Joseph Anderson's Descent into Madness | Hello Neighbor Supercut
Vložit
- čas přidán 12. 09. 2024
- Watch as a man's sanity decays over the span of 90 minutes. From 8 hours to 1½, here is a compilation of the playthrough that broke the critic. Learn how to count from 0 to 100 with the neighbor!
Joseph Anderson: @JosephAndersonChannel
Watch Joseph Anderson live: / andersonjph
Join JADS: / discord
Donate: ko-fi.com/avarisi
Original VOD: • Hello Neighbor - Sadne...
===========
but what about the shark?
With how utterly glitchy the neighbour is, I love how it feels like he's a speedrunner trying to exploit the game he's part of.
I was thinking that. It's like those clips of neural networks playing hide and seek, and they learn that they can clip each other into the geometry to find the hiders better, so he's up on his fridge trying to hit the BLJ through the wall to find you.
his animations are like he's still in a fucking alpha build, not having a proper catch animation and just generally not working properly
@@Winasaurus that, except the AI is just sapient enough to be aware of what is happening and driven mad by the situation it's in
it's bound by the rules programmed into it, having to catch the player etc, but is trying as hard as it can to break out or at least end its suffering (making the player quit the game and never touch it again)
0:55 is definitely some shit a speedrunner would do
the saddest part of hello neighbor to me is how promising it looked in early builds. It's a shame that this is what it became.
Still remember hello neighbor desperate attempt to bait mat pat to make more vid bout their newest game on twitter
i JUST commented something similar after seeing 1:14. it LOOKS so promising, but mechanically ended up a bit strange and hodgepodge.
It's a huge shame because I was really, really interested in the game when the first look came out. The ai gimmick was creative and the neighbor himself was oddly pretty scary. That dream sequence where he was giant honestly stuck with me with the creepy music. The music in general was super great in that one. I thought it was shaping up to be something really neat, but then the scare factor was replaced with frustration and the ai gimmick kind of fizzled and was unfairly difficult.
if a good version of this game existed it would've been something like a lucas arts point and click adventure with puzzles in a wacky house
but instead you have a cheap le horror youtuber bait, which is what this was from day 0
oh yeah totally. hello neighbor definitely has vibes of maniac mansion, or even the movie "The People Under the Stairs" which is the closest thing I've seen to a Maniac Mansion movie, and I think it would be a great video game in that style. there are also hints of Rear Window/Suburbia/Fright Night here, the idea of "a kid thinks the neighbor is concealing horrors in his unassuming suburban house and must investigate." done right, perhaps with a team of three characters you can switch between, similar to maniac mansion, would be cool.
@@genericgoosereturns
This is like the baby sensory equivalent to puzzle horror games
I think I've seen you in GnomeGeso's comment section. Howdy.
@@BrianHopson Greetings fellow vod goblin
@@freshlymemed5680 ahh greetings, nice to see another tomato enjoyer.
hehahehohehahehaho lets piss off the other commentors
It's like a badly designed Mario troll level put into a foreign language.
It took me until 15 minutes in to realise the madness metre was not in fact in-game.
Deadass didn't even know it wasn't a in game thing until I saw this comment lol
me too i was just like "ay shit is just goin on in this game"
Oooh okay, I saw the meter go up after he fell thru the map when leaving the Act 2 bunker so that makes sense lol
If this game came out today it would 100% have NFTs or "blockchain technology" somehow implemented
Actually, is the creator a cryptobro? He seems like he would be
The sequel just came out last month and did claim to use "neural network AI" but it was just a complete lie to try and sell more copies
@@shortsrus Maybe they did use it and it decided an existence in a D tier horror game made for 12 year olds was not worth it and it ended himself. I know I would
@@shortsrus They were originally intending to, if memory serves, but it was just too unfeasible. It'd have made the game braindead easy at launch, and near unbeatable later in its lifetime. It would've also taken far too long to GET smart. It was a stupid idea from day one.
@@danielgiovanniello7217 Yeah I think they kinda knew even from the beginning it was far from a great idea but decided to (maybe) do some work on it and talk about it just to use it as a marketing buzz word
ngl i was just hoping the neighbor was just a normal guy trying to get you off his property.
So normal they needed 4 games, 2 novels, and an animated cartoon to explain half of it.
@@Dragon4234 My disappointment is immeasurable and my day is ruined.
@@Dragon4234 the MC is a dedicated trespasser, a sovcit who doesn't believe in private property or borders because it impedes his constitutional right to roam. Obviously.
@@appalachiabrauchfrau his neighborhood his rules, not the asshole
@@appalachiabrauchfrau “the Magna Carta says I’m allowed in your house.”
According to Jerma, a "Granny-like" is a genre of video game where you have to solve esoteric, convoluted puzzles, while an enemy constantly hunts you. It is considered to be a terrible genre because someone constantly attacking you while you try to do an escape room isn't a very fun experience, and the two elements generally don't gell well together. Hello neighbor is without a doubt the worst Granny-like on the market.
Amnesia was the first true Granny-Like game
That’s so funny, I literally just made a game like this for a 7 day game jam, my first 3D game. It’s a game where a monster tries to kill you while you do a sudoku and manage creepy distractions in a house. It was pretty much solo and I spent all my time on the 3D side/technical side and I never play tested my own game and I have to say, I hate it hahaha. It *isn’t* fun to do a sudoku under stress. I think the idea is redeemable but it would require less sudoku and alternate ways to progress the sudoku by taking risks.
sounds like every horror games, ever. The convoluted puzzle would put you under high stress and alert, then boom, jump scare.
The first granny was fun, but they made it way more complicated for some reason
@@ilikeshiba Sounds like a pure, super-distilled version of a granny-like would make a great base for a non-horror game... if you can afford the time to tune it to perfection. Though at that point it becomes more of a classic "rage game" type.
It cannot be overstated just how awful this game is and how pathetic the devs are for trying to push this into becoming a 'popular horror streamer kids game' rather than a playable one.
By the way, for those wondering, there are EIGHT games, SEVEN books, and an entire animated cartoon in this series. Don't let things like 'making a good logical game' stand in the way of your dreams.
What I remember is that they just kept adding random shit for tuber bait and then changed the story like 3 times. Also "the neighbor learns"
@@avarisi whats funny is the neighbor did learn at first. its just now with the level so complicated they had to dumb it down
Hello Neighbor is definitely one of those games where the devs had an absolutely GREAT concept and just could not stick the landing no matter what.
Every build was as if there was someone on the dev team got a hold of the direction without any pushback.
Like how do you go from "defeat your creepy neighbor and find out what's in the basement" to "Fight your giant neighbor in a mindscape representing... something."
@@Kyle_Rielwhat? He spent like an hour banging his head against a wall trying to do the shark. Wtf made you think that
Judging by how it expanded into a cartoon and some amount of comics, it's far more successful than it seemed during this playthrough's time.
Joe sounded so youthful back then, not knowing what lays ahead 🚬
the witcher videos require the cursed tongue, its power too great for one man to contain
This comment made me realise that the VOD was 5 years ago. Holy shit. How!?
Weeb games galore
The game equivalent of “it goes in the square hole!”
jesus fuck yes this is just an utter disrespect to brain cells
an escape roon filled to the brim with puzzles, wires, all sorts of mechanical pieces
-
and the way out is finding a key behind a desk, and then finding the keyhole behind that same desk
This feels like one of the games I would be playing in my dream as my sister informs me that the president has been divorced and half of the states are under the first lady now.
Exactly! It’s like they have all this convoluted shit but the answer to every puzzle is “stack boxes”.
Great time for a supercut! After all, he just played the latest entry into the genre of neighbour-likes, Gollum!
'neighbour-like' is actually a really good way to describe gollum.
Hellocore
Never say that word ever again XDDDD
Lmao
@@manboy4720 I want more games like this and gollum and have Joe suffer through for our entertainment this was so fucking ridiculous.
The water drainage arc was spectacular
never in a million years did I think this game could possibly be even worse than I'd heard, but this is genuinely the most miserable looking experience I've seen in a physically distributed game.
Where are your old videos?
Joe was once asked "worst game you've played on stream" without a second to think he brought this one up.
And my fucking god was he right to. It absolutely surpasses my imagination. Like holy fuck I watched a stream of someone playing this like 6 years ago or os and I think then the end of the game was just getting into the basement.
I have no fucking idea what drugs the lord gave them access to, to create the rest of this fever dream.
well actually there is no physical disc copies sold of hello neighbor.. checkmate.. mate 😂 is there? was there? please don't tell me there is/was? games ass tho..
@@unbearablysmug2437 ...huh? I don't know why you think that's a normal thing to ask someone but if you must know i delisted the REALLY shitty ones. Several are still publicly available for posterity's sake.
@@300IQPrower Nah that's a pretty normal thing to ask. If someone's a fan of your older work and suddenly they can't find it anymore, asking the creator where it went is a fairly logical next step. Beyond that the guy wasn't rude about it, so I don't understand the hostility.
never in a game have i seen intentional and unintentional mechanics so impossible to distinguish
It’s because they’re both. I’m disappointed that nobody in this comment section seems to know the context to WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/
@@WhiteKnuckleRide512 This is helpful, interesting, and more fair than 'devs are stupid/making a soulless cashgrab", thank you for the write-up
@@lowpolyzoe thanks man lmao
@@WhiteKnuckleRide512interesting point, i hadn't thought of that before. i could definitely see good intentions causing the game's design to spiral out of control like that.
but still, the design issues are their responsibility, and i don't think it's unfair to call it bad
@@chainswordcs Oh it’s absolutely a terrible game, no arguments here.
haters will say the gameplay sucks but it's actually an important story element
"it's intentionally bad as commentary on modern video games."
matpat will definitely make a theory about this 👀
it being bad is a metaphor for the neighbor's mental state (also bad)
@@manboy4720 so this was a YIIK prologue? 🤔
@@couchiephart4212the creator actually tagged matpat and implied "he'd wanna make a theory on it" and Matpat ignored him.
Why does the middle age white man jumpscare make me laugh every time I can't explain it
His face is so blank, it's like he's spacing out
Its either that hes commically close or its just his fat forehead taking half the screen
he gives you that lightskin stare every time
he looks like hes looking at his webcam
For me its the completely straaight face + the animal grunting
joe's fractured psyche excusing all the problems in the game as just a prank bro
I remember watching the entire sadness and madness stream. What Joe didn't realize is that he was playing the world's actual first strand-type game.
@@listlessdandelion3587kojima called death stranding the first "strand-type" game, much to everyone's confusion. It became a meme.
Is this anything like Death Stranding?
the first refund type game
You misspelled "Sh1t game" hahahahahaha
I love how youthful Joe sounds at the beginning of this. But by the end of the video he sounds the way he does today.
This was the source of his change.
I've had fever dreams more concise, comprehensive, and satisfying than this game.
I've had emergency surgeries more enjoyable than this game.
Same, I had a dream where I had to escape a underground facility in a escape room ( this time escape facility in 8 levels ) and when I escaped, I found that fucking police staged an coup against country and dropped a nuclear bombs against rebels. Half of the dream later was navigating through the desolate world trying to find a normal life
@@deadpan904 do you dream of peak fiction often
@@csam9167 I'd say yes
Remember when the Neighbor’s AI adapted to how you played and constantly tried to outsmart you? This series literally peaked with the Alpha demo.
baby sensory horror. it's made for kids to be scared, but not too much, and gives them colorful mascots to wear on backpacks. anything that parents would disapprove of gets sanded off or becomes implied rather than shown.
0:15 - "That 10 year old has the face of a worn down alcoholic Italian beat cop from the bronx" is so incredibly specific I crack up every time
Ok towards the end it gets artsy. That means there was actually someone on the dev team that thought they are creating art. This is scary.
Bad game - I sleep
Bad art - Real shit?
The game was genuinely fun to me while in development idk where the hate train has been coming from, the game wasn’t getting this much flak years ago when it released lol
@trist10 I think most people liked the game while it was in development as well, it was when the full release happened that everyone critisized it
In his head: "Is this my punishment for saying SOMA wasn't a horror game?"
This was unironically my favorite joe stream of all time. Warching him slog through this masterpeice for 8 hours was an experience
some of cut parts are hilarious simply by nature of how long they were
Oh god he played this for 8 hours straight? Yeah no wonder he went mad
God, all the sudden cuts to him getting neighbored are killing me! Fantastic cut!
BUT WHAT ABOUT THE SHARK ROOM?!
BUT WHAT ABOUT THE MUMMY?!
BUT WHAT ABOUT ANYTHING IN THIS GAME?!
"Why are the lights on only on during the daytime?"
+1 madness
😂
That shopping cart section is genuinely like a nightmare. I'm not sure if that's what the devs were going for but everything from the clicking sounds the mannequins make, the bizarre layout of the "store", the fog, the endless cycle of confusion as you try and fail to escape, in a MUCH better game that section would've been peak horror.
Too bad the fucking props shake like mad and the mannequins do not function
the entire third act feels so accurate to dreams (which of course, it is revealed to be in the ending) but i'm not even sure that's what they were going for with the first and second acts being similar, plus dream progression is not very engaging in real life
the clicking just pisses me off
Is this the "Virtual Insanity" thing I hear so much about? It has the moving furniture and a guy that defies the laws of physics so I can only assume so
my favorite reoccurring character in this stream is the orange tall chair that glitches into the floor every time its placed down
Joe pronouncing tsundere like "sun deer" did immense psychic damage to us
He did it in Undertale once by mistake (actually first pronounced it as sun-deery) and then has maintained it ever since because he knows it annoys people. Just like sake as sa-ke.
The evolution of Hello Neighbor from the alphas to the final release: “It’s evolving, just backwards.”
I’m disappointed that nobody in this comment section seems to understand WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/
@@WhiteKnuckleRide512 ^^
@@WhiteKnuckleRide512I see your text wall, don't worry
@@WhiteKnuckleRide512 I feel like yanderesim suffers in a lot of the sam way
@@lordanzu8763 I’m glad haha
"i dont think this game is terrible" as he runs past a chair wigging out stuck in the floor
I mean, that's a physics engine problem. Unless they were developing their own from scratch (extremely bad idea and those who try deserve their torment) prop glitches are not their fault.
honestly I'd think i was playing a masterpiece if that was all i saw. Too bad there were more things in this game than just the funny cartoonish physics
@@Frommermanthats not how game engines work. Yes game engines do have prop physics but the game devs still program the collisio of objects, and if its coded poorly or its poorly optimized its gonna be glitchy. Hello neighbor was made in unreal engine 4. There are plenty of games made in unreal 4 that dont have this level of jank
This game is so bafflingly constructed I don’t think I’ve been able to find a single walkthrough or lets play that uses the intended path.
Shout out to the guy on twitch chat who after saw the chair freak out on the pipe just screamed "DYSLEXIC CHAIR".
An amazing example of how greed just utterly derailed a game. Went from an interesting concept to theory bait and kid friendly horror game. And they had the audacity to make a second game.
Victim of its own success for sure. Makes you realize Bendy (which was also a victim of its own success and got noticeably more kid-directed as it went on (though they luckily readjusted with the sequel)) didn't go all that bad after all.
I’m disappointed that nobody in this comment section seems to know the context to WHY the game is the way it is. It’s the perfect example of the worst case of an early access development cycle. Each subsequent build of the game during development was basically a direct response to the youtubers and community surrounding it.
For example, originally stacking and climbing boxes was just as much of a glitch as it feels like it would be. But the devs said “the videos where people stack boxes to get to places they shouldn’t get a lot of engagement, we should keep that in and even incorporate it into some puzzles”.
Likewise, each subsequent build was tailored for a community who had already overanalyzed everything in the last one. They already knew the solutions to most of the puzzles and needed to be sufficiently challenged by the new ones. Thus, subsequent puzzles became more and more absurd, and the game itself became more and more bloated. It’s all well and good when it’s being drip fed, but throw it at someone with none of the prior context and you get the abomination you see now.
Shitting on a shitty game is all well and good, but to me this game is more of a cautionary tale about the dangers of viral development. You can clearly tell that what the game became was nothing like what the devs had originally imagined, but they saw their chance to make the next big viral hit and they took it. They listened to everything their community said and did everything they could to keep them happy, but when the game finally came out and the audience outside of their community saw it for the train wreck that it was, they were instantly abandoned by EVERYBODY. All of the fans who played each beta, all of the youtubers who’s easter eggs they hid around the map, they all went “damn, shit game” and stopped talking about it within a week. It’s their fault for so desperately chasing clout, but I still can’t help but feel kind of sorry for them. They thought they were doing everything right until the very last moment.
If you’ve read this far, please leave a comment so I know somebody actually read this and I didn’t write it for nothing, otherwise I’ll be a bit depressed :/
@@ethanlivemere1162 Wasn’t the second Bendy game also a greed-derailed nightmare of a production?
@@WhiteKnuckleRide512 it's a little late but I did read it. it's quite the shame, because it's an unintuitive mistake to avoid. listening to your players is often a heavily touted paradigm of game design, but the truth is that you need to be really good at filtering what is or isn't something to make a change about
@@WhiteKnuckleRide512Nice to know what actually happened through development, thanks for sharing!
Honestly if they just removed the neighbour and just made it an escape room type thing it would probably have ended up way better, like he's not threatening he's just annoying and doesn't actually have any consequences and they could have spent more time making better puzzles etc.
The main thing I remember about this game is how _desperately_ they tried to get MatPat to talk about it, to the point of @ing him directly multiple times, and he just never responded. Like, girl, he's just not that into you. Maybe try making a playable, cohesive game first? People tend to theorize and think about things they actually _enjoy,_ and nobody is enjoying this trashfire.
i dont know, this seems up matpats alley. in terms of quality its a great match.
@@EvelynNdenial Nah not even matpat stooped that low
The soft acoustic of the shark tank is far scarier than any other noise in this game
love that part where he said 🤖 THIS CANNOT CONTINUE. THIS CANNOT CONTINUE 🤖 and then he continued all over the place
I usually watch through the VODs entirely uncut, but the Hello Neighbor one... I just kept falling asleep to it. There was something dreamlike about it. Thank you for boiling it down to the more energetic moments.
Edit: the madness meter is a nice touch.
desperately need a cut of joe saying “whuæt” ordered by increasing exasperation
every copy of hello neighbor is personalized
Not even on my most nefarious enemies would I impose the soul shattering punishment of playing hello neighbour
Mr Anderson is my favourite “niche streamer I never get to watch because I live in Europe“ so thanks for your cuts!
Imagine if he managed to get to the very end and find out that the last sections are literally all a dream.
Can't believe there's not a pyrocynical video on this game yet. He loves "it was all in le head" games.
I accidentally clicked on your profile picture and saw the list of your subscriptions, and I’m subscribed to basically all of them. What ????????? I literally thought it was a list of just my subscriptions
I have been informed that youtube only shows shared subscribers on that popup, still absolutely flummoxed by the niche channels we’re both subscribed to
The jumpscare sound kills me. There should be a mod that replaces it with vine boom sounds methinks
That would be great
Child-Friendly horror is probably one of THE worst things to happen to the Horror game genre. Change my mind.
Excuse u, Goosebumps rocks! And scary stories to tell in the dark is a book that exists! I just think that people mistake Child Friendly with not-scary, or cute. I think Child friendly horror is just horror that validates a child’s fear, which is most horror!
I think people describing shitty horror genre products as 'child-friendly horror' or similar terms are stupid. Don't bother trying to change my mind.
Bugsnax
Yeah the other replies make a good point but I don't think you're dumb for making this comment at all. Goosebumps et al are a dying breed and good horror for kids is very much in the minority compared to this weird modern indie horror phenomenon.
I know what you mean, but yeah I think "child friendly" isn't the best term for it. I don't know if there _is_ a word for this genre of horror game at all honestly. I've heard "mascot horror," but that only applies to FNaF-alikes, not really Hello Neighbor.
Damn, the things he subjects himself to just to avoid making that Witcher video.
This game is actually a fever dream.
True, I only just finished watching this edit and I already can’t believe the game actually exists. It feels like I know many different versions of it.
Yeah , the bad kind
im pretty sure the entire second half of the game is literally a dream. i have no idea how this game is so bad
@@theeliteterrarian1888 Totally, I always knew this game was a lacklustre title but I thought it was more like We Happy Few, bad design, below expectations, but this is just utterly absurd. It's like a half-joke game jam entry.
This game managed to beat Gollum for Joes worst game streamed. Thats the only accomplishment Hello Neighbor can possibly claim other than being a shitty early access game made for youtubers to soyface at.
I dunno Gravity Rush 2 is getting up there
@@Dragon4234 oh god, how? I thought gravity rush 1 was pretty good
GR2 had its problems but still has a lot of charm and good qualities. Putting it on the tier of Hello Neighbor is sheer disingenuity.
@@GarudaRamudasRumpusRoom I mean he quit playing both of them mid stream, only that he went to play a different weeb game for GR2.
@@DitzyBear 2 got Joe to quit midstream, if you want an idea.
I thought when people said the gameplay or ai was bad, they meant it could be improved.
Like maybe it could be fixed by adding better hints for puzzles, and making the map smaller to better accommodate the ai, etc...
this is unsalvageable. i see why they started hiding satanic symbols & random crap in the teasers. There just isn't a game. This is a tech-demo to showcase models, animations and the very basics of an ai.
a tech demo straight out of 1999 at that, there are more advanced doom mods out there.
@@comyuse9103dont compare this AI to doom's, doom 1 AI could walk in 4 DIRECTIONS
20:54 Meanwhile the guy's just inside trashing his own home for some reason 😂
The madness meter was a nice touch 😂
watching this supercut with zero prior exposure to this game, i believed the madness meter was part of the game itself for an embarrassingly long time
@@Baconomics1 if only the game had that kind of self-awareness 😭
The guy constantly chatting "Chekov's shark" over and over and over again
The split-second Neighbour jumpscares get me, every single time, without fail
my favorite part is that every time you get catched, the camera just rotates linearly straight into a neutral :| face
Neighbour did a kickflip over him to catch him holy shit.
I love how he made Merry Poppins reference, and then got surprised it actually worked.
joseph's resolve is tested...
*MASOCHISM*
"Those who covet injury find it in no short supply."
11:00 neighbor pulled out the fucking 40mm railcannon and sent his ass back to the medieval era
I've never seen footage of or played Hello Neighbor, so it took me a really long time to realize that the Madness counter wasn't an actual in-game mechanic
It's like the neighbor actually doesn't want people poking around in his house, so he designed it to be so annoying that the player just quits.
Dude jumping on his fridge is an iconic Joe moment lmao
1:11:28 "Thank you for subscribing TotalBiscuit"
RIP...
This game ruined videogames for like a decade and we're still dealing with the repercussions
This game had literally no footprint on pop culture, tf are you talking about lmao.
@@WhiteKnuckleRide512 Are you a certified Gamer?
I don't think he is,@@shortsrus
No, Five Nights at Freddy's ruined horror games for a decade. This is just the first case. People saw FNAF's success with child-friendly lore-baiting games and before you know it, Hello Neighbor exists.
Hello Neighbor was patient 1, but FNAF was patient zero.
@@Winasaurus FNAF was a good game so it doesn’t count. It’s like blaming the Lego movie for the movies that came out after it in the attempts to cash it on its success.
The mannequin making the "I had to do it to them" pose 💀 bro I can't
I've tried so hard to forget this game exists, but now that Joseph forced me to remember it I will say this.
Mobile game ad looking headass game
Hearing Joe say he used to force himself to smile when making videos to seem less critical but just came across as psychotic during his re-watch of the GoW video has absolutely ruined so much of his earlier content to me. He sounds INSANE during this playthrough, so glad he stopped doing that.
"Wish you weren't so awkward, bud."
I'm pretty sure he only did that for the Dark Souls 2 video, not any others or any streams
I wish this game ended up following the trajectory the first alpha versions set, rather than degrading into complete garbage. I still remember being impressed by how smart-in-a-janky-way the early alpha neighbor AI was, it did something very rare in horror/survival games where it actually adapted pretty well to the player's actions. You broke a window and he blocked it off next run, find a way in and he set bear traps and cameras inside that way in to catch you there, even doing something really unorthodox and weird like exploiting the physics ended up causing him to adapt accordingly to thwart you. I could be remembering wrong, but I swear people started actually having trouble getting past the neighbor due to the AI adapting so well and making the house nigh-impenetrable after enough runs.
There was some really great potential for it to grow into a surprisingly-good game, with very clever AI hidden beneath a Tim Schafer-esque artstyle that made you think it'd be a lot simpler than it really was. But sadly, it was not meant to be, and the game became total crap while the developers whored themselves out for attention. One of the biggest cases of wasted potential I can remember seeing.
When i was in middle school i thought hello neighbor was so cool and bought it for myself... i played it a bit but only got to the first basement because the neighbor broke and stopped working and i didn't know what to do... the way i beat the first house was by accident... watching you throw the thing and knock down that painting actually hurt me physically because i remember spending actually hours trying to do that section with the lift as a kid. How the fuck am i supposed to know to take the painting off the wall. Hell the only times paintings are important are when they have yellow apples (remember i was obsessed with the story of this game)... i have never been so insulted by a game in my life
the random totalbiscuit tune in took me for a fucking spin.
Evil immersive sim
the music every time he checks on the water is perfect lmao great vid 👍
the jumpscare at 50 almost killed me
sorry i accidentally made it scarier than the real game i guess
// after listening to the same piano smash a thousand times during editing i've become jumpscare proof
1:00:54 funnily enough, even IGN couldn't stand this shit and gave it a 4.1/10
I really love that everyone's progression of madness is exactly the same in this thing (can't call it a game).
The Hello Neighbor franchise employs a special type of puzzle-solving logic I have dutifully dubbed, 'Negative Logic'
11:02 the way he just gets punted by the tomato is the best part
“I’m double face palming” don’t you mean Yiiking out? Don’t you mean Shinji posing? Don’t you mean being Jun Persona at his fucking limit? Don’t you mean-
Bad comment :(
@@cabracadabra_4256 I’m not sorry :)
Holy FUCKING shit is that a MOTHERFUCKING YIIK reference???
IM YIIKING OUT
WHAT THE HELL IS GOING ON IN HELLO NEIGHBOR?!? VELLA, DID YOU DEVELOP THIS GAME?!? A GIRL GAME DEV, SERIOUSLY???!
OMG IM YIIKING THE FREAK OUT! YIIK REFERENCE
even just watching this made me go insane, i cant imagine the full stream or actually PLAYING it
This game is emotional warfare
CIA torture tier game
idk why but i thought the madness percentage was a feature of the game
i legit thought the madness meter was an in-game thing because this is exactly the kind of game to have tons of pointless mechanics that do jack shit
1:11:33 wow was that actual total biscuit? didnt realize how long ago this was.
amazing edit btw
15:18
No Firelink Shrine for you. Go back to BlightTown
Seeing the TB sub was complete fucking whiplash, damn. 5 whole ass years ago.
Damn this was back when Total Biscuit was still around... that was a flashbang
I won't lie, I always enjoyed Hello Neighbor in all it's early alphas. They were fun, creative, and had puzzles that weren't always obtuse (at least, in the early alphas.).. This game, however, seems to have taken only the bad qualities from the early alphas which resulted in a confusing, glitchy, and dumbed-down product.
i cannot tell you how many times i thought there was a cut but checked chat and it didnt move
Some cuts are seamless and chat will speed up for timing so that when the cut happens it is synced with the next segment.
You could also just be seeing one of the many nonsensical moments in the game.
@@avarisi i assumed it was just the game being so awefull
When the valve straight up flew through the window without breaking it all I could think was “SWAWS” and now I’m laughing at my own stupid joke. 400/10 game, nothing better could be possible
I feel so bad and regret watching this and this was not even half of what he had to go through holy shit
2:58 middle-aged white man taint jumpscare
HA
Reading Tsudere as "sun deer" gave me some madness points on top of those from HN.
He mispronounced it in Undertale (Actually as sun-deery at first), and has maintained it to annoy people. Same with pronouncing sake as sa-ke.
the fucking jumpscares catch me every time holy shit
I love the random jumpscares edited in.
Short and simple.