Baba Is You, but you create an Infinite Loop every level

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  • čas přidán 31. 05. 2024
  • A Baba Is You levelpack about CREATING the INFINITE KEKE LOOP.
    An Infinite Loop is caused when during parsing, the game is forced to parse a statement that invalidates and recreates itself over and over.
    For example, "BABA IS WORD" means that the baba object acts like text. But if you then put the baba object to make the statement "[baba] IS NOT WORD" this causes an infinite loop because NOT WORD invalidates the BABA IS WORD, which invalidates the NOT WORD, which re-validates the BABA IS WORD, etc.
    by Pito, Eternity Expedition:
    cdn.discordapp.com/attachment...
    Timestamps by axerity (the #1 custom baba is you level creator) :D
    0:00 Intro
    0:17 The classic
    0:48 The simplest
    0:58 Also well known
    1:07 Not your mission
    2:17 Collision
    3:27 How it works
    5:04 With confidence
    7:02 Flower dance
    7:50 The gang
    11:01 As you may know
    11:32 The chain
    13:04 A word from our sponsor
    16:24 Avoidance
    17:32 Words cannot describe
    18:45 Innate
    20:21 My feelings
    21:19 What? Why not?
    23:25 My true feelings
    25:07 Unfeeling
    26:51 A fake loop
    27:24 Still works
    Playlist (CUSTOMS): • Baba Is You - Customs ...
    "secret" discord: / discord
  • Hry

Komentáře • 144

  • @bang_lihat
    @bang_lihat Před 10 měsíci +155

    I like how the video itself is also a loop with the real intro at the end connect to the beginning.

  • @exi_m7074
    @exi_m7074 Před 10 měsíci +47

    Oh my god the video is an infinite loop-
    Cuz it ends with him going back into A, and starts with him in A.
    The levels are in the same order too-

  • @dusaprukiyathan1613
    @dusaprukiyathan1613 Před 9 měsíci +30

    Oh, I didn't notice when this got uploaded!
    "Still Works" is there to show that Win would've worked normally if it was ever in a level.
    Half the Feeling section is about complete jank because that's what Feeling is. As you saw, even the most basic variations on x feeling y is not y *don't work,* so I didn't have as many options to make it interesting.
    The pack as a whole would probably be more interesting if Infinite Loop was actually designed to handle every case in which it's logically an infinite loop, but it wasn't designed as a game mechanic, it was designed as a failsafe.

    • @gg-96
      @gg-96 Před 2 měsíci

      cheese in lvl colision just do rocket *is* ufo

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 2 měsíci

      @@gg-96 If you play the level, you'll find this doesn't work. The reason for this is actually very strange; GROUP IS DONE makes the ufo disappear before the infinite loop checker realizes something is wrong. Because hot/melt happens after done, ufo doesn't get immediately doned when created via has.

    • @gg-96
      @gg-96 Před 2 měsíci

      me thinking "group is done" was supposed to make it look like ufo is flying:​@@dusaprukiyathan1613
      also how u make levelpack where infloop=win.

  • @delta3244
    @delta3244 Před 10 měsíci +31

    19:43 - innate: Bear in mind that "X feeling Y ..." rules only affect objects which are feeling Y. The reason e.g. "tree feeling pull is not pull" did not cause an infinite loop is because there were no trees feeling pull in the first place, so no individual tree got stuck in an infinite loop. "Text feeling push is not push" caused each piece of text to reparse its own rules in a loop, because each piece of text felt push so became not push so didn't feel push so stopped being not push so felt push.... The trees simply weren't pull, so didn't need to reparse their instructions.

    • @circuitcraft2399
      @circuitcraft2399 Před 10 měsíci +2

      That wasn't the confusing part. Icely tried "tree NOT feeling push is push." If the tree isn't feeling push, then it becomes push. Otherwise, there is no rule making it push.

    • @circuitcraft2399
      @circuitcraft2399 Před 10 měsíci +2

      As far as I can tell, here is the resolution: remember that an infinite loop is created when "no coherent set of rules can be determined." In the *very particular* case of "X not feeling Y is Y," the game determines that, while "X is not Y" is contradictory, "X is Y" is consistent. Therefore, it settles on giving the object the property and moving on. Internally, it's probably spaghetti-code weirdness; perhaps losing a property doesn't force a rescan to determine if the object should still have the property or something.

    • @Ka_muu
      @Ka_muu Před 10 měsíci

      @@circuitcraft2399 my view is that "X feeling Y is not Y" is one whole statement. The game reads it only that one statement and then moves on. If you have two different statements that change each other it can cause a loop but the game will only go and check previous statements that have changed as part of a new statement being made.
      That's what's happening at 26:15 , the game reads the top-left statement as one whole to determine "bird will be float" and then the next statement as "the bird is float, so the bird is not going to be made float from this statement (but the bird is still float)". THIS then causes the game to ask "Okay, so does this change a previous statement?", it reads the top-left and sees "Ah, the bird is float, therefore BIRD NOT FEELING FLOAT is false and therefore bird is not float."
      the following float statements seen later on make sense if each new statement it reads re-checks all previous statements once and only once for each new statement parsed, maybe because none of them ever say "not float" which would force any instances of "is float" to not work, which is why "not float" causes a loop whereas many instances of "is float" won't cause loops.

    • @circuitcraft2399
      @circuitcraft2399 Před 10 měsíci +1

      ​@@Ka_muu that wasn't the confusing statement, though. The "not" is in a different position. Re-read my first comment.
      Edit: I agree that "X feeling Y is not Y" is a contradiction if and only if there is some "X is Y." We observe this in "Unfeeling," under slightly weirder conditions. The problem is "X not feeling Y is Y," which should be unstable in both configurations, but causes the bizarre behavior of "unfeeling" instead. It is almost certainly a bug.

  • @glowstonelovepad9294
    @glowstonelovepad9294 Před 10 měsíci +19

    Sun, Clock, Eye, Ear, Nose, Hand, Foot, Knight, and Pawn are all objects in the Abstract theme, the one I normally use.

  • @stnfwds
    @stnfwds Před 10 měsíci +64

    I still don’t get how Baba Near Group is Group causes a loop, wouldn’t that just make Baba part of the Group and let that be the end of it?

    • @hypercrafting
      @hypercrafting Před 10 měsíci +58

      baba needs to be near every object that is part of the group to be in the group, when baba joins the group, it's not near baba, so it's not in the group anymore

    • @BryanLu0
      @BryanLu0 Před 10 měsíci +23

      Imagine the Group contains {Keke}
      Then Baba Near Group Is Group reads as Baba Near Keke Is Group.
      Now the Group is {Baba, Keke}
      Then the rule reads Baba Near Baba And Keke Is Group

    • @stnfwds
      @stnfwds Před 10 měsíci +5

      Ah thanks! I was reading Near Group as only needing to be next to one element of Group, when actually it should’ve worked something like Near All where it needs every object in the level to work

    • @Fan-wp4tj
      @Fan-wp4tj Před 10 měsíci +2

      Let's say group is keke and baba near group is group, when baba comes near keke baba also becomes group which means group = baba, keke but baba can't be near itself unless there is another baba near it, which mean group is no longer near baba, making baba not group but now again group is just keke so this process is repeated inf times and makes a infinity loop

    • @laytonjr6601
      @laytonjr6601 Před 7 měsíci +3

      ​@@BryanLu0an object isn't near itself, weirdly

  • @williamdrum9899
    @williamdrum9899 Před 10 měsíci +11

    11:30 So as an experiment I found out that in vanilla you can get a win and an infinite at the same time. I recreated this level arranged as it is in the solution except baba is one square to the left. I put a CIRCLE underneath the ON and added BABA ABOVE CIRCLE IS WIN. To my surprise the game doesn't do the sensible thing and skip the infinite loop check if you win. Instead, both happen!

    • @williamdrum9899
      @williamdrum9899 Před 10 měsíci

      221P-2C2G is my level download. You can try a few different combos to see if you can win and get an infinite or not

    • @keylimepie3143
      @keylimepie3143 Před 10 měsíci +5

      I actually made a level concept around making an infinite loop and winning at the same time. I have a trapped flag that in order to free creates the phrase "Flag feeling win is not win". So when you try to create "flag is win" you get an infinite loop before you can get to the flag. But you can create "flag on rocket is win" ("rocket is you" btw) and so the infinite loop only happens once you get to the flag and win. (also there's a preventative rule of "rocket is not win")

    • @williamdrum9899
      @williamdrum9899 Před 9 měsíci

      @@keylimepie3143 Yeah things seem to be more complicated than I thought.

  • @username5155
    @username5155 Před 10 měsíci +7

    10:59 My favorite of the PBS kids shows with alliterative titles starting with w.

  • @dazcarrr
    @dazcarrr Před 10 měsíci +16

    Chess CBA Advanced, CBA standing for "Chess CBA Advanced,"

    • @williamdrum9899
      @williamdrum9899 Před 10 měsíci +1

      Recursive acronyms are the funniest

    • @TheCaregiverSITMOB
      @TheCaregiverSITMOB Před 10 měsíci +2

      That doesn’t work because it would actually be CCA.
      Here’s my fixed version: In CBA Battle Advanced, CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, and so on.

    • @dazcarrr
      @dazcarrr Před 10 měsíci +4

      @@TheCaregiverSITMOB The C is the first letter of Chess, the B is the second letter of cBa and the A is the fourth letter of advAnced

    • @DragonloverWV
      @DragonloverWV Před 9 měsíci +3

      Brain is hot and melt

  • @5h3i1ah_and_Nik0
    @5h3i1ah_and_Nik0 Před 10 měsíci +31

    "X is Word" makes it so that [X object] can be used as the word X itself in sentences. if Text is Word, that would theoretically mean that every [Text object] could be used as the word Text... which would be really weird. it would, for example, make "Baba is You" also function as "Text is You"... and the same would go for "is is You" or "You is You" or "without is You" etc. etc.
    alternatively, perhaps "X is Word" means that [X object] acts in sentences like the thing that refers to it specifically. so "Text is Word" would, for example, make it so that the statement "Baba is You" also means "BabaText is You", because "Baba" is also acting as Baba metatext, which defines behavior for the "Baba" text.
    using these justifications, it's fair to say that "Text is not Word" does nothing because that's just default behavior anyway.

    • @mertaliyigit3288
      @mertaliyigit3288 Před 10 měsíci +3

      I think second explanation is correct. In metatext, TEXT (N) IS BABA for example turns TEXT (N-1) into baba. So noun text points to its child. But baba is word makes object baba point to itself.
      Baba is you, text is word would make you control text_baba

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci +7

      i think the metatext mod did actually make "TEXT IS NOT WORD" actually be useful, even if it means it's inconsistent with the base game

    • @Izzythemaker127
      @Izzythemaker127 Před 10 měsíci

      @@IcelyPuzzles Yeah I looked inside the code, and basically text is word by default, and making it not word makes it not function(I think), I'm not smart or anything there's just a lot of helpful comments in that lua code so that's how I could tell. Its just a toggleable setting in the part I looked at.

    • @EnheTook50Benadryl
      @EnheTook50Benadryl Před 5 měsíci

      ​@@IcelyPuzzlesmost of these should just be alternators lmao

  • @RoboticPress
    @RoboticPress Před 10 měsíci +7

    I knew for a fact the starting world was edited from the start because no one changed how I see the letters ABC other than you

  • @Graydiants
    @Graydiants Před 10 měsíci +4

    ONG BIJUU MIKE BACK AT IT AGAIN WITH A GREAT BANGER!

    • @Graydiants
      @Graydiants Před 10 měsíci +1

      the joke is that he's not bijjuu mike

    • @CHAZZRMAN
      @CHAZZRMAN Před 10 měsíci +1

      ​@@Graydiantshilarious.

  • @williamdrum9899
    @williamdrum9899 Před 10 měsíci +11

    Something I've wondered for a while: From a programming point of view, how does undo work in this game? It seems like the game can remember all the way back to start no matter what you do which shouldn't be possible normally since that would require infinite RAM which the CPU doesn't have.

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci +8

      s

    • @JustAnotherCommenter
      @JustAnotherCommenter Před 10 měsíci +9

      @@IcelyPuzzles s battle advanced

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci +10

      @@JustAnotherCommenter youtube literally keeps redirecting my comments to other comments THIS SITE IS A JOKE that is all
      I meant to post that on a video called "s"

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci +10

      real reply: the data for a level is probably not close to large enough to excess it i think

    • @williamdrum9899
      @williamdrum9899 Před 10 měsíci

      @@IcelyPuzzles Wouldn't you still be unable to undo all the way back to start eventually given enough time

  • @craigwhite1202
    @craigwhite1202 Před 10 měsíci +1

    Star stuff demo is getting an update on thursday .also great vid like the fact the vid is a loop

  • @nathanieltownshend2174
    @nathanieltownshend2174 Před 10 měsíci +4

    I think that "X feeling not push is push" doesn't work because it checks for the propery not push. "X not feeling push is push" would work.

    • @user-yn1oi6iv1f
      @user-yn1oi6iv1f Před 10 měsíci

      but level "What? Why not?" (at 21:26) has text "X not feeling Y is Y"

    • @mathematicskid
      @mathematicskid Před 6 měsíci

      x feeling not push refers to every x with at least one property other than push

  • @modlich_303
    @modlich_303 Před 3 měsíci +1

    some of the sentences make me think this is taken from a stream

  • @katiekatzman248
    @katiekatzman248 Před 9 měsíci +4

    What I’m wondering is how did the creator even make this level pack? How much do you have to break the game to make it possible to “win” with the infinite loop screen?

    • @gg-96
      @gg-96 Před 3 měsíci

      LEVEL NOT WITHOUT ERROR IS YOU AND WIN

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 2 měsíci +1

      Creator here. This game has mod support, and you are 100% allowed to inject custom code into a levelpack. Conveniently, there is a function called MF_win() that just wins the level, so all I had to do was call MF_win() when an infinite loop happened. This was only slightly more complicated than simply putting the function in the correct place.

  • @umbra0rpng173
    @umbra0rpng173 Před 10 měsíci +4

    Baba advanced

  • @HyperfixationWizard
    @HyperfixationWizard Před 4 měsíci

    Pro-level Baba is You turns my brain into mush, it's just one of those things I'll never fully comprehend. Kind of like how some people can solve a rubiks cube in three seconds, it's just eldrich knowledge that I'm not built for.

  • @Ultranger
    @Ultranger Před 10 měsíci +5

    Chess Battle Advanced Deluxe

  • @Floridadian
    @Floridadian Před 9 měsíci

    i still cant get over that face in the middle of the level

  • @ehudkotegaro
    @ehudkotegaro Před měsícem

    2:39 one must ask why you didn't just do "Rocket is Ufo" in the first place? Is there some priority issues with that?

  • @mathguy3451
    @mathguy3451 Před 10 měsíci

    looping the video. Thanks for

  • @brighthades5968
    @brighthades5968 Před 10 měsíci +2

    1:53 HAND is normally white. All the others are correctly pink
    Edit: Wait… what? On the wiki it says ‘In the level editor, it is recolored to be purple.’ I didn’t even notice that and thought it would be white anyway as in the base game

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci +2

      hand is normally pink in levels as a default

    • @brighthades5968
      @brighthades5968 Před 10 měsíci +1

      @@IcelyPuzzles yeah just didn't notice like what would be the reason to recolor it anyway

  • @JustAnotherCommenter
    @JustAnotherCommenter Před 10 měsíci +1

    Parabox Baba Advanced

  • @sakura368
    @sakura368 Před 10 měsíci

    26:11 i see, bird not feeling float is float, meaning they're floating, but bird not feeling float is float again would reverse it, meaning bird feeling float is not float but stable

  • @matoiryuko9444
    @matoiryuko9444 Před 10 měsíci

    So that's what we called a never ending level

  • @ReeseHosgood
    @ReeseHosgood Před 10 měsíci +1

    What language do you have the game set to? I'm just wondering

    • @IcelyPuzzles
      @IcelyPuzzles  Před 10 měsíci

      Keke.

    • @diffjuns323
      @diffjuns323 Před 10 měsíci

      Custom one from the video "Baba Is You: Why is everything Keke"

  • @glowstonelovepad9294
    @glowstonelovepad9294 Před 10 měsíci +1

    17:34
    Why is there no feet or foot in this level?

  • @livek1238
    @livek1238 Před 10 měsíci +2

    Day uhh... 5 of this you know waiting for ummm... Icely to publish the chease i meant Chess Battle Advanced: the song
    yeah...

  • @qoombert
    @qoombert Před 10 měsíci

    TEXT IS KEKE for some reason. Have you made a language file?

  • @papyrussemi2848
    @papyrussemi2848 Před 9 měsíci

    does a baba feeling all groups that do not contain itself contain itself

  • @Firefly256
    @Firefly256 Před 9 měsíci +2

    Why is NOT GROUP IS GROUP an infinite loop?
    Suppose LEAF and TREE is in a group, and BABA is not in a group
    NOT GROUP IS GROUP would make BABA into the group with LEAF and TREE
    So now everything is a group
    Where's the paradox?

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 9 měsíci +1

      Because everything is a group, none of them are "not group", therefore they aren't group.

    • @Firefly256
      @Firefly256 Před 9 měsíci

      @@dusaprukiyathan1613 so if everything is in a group, that somehow causes a paradox?

    • @niji_k
      @niji_k Před 8 měsíci

      1. Everything that is currently not group becomes group.
      2. Since the nouns included in group are changed, this triggers a rule re-parse.
      3. Everything that is currently in group is no longer group (since NOT GROUP IS GROUP)
      4. The nouns included in group has once more changed. Re-parsing rules.
      5. This process from 1-4 goes on endlessly, until the game realizes "Hey, this rule is taking way too many steps to process. Cue the infinite loop screen."

  • @guidinglight1lul
    @guidinglight1lul Před 10 měsíci

    cake baba advanced

  • @lior_haddad
    @lior_haddad Před 10 měsíci +2

    why is WORD the most spaghetti-coded property in BIY.
    you know what isn't spaghetti? Chess Battle Advanced

  • @MichaelDarrow-tr1mn
    @MichaelDarrow-tr1mn Před 7 měsíci

    in "Collision", you could've just turned rocket into ufo.

  • @theofficialwoohoogamers
    @theofficialwoohoogamers Před 10 měsíci +1

    18:28 why does that work?
    EDIT: 26:02 - 26:16 got me off-guard, especially the troll baba smudge thing💀

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 2 měsíci

      When text is stacked on conditions, the game can get confused. For example, BABA (ROBOT/ON) KEKE IS YOU will parse as both BABA ON KEKE IS YOU, and KEKE IS YOU. This works with WORD objects as well as it does with text. So EYE ON EYE IS NOT WORD is made, but when EYE IS WORD, it confuses the ON and makes EYE IS NOT WORD.

  • @diffdimgamerseven9986
    @diffdimgamerseven9986 Před 9 měsíci

    i love how CBA

  • @DragonloverWV
    @DragonloverWV Před 9 měsíci +1

    Brain is defeat and done

  • @Izzythemaker127
    @Izzythemaker127 Před 10 měsíci +1

    Easiest map pack ever, every single level can be beaten just by toggling high contrast colors 200 times then moving or idleing.
    Edit: I Infinite looped in the map to beat the map and ended up in default level(with map size carrying over), but I pressed f3 to go into editor(debug mode feature) and the music is set to blank, the object palate is empty(not the object list though), and everything else is default. Also there's no name or level id, so its just () in the top left corner.

    • @SomeGuyNamedDezecra
      @SomeGuyNamedDezecra Před 10 měsíci

      Thats bad sportspersonship

    • @Izzythemaker127
      @Izzythemaker127 Před 10 měsíci +1

      @@SomeGuyNamedDezecra I was joking, this is obviously not the intentional way to beat it, and ending up in default level was just me messing around.

  • @williamdrum9899
    @williamdrum9899 Před 10 měsíci +1

    So it seems like "Too Complex" only really exists to prevent lag since to a human the level with all the clocks really isn't complex at all

    • @underrated1524
      @underrated1524 Před 5 měsíci +2

      There are different "Too Complex" triggers with different reasons behind them. Most of them relate to game lag. (SPOILER)
      However, one exception is the clause where you can't transform a LEVEL into more than 50 objects at once - that was added to prevent you from softlocking yourself by transforming a LEVEL into so many objects that the map is inherently "Too Complex" and therefore unusable.

    • @williamdrum9899
      @williamdrum9899 Před 5 měsíci

      @@underrated1524 Interesting. There's something kinda fascinating about trying to reverse engineer a game's programming just by playing it and paying attention to its internal logic

  • @ozargaman6148
    @ozargaman6148 Před 9 měsíci +1

    Why is "not group is group" an infinite loop? By the gane rules it doesn't mean "only not group is group", as in while everything but group is group, group can still be group

    • @mathematicskid
      @mathematicskid Před 6 měsíci +2

      if not group is group then the object is in the group but then the object is not part of NOT GROUP so the object stops being in the group which makes it part of NOT GROUP which makes in the group again

    • @ozargaman6148
      @ozargaman6148 Před 6 měsíci

      @@mathematicskid oh yeah I forgot that objects initially outside of group can get stuck, thanks!

  • @clicktuck
    @clicktuck Před 10 měsíci

    You rearranged the map

  • @melvint-p9500
    @melvint-p9500 Před 8 měsíci +2

    Baba is a deranged game

  • @Fan-wp4tj
    @Fan-wp4tj Před 10 měsíci

    Baba not feeling troll is troll

  • @KirillPro128
    @KirillPro128 Před 15 hodinami

    1:08 chess batlee adve.... you know

  • @itryen7632
    @itryen7632 Před 10 měsíci +1

    Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is...

  • @30IYouTube
    @30IYouTube Před 10 měsíci

    Loop Baba Advanced

  • @user-yn1oi6iv1f
    @user-yn1oi6iv1f Před 10 měsíci

    Why in "collision" you can't just make "rocket is ufo"?

    • @user-hd2xe1ds1n
      @user-hd2xe1ds1n Před 10 měsíci

      I think its because done comes after is but before has

  • @calinacho7704
    @calinacho7704 Před 9 měsíci +1

    The pack's first screen said CBA and you didnt point it out

  • @HoiBro
    @HoiBro Před 10 měsíci +1

    Loop Battle Advanced

  • @Swagpion
    @Swagpion Před 10 měsíci

    How did you not make a Chess Battle Advanced joke at the begining.

    • @username5155
      @username5155 Před 10 měsíci

      He did. That’s why it’s like that. Watch to the end.😊

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 9 měsíci +1

      I was confused at first, like "did the pack download get corrupted or something? Why are the levels out of ord... oh."

  • @tiagonata1734
    @tiagonata1734 Před 2 měsíci

    Baba is word
    [Baba] is CBA
    CBA is not word
    Loop battle advanced

  • @CHAZZRMAN
    @CHAZZRMAN Před 10 měsíci

    BABA NOOOOOOO

  • @geeteevee7667
    @geeteevee7667 Před 10 měsíci +1

    X = (x battle advanced)

  • @alettaastamirova2896
    @alettaastamirova2896 Před 2 měsíci

    Ba
    Ba

  • @nutsi3
    @nutsi3 Před 6 měsíci +1

    I would like but rn it’s at 699

  • @yourlocalcommenter9948
    @yourlocalcommenter9948 Před 10 měsíci

    hello me some amount of videos in the past

  • @dikephobia
    @dikephobia Před 10 měsíci

    jun 17

  • @mathematicskid
    @mathematicskid Před 10 měsíci

    17:26 why is that an inf loop?

    • @bot24032
      @bot24032 Před 10 měsíci

      same question please notify me too

    • @bot24032
      @bot24032 Před 10 měsíci

      so i opened the editor and tested
      1) all that stuff at the top is irrelevant (kinda? it probably parses after the rules causing the Infinite Loop? otherwise Too Complex would take precedence), all you need is X IS WORD and ObjectX ON Y IS WORD
      2) if you put the ObjectX in question on ObjectY everything becomes fine
      3) if you replace Y with X the loop still occues (unless ObjectX is stacked on another ObjectX)
      4) if you make X IS WORD and X ON Y IS WORD, then all ObjectXs will act as text, even those not on ObjectYs (so in our case second rule should not take precedence over the first)
      5) if you place a random ObjectX on an ObjectY in the level, it does not fix the loop
      6) EVEN IF you stack an X on top of ObjectX, it is still somehow an infinite loop (even though at no point in rule parsing does Y IS WORD exist)

    • @bot24032
      @bot24032 Před 10 měsíci

      ok probably one of those "ridiculous parsing bugs in this game"

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 Před 9 měsíci

      @@bot24032 The level transformation stuff is in fact just an obstacle to beating the level, because it causes Too Complex. As for why it infinite loops, uh...
      I have no idea. I'm pretty sure my intended solution made more sense.

  • @masontasker
    @masontasker Před 10 měsíci

    22:47 feesh

  • @Epsi_Cron
    @Epsi_Cron Před 10 měsíci

    Chess Battle Is Advanced
    Chess Battle Feeling Advanced Is Not Advanced

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky Před 10 měsíci

    KekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekeke
    Says the infinite loop

  • @YoutubeBS
    @YoutubeBS Před 10 měsíci

    Chess Looping Advanced

  • @huxiaozhi
    @huxiaozhi Před 10 měsíci

    Icely puzzle is still make video baba is you
    But alienshock is stop make video baba is you

  • @novaluename
    @novaluename Před 10 měsíci

    Not group is group

  • @asherboucka8415
    @asherboucka8415 Před 10 měsíci

    1st

  • @ikoty5594
    @ikoty5594 Před 10 měsíci +1

    27:54 chess battle advanced developement started in 1984?!??!??!

  • @Gl1tch.r
    @Gl1tch.r Před 10 měsíci

    must be a glitch

  • @Playlist_Creator_
    @Playlist_Creator_ Před 6 měsíci

    1:16 too complex

  • @TSR-gs1tj
    @TSR-gs1tj Před 5 měsíci

    Chess battle advanced