face palming” don’t you mean Yiiking out? Don’t you mean Shinji posing? Don’t you mean being Jun Persona at his fucking limit? Don’t you mean-

  • @Floris_VI
    @Floris_VI Před rokem +24

    even just watching this made me go insane, i cant imagine the full stream or actually PLAYING it

  • @hover2go
    @hover2go Před rokem +14

    This game is emotional warfare

  • @ultimatequeenofdeath666
    @ultimatequeenofdeath666 Před rokem +47

    idk why but i thought the madness percentage was a feature of the game

  • @fauxdude9756
    @fauxdude9756 Před 9 měsíci +19

    i legit thought the madness meter was an in-game thing because this is exactly the kind of game to have tons of pointless mechanics that do jack shit

  • @dialog_box
    @dialog_box Před rokem +56

    1:11:33 wow was that actual total biscuit? didnt realize how long ago this was.
    amazing edit btw

  • @elevate07
    @elevate07 Před rokem +16

    15:18
    No Firelink Shrine for you. Go back to BlightTown

  • @ijones36
    @ijones36 Před rokem +12

    Seeing the TB sub was complete fucking whiplash, damn. 5 whole ass years ago.

  • @OMoanaigh
    @OMoanaigh Před 11 měsíci +11

    Damn this was back when Total Biscuit was still around... that was a flashbang

  • @ddman12playz22
    @ddman12playz22 Před rokem +28

    I won't lie, I always enjoyed Hello Neighbor in all it's early alphas. They were fun, creative, and had puzzles that weren't always obtuse (at least, in the early alphas.).. This game, however, seems to have taken only the bad qualities from the early alphas which resulted in a confusing, glitchy, and dumbed-down product.

  • @bingusbongus9807
    @bingusbongus9807 Před rokem +13

    i cannot tell you how many times i thought there was a cut but checked chat and it didnt move

    • @avarisi
      @avarisi  Před rokem +6

      Some cuts are seamless and chat will speed up for timing so that when the cut happens it is synced with the next segment.
      You could also just be seeing one of the many nonsensical moments in the game.

    • @bingusbongus9807
      @bingusbongus9807 Před rokem +3

      @@avarisi i assumed it was just the game being so awefull

  • @TheHutcharmy
    @TheHutcharmy Před rokem +10

    When the valve straight up flew through the window without breaking it all I could think was “SWAWS” and now I’m laughing at my own stupid joke. 400/10 game, nothing better could be possible

  • @theguystaringatyou2197
    @theguystaringatyou2197 Před rokem +11

    I feel so bad and regret watching this and this was not even half of what he had to go through holy shit

  • @258thHiGuy
    @258thHiGuy Před 7 měsíci +10

    2:58 middle-aged white man taint jumpscare

  • @Totallynotkyubey
    @Totallynotkyubey Před rokem +28

    Reading Tsudere as "sun deer" gave me some madness points on top of those from HN.

    • @Winasaurus
      @Winasaurus Před rokem +6

      He mispronounced it in Undertale (Actually as sun-deery at first), and has maintained it to annoy people. Same with pronouncing sake as sa-ke.

  • @ianawhitaker
    @ianawhitaker Před rokem +15

    the fucking jumpscares catch me every time holy shit

  • @alephnole7009
    @alephnole7009 Před rokem +9

    I love the random jumpscares edited in.
    Short and simple.