The Last of Us | VFX Breakdown | DNEG

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  • čas přidán 22. 06. 2023
  • Warning! This #VFX Breakdown will grow on you. 🌿🍄
    Our #behindthescenes look at #TheLastofUs is finally here!
    From constructing skylines to building mountains, destroyed buildings, and growing ivy (oh, so much ivy!), our team delivered over 500 shots to bring the iconic locations from the video game to life for HBO's hit series.
    Learn more here: bit.ly/DNTLOU
    Follow us on Social:
    dneg
    dnegvfx/
    linkedin.com/company/dnegvfx/
    dneg
  • Krátké a kreslené filmy

Komentáře • 26

  • @GhostStealth590
    @GhostStealth590 Před měsícem +4

    I really need to graduate from the donut and tea cup if I wanna scale up to these studios. God dayum the detail in every single poly and vertex is incredible. I really wish I had a dedicated model maker to make this a reality, this CGI as well as Fallout is so on another level.

  • @mrspecs9211
    @mrspecs9211 Před 11 měsíci +21

    This is so cool! Wish I could do half of what you guys get up to - keep it up with the breakdowns

  • @DreamImperiumCreativeStudios
    @DreamImperiumCreativeStudios Před 7 měsíci +4

    That's really awesome the transitions of separate shots through the elements inside the comp

  • @durjoymajumder9166
    @durjoymajumder9166 Před 11 měsíci +1

    Awesome Vfx

  • @apptreeline
    @apptreeline Před 11 měsíci +1

    Insane

  • @19visuals
    @19visuals Před 11 měsíci +1

    yall goat

  • @yesdadbut960
    @yesdadbut960 Před 8 měsíci +9

    These models are so. Detailed 😵😵

  • @greenscreenplanet
    @greenscreenplanet Před 6 měsíci

    ❤❤❤❤❤

  • @forhoror5562
    @forhoror5562 Před 3 měsíci

    what do you use for rotoscope?

  • @gurupatil5063
    @gurupatil5063 Před 11 měsíci +1

    Please upload RRR, 2.0 VFX breakdown.

    • @allaboutvfx5950
      @allaboutvfx5950 Před 11 měsíci +1

      RRR not done in DNEG

    • @gurupatil5063
      @gurupatil5063 Před 11 měsíci

      ​@@allaboutvfx5950You fool! Go and check end credits of RRR movie. It is done by DNEG. Didn't you know?

    • @xd1845
      @xd1845 Před 4 měsíci

      Rrr is done by redefine ​@gurupatil5063

  • @SuckitUButterCup
    @SuckitUButterCup Před 6 měsíci +13

    Most of the asset builds, scattering all done in INDIA! for cheap labour.

    • @SurajGupta_3D
      @SurajGupta_3D Před měsícem +2

      DNEG is an Indian Company, look it up

    • @Endup_aep
      @Endup_aep Před měsícem +1

      ​@@SurajGupta_3Dnope buddy it's not

    • @Rajveer_Singh68
      @Rajveer_Singh68 Před měsícem +2

      DNEG is bought by indian company PrimeFocus in 2014

    • @Rajveer_Singh68
      @Rajveer_Singh68 Před měsícem +3

      ​@@Endup_aep Read newspapers bro.

    • @mrbrightside6264
      @mrbrightside6264 Před 17 dny +1

      Same with the pants your wearing and the device you used to type this. Poor working conditions are everwhere

  • @yesdadbut960
    @yesdadbut960 Před 8 měsíci +2

    Most of shots are static

  • @gion1988
    @gion1988 Před 11 měsíci +3

    omg, what a waste covering by heavy fog, the vfx artist is pissing off

    • @popthiccle1158
      @popthiccle1158 Před 11 měsíci +15

      it's not a waste actually, they need to make the background areas detailed even if it is blurred or else it won't sell the realism. Also, they reuse the same assets in multiple scenes(models, textures, plants, buildings, etc) where they might use the same assets in the foreground in some cases.

    • @gion1988
      @gion1988 Před 11 měsíci +2

      @@popthiccle1158 i work vfx before and is painfully seeing nothing by covering fog. you may think oh looks cool but no idea how detail they make from the back

    • @firerat1653
      @firerat1653 Před 4 měsíci

      Man, just look at all roto work just because they somehow thought filming without chroma would be ok...