Making a Roller Coaster in Blender (Condensed Version)

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  • čas přidán 10. 09. 2024

Komentáře • 6

  • @cgiartistrystudio
    @cgiartistrystudio  Před 2 lety

    Here is the condensed version of my roller coaster tutorial series which is shows the entire roller coaster creation process at a faster pace.
    This tutorial was originally created with Blender 2.80, but if you're already comfortable with Blender you should be able to use the newer version of Blender.
    If you want to look at the original tutorial series that has the different parts at a slower pace with more explanations, you can start here with Part 1: czcams.com/video/qGlw5qCvVfA/video.html
    Here are all the videos of the entire 7+ hour long tutorial series: czcams.com/play/PLgQ3cCacgNE4Yh0Z7sTf-i_cekT3TJCkf.html
    -Equation for 01:50:07 :
    (control%1)*(100+offset)
    Timestamps:
    00:00:00 Intro
    00:01:30 Begin modeling the base shape of the leading car
    00:02:40 Modeling the base shape of the wheels/wheel arms
    00:03:46 Continue modeling/refining shape of the leading car
    00:04:26 Using a human model to help shape car
    00:04:57 Modeling the basic shape of the track
    00:05:43 Continue modeling/refining shape of the leading car
    00:06:01 Modeling the bottom frame of the leading car
    00:06:39 Modeling the joints that connect the cars
    00:07:12 Measuring the distance between the cars
    00:07:31 Modeling smaller/more settled details
    00:08:14 Beveling and defining the shapes more
    00:09:24 Beveling/cleaning up the topology
    00:10:38 Creating the second car
    00:11:08 Making linked duplicates + finishing modeling train
    00:11:58 Begin creating track + measuring car angles
    00:13:31 Laying down rough layout of track using planes
    00:16:23 Converting the rough layout into a curve
    00:22:58 Fixing the resolution and tilt of the curve/track
    00:28:56 Preparations for placing track pieces along the curve
    00:36:53 Laying down track pieces along the curve
    00:47:13 Quickly modeling extra objects for the scene
    00:53:27 Adding the basic shaders to the objects
    00:54:46 UV unwrapping the train
    00:57:33 UV unwrapping the track pieces
    01:01:15 Texturing the cars
    01:08:50 Texturing the track and the remaining objects
    01:16:49 Begin rigging the simple parts of the cars
    01:21:02 Rigging the joints of the cars
    01:33:40 Constraining the train to the track curve
    01:42:51 Aligning the train wheels to the track slopes
    01:48:45 Making the train do laps around the curve
    01:52:53 Making the train wheels spin
    02:02:18 Using guides to help animate
    02:07:09 Camera POV + camera settings
    02:08:10 Setup for dynamic camera movements
    02:10:42 Adding lighting and shadows
    02:13:00 Translating, rotating, and scaling the whole coaster
    02:18:16 The final render

  • @haleykrokodilfreesheetmusi5298

    I will follow this tutorial in the next days i think. I really excited to try this

  • @seffdog1177
    @seffdog1177 Před 2 lety

    Niceeee 🔥

  • @hasanbasryand6880
    @hasanbasryand6880 Před 2 lety

    Hello. I made animations in blender with Curve. And I couldn't export them to unreal. Do you have a chance to suggest a resource that talks about this subject?

    • @cgiartistrystudio
      @cgiartistrystudio  Před 2 lety +1

      Hi. Unfortunately I haven't used Unreal before. Other Blender CZcams channels that are more directed toward game design might have answers for exporting curves.

    • @hasanbasryand6880
      @hasanbasryand6880 Před 2 lety

      @@cgiartistrystudio thanks