Here is the condensed version of my roller coaster tutorial series which is shows the entire roller coaster creation process at a faster pace. This tutorial was originally created with Blender 2.80, but if you're already comfortable with Blender you should be able to use the newer version of Blender. If you want to look at the original tutorial series that has the different parts at a slower pace with more explanations, you can start here with Part 1: czcams.com/video/qGlw5qCvVfA/video.html Here are all the videos of the entire 7+ hour long tutorial series: czcams.com/play/PLgQ3cCacgNE4Yh0Z7sTf-i_cekT3TJCkf.html -Equation for 01:50:07 : (control%1)*(100+offset) Timestamps: 00:00:00 Intro 00:01:30 Begin modeling the base shape of the leading car 00:02:40 Modeling the base shape of the wheels/wheel arms 00:03:46 Continue modeling/refining shape of the leading car 00:04:26 Using a human model to help shape car 00:04:57 Modeling the basic shape of the track 00:05:43 Continue modeling/refining shape of the leading car 00:06:01 Modeling the bottom frame of the leading car 00:06:39 Modeling the joints that connect the cars 00:07:12 Measuring the distance between the cars 00:07:31 Modeling smaller/more settled details 00:08:14 Beveling and defining the shapes more 00:09:24 Beveling/cleaning up the topology 00:10:38 Creating the second car 00:11:08 Making linked duplicates + finishing modeling train 00:11:58 Begin creating track + measuring car angles 00:13:31 Laying down rough layout of track using planes 00:16:23 Converting the rough layout into a curve 00:22:58 Fixing the resolution and tilt of the curve/track 00:28:56 Preparations for placing track pieces along the curve 00:36:53 Laying down track pieces along the curve 00:47:13 Quickly modeling extra objects for the scene 00:53:27 Adding the basic shaders to the objects 00:54:46 UV unwrapping the train 00:57:33 UV unwrapping the track pieces 01:01:15 Texturing the cars 01:08:50 Texturing the track and the remaining objects 01:16:49 Begin rigging the simple parts of the cars 01:21:02 Rigging the joints of the cars 01:33:40 Constraining the train to the track curve 01:42:51 Aligning the train wheels to the track slopes 01:48:45 Making the train do laps around the curve 01:52:53 Making the train wheels spin 02:02:18 Using guides to help animate 02:07:09 Camera POV + camera settings 02:08:10 Setup for dynamic camera movements 02:10:42 Adding lighting and shadows 02:13:00 Translating, rotating, and scaling the whole coaster 02:18:16 The final render
Hello. I made animations in blender with Curve. And I couldn't export them to unreal. Do you have a chance to suggest a resource that talks about this subject?
Hi. Unfortunately I haven't used Unreal before. Other Blender CZcams channels that are more directed toward game design might have answers for exporting curves.
Here is the condensed version of my roller coaster tutorial series which is shows the entire roller coaster creation process at a faster pace.
This tutorial was originally created with Blender 2.80, but if you're already comfortable with Blender you should be able to use the newer version of Blender.
If you want to look at the original tutorial series that has the different parts at a slower pace with more explanations, you can start here with Part 1: czcams.com/video/qGlw5qCvVfA/video.html
Here are all the videos of the entire 7+ hour long tutorial series: czcams.com/play/PLgQ3cCacgNE4Yh0Z7sTf-i_cekT3TJCkf.html
-Equation for 01:50:07 :
(control%1)*(100+offset)
Timestamps:
00:00:00 Intro
00:01:30 Begin modeling the base shape of the leading car
00:02:40 Modeling the base shape of the wheels/wheel arms
00:03:46 Continue modeling/refining shape of the leading car
00:04:26 Using a human model to help shape car
00:04:57 Modeling the basic shape of the track
00:05:43 Continue modeling/refining shape of the leading car
00:06:01 Modeling the bottom frame of the leading car
00:06:39 Modeling the joints that connect the cars
00:07:12 Measuring the distance between the cars
00:07:31 Modeling smaller/more settled details
00:08:14 Beveling and defining the shapes more
00:09:24 Beveling/cleaning up the topology
00:10:38 Creating the second car
00:11:08 Making linked duplicates + finishing modeling train
00:11:58 Begin creating track + measuring car angles
00:13:31 Laying down rough layout of track using planes
00:16:23 Converting the rough layout into a curve
00:22:58 Fixing the resolution and tilt of the curve/track
00:28:56 Preparations for placing track pieces along the curve
00:36:53 Laying down track pieces along the curve
00:47:13 Quickly modeling extra objects for the scene
00:53:27 Adding the basic shaders to the objects
00:54:46 UV unwrapping the train
00:57:33 UV unwrapping the track pieces
01:01:15 Texturing the cars
01:08:50 Texturing the track and the remaining objects
01:16:49 Begin rigging the simple parts of the cars
01:21:02 Rigging the joints of the cars
01:33:40 Constraining the train to the track curve
01:42:51 Aligning the train wheels to the track slopes
01:48:45 Making the train do laps around the curve
01:52:53 Making the train wheels spin
02:02:18 Using guides to help animate
02:07:09 Camera POV + camera settings
02:08:10 Setup for dynamic camera movements
02:10:42 Adding lighting and shadows
02:13:00 Translating, rotating, and scaling the whole coaster
02:18:16 The final render
I will follow this tutorial in the next days i think. I really excited to try this
Niceeee 🔥
Hello. I made animations in blender with Curve. And I couldn't export them to unreal. Do you have a chance to suggest a resource that talks about this subject?
Hi. Unfortunately I haven't used Unreal before. Other Blender CZcams channels that are more directed toward game design might have answers for exporting curves.
@@cgiartistrystudio thanks